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المشاهدات
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MaZzGanGYy
.:: عضو نشيط ::.

    غير متواجد

المشاركات
203

+التقييم
0.08

تاريخ التسجيل
Oct 2019

الاقامة

نظام التشغيل

رقم العضوية
2284
2020-08-01, 04:23 AM
المشاركة 1
2020-08-01, 04:23 AM
المشاركة 1
افتراضي سـيستم ال Booth لـسورس اليـكس .
بـــــسم الله الـرحمن الـرحـــيم

يـلا حـاجة تـقيلة اهـي ونـاس كـتير كـانو مـحتاجنها

وانشـاء الله السـيستم كـامل مفهـوش اي حـاجة

هـتعمل كـلاس بـاسم Booth

وترزع فـية دول


كود:
//Copyright MaZzGanGy © 2020-2021
using Extensions;
using Project_Terror_v2.Database;
using System;
using System.Collections.Generic;
using System.IO;

namespace 
Project_Terror_v2.Game.MsgServer
{
    class 
Booth
    
{
        public class 
booth
        
{
            public 
uint UID;
            public 
ushort Mesh = 100;
            public 
string Name;
            public 
ushort Map;
            public 
ushort X;
            public 
ushort Y;
            public List<
string> Items;
            public 
byte Type;
        }
        public static 
SafeDictionary<uint, booth> Boooths = new SafeDictionary<uint, booth>();
        public static 
void Load()
        {
            
string[] text = File.ReadAllLines(Program.ServerConfig.DbLocation + "//Booths.txt");
            
booth booth = new booth();
            for (
int x = 0; x < text.Length; x++)
            {
                
string line = text[x];
                
string[] split = line.Split('=');
                if (
split[0] == "ID")
                {
                    if (
booth.UID == 0)
                        
booth.UID = uint.Parse(split[1]);
                    else
                    {
                        if (!
Boooths.ContainsKey(booth.UID))
                        {
                            
Boooths.Add(booth.UID, booth);
                            
booth = new booth();
                            
booth.UID = uint.Parse(split[1]);
                        }
                    }
                }
                else if (
split[0] == "Type")
                {
                    
booth.Type = byte.Parse(split[1]);
                }
                else if (
split[0] == "Name")
                {
                    
booth.Name = split[1];
                }
                else if (
split[0] == "Mesh")
                {
                    
booth.Mesh = ushort.Parse(split[1]);
                }
                else if (
split[0] == "Map")
                {
                    
booth.Map = ushort.Parse(split[1]);
                }
                else if (
split[0] == "X")
                {
                    
booth.X = ushort.Parse(split[1]);
                }
                else if (
split[0] == "Y")
                {
                    
booth.Y = ushort.Parse(split[1]);
                }
                else if (
split[0] == "ItemAmount")
                {
                    
booth.Items = new List<string>(ushort.Parse(split[1]));
                }
                else if (
split[0].Contains("Item") && split[0] != "ItemAmount")
                {
                    
string name = split[1];
                    
booth.Items.Add(name);
                }
            }
            if (!
Boooths.ContainsKey(booth.UID))
                
Boooths.Add(booth.UID, booth);
            
CreateBooths();
        }
        public static 
void CreateBooths()// Created By Amr Hassan
        
{
            foreach (var 
bo in Boooths.Values)
            {
                
Project_Terror_v2.Role.Instance.Vendor booth = new Project_Terror_v2.Role.Instance.Vendor();

                
Role.SobNpc Base = new Role.SobNpc();
                
Base.ObjType = Role.MapObjectType.SobNpc;
                
Base.UID = bo.UID;
                if (
Role.Instance.Vendor.Booths.ContainsKey(Base.UID))
                    
Role.Instance.Vendor.Booths.Remove(Base.UID);
                
Role.Instance.Vendor.Booths.Add(Base.UID, booth);
                
Base.Mesh = (Role.SobNpc.StaticMesh)bo.Mesh;
                
Base.Type = Role.Flags.NpcType.Booth;
                
Base.Name = bo.Name;
                
Base.Map = bo.Map;
                
Base.X = bo.X;
                
Base.Y = bo.Y;
                
booth.VendorNpc = Base;

                if (
Server.ServerMaps.ContainsKey(bo.Map))
                {
                        if (
Server.ServerMaps[bo.Map].View.Contain(Base.UID, bo.X, bo.Y))
                            
Server.ServerMaps[bo.Map].View.LeaveMap<Role.IMapObj>(Base);
                    
Server.ServerMaps[bo.Map].View.EnterMap<Role.IMapObj>(Base);
                }

                for (
int i = 0; i < bo.Items.Count; i++)
                {
                    var 
line = bo.Items[i].Split(new string[] { "@@", "@" }, StringSplitOptions.RemoveEmptyEntries);
                    
Project_Terror_v2.Role.Instance.Vendor.VendorItem item = new Project_Terror_v2.Role.Instance.Vendor.VendorItem();

                    
item.DataItem = new MsgGameItem();
                    
item.DataItem.UID = Database.Server.ITEM_Counter.Next;

                    
item.DataItem.ITEM_ID = uint.Parse(line[0]);
                    if (
line.Length >= 2)
                        
item.AmountCost = uint.Parse(line[1]);
                    if (
line.Length >= 3)
                        
item.DataItem.Plus = byte.Parse(line[2]);
                    if (
line.Length >= 4)
                        
item.DataItem.Enchant = byte.Parse(line[3]);
                    if (
line.Length >= 5)
                        
item.DataItem.Bless = byte.Parse(line[4]);
                    if (
line.Length >= 6)
                        
item.DataItem.SocketOne = (Role.Flags.Gem)byte.Parse(line[5]);
                    if (
line.Length >= 7)
                        
item.DataItem.SocketTwo = (Role.Flags.Gem)byte.Parse(line[6]);
                    if (
line.Length >= 8)
                        
item.DataItem.StackSize = ushort.Parse(line[7]);

                    
Database.ItemType.DBItem CIBI;
                    if (
Database.Server.ItemsBase.TryGetValue(item.DataItem.ITEM_ID, out CIBI))
                    {
                        
item.DataItem.Durability = CIBI.Durability;
                        
item.DataItem.MaximDurability = CIBI.Durability;
                        
item.CostType = Game.MsgServer.MsgItemView.ActionMode.CPs;
                        
booth.Items.TryAdd(item.DataItem.UID, item);
                    }
                }

            }
            
Console.WriteLine("" + Project_Terror_v2.Role.Instance.Vendor.Booths.Count + " New Booths Loaded.");
        }
    }
} 

وبعدين تـروح عـ كلاس Vendor.cs

وتـبدل الي فـية بـدا


كود:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.Concurrent;
using Project_Terror_v2.Game.MsgServer;

namespace 
Project_Terror_v2.Role.Instance
{
    public class 
Vendor
    
{
        public static 
Extensions.Counter VendorCounter = new Extensions.Counter(100000);

        public const 
byte MaxItems = 20;

        public class 
VendorItem
        
{
            public 
Game.MsgServer.MsgItemView.ActionMode CostType;
            public 
Game.MsgServer.MsgGameItem DataItem;
            public 
long AmountCost;

            public 
void Regenerate(VendorItem item, Vendor booth)
            {
                
booth.Items.TryRemove(item.DataItem.UID, out item);
                
this.AmountCost = item.AmountCost;
                
this.DataItem = new MsgGameItem();
                
this.DataItem.ITEM_ID = item.DataItem.ITEM_ID;
                
this.DataItem.UID = Database.Server.ITEM_Counter.Next;
                
this.DataItem.Plus = item.DataItem.Plus;
                
this.DataItem.Enchant = item.DataItem.Enchant;
                
this.DataItem.Bless = item.DataItem.Bless;
                
this.DataItem.SocketOne = item.DataItem.SocketOne;
                
this.DataItem.SocketTwo = item.DataItem.SocketTwo;
                
this.DataItem.StackSize = item.DataItem.StackSize;
                
Database.ItemType.DBItem CIBI;
                if (
Database.Server.ItemsBase.TryGetValue(this.DataItem.ITEM_ID, out CIBI))
                {
                    
this.DataItem.Durability = CIBI.Durability;
                    
this.DataItem.MaximDurability = CIBI.Durability;
                    
this.CostType = item.CostType;
                    
booth.Items.TryAdd(this.DataItem.UID, this);
                }
            }
        }
        public 
Client.GameClient Owner;
        public static 
Dictionary<uint, Vendor> Booths = new Dictionary<uint, Vendor>();
        public 
ConcurrentDictionary<uint, VendorItem> Items;
        public 
Game.MsgServer.MsgMessage HalkMeesaje = null;
        public 
SobNpc VendorNpc;
        public 
uint VendorUID;
        public static 
bool TryGetValue(uint uid, out Vendor booth)
        {
            return 
Booths.TryGetValue(uid, out booth);
        }
        
// public static bool InVending;
        
public bool InVending;
        public 
Vendor()
        {
            
Items = new ConcurrentDictionary<uint, VendorItem>();
        }
        public 
Vendor(Client.GameClient client)
        {
            
Items = new ConcurrentDictionary<uint, VendorItem>();
            
Owner = client;
        }
        public 
unsafe void CreateVendor(ServerSockets.Packet stream)
        {
            if (
InVending) return;

            
VendorUID = VendorCounter.Next;

            
VendorNpc = new SobNpc();
            
VendorNpc.ObjType = MapObjectType.SobNpc;
            
VendorNpc.OwnerVendor = Owner;
            
VendorNpc.Name = Owner.Player.Name;
            
VendorNpc.UID = VendorUID;
            
VendorNpc.Mesh = SobNpc.StaticMesh.Vendor;
            
VendorNpc.Type = Flags.NpcType.Booth;
            
VendorNpc.Map = Owner.Player.Map;
            
VendorNpc.X = (ushort)(Owner.Player.X + 1);
            
VendorNpc.Y = Owner.Player.Y;

            
Owner.Map.View.EnterMap<Role.IMapObj>(VendorNpc);

            foreach (var 
IObj in Owner.Player.View.Roles(MapObjectType.Player))
            {
                
Role.Player screenObj = IObj as Role.Player;
                
screenObj.View.CanAdd(VendorNpc, true, stream);
            }
            
Owner.Player.Send(VendorNpc.GetArray(stream, false));
            
InVending = true;
        }
        public 
unsafe void StopVending(ServerSockets.Packet stream)
        {
            if (
InVending)
            {

                
ActionQuery actione = new ActionQuery()
                {
                    
ObjId = VendorUID,
                    
Type = ActionType.RemoveEntity
                
};
                
Owner.Player.View.SendView(stream.ActionCreate(actione), true);

                
Items.Clear();
                
Owner.Map.View.LeaveMap<Role.IMapObj>(VendorNpc);
                
InVending = false;
                
Owner.MyVendor = null;
            }
        }
        public 
bool AddItem(Game.MsgServer.MsgGameItem DataItem, Game.MsgServer.MsgItemView.ActionMode CostType, long Amout)
        {
            if (
DataItem.Bound == 1 || DataItem.Inscribed == 1 || DataItem.Locked != 0 || DataItem.ITEM_ID == 750000)
                return 
false;

            if (
Items.Count == MaxItems)
                return 
false;
            if (!
Items.ContainsKey(DataItem.UID))
            {
                
VendorItem VItem = new VendorItem();
                
VItem.DataItem = DataItem;
                
VItem.CostType = CostType;
                
VItem.AmountCost = Amout;
                
Items.TryAdd(DataItem.UID, VItem);
                return 
true;
            }
            return 
false;
        }
    }
} 

هـتروح عـلي كـلاس MsgItemUsuagePacket.cs

وتـبحث عـن

case ItemUsuageID.BuyVendingItem:

وهـتبدل ال case كلو بـدا


كود:
case ItemUsuageID.BuyVendingItem:
                    {
                        if (
client.IsConnectedInterServer())
                            break;
                        if (
client.Inventory.HaveSpace(1))
                        {
                            
Role.Instance.Vendor booth = null;
                            if (
Role.Instance.Vendor.TryGetValue((uint)dwParam, out booth))
                            {
                                if (
booth.Items.ContainsKey(id))
                                {
                                    
Role.Instance.Vendor.VendorItem item;
                                    if (
booth.Items.TryGetValue(id, out item))
                                    {
                                        if (
item.CostType == MsgItemView.ActionMode.CPs)
                                        {
                                            if (
client.Player.ConquerPoints >= item.AmountCost)
                                            {
                                                
client.Player.ConquerPoints -= (uint)item.AmountCost;
                                                
//client.Send(stream.ItemUsageCreate(action, id, dwParam, timestamp, dwParam2, dwParam3, dwparam4));
                                                
client.Inventory.Update(item.DataItem, Role.Instance.AddMode.MOVE, stream);
                                                
//var newitem = new Role.Instance.Vendor.VendorItem();
                                                //newitem.Regenerate(item, booth);
                                                //Game.MsgServer.MsgItemExtra itemExtra = new Game.MsgServer.MsgItemExtra();
                                                //foreach (var i in booth.Items.Values)
                                                //{
                                                //    client.Send(stream.ItemViewCreate((uint)dwParam, i.AmountCost, i.DataItem, i.CostType));

                                                //    if (i.DataItem.Refinary.InLife)
                                                //    {
                                                //        i.DataItem.Refinary.Typ = Game.MsgServer.MsgItemExtra.Typing.RefinaryAdding;
                                                //        if (i.DataItem.Refinary.EffectDuration == 0)
                                                //            i.DataItem.Refinary.Typ = Game.MsgServer.MsgItemExtra.Typing.PermanentRefinery;
                                                //        itemExtra.Refinerys.Add(i.DataItem.Refinary);
                                                //    }
                                                //    if (i.DataItem.Purification.InLife)
                                                //    {
                                                //        i.DataItem.Purification.Typ = Game.MsgServer.MsgItemExtra.Typing.PurificationAdding;
                                                //        itemExtra.Purifications.Add(i.DataItem.Purification);
                                                //    }
                                                //}
                                            
}
                                        }
                                        else if (
item.CostType == MsgItemView.ActionMode.Gold)
                                        {
                                            if (
client.Player.Money >= item.AmountCost)
                                            {
                                                
client.Player.Money -= item.AmountCost;

                                                
client.Player.SendUpdate(stream, client.Player.Money, MsgUpdate.DataType.Money);
                                                
//client.Send(stream.ItemUsageCreate(action, id, dwParam, timestamp, dwParam2, dwParam3, dwparam4));
                                                
client.Inventory.Update(item.DataItem, Role.Instance.AddMode.MOVE, stream);
                                                
//var newitem = new Role.Instance.Vendor.VendorItem();
                                                //newitem.Regenerate(item, booth);
                                                //Game.MsgServer.MsgItemExtra itemExtra = new Game.MsgServer.MsgItemExtra();
                                                //foreach (var i in booth.Items.Values)
                                                //{
                                                //    client.Send(stream.ItemViewCreate((uint)dwParam, i.AmountCost, i.DataItem, i.CostType));

                                                //    if (i.DataItem.Refinary.InLife)
                                                //    {
                                                //        i.DataItem.Refinary.Typ = Game.MsgServer.MsgItemExtra.Typing.RefinaryAdding;
                                                //        if (i.DataItem.Refinary.EffectDuration == 0)
                                                //            i.DataItem.Refinary.Typ = Game.MsgServer.MsgItemExtra.Typing.PermanentRefinery;
                                                //        itemExtra.Refinerys.Add(i.DataItem.Refinary);
                                                //    }
                                                //    if (i.DataItem.Purification.InLife)
                                                //    {
                                                //        i.DataItem.Purification.Typ = Game.MsgServer.MsgItemExtra.Typing.PurificationAdding;
                                                //        itemExtra.Purifications.Add(i.DataItem.Purification);
                                                //    }
                                                //}
                                                //if (itemExtra.Refinerys.Count != 0 || itemExtra.Purifications.Count != 0)
                                                //    client.Send(itemExtra.CreateArray(stream));
                                            
}
                                        }
                                    }
                                }
                            }
                            else
                            {
                                
Role.IMapObj Obj;
                                if (
client.Player.View.TryGetValue((uint)dwParam, out Obj, Role.MapObjectType.SobNpc))
                                {
                                    
Role.SobNpc npc = Obj as Role.SobNpc;
                                    if (
npc.OwnerVendor.IsVendor)
                                    {
                                        if (
npc.OwnerVendor.Inventory.ClientItems.ContainsKey(id))
                                        {
                                            
Role.Instance.Vendor.VendorItem VItem = null;
                                            if (
npc.OwnerVendor.MyVendor.Items.TryGetValue(id, out VItem))
                                            {
                                                
bool RightBuy = false;
                                                if (
VItem.CostType == MsgItemView.ActionMode.CPs)
                                                {
                                                    if (
RightBuy = (client.Player.ConquerPoints >= VItem.AmountCost))
                                                    {
                                                        
client.Player.ConquerPoints -= (uint)VItem.AmountCost;
                                                        
npc.OwnerVendor.Player.ConquerPoints += (uint)VItem.AmountCost;
                                                    }
                                                }
                                                else if (
VItem.CostType == MsgItemView.ActionMode.Gold)
                                                {
                                                    if (
RightBuy = (client.Player.Money >= VItem.AmountCost))
                                                    {
                                                        
client.Player.Money -= VItem.AmountCost;
                                                        
npc.OwnerVendor.Player.Money += VItem.AmountCost;

                                                        
client.Player.SendUpdate(stream, client.Player.Money, MsgUpdate.DataType.Money);
                                                        
npc.OwnerVendor.Player.SendUpdate(stream, npc.OwnerVendor.Player.Money, MsgUpdate.DataType.Money);
                                                    }
                                                }
                                                if (
RightBuy)
                                                {
                                                    if (
npc.OwnerVendor.MyVendor.Items.TryRemove(id, out VItem))
                                                    {
                                                        
client.Inventory.Update(VItem.DataItem, Role.Instance.AddMode.MOVE, stream);



                                                        
client.Send(stream.ItemUsageCreate(action, id, dwParam, timestamp, dwParam2, dwParam3, dwparam4));

                                                        
action = ItemUsuageID.RemoveVendingItem;
                                                        
npc.OwnerVendor.Send(stream.ItemUsageCreate(action, id, dwParam, timestamp, dwParam2, dwParam3, dwparam4));


                                                        
npc.OwnerVendor.Inventory.Update(VItem.DataItem, Role.Instance.AddMode.REMOVE, stream, true);


                                                        var 
sellit = Database.Server.ItemsBase[VItem.DataItem.ITEM_ID];
#if Arabic
                                                           
string Messaj = "" + npc.OwnerVendor.Player.Name + " just sold " + sellit.Name + " to " + client.Player.Name + " for " + VItem.AmountCost + (VItem.CostType == MsgItemView.ActionMode.CPs ? " ConquerPoints." : " Gold.");
                                              
#else
                                                        
string Messaj = "" + npc.OwnerVendor.Player.Name + " just sold " + sellit.Name + " to " + client.Player.Name + " for " + VItem.AmountCost + (VItem.CostType == MsgItemView.ActionMode.CPs ? " ConquerPoints." : " Gold.");

#endif
                                                        
client.SendSysMesage(Messaj, MsgMessage.ChatMode.TopLeft, MsgMessage.MsgColor.red, true);
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                        break;
                    } 

فـ نـفس الكـلاس تـبحث عـن case ItemUsuageID.ShowVendingList:
ودا تحت الي فوق علطول يعني

بـدلـو كـلو بدا


كود:
case ItemUsuageID.ShowVendingList:
                    {
                        if (
client.IsConnectedInterServer())
                            break;
                        
Role.Instance.Vendor booth = null;
                        if (
Role.Instance.Vendor.TryGetValue(id, out booth))
                        {
                            
Game.MsgServer.MsgItemExtra itemExtra = new Game.MsgServer.MsgItemExtra();
                            foreach (var 
item in booth.Items.Values)
                            {
                                
client.Send(stream.ItemViewCreate(id, item.AmountCost, item.DataItem, item.CostType));

                                if (
item.DataItem.Refinary.InLife)
                                {
                                    
item.DataItem.Refinary.Typ = Game.MsgServer.MsgItemExtra.Typing.RefinaryAdding;
                                    if (
item.DataItem.Refinary.EffectDuration == 0)
                                        
item.DataItem.Refinary.Typ = Game.MsgServer.MsgItemExtra.Typing.PermanentRefinery;
                                    
itemExtra.Refinerys.Add(item.DataItem.Refinary);
                                }
                                if (
item.DataItem.Purification.InLife)
                                {
                                    
item.DataItem.Purification.Typ = Game.MsgServer.MsgItemExtra.Typing.PurificationAdding;
                                    
itemExtra.Purifications.Add(item.DataItem.Purification);
                                }
                            }
                            if (
itemExtra.Refinerys.Count != 0 || itemExtra.Purifications.Count != 0)
                                
client.Send(itemExtra.CreateArray(stream));
                        }
                        else
                        {
                            
Role.IMapObj Obj;
                            if (
client.Player.View.TryGetValue(id, out Obj, Role.MapObjectType.SobNpc))
                            {
                                
Role.SobNpc npc = Obj as Role.SobNpc;
                                if (
npc.OwnerVendor.IsVendor)
                                {
                                    
Game.MsgServer.MsgItemExtra itemExtra = new Game.MsgServer.MsgItemExtra();
                                    foreach (var 
item in npc.OwnerVendor.MyVendor.Items.Values)
                                    {
                                        
client.Send(stream.ItemViewCreate(npc.UID, item.AmountCost, item.DataItem, item.CostType));

                                        if (
item.DataItem.Refinary.InLife)
                                        {
                                            
item.DataItem.Refinary.Typ = Game.MsgServer.MsgItemExtra.Typing.RefinaryAdding;
                                            if (
item.DataItem.Refinary.EffectDuration == 0)
                                                
item.DataItem.Refinary.Typ = Game.MsgServer.MsgItemExtra.Typing.PermanentRefinery;
                                            
itemExtra.Refinerys.Add(item.DataItem.Refinary);
                                        }
                                        if (
item.DataItem.Purification.InLife)
                                        {
                                            
item.DataItem.Purification.Typ = Game.MsgServer.MsgItemExtra.Typing.PurificationAdding;
                                            
itemExtra.Purifications.Add(item.DataItem.Purification);
                                        }
                                    }
                                    if (
itemExtra.Refinerys.Count != 0 || itemExtra.Purifications.Count != 0)
                                        
client.Send(itemExtra.CreateArray(stream));
                                }
                            }
                        }
                        break;
                    } 

وبـعدين تـروح لـكلاس Server.cs

ابحـث عـن


كود:
QuizShow.Load(); 

ضـيف تـحتو


كود:
Booth.Load(); 

بالنـسبة لـتكست ال Booth فـ دا تـاخدو مـ سورس تـاني وتـحطو ف القـاعدة بـاعت السـورس

صـورة



قديم 2020-08-01, 04:30 AM
المشاركة 2
Hassan Emprator
.:: مشرف قسم المشاكل ::.
  • غير متواجد
افتراضي رد: سـيستم ال Booth لـسورس اليـكس .
عاش يسبت لائهميه سلمت يدك يصحبي <3

قديم 2020-08-01, 04:43 AM
المشاركة 3
MaZzGanGYy
.:: عضو نشيط ::.
  • غير متواجد
افتراضي رد: سـيستم ال Booth لـسورس اليـكس .
عفواً لايمكن عرض الرابط إلا بعد الرد على الموضوع
عاش يسبت لائهميه سلمت يدك يصحبي <3
حبيب <3

قديم 2020-08-01, 05:02 AM
المشاركة 4
midoazoz
.:: عضو خبير ::.
  • غير متواجد
افتراضي رد: سـيستم ال Booth لـسورس اليـكس .
عااش يا حب استمر في الابداع والله معك وياريت الناس تدعيلك عشان انت داخل مرحله مش سهله والله يقويك

قديم 2020-08-01, 05:02 AM
المشاركة 5
Lucifer
.:: مشرف اقسام كونكر ::.
  • غير متواجد
افتراضي رد: سـيستم ال Booth لـسورس اليـكس .
عاش عاش عاش عاش من هنا لبكرة

قديم 2020-08-01, 05:35 AM
المشاركة 6
Mr~Rayzo
::. المدير العام ::.
  • غير متواجد
افتراضي رد: سـيستم ال Booth لـسورس اليـكس .
عااااش الله ينور بالتوفيق

قديم 2020-08-01, 06:09 AM
المشاركة 7
MaZzGanGYy
.:: عضو نشيط ::.
  • غير متواجد
افتراضي رد: سـيستم ال Booth لـسورس اليـكس .
عفواً لايمكن عرض الرابط إلا بعد الرد على الموضوع
عااش يا حب استمر في الابداع والله معك وياريت الناس تدعيلك عشان انت داخل مرحله مش سهله والله يقويك
حبيبي يسطا وربنا يعديها علي خـير <3

قديم 2020-08-01, 06:28 AM
المشاركة 8
Shit
.:: عضو نشيط ::.
  • غير متواجد
افتراضي رد: سـيستم ال Booth لـسورس اليـكس .
:emoj i11:

قديم 2020-08-01, 07:06 AM
المشاركة 9
ElSaher
.:: مشرف اقسام كونكر ::.
  • غير متواجد
افتراضي رد: سـيستم ال Booth لـسورس اليـكس .
عاش جدا يا عمر + كل سنه وانتم طيبين+ربنا معاك في الطريق الجديد الي انتا دخلو دا

قديم 2020-08-01, 09:21 AM
المشاركة 10
Hazem
.:: المدير العام::.
  • غير متواجد
افتراضي رد: سـيستم ال Booth لـسورس اليـكس .
عاش تسلم ايدك


العلامات المرجعية



الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1)
 

الانتقال السريع

المواضيع المتشابهه للموضوع: سـيستم ال Booth لـسورس اليـكس .
الموضوع كاتب الموضوع المنتدى مشاركات آخر مشاركة
10 اشكال لشوبات Booth لتزين سيرفرك . AMREL3FREIT تطوير سيرفرات كونكر 266 اليوم 08:45 AM
بـنك سـي بـي كــامـل لـسورس الـيكس ! MaZzGanGYy تطوير سيرفرات كونكر 6 2020-06-18 12:05 AM
كنت هنزله ببلاش بس يلا للبيع سيستم booth اليكس سورس midoazoz قسم الاقتراحات والابداع 4 2020-06-15 04:35 AM
شوب البوظ booth انت عمري مشكلات السيرفيرات كونكر الشخصيه 6 2019-09-29 10:44 AM
شرح كامل عن Booth Rider تطوير سيرفرات كونكر 5 2019-09-19 08:25 PM


الساعة الآن 01:06 PM