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Hazem
.:: المدير العام::.

    غير متواجد

المشاركات
2,320

+التقييم
0.84

تاريخ التسجيل
Apr 2019

الاقامة
Egypt

نظام التشغيل
windows 7

رقم العضوية
1
2019-04-27, 10:59 PM
المشاركة 1
2019-04-27, 10:59 PM
المشاركة 1
افتراضي يلا بينا ننزل الوحوش الجديده بشفره

شفرت تنزيل الوحوش الجديده فى اى مكان انتا عايزو

وى انا قولت نعملهم شفره لى كل واحش علشان الناس تنزلهم فى اى حتا هما عايزنه


نبدا على بركه الله
اول حاجه هنخوش فى

PacketHandler.cs

وى هنبحث على دى

كود:
case "honorpoints": 

او اي شفره مش اتفرق
وى ضيف فوقيها دول

كود:
#region new boss Conquer online // by^TiGeR 
                            
case "tiger1": 
                                { 
                                    
Database.MonsterInformation monster = new Conquer_Online_Server.Database.MonsterInformation(); 
                                    
monster.Boss = true; 
                                    
monster.Hitpoints = 50000000; 
                                    
monster.Level = 255; 
                                    
monster.Mesh = 978; 
                                    
monster.Name = "FuriousFlameDevastator"; 
                                    
monster.MaxAttack = 10500; 
                                    
monster.AttackRange = 14; 
                                    
monster.AttackType = 1; 
                                    
monster.AttackSpeed = 1000; 
                                    
monster.ViewRange = 15; 

                                    
monster.MoveSpeed = 500; 
                                    
monster.RunSpeed = 500; 
                                    
monster.MinAttack = 59000; 
                                    
Game.Entity entity = new Game.Entity(Game.EntityFlag.Monster, false); 
                                    
entity.MapObjType = Game.MapObjectType.Monster; 
                                    
entity.MonsterInfo = monster; 
                                    
entity.MonsterInfo.Owner = entity; 
                                    
entity.Name = "FuriousFlameDevastator"; 
                                    
entity.MinAttack = monster.MinAttack; 
                                    
entity.MaxAttack = entity.MagicAttack = monster.MaxAttack; 
                                    
entity.Hitpoints = entity.MaxHitpoints = monster.Hitpoints; 
                                    
entity.Body = monster.Mesh; 
                                    
entity.Level = monster.Level; 
                                    
entity.Defence = 5000; 
                                    
entity.X = client.Entity.X; 
                                    
entity.Y = client.Entity.Y; 
                                    
entity.UID = 417111; 
                                    
entity.MapID = client.Entity.MapID; 
                                    
entity.SendUpdates = true; 
                                    
client.Map.RemoveEntity(entity); 
                                    
client.Map.AddEntity(entity); 
                                    break; 
                                } 
                            case 
"tiger2": 
                                { 
                                    
Database.MonsterInformation monster = new Conquer_Online_Server.Database.MonsterInformation(); 
                                    
monster.Boss = true; 
                                    
monster.Hitpoints = 50000000; 
                                    
monster.Level = 255; 
                                    
monster.Mesh = 979; 
                                    
monster.Name = "GhostReaver"; 
                                    
monster.MaxAttack = 10500; 
                                    
monster.AttackRange = 14; 
                                    
monster.AttackType = 1; 
                                    
monster.AttackSpeed = 1000; 
                                    
monster.ViewRange = 15; 
                                    
monster.MoveSpeed = 500; 
                                    
monster.RunSpeed = 500; 
                                    
monster.MinAttack = 59000; 
                                    
Game.Entity entity = new Game.Entity(Game.EntityFlag.Monster, false); 
                                    
entity.MapObjType = Game.MapObjectType.Monster; 
                                    
entity.MonsterInfo = monster; 
                                    
entity.MonsterInfo.Owner = entity; 
                                    
entity.Name = "GhostReaver"; 
                                    
entity.MinAttack = monster.MinAttack; 
                                    
entity.MaxAttack = entity.MagicAttack = monster.MaxAttack; 
                                    
entity.Hitpoints = entity.MaxHitpoints = monster.Hitpoints; 
                                    
entity.Body = monster.Mesh; 
                                    
entity.Level = monster.Level; 
                                    
entity.Defence = 5000; 
                                    
entity.X = client.Entity.X; 
                                    
entity.Y = client.Entity.Y; 
                                    
entity.UID = 417111; 
                                    
entity.MapID = client.Entity.MapID; 
                                    
entity.SendUpdates = true; 
                                    
client.Map.RemoveEntity(entity); 
                                    
client.Map.AddEntity(entity); 
                                    break; 
                                } 
                            case 
"tiger3": 
                                { 
                                    
Database.MonsterInformation monster = new Conquer_Online_Server.Database.MonsterInformation(); 
                                    
monster.Boss = true; 
                                    
monster.Hitpoints = 50000000; 
                                    
monster.Level = 255; 
                                    
monster.Mesh = 976; 
                                    
monster.Name = "FuriousDevil"; 
                                    
monster.MaxAttack = 10500; 
                                    
monster.AttackRange = 14; 
                                    
monster.AttackType = 1; 
                                    
monster.AttackSpeed = 1000; 
                                    
monster.ViewRange = 15; 
                                    
monster.MoveSpeed = 500; 
                                    
monster.RunSpeed = 500; 
                                    
monster.MinAttack = 59000; 
                                    
Game.Entity entity = new Game.Entity(Game.EntityFlag.Monster, false); 
                                    
entity.MapObjType = Game.MapObjectType.Monster; 
                                    
entity.MonsterInfo = monster; 
                                    
entity.MonsterInfo.Owner = entity; 
                                    
entity.Name = "FuriousDevil"; 
                                    
entity.MinAttack = monster.MinAttack; 
                                    
entity.MaxAttack = entity.MagicAttack = monster.MaxAttack; 
                                    
entity.Hitpoints = entity.MaxHitpoints = monster.Hitpoints; 
                                    
entity.Body = monster.Mesh; 
                                    
entity.Level = monster.Level; 
                                    
entity.Defence = 5000; 
                                    
entity.X = client.Entity.X; 
                                    
entity.Y = client.Entity.Y; 
                                    
entity.UID = 417111; 
                                    
entity.MapID = client.Entity.MapID; 
                                    
entity.SendUpdates = true; 
                                    
client.Map.RemoveEntity(entity); 
                                    
client.Map.AddEntity(entity); 
                                    break; 
                                } 
                            case 
"tiger4": 
                                { 
                                    
Database.MonsterInformation monster = new Conquer_Online_Server.Database.MonsterInformation(); 
                                    
monster.Boss = true; 
                                    
monster.Hitpoints = 50000000; 
                                    
monster.Level = 255; 
                                    
monster.Mesh = 983; 
                                    
monster.Name = "FlameDevastator"; 
                                    
monster.MaxAttack = 10500; 
                                    
monster.AttackRange = 14; 
                                    
monster.AttackType = 1; 
                                    
monster.AttackSpeed = 1000; 
                                    
monster.ViewRange = 15; 
                                    
monster.MoveSpeed = 500; 
                                    
monster.RunSpeed = 500; 
                                    
monster.MinAttack = 59000; 
                                    
Game.Entity entity = new Game.Entity(Game.EntityFlag.Monster, false); 
                                    
entity.MapObjType = Game.MapObjectType.Monster; 
                                    
entity.MonsterInfo = monster; 
                                    
entity.MonsterInfo.Owner = entity; 
                                    
entity.Name = "FuriousFlameDevastator"; 
                                    
entity.MinAttack = monster.MinAttack; 
                                    
entity.MaxAttack = entity.MagicAttack = monster.MaxAttack; 
                                    
entity.Hitpoints = entity.MaxHitpoints = monster.Hitpoints; 
                                    
entity.Body = monster.Mesh; 
                                    
entity.Level = monster.Level; 
                                    
entity.Defence = 5000; 
                                    
entity.X = client.Entity.X; 
                                    
entity.Y = client.Entity.Y; 
                                    
entity.UID = 417111; 
                                    
entity.MapID = client.Entity.MapID; 
                                    
entity.SendUpdates = true; 
                                    
client.Map.RemoveEntity(entity); 
                                    
client.Map.AddEntity(entity); 
                                    break; 
                                } 
                            case 
"tiger5": 
                                { 
                                    
Database.MonsterInformation monster = new Conquer_Online_Server.Database.MonsterInformation(); 
                                    
monster.Boss = true; 
                                    
monster.Hitpoints = 50000000; 
                                    
monster.Level = 255; 
                                    
monster.Mesh = 977; 
                                    
monster.Name = "NaughtyMonkeyy"; 
                                    
monster.MaxAttack = 10500; 
                                    
monster.AttackRange = 14; 
                                    
monster.AttackType = 1; 
                                    
monster.AttackSpeed = 1000; 
                                    
monster.ViewRange = 15; 
                                    
monster.MoveSpeed = 500; 
                                    
monster.RunSpeed = 500; 
                                    
monster.MinAttack = 59000; 
                                    
Game.Entity entity = new Game.Entity(Game.EntityFlag.Monster, false); 
                                    
entity.MapObjType = Game.MapObjectType.Monster; 
                                    
entity.MonsterInfo = monster; 
                                    
entity.MonsterInfo.Owner = entity; 
                                    
entity.Name = "NaughtyMonkeyy"; 
                                    
entity.MinAttack = monster.MinAttack; 
                                    
entity.MaxAttack = entity.MagicAttack = monster.MaxAttack; 
                                    
entity.Hitpoints = entity.MaxHitpoints = monster.Hitpoints; 
                                    
entity.Body = monster.Mesh; 
                                    
entity.Level = monster.Level; 
                                    
entity.Defence = 5000; 
                                    
entity.X = client.Entity.X; 
                                    
entity.Y = client.Entity.Y; 
                                    
entity.UID = 417111; 
                                    
entity.MapID = client.Entity.MapID; 
                                    
entity.SendUpdates = true; 
                                    
client.Map.RemoveEntity(entity); 
                                    
client.Map.AddEntity(entity); 
                                    break; 
                                } 
#endregion end new boss Conquer online