case 1: { uint ID = (uint)(Kernel.Random.Next(1, 6) + 4100000); uint[] Runes = new uint[5] { 200104, 200104, 500113, 500111, 200103 }; ConquerItem itemRunes = new ConquerItem(true); itemRunes.ID = ID; ConquerItemInformation ItemInfo = new ConquerItemInformation(ID, (byte)0); itemRunes.Bound = false; itemRunes.Runes = Runes; itemRunes.StackSize = (ushort)1; itemRunes.Durability = ItemInfo.BaseInformation.Durability; itemRunes.MaximDurability = ItemInfo.BaseInformation.Durability; client.Inventory.Add(itemRunes, Enums.ItemUse.CreateAndAdd); break; }