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kotb
.:: عضو نشيط ::.
الإجابات المقدمة: 1

    غير متواجد

المشاركات
91

+التقييم
0.03

تاريخ التسجيل
Jun 2019

الاقامة

نظام التشغيل

رقم العضوية
272
2019-07-24, 08:38 PM
المشاركة 1
2019-07-24, 08:38 PM
المشاركة 1
Cry تمت الإجابة مشكلة بخصوص الستون شوب booths
في مشكلة عندي بحط الستون في شوب booths وبشتري واجي اضربو ميرضاش ينضرب ايه الحل ؟؟؟


أفضل جواب - كتبه Rider
ان بي سي النجوم

كود:
#region Proficiency Master by Messi
                
case 9411:
                    {
                        switch (
npcRequest.OptionID)
                        {
                            case 
0:
                                {
                                    
dialog.Text("Hello my friend. If you believe that, leveling your proficiency is too hard and takes too much time, I can help you. In exchange of a fixed amount of exp balls, I will agree to level up your proficiency.");
                                    
dialog.Text("Now, tell me what proficiency you want to level up.");
                                    
dialog.Option("Upgrade One-handed Proficiency.", 1);
                                    
dialog.Option("Upgrade Two handed Proficiency.", 3);
                                    
dialog.Option("Upgrade Boxing/Shield Proficiency.", 5);
                                    
dialog.Option("Just passing by!", 255);
                                    
dialog.Send();
                                    break;
                                }
                            case 
1:
                                {
                                    
dialog.Text("Which one handed proficiency?");
                                    
dialog.Option("Upgrade Blade Proficiency.", 41);
                                    
dialog.Option("Upgrade EpicWarrior Proficiency.", 60);
                                    
dialog.Option("Upgrade WindWalkerWeapon Proficiency.", 61);
                                    
dialog.Option("Upgrade NunchakuProsli Proficiency.", 62);
                                    
dialog.Option("Upgrade Sword Proficiency.", 42);
                                    
dialog.Option("Upgrade Hook Proficiency.", 43);
                                    
dialog.Option("Upgrade Whip Proficiency.", 44);
                                    
dialog.Option("Upgrade Axe Proficiency.", 45);
                                    
dialog.Option("Upgrade Dagger Proficiency.", 49);
                                    
dialog.Option("Next page.", 2);
                                    
dialog.Option("Nothing, sorry.", 255);
                                    
dialog.Send();
                                    break;
                                }
                            case 
62:
                                {
                                    if (
client.Proficiencies.ContainsKey(617))
                                    {
                                        var 
prof = client.Proficiencies[617];
                                        if (
prof.Level >= 12)
                                        {
                                            
dialog.Text("This proficiency cannot be leveled up anymore.");
                                            
dialog.Option("Oh sorry.", 255);
                                            
dialog.Send();
                                            break;
                                        }
                                        
client.UplevelProficiency = 0;
                                        if (
client.Inventory.Contains(723700, prof.Level))
                                        {
                                            
client.Inventory.Remove(723700, prof.Level);
                                            
prof.Level++;
                                            
prof.Experience = 0;
                                            
prof.Send(client);
                                            break;
                                        }
                                        
dialog.Text("You don't have the requiered exp balls, I'm sorry I cannot help you.");
                                        
dialog.Option("It's alright.", 255);
                                        
dialog.Send();
                                        break;
                                    }
                                    else
                                    {
                                        
dialog.Text("You don't know this proficiency.");
                                        
dialog.Option("Ahh, sorry.", 255);
                                        
dialog.Send();
                                        break;
                                    }
                                }
                            case 
61:
                                {
                                    if (
client.Proficiencies.ContainsKey(626))
                                    {
                                        var 
prof = client.Proficiencies[626];
                                        if (
prof.Level >= 12)
                                        {
                                            
dialog.Text("This proficiency cannot be leveled up anymore.");
                                            
dialog.Option("Oh sorry.", 255);
                                            
dialog.Send();
                                            break;
                                        }
                                        
client.UplevelProficiency = 0;
                                        if (
client.Inventory.Contains(723700, prof.Level))
                                        {
                                            
client.Inventory.Remove(723700, prof.Level);
                                            
prof.Level++;
                                            
prof.Experience = 0;
                                            
prof.Send(client);
                                            break;
                                        }
                                        
dialog.Text("You don't have the requiered exp balls, I'm sorry I cannot help you.");
                                        
dialog.Option("It's alright.", 255);
                                        
dialog.Send();
                                        break;
                                    }
                                    else
                                    {
                                        
dialog.Text("You don't know this proficiency.");
                                        
dialog.Option("Ahh, sorry.", 255);
                                        
dialog.Send();
                                        break;
                                    }
                                }
                            case 
60:
                                {
                                    if (
client.Proficiencies.ContainsKey(624))
                                    {
                                        var 
prof = client.Proficiencies[624];
                                        if (
prof.Level >= 12)
                                        {
                                            
dialog.Text("This proficiency cannot be leveled up anymore.");
                                            
dialog.Option("Oh sorry.", 255);
                                            
dialog.Send();
                                            break;
                                        }
                                        
client.UplevelProficiency = 0;
                                        if (
client.Inventory.Contains(723700, prof.Level))
                                        {
                                            
client.Inventory.Remove(723700, prof.Level);
                                            
prof.Level++;
                                            
prof.Experience = 0;
                                            
prof.Send(client);
                                            break;
                                        }
                                        
dialog.Text("You don't have the requiered exp balls, I'm sorry I cannot help you.");
                                        
dialog.Option("It's alright.", 255);
                                        
dialog.Send();
                                        break;
                                    }
                                    else
                                    {
                                        
dialog.Text("You don't know this proficiency.");
                                        
dialog.Option("Ahh, sorry.", 255);
                                        
dialog.Send();
                                        break;
                                    }
                                }
                            case 
2:
                                {
                                    
dialog.Text("Which one handed proficiency?");
                                    
dialog.Option("Upgrade PrayerBead Proficiency.", 61);
                                    
dialog.Option("Upgrade Hammer Proficiency.", 46);
                                    
dialog.Option("Upgrade Club Proficiency.", 48);
                                    
dialog.Option("Upgrade Scepter Proficiency.", 184);
                                    
dialog.Option("Upgrade Katana Proficiency.", 60);
                                    
dialog.Option("Upgrade Axe Proficiency.", 45);
                                    
dialog.Option("Back.", 1);
                                    
dialog.Option("Nothing, sorry.", 255);
                                    
dialog.Send();
                                    break;
                                }
                            case 
3:
                                {
                                    
dialog.Text("Which two handed proficiency?");
                                    
dialog.Option("Upgrade Glaive Proficiency.", 51);
                                    
dialog.Option("Upgrade Poleaxe Proficiency.", 53);
                                    
dialog.Option("Upgrade LongHammer Proficiency.", 54);
                                    
dialog.Option("Upgrade Spear Proficiency.", 56);
                                    
dialog.Option("Next page.", 4);
                                    
dialog.Option("Nothing, sorry.", 255);
                                    
dialog.Send();
                                    break;
                                }
                            case 
4:
                                {
                                    
dialog.Text("Which one handed proficiency?");
                                    
dialog.Option("Upgrade Backsword Proficiency.", 124);
                                    
dialog.Option("Upgrade Pickaxe Proficiency.", 142);
                                    
dialog.Option("Upgrade Halberd Proficiency.", 58);
                                    
dialog.Option("Upgrade Wand Proficiency.", 165);
                                    
dialog.Option("Upgrade Bow Proficiency.", 50);
                                    
dialog.Option("Back.", 3);
                                    
dialog.Option("Nothing, sorry.", 255);
                                    
dialog.Send();
                                    break;
                                }
                            case 
5:
                                {
                                    
dialog.Text("Which others handed proficiency?");
                                    
dialog.Option("Upgrade Boxing Proficiency.", 254);
                                    
dialog.Option("Upgrade Shield Proficiency.", 90);
                                    
dialog.Option("Nothing, sorry.", 255);
                                    
dialog.Send();
                                    break;
                                }
                            case 
100:
                                {
                                    if (
client.Proficiencies.ContainsKey(client.UplevelProficiency))
                                    {
                                        var 
prof = client.Proficiencies[client.UplevelProficiency];
                                        if (
prof.Level >= 12)
                                        {
                                            
dialog.Text("This proficiency cannot be leveled up anymore.");
                                            
dialog.Option("Oh sorry.", 255);
                                            
dialog.Send();
                                            break;
                                        }
                                        
client.UplevelProficiency = 0;
                                        if (
client.Inventory.Contains(723700, prof.Level))
                                        {
                                            
client.Inventory.Remove(723700, prof.Level);
                                            
prof.Level++;
                                            
prof.Experience = 0;
                                            
prof.Send(client);
                                            break;
                                        }
                                        
dialog.Text("You don't have the requiered exp balls, I'm sorry I cannot help you.");
                                        
dialog.Option("It's alright.", 255);
                                        
dialog.Send();
                                        break;
                                    }
                                    else
                                    {
                                        
dialog.Text("You don't know this proficiency.");
                                        
dialog.Option("Ahh, sorry.", 255);
                                        
dialog.Send();
                                        break;
                                    }
                                }
                            default:
                                {
                                    if (
npcRequest.OptionID == 255)
                                        return;
                                    
ushort proficiency = 0;
                                    if (
npcRequest.OptionID < 100)
                                        
proficiency = (ushort)(npcRequest.OptionID * 10);
                                    else
                                    {
                                        if (
npcRequest.OptionID != 254)
                                        {
                                            
string off = npcRequest.OptionID.ToString();
                                            
string reverse = off[2].ToString() + off[1].ToString() + off[0].ToString();
                                            
proficiency = ushort.Parse(reverse);
                                        }
                                    }
                                    if (
proficiency == 600) proficiency++;
                                    if (
client.Proficiencies.ContainsKey(proficiency))
                                    {
                                        var 
prof = client.Proficiencies[proficiency];
                                        if (
prof.Level >= 12)
                                        {
                                            
dialog.Text("This proficiency cannot be leveled up anymore.");
                                            
dialog.Option("Oh.", 255);
                                            
dialog.Send();
                                            break;
                                        }
                                        
client.UplevelProficiency = proficiency;
                                        
dialog.Text("I need " + prof.Level + " exp balls to be able to level up this proficiency.");
                                        
dialog.Option("Let's do it then.", 100);
                                        
dialog.Option("No, sorry.", 255);
                                        
dialog.Send();
                                        break;
                                    }
                                    else
                                    {
                                        
dialog.Text("You don't know this proficiency.");
                                        
dialog.Option("Ahh, sorry.", 255);
                                        
dialog.Send();
                                        break;
                                    }
                                }
                        }
                        break;
                    }
                
#endregion 

ان بي سي رسترة البوينتات

كود:
#region Npc add Points by Rider
                    
case 1370:
                        {
                            switch (
npcRequest.OptionID)
                            {
                                case 
0:
                                    {
                                        
dialog.Text("Hello " + client.Player.Name + " I will help you to add your points in the Strength , Vitality , Agility , Spirit");
                                        
dialog.Text("you have to be level 140 and 2nd Reborn and Please chose your own class and leave the rest for me");
                                        
dialog.Option("Monk", 1);
                                        
dialog.Option("Ninja", 2);
                                        
dialog.Option("Taoist (Water/Fire)", 3);
                                        
dialog.Option("Archer", 4);
                                        
dialog.Option("Wariorr", 5);
                                        
dialog.Option("Trojan", 6);
                                        
dialog.Option("Pirate", 7);
                                        
dialog.Option("WindWallker", 9);
                                        
dialog.Option("ProsLi", 1);
                                        
dialog.Option("Full HP", 8);
                                        
dialog.Option("Wait a minute.", 255);
                                        
dialog.Send();
                                        break;
                                    }
                                case 
1:
                                    {
                                        if (
client.Player.Level == 140 && client.Player.Reborn == 2)
                                        {
                                            
client.Player.Strength = 0;
                                            
client.Player.Vitality = 502;
                                            
client.Player.Agility = 36;
                                            
client.Player.Spirit = 0;
                                            
client.Player.Atributes = 0;
                                        }
                                        else
                                        {

                                            
dialog.Text("you have to be level 140 and 2nd Reborn ");
                                            
dialog.Option("I see.", 255);
                                            
dialog.Avatar(116);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                case 
2:
                                    {
                                        if (
client.Player.Level == 140 && client.Player.Reborn == 2)
                                        {
                                            
client.Player.Strength = 0;
                                            
client.Player.Vitality = 262;
                                            
client.Player.Agility = 276;
                                            
client.Player.Spirit = 0;
                                            
client.Player.Atributes = 0;
                                        }
                                        else
                                        {

                                            
dialog.Text("you have to be level 140 and 2nd Reborn ");
                                            
dialog.Option("I see.", 255);
                                            
dialog.Avatar(116);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                case 
3:
                                    {
                                        if (
client.Player.Level == 140 && client.Player.Reborn == 2)
                                        {
                                            
client.Player.Strength = 0;
                                            
client.Player.Vitality = 438;
                                            
client.Player.Agility = 0;
                                            
client.Player.Spirit = 100;
                                            
client.Player.Atributes = 0;
                                        }
                                        else
                                        {

                                            
dialog.Text("you have to be level 140 and 2nd Reborn ");
                                            
dialog.Option("I see.", 255);
                                            
dialog.Avatar(116);
                                            
dialog.Send();
                                        }
                                        break;
                                    }

                                case 
4:
                                    {
                                        if (
client.Player.Level == 140 && client.Player.Reborn == 2)
                                        {
                                            
client.Player.Strength = 74;
                                            
client.Player.Vitality = 208;
                                            
client.Player.Agility = 256;
                                            
client.Player.Spirit = 0;
                                            
client.Player.Atributes = 0;
                                        }
                                        else
                                        {

                                            
dialog.Text("you have to be level 140 and 2nd Reborn ");
                                            
dialog.Option("I see.", 255);
                                            
dialog.Avatar(116);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                case 
5:
                                    {
                                        if (
client.Player.Level == 140 && client.Player.Reborn == 2)
                                        {
                                            
client.Player.Strength = 176;
                                            
client.Player.Vitality = 362;
                                            
client.Player.Agility = 0;
                                            
client.Player.Spirit = 0;
                                            
client.Player.Atributes = 0;
                                        }
                                        else
                                        {

                                            
dialog.Text("you have to be level 140 and 2nd Reborn ");
                                            
dialog.Option("I see.", 255);
                                            
dialog.Avatar(116);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                case 
6:
                                    {
                                        if (
client.Player.Level == 140 && client.Player.Reborn == 2)
                                        {
                                            
client.Player.Strength = 176;
                                            
client.Player.Vitality = 362;
                                            
client.Player.Agility = 0;
                                            
client.Player.Spirit = 0;
                                            
client.Player.Atributes = 0;
                                        }
                                        else
                                        {

                                            
dialog.Text("you have to be level 140 and 2nd Reborn ");
                                            
dialog.Option("I see.", 255);
                                            
dialog.Avatar(116);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                case 
7:
                                    {
                                        if (
client.Player.Level == 140 && client.Player.Reborn == 2)
                                        {
                                            
client.Player.Strength = 0;
                                            
client.Player.Vitality = 502;
                                            
client.Player.Agility = 36;
                                            
client.Player.Spirit = 0;
                                            
client.Player.Atributes = 0;
                                        }
                                        else
                                        {

                                            
dialog.Text("you have to be level 140 and 2nd Reborn ");
                                            
dialog.Option("I see.", 255);
                                            
dialog.Avatar(116);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                case 
8:
                                    {
                                        if (
client.Player.Level == 140 && client.Player.Reborn == 2)
                                        {
                                            
client.Player.Strength = 0;
                                            
client.Player.Vitality = 538;
                                            
client.Player.Agility = 0;
                                            
client.Player.Spirit = 0;
                                            
client.Player.Atributes = 0;
                                        }
                                        else
                                        {

                                            
dialog.Text("you have to be level 140 and 2nd Reborn ");
                                            
dialog.Option("I see.", 255);
                                            
dialog.Avatar(116);
                                            
dialog.Send();
                                        }
                                        break;
                                    }
                                case 
9:
                                    {
                                        if (
client.Player.Level == 140 && client.Player.Reborn == 2)
                                        {
                                            
client.Player.Strength = 0;
                                            
client.Player.Vitality = 502;
                                            
client.Player.Agility = 36;
                                            
client.Player.Spirit = 0;
                                            
client.Player.Atributes = 0;
                                        }
                                        else
                                        {

                                            
dialog.Text("you have to be level 140 and 2nd Reborn ");
                                            
dialog.Option("I see.", 255);
                                            
dialog.Avatar(116);
                                            
dialog.Send();
                                        }
                                        break;

                                    }
                            }
                            break;
                        }
                    
#endregion Npc Format Points 

قديم 2019-07-24, 10:14 PM
المشاركة 2
Mr~Rayzo
::. المدير العام ::.
الإجابات المقدمة: 174
  • غير متواجد
افتراضي رد: مشكلة بخصوص الستون شوب booths
ببساطه انك بتحط كود استون فيك يعنى مزيف
اتاكد من كود الاستون وهتشتغل تمام

قديم 2019-07-25, 03:12 AM
المشاركة 3
Rider
.:: نائب المدير ::.
الإجابات المقدمة: 989
  • غير متواجد
افتراضي رد: مشكلة بخصوص الستون شوب booths
عشان انته حاطط الاستون من غير بلص عدل علي بلص بتاع الاستون
هيبقي تالت خانه
الي هيه الخانه الي بعد السعر

قديم 2019-07-25, 11:46 AM
المشاركة 4
Hassan Emprator
.:: مشرف قسم المشاكل ::.
الإجابات المقدمة: 301
  • غير متواجد
افتراضي رد: مشكلة بخصوص الستون شوب booths
اتفضل شوب استون اهو كامل في جميع الاستونات ناقص انك تعدل عا اسعار الاستون


كود:
[booth2]
ID=70004
Name
=StoneShop
Mesh
=22781
Map
=5000 
Type
=16
X
=293
Y
=279
ItemAmount
=7
Item1
=730001@@100@@1@@0@0@0@0
Item2
=730002@@150@@2@@0@0@0@0
Item3
=730003@@500@@3@@0@0@0@0
Item4
=730004@@3500@@4@@0@0@0@0
Item5
=730005@@10500@@5@@0@0@0@0
Item6
=730006@20500@@6@@0@0@0@0 



العلامات المرجعية



الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1)
 

الانتقال السريع

المواضيع المتشابهه للموضوع: مشكلة بخصوص الستون شوب booths
الموضوع كاتب الموضوع المنتدى مشاركات آخر مشاركة
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اخر مشكلة بخصوص الفلاج nova مشكلات السيرفيرات كونكر الشخصيه 8 2019-12-10 02:05 AM
مشكلة بخصوص الكلب انت عمري مشكلات السيرفيرات كونكر الشخصيه 3 2019-10-04 06:32 PM
فكرة كويسه بالنسبه للناس الي بتستخدم booths Commander تطوير سيرفرات كونكر 9 2019-08-23 09:26 AM
مشكلة بخصوص الكي kotb مشكلات السيرفيرات كونكر الشخصيه 3 2019-07-20 08:17 PM


الساعة الآن 03:00 PM