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mohamedza
.:: عضو مميز ::.

    غير متواجد

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327

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0.13

تاريخ التسجيل
Nov 2019

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رقم العضوية
2876
2020-08-31, 02:25 AM
المشاركة 1
2020-08-31, 02:25 AM
المشاركة 1
افتراضي Fixed TideTrap [BladeTempest] Pirate Red Rune
1.- go to Handler.cs and The Replace skill
كود:
#region BladeTempest
                                
case 11110:
                                    {
                                        if (
CanUseSpell(spell, attacker.Owner))
                                        {
                                            
PrepareSpell(spell, attacker.Owner);
                                            
MsgMagicEffect suse = new MsgMagicEffect(true);
                                            
suse.Attacker = attacker.UID;
                                            
suse.SpellID = spell.ID;
                                            
suse.SpellLevel = spell.Level;
                                            
ushort _X = attacker.X, _Y = attacker.Y;
                                            
ushort _tX = X, _tY = Y;
                                            
byte dist = (byte)spell.Distance;
                                            
MsgMapItem flooritem = new MsgMapItem(true);

                                            var Array = 
attacker.Owner.Screen.Objects;
                                            
InLineAlgorithm algo = new InLineAlgorithm(attacker.X, X, attacker.Y, Y, dist, InLineAlgorithm.Algorithm.DDA);
                                            
X = attacker.X;
                                            
Y = attacker.Y;
                                            
int i = 0;
                                            for (
i = 0; i < algo.lcoords.Count; i++)
                                            {
                                                if (
attacker.Owner.Map.Floor[algo.lcoords[i].X, algo.lcoords[i].Y, MapObjectType.Player]
                                                    && !
attacker.ThroughGate(algo.lcoords[i].X, algo.lcoords[i].Y))
                                                {
                                                    
X = (ushort)algo.lcoords[i].X;
                                                    
Y = (ushort)algo.lcoords[i].Y;
                                                }
                                                else
                                                {
                                                    break;
                                                }
                                            }
                                            
suse.X = X;
                                            
suse.Y = Y;
                                            if (!
attacker.Owner.Map.Floor[X, Y, MapObjectType.Player, null]) return;
                                            
double disth = 1.5;
                                            foreach (
Interfaces.IMapObject _obj in Array)
                                            {
                                                
bool hit = false;
                                                for (
int j = 0; j < i; j++)
                                                    if (
Kernel.GetDDistance(_obj.X, _obj.Y, (ushort)algo.lcoords[j].X, (ushort)algo.lcoords[j].Y) <= disth)
                                                        
hit = true;
                                                if (
hit)
                                                {
                                                    if (
_obj.MapObjType == MapObjectType.Monster)
                                                    {
                                                        
attacked = _obj as Player;

                                                        if (
CanAttack(attacker, attacked, spell, attack.InteractType == MsgInteract.Melee))
                                                        {
                                                            var 
damage = Calculate.Melee(attacker, attacked, ref attack);
                                                            
flooritem.TideTrapOnMonster = damage;
                                                            
// damage = (damage * 100) / 100;
                                                            
ReceiveAttack(attacker, attacked, attack, ref damage, spell);

                                                            
suse.AddTarget(attacked.UID, damage, attack);
                                                        }
                                                    }
                                                    else if (
_obj.MapObjType == MapObjectType.Player)
                                                    {
                                                        
attacked = _obj as Player;
                                                        if (
CanAttack(attacker, attacked, spell, attack.InteractType == MsgInteract.Melee))
                                                        {
                                                            
MsgMagicEffect.DamageClass SpellObj;
                                                            
Physical.OnPlayer(attacker, attacked, spell, out SpellObj, ref attack);
                                                            
ReceiveAttack(attacker, attacked, attack, ref SpellObj.Damage, spell);
                                                            
flooritem.TideTrapOnPlayer = SpellObj.Damage;
                                                            
suse.AddTarget(attacked.UID, SpellObj.Damage, attack);
                                                        }
                                                    }
                                                    else if (
_obj.MapObjType == MapObjectType.SobNpc)
                                                    {
                                                        
attackedsob = _obj as MsgNpcInfoEX;
                                                        if (
CanAttack(attacker, attackedsob, spell))
                                                        {
                                                            var 
damage = Calculate.Melee(attacker, attackedsob, ref attack);
                                                            
//damage = (damage * spell.IncreaseDMG);
                                                            //damage = (damage / spell.DecreaseDMG);
                                                            
ReceiveAttack(attacker, attackedsob, attack, damage, spell);

                                                            
suse.AddTarget(attackedsob.UID, damage, attack);
                                                        }
                                                    }
                                                }
                                            }
                                            
bool TideTrap = false;
                                            foreach (var 
RuneID in attacker.Owner.RunesItem.Values.Where(x => x.Position >= 100 && x.Position <= 125))
                                            {
                                                if (
RuneID.ID == RunesSystem.RunasRojas.TideTrap && attacker.Owner.Spells.ContainsKey(14250))
                                                {
                                                    
TideTrap = true;
                                                }
                                            }
                                            if (
TideTrap)
                                            {
                                                
#region Floor
                                                
var map = Kernel.Maps[attacker.MapID];
                                                
flooritem.UID = MsgMapItem.FloorUID.Next;
                                                while (
map.FloorItems.ContainsKey(flooritem.UID))
                                                    
flooritem.UID = MsgMapItem.FloorUID.Next;
                                                
suse.SpellEffect = 1;
                                                
flooritem.ItemID = MsgMapItem.TideTrap;
                                                
flooritem.X2 = X;
                                                
flooritem.MapID = map.ID;
                                                
flooritem.Y2 = Y;
                                                
flooritem.Type = MsgMapItem.Effect;
                                                
flooritem.mColor = 14;
                                                
flooritem.OwnerUID = attacker.UID;
                                                
flooritem.OwnerGuildUID = attacker.GuildID;
                                                
flooritem.OnFloor = Time32.Now;
                                                
flooritem.FlowerType = 0;
                                                
flooritem.X = attacker.X;
                                                
flooritem.Angle = attacker.Facing;
                                                
flooritem.Y = attacker.Y;
                                                
flooritem.Owner = attacker.Owner;
                                                
flooritem.Attack = attack;
                                                
map.AddFloorItem(flooritem);
                                                
attacker.Owner.SendScreenSpawn(flooritem, true);
                                                
#endregion
                                            
}
                                            
attacker.PX = attacker.X;
                                            
attacker.PY = attacker.Y;
                                            
attacker.X = X;
                                            
attacker.Y = Y;
                                            
attacker.Owner.SendScreen(suse, true);
                                            
attacker.Owner.Screen.Reload(suse);
                                        }
                                        break;
                                    }
                               
                                
#endregion 

If u are Expert, Only Added:


كود:
  foreach (var RuneID in attacker.Owner.RunesItem.Values.Where(x => x.Position >= 100 && x.Position <= 125))
                                            {

                                                if (
RuneID.ID == RunesSystem.RunasRojas.TideTrap && attacker.Owner.Spells.ContainsKey(14250))
                                                {
                                                    
TideTrap = true;
                                                }
                                            } 

2.- on RuneSystem Class Added:

كود:
  public sealed class RunasRojas
        
{
            public static 
uint
            TideTrap 
= 4010501;
        } 

Done! All right Reserved to Pezzi Tomas



التعديل الأخير تم بواسطة ديسكو الفظيع ; 2020-09-01 الساعة 03:33 AM
قديم 2020-08-31, 02:25 AM
المشاركة 2
mohamedza
.:: عضو مميز ::.
  • غير متواجد
افتراضي رد: Fixed TideTrap [BladeTempest] Pirate Red Rune
any Moderator, please mode the Post!

قديم 2020-08-31, 09:32 AM
المشاركة 3
Hazem
.:: المدير العام::.
  • غير متواجد
افتراضي رد: Fixed TideTrap [BladeTempest] Pirate Red Rune
Thinks :d

قديم 2020-08-31, 06:56 PM
المشاركة 4
waelsoliman
.:: عضو نشيط ::.
  • غير متواجد
افتراضي رد: Fixed TideTrap [BladeTempest] Pirate Red Rune
عاش واهلا بيك معانا في المنتدي

قديم 2020-09-01, 12:15 AM
المشاركة 5
AliNasser
.:: عضو خبير ::.
  • غير متواجد
افتراضي رد: Fixed TideTrap [BladeTempest] Pirate Red Rune
عاش

قديم 2020-09-01, 03:24 AM
المشاركة 6
ديسكو الفظيع
.:: مشرف قسم التطوير ::.
  • غير متواجد
افتراضي رد: Fixed TideTrap [BladeTempest] Pirate Red Rune
عفواً لايمكن عرض الرابط إلا بعد الرد على الموضوع
any Moderator, please mode the Post!
Done

قديم 2020-09-01, 04:44 PM
المشاركة 7
mohamedza
.:: عضو مميز ::.
  • غير متواجد
افتراضي رد: Fixed TideTrap [BladeTempest] Pirate Red Rune
عفواً لايمكن عرض الرابط إلا بعد الرد على الموضوع
Done

Thanks so much!

قديم 2020-09-01, 08:26 PM
المشاركة 8
ElSaher
.:: مشرف اقسام كونكر ::.
  • غير متواجد
افتراضي رد: Fixed TideTrap [BladeTempest] Pirate Red Rune
Good May

اهلا وسهلا بك معانا


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