case data.finishsteedrace:
case 166://bulletin { if (client.map.baseid != 6001 && client.map.baseid != 6004 && !client.player.dead && client.map.baseid != 700) if (client.map.baseid != 6004) return; if (client.player.mapid != 6004) return; // if (client != null && !client.player.dead && client.entity != null && !client.player.injail() && !client.inqualifier() && !client.inteamqualifier() && !client.iswatching() && client.booth == null && !constants.pkfreemaps.contains(client.player.mapid) && client.player.mapid < 10000) { switch (packet[12]) { case 63: If (client.map.baseid != 6004) return; if (client.player.mapid != 6004) return; if (client.player.level >= 80) client.player.teleport(1002, 236, 231); else client.messagebox("you haven't reached level 80 yet!"); break; case 105: If (client.map.baseid != 6004) return; if (client.player.mapid != 6004) return; if (client.player.viplevel >= 5) client.player.teleport(1036, 200, 93); else client.messagebox("you haven't reached viplevel 5 yet!"); break; case 146: If (client.map.baseid != 6004) return; if (client.player.mapid != 6004) return; client.player.teleport(1002, 294, 159); break; case 104: If (client.map.baseid != 6004) return; if (client.player.mapid != 6004) return; if (client.player.level >= 90) client.player.teleport(4020, 83, 73); else client.messagebox("you haven't reached level 90 yet!"); break; case 91: If (client.map.baseid != 6004) return; if (client.player.mapid != 6004) return; client.player.teleport(1002, 286, 291); break; case 9: Case 10: Case 11: Case 12: If (client.map.baseid != 6004) return; if (client.player.mapid != 6004) return; client.player.teleport(1002, 301, 145); break; case 2: Case 3: Case 4: Case 5: If (client.map.baseid != 6004) return; if (client.player.mapid != 6004) return; client.player.teleport(1002, 291, 146); break; case 14: Case 37: Case 54: If (client.map.baseid != 6004) return; if (client.player.mapid != 6004) return; client.player.teleport(1002, 327, 196); break; case 15: If (client.map.baseid != 6004) return; if (client.player.mapid != 6004) return; client.player.teleport(1002, 225, 238); break; case 35: Case 17: If (client.map.baseid != 6004) return; if (client.player.mapid != 6004) return; client.player.teleport(1038, 338, 346); break; case 18: Case 19: Case 20: Case 21: If (client.map.baseid != 6004) return; if (client.player.mapid != 6004) return; client.player.teleport(1002, 313, 146); break; case 82: If (client.map.baseid != 6004) return; if (client.player.mapid != 6004) return; client.player.teleport(1002, 308, 145); break; case 22: If (client.map.baseid != 6004) return; if (client.player.mapid != 6004) return; client.player.teleport(1002, 298, 206); client.messagebox("you have been teleported to squidward octopus."); break; case 1: If (client.map.baseid != 6004) return; if (client.player.mapid != 6004) return; client.player.teleport(1002, 289, 149); break; case 81: If (client.map.baseid != 6004) return; if (client.player.mapid != 6004) return; client.player.teleport(1002, 336, 137); break; case 8: If (client.map.baseid != 6004) return; if (client.player.mapid != 6004) return; client.player.teleport(1002, 297, 149); break; case 98: If (client.map.baseid != 6004) return; if (client.player.mapid != 6004) return; client.player.teleport(1002, 265, 138); break; } } break; }