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المشاهدات
716
 
Hazem
.:: المدير العام::.

    غير متواجد

المشاركات
2,311

+التقييم
0.84

تاريخ التسجيل
Apr 2019

الاقامة
Egypt

نظام التشغيل
windows 7

رقم العضوية
1
2019-06-21, 10:25 AM
المشاركة 1
2019-06-21, 10:25 AM
المشاركة 1
افتراضي كوستة SwordWar

الكويستة عبارة بتخش الماب بتلاقى سورد بينزل على الاعب

بيائثر بقليل بس بيعمل شكل كويس


اونلا نفتح ملف npc.cs
ونضيف الانبى سهات دى

كود:
#region SwordsWar 
                #region Join 
                
case 16420u: 
                    { 
                        switch (
npcRequest.OptionID) 
                        { 
                            case 
0: 
                                
dialog.Text("Hello " + client.Entity.Name + "I'm the master of the swords war .. I can teleport you in but be carefull my swords are flying everywhere inside !"); 
                                
dialog.Option("Let me join", 1); 
                                
dialog.Option("No i'm scared", 255); 
                                
dialog.Send(); 
                                break; 
                            case 
1: 
                                if (
World.SwardWar) 
                                { 
                                    
client.Entity.Teleport(6420, 50, 50); 
                                    break; 
                                } 
                                
dialog.Text("This is not the right time..Come back at xx:50"); 
                                
dialog.Option("okay", 255); 
                                
dialog.Send(); 
                                break; 

                        } 
                        break; 
                    } 
                
#endregion 
                 
                #region Out 
                
case 164210: 
                    { 
                        switch (
npcRequest.OptionID) 
                        { 
                            case 
0: 
                                { 
                                    
int num117 = 0; 
                                    
GameClient[] array3 = Program.GamePool; 
                                    for (
int l = 0; l < array3.Length; l++) 
                                    { 
                                        
GameClient gameClient10 = array3[l]; 
                                        if (
gameClient10.Entity.MapID == 6420 && !gameClient10.Entity.Dead) 
                                        { 
                                            
num117++; 
                                        } 
                                    } 
                       
                                    
dialog.Text(string.Concat(new object[] 
                                            { 
                                                
"Hello ", 
                                                
client.Entity.Name, 
                                                
" there Are ", 
                                                
num117, 
                                                
" alive Player" 
                                            
})); 
                                    
dialog.Option("I want to claim my prize ", 1); 
                                    
dialog.Send(); 
                                    break; 
                                } 
                            case 
1: 
                                { 
                                    if (
World.SwardWar) 
                                    { 
                                        
dialog.Text("This is not the right time \nCome back at xx:00"); 
                                        
dialog.Option("okay", 255); 
                                        
dialog.Send(); 
                                        break; 
                                    } 
                                    
int num118 = 0; 
                                    
GameClient[] array3 = Program.GamePool; 
                                    for (
int l = 0; l < array3.Length; l++) 
                                    { 
                                        
GameClient gameClient11 = array3[l]; 
                                        if (
gameClient11.Entity.MapID == 6420 && !gameClient11.Entity.Dead) 
                                        { 
                                            
num118++; 
                                        } 
                                    } 
                                    if (
num118 == 1) 
                                    { 
                                        
client.Entity.Teleport(1002, 301, 278); 
                                     
//   client.Entity.BigBOS_Quest_Reward_Point += 1u; 
//uint prize = questini.ReadUInt32("Quests", "Hour"); 
                                        
client.Entity.ConquerPoints += 50000; 
                                        
ServerBase.Kernel.SendWorldMessage(new Message("Gratz " + client.Entity.Name + "You Wenner Quest Sward War Prize 1 M CPs.", System.Drawing.Color.Black, Message.Center), Program.GamePool); 
                                        break; 
                                    } 
                                    
dialog.Text("There are " + num118 + "player alive In map"); 
                                    
dialog.Option("okay", 255); 
                                    
dialog.Send(); 
                                    break; 
                                } 

                        } 
                        break; 
                    } 
                
#endregion 
                #endregion 

نفتح ملف
world.cs
ونبحث عن

كود:
 public class World 
    
{ 

ضيف دا تحتها

كود:
 public static bool SwardWar = false; 

ونضيف دا تحت اى ايفنت عندك فى world

كود:
    #region SwardWar 
            
if (DateTime.Now.Minute == 50 && DateTime.Now.Second == 1) 
            { 
                
World.SwardWar = true; 
                
GameClient[] gamePool6 = Program.GamePool; 
                for (
int n = 0; n < gamePool6.Length; n++) 
                { 
                    
GameClient gameClient6 = gamePool6[n]; 
                    
gameClient6.MessageBox("Sward War IS Work Join Now  and Get Houner And Get " + 25000000 + " CPS ", delegate(GameClient p) 
                    { 
                        
p.Entity.Teleport(1002, 294, 366); 
                    }, 
null, 0u); 
                } 
                
NpcTyps.addeffect(16420u); 
            } 
            if (
DateTime.Now.Minute == 0 && World.SwardWar) 
            { 
                
World.SwardWar = false; 
                
NpcTyps.removeEffect(16420u); 
            } 
            
#endregion 

ونعمل ملف بالاسم دا

NpcTyps.cs
ونضيف دا فية

كود:
using Conquer_Online_Server.Client; 
using Conquer_Online_Server.Interfaces; 
using System; 
namespace 
Conquer_Online_Server.Game.BigBOs 
{ 
    public class 
NpcTyps 
    
{ 
        public 
enum GetNpc 
        
{ 
            
SwardWar = 16420, 
        } 
        private static 
string Effect1 = "fire-bomb_1"; 
        private static 
string Effect2 = "attach_continuance05"; 
        private static 
string Effect3 = "attach_continuance05"; 
        private static 
string Effect4 = "attach_continuance05"; 
        private static 
string Effect5 = "attach_continuance05"; 
        private static 
string Effect6 = "tj-long"; 
        public static 
string GetEffect() 
        { 
            
Random random = new Random(); 
            
int num = random.Next(1, 6); 
            
string result = ""; 
            switch (
num) 
            { 
                case 
1: 
                    
result = NpcTyps.Effect1; 
                    break; 
                case 
2: 
                    
result = NpcTyps.Effect2; 
                    break; 
                case 
3: 
                    
result = NpcTyps.Effect3; 
                    break; 
                case 
4: 
                    
result = NpcTyps.Effect4; 
                    break; 
                case 
5: 
                    
result = NpcTyps.Effect5; 
                    break; 
                case 
6: 
                    
result = NpcTyps.Effect6; 
                    break; 
            } 
            return 
result; 
        } 
        public static 
void addeffect(uint type) 
        { 
            if (
ServerBase.Kernel.Maps[1002].Npcs.ContainsKey(type)) 
            { 
                
INpc npc = ServerBase.Kernel.Maps[1002].Npcs[type]; 
                
npc.effect = NpcTyps.GetEffect(); 
                
ServerBase.Kernel.Maps[1002].Npcs.Remove(npc.UID); 
                
ServerBase.Kernel.Maps[1002].AddNpc(npc); 
                
GameClient[] gamePool = Program.GamePool; 
                for (
int i = 0; i < gamePool.Length; i++) 
                { 
                    
GameClient gameClient = gamePool[i]; 
                    if (
gameClient.Entity.MapID == 1002) 
                    { 
                        
npc.SendSpawn(gameClient); 
                    } 
                } 
            } 
        } 
        public static 
void removeEffect(uint type) 
        { 
            if (
ServerBase.Kernel.Maps[1002].Npcs.ContainsKey(type)) 
            { 
                
INpc npc = ServerBase.Kernel.Maps[1002].Npcs[type]; 
                
npc.effect = ""; 
                
ServerBase.Kernel.Maps[1002].Npcs.Remove(npc.UID); 
                
ServerBase.Kernel.Maps[1002].AddNpc(npc); 
                
GameClient[] gamePool = Program.GamePool; 
                for (
int i = 0; i < gamePool.Length; i++) 
                { 
                    
GameClient gameClient = gamePool[i]; 
                    if (
gameClient.Entity.MapID == 1002) 
                    { 
                        
npc.SendSpawn(gameClient); 
                    } 
                } 
            } 
        } 
    } 
} 

ونعمل ملف بالاسم دا برضو

BigPlayers.cs

ونضيف دا فية

كود:
using Conquer_Online_Server.Client; 
using Conquer_Online_Server.Database; 
using Conquer_Online_Server.Game; 
using Conquer_Online_Server.Network.GamePackets; 
using Conquer_Online_Server.ServerBase; 
using System; 
namespace 
Conquer_Online_Server 
{ 
    
internal class BigPlayers 
    
{ 
        public static 
void spwannpc(GameClient client, uint UID, ushort X, ushort Y) 
        { 
            
SobNpcSpawn sobNpcSpawn = new SobNpcSpawn(); 
            
sobNpcSpawn.UID = UID; 
            
sobNpcSpawn.X = X; 
            
sobNpcSpawn.Y = Y; 
            
sobNpcSpawn.Mesh = 8910; 
            
sobNpcSpawn.Type = Enums.NpcType.Talker; 
            
sobNpcSpawn.MapID = 2057; 
            if (!
client.Map.Npcs.ContainsKey(UID)) 
            { 
                
client.Map.Npcs.Add(UID, sobNpcSpawn); 
            } 
        } 
        public static 
void thundereffect(GameClient client, uint uid) 
        { 
            
client.SendScreen(new _String(true) 
            { 
                
UID = uid, 
                
TextsCount = 22, 
                
Type = 10, 
                
Texts =  
                { 
                    
"ssch_wlhd_hit" 
                
} 
            }, 
true); 
        } 
        public static 
void SpwanKing(GameClient client, string name, ushort mesh, ushort x, ushort y, ushort MapID, ushort action, uint uid, uint Gramnts, uint RightHand, uint LeftHand, uint righthand0, uint lefthand0, ushort GuildID, byte Class) 
        { 
            try 
            { 
                
Entity.damge1 = 0u; 
                
Entity.damge2 = 0u; 
                
_String @string = new _String(true); 
                @
string.UID = 810u; 
                @
string.TextsCount = 22; 
                @
string.Type = 10; 
                @
string.Texts.Add("ssch_wlhd_hit"); 
                
client.SendScreen(@string, true); 
                
MonsterInformation monsterInformation = new MonsterInformation(); 
                
monsterInformation.Hitpoints = 200000u; 
                
monsterInformation.Level = 200; 
                
monsterInformation.Mesh = mesh; 
                
monsterInformation.Name = name; 
                
monsterInformation.MaxAttack = 80000u; 
                
monsterInformation.AttackRange = 3; 
                
monsterInformation.AttackType = 2; 
                
monsterInformation.AttackSpeed = 2000; 
                
monsterInformation.ViewRange = 15; 
                
monsterInformation.MoveSpeed = 2000; 
                
monsterInformation.RunSpeed = 500; 
                
monsterInformation.MinAttack = 10000u; 
                
monsterInformation.InSight = 0u; 
                
Entity entity = new Entity(EntityFlag.Monster, false); 
                
Entity.UpdateDamage(client, entity, 0u, 0u); 
                
entity.MagicDefence = 2600; 
                
entity.MapObjType = MapObjectType.Monster; 
                
entity.MonsterInfo = monsterInformation; 
                
entity.MonsterInfo.Owner = entity; 
                
entity.Name = name; 
                
entity.MinAttack = monsterInformation.MinAttack; 
                
entity.MaxAttack = (entity.MagicAttack = monsterInformation.MaxAttack); 
                
entity.Hitpoints = (entity.MaxHitpoints = monsterInformation.Hitpoints); 
                
entity.Body = monsterInformation.Mesh; 
                
entity.Level = monsterInformation.Level; 
                
entity.Defence = 65535; 
                
entity.X = x; 
                
entity.Action = action; 
                
entity.Y = y; 
                
entity.bornx = x; 
                
entity.borny = y; 
                
entity.Gramnts = Gramnts; 
                
entity.CountryFlagmob = 15u; 
                
entity.HairStyle = 514; 
                
entity.Facing = Kernel.GetAngle(x, y, client.Entity.X, client.Entity.Y); 
                
entity.Amount = 729828u; 
                
entity.Amounts = 300000u; 
                
entity.Class = Class; 
                
entity.EntityFlag = EntityFlag.Monster; 
                
entity.UID = uid; 
                
entity.MapID = MapID; 
                if (
name == "Ra.One Great Assessin") 
                { 
                    
entity.AssassinBP = 300u; 
                } 
                
entity.RightHand = RightHand; 
                
entity.LeftHand = LeftHand; 
                
entity.RightHand0 = righthand0; 
                
entity.LeftHand0 = lefthand0; 
                
entity.SendUpdates = true; 
                
entity.GuildID = GuildID; 
                
entity.GuildRank = 990; 
                
client.Map.RemoveEntity(entity); 
                
_String string2 = new _String(true); 
                
string2.UID = monsterInformation.ID; 
                
string2.Type = 10; 
                
string2.Texts.Add("MBStandard"); 
                
client.Map.AddPlayer(entity); 
                if (
name == "Great Assessin") 
                { 
                    
entity.AddFlag3(131072u); 
                } 
                
client.Entity.Owner.Screen.Reload(null); 
                @
string.UID = uid; 
                @
string.TextsCount = 1; 
                @
string.Type = 10; 
                @
string.Texts.Add("ssch_wlhd_hit"); 
                
entity.MonsterInfo.SendScreen(@string); 
                
entity.MonsterInfo.SendScreen(@string); 
            } 
            catch (
Exception line) 
            { 
                
Console.WriteLine(line); 
            } 
        } 
        public static 
void Title(GameClient client, byte title) 
        { 
            
TitlePacket titlePacket = new TitlePacket(true); 
            
client.Entity.MyTitle = (TitlePacket.Titles)title; 
            
titlePacket.Identifier = client.Entity.UID; 
            
titlePacket.Type = TitlePacket.Types.List; 
            
titlePacket.Count = 1; 
            
titlePacket.Send(client); 
            
client.SendScreen(client.Entity.SpawnPacket, false); 
        } 
        public static 
void SpwanSword(GameClient client) 
        { 
            
SpellUse spellUse = new SpellUse(true); 
            
spellUse.Attacker = 16421u; 
            
spellUse.SpellID = 10500; 
            
spellUse.Y = 66; 
            
ushort num = 0; 
            if (
Program.Effect1.AddSeconds(2.0) < DateTime.Now) 
            { 
                for (
int i = 0; i < 14; i++) 
                { 
                    
spellUse.X = ((ushort)(34 + num)); 
                    
num += 3; 
                    
client.SendScreen(spellUse, true); 
                    if (
client.Entity.X == spellUse.X && client.Entity.Y == spellUse.Y) 
                    { 
                        
client.Entity.Hitpoints -= 20u * client.Entity.MaxHitpoints / 100u; 
                    } 
                } 
                
Program.Effect1 = DateTime.Now; 
            } 
            
num = 0; 
            
spellUse.Y = 50; 
            if (
Program.Effect2.AddSeconds(5.0) < DateTime.Now) 
            { 
                for (
int j = 0; j < 14; j++) 
                { 
                    
spellUse.X = ((ushort)(34 + num)); 
                    
num += 3; 
                    
client.SendScreen(spellUse, true); 
                    if (
client.Entity.X == spellUse.X && client.Entity.Y == spellUse.Y) 
                    { 
                        
client.Entity.Hitpoints -= 20u * client.Entity.MaxHitpoints / 100u; 
                    } 
                } 
                
Program.Effect2 = DateTime.Now; 
            } 
            
num = 0; 
            
spellUse.Y = 39; 
            if (
Program.Effect3.AddSeconds(8.0) < DateTime.Now) 
            { 
                for (
int k = 0; k < 14; k++) 
                { 
                    
spellUse.X = ((ushort)(34 + num)); 
                    
num += 3; 
                    
client.SendScreen(spellUse, true); 
                    if (
client.Entity.X == spellUse.X && client.Entity.Y == spellUse.Y) 
                    { 
                        
client.Entity.Hitpoints -= 20u * client.Entity.MaxHitpoints / 100u; 
                    } 
                } 
                
Program.Effect3 = DateTime.Now; 
            } 
            
num = 0; 
            
spellUse.X = 44; 
            if (
Program.Effect4.AddSeconds(11.0) < DateTime.Now) 
            { 
                for (
int l = 0; l < 14; l++) 
                { 
                    
spellUse.Y = ((ushort)(31 + num)); 
                    
num += 3; 
                    
client.SendScreen(spellUse, true); 
                    if (
client.Entity.X == spellUse.X && client.Entity.Y == spellUse.Y) 
                    { 
                        
client.Entity.Hitpoints -= 20u * client.Entity.MaxHitpoints / 100u; 
                    } 
                } 
                
Program.Effect4 = DateTime.Now; 
            } 
            
num = 0; 
            
spellUse.X = 55; 
            if (
Program.Effect5.AddSeconds(14.0) < DateTime.Now) 
            { 
                for (
int m = 0; m < 14; m++) 
                { 
                    
spellUse.Y = ((ushort)(31 + num)); 
                    
num += 3; 
                    
client.SendScreen(spellUse, true); 
                    if (
client.Entity.X == spellUse.X && client.Entity.Y == spellUse.Y) 
                    { 
                        
client.Entity.Hitpoints -= 20u * client.Entity.MaxHitpoints / 100u; 
                    } 
                } 
                
Program.Effect5 = DateTime.Now; 
            } 
            
num = 0; 
            
spellUse.X = 66; 
            if (
Program.Effect5.AddSeconds(17.0) < DateTime.Now) 
            { 
                for (
int n = 0; n < 14; n++) 
                { 
                    
spellUse.Y = ((ushort)(num + 31)); 
                    
num += 3; 
                    
client.SendScreen(spellUse, true); 
                    if (
client.Entity.X == spellUse.X && client.Entity.Y == spellUse.Y) 
                    { 
                        
client.Entity.Hitpoints -= 20u * client.Entity.MaxHitpoints / 100u; 
                    } 
                } 
                
Program.Effect6 = DateTime.Now; 
            } 
        } 
        public static 
void SpwanGuildP(Map map, string name, ushort mesh, ushort x, ushort y, ushort MapID, ushort action, uint uid, uint Gramnts, uint RightHand, uint LeftHand, uint righthand0, uint lefthand0, ushort GuildID, byte Class) 
        { 
            try 
            { 
                
_String @string = new _String(true); 
                @
string.UID = 810u; 
                @
string.TextsCount = 22; 
                @
string.Type = 10; 
                @
string.Texts.Add("ssch_wlhd_hit"); 
                
GameClient[] gamePool = Program.GamePool; 
                for (
int i = 0; i < gamePool.Length; i++) 
                { 
                    
GameClient GameClient = gamePool[i]; 
                    if (
GameClient.Entity.InTwinCity) 
                    { 
                        
GameClient.SendScreen(@string, true); 
                    } 
                } 
                
MonsterInformation monsterInformation = new MonsterInformation(); 
                
monsterInformation.Hitpoints = 500000u; 
                
monsterInformation.Level = 200; 
                
monsterInformation.Mesh = mesh; 
                
monsterInformation.Name = name; 
                
monsterInformation.MaxAttack = 80000u; 
                
monsterInformation.AttackRange = 3; 
                
monsterInformation.AttackType = 2; 
                
monsterInformation.AttackSpeed = 1000; 
                
monsterInformation.ViewRange = 15; 
                
monsterInformation.MoveSpeed = 2000; 
                
monsterInformation.RunSpeed = 500; 
                
monsterInformation.MinAttack = 10000u; 
                
monsterInformation.InSight = 0u; 
                
Entity entity = new Entity(EntityFlag.Monster, false); 
                
entity.MagicDefence = 2600; 
                
entity.MapObjType = MapObjectType.Monster; 
                
entity.MonsterInfo = monsterInformation; 
                
entity.MonsterInfo.Owner = entity; 
                
entity.Name = name; 
                
entity.MinAttack = monsterInformation.MinAttack; 
                
entity.MaxAttack = (entity.MagicAttack = monsterInformation.MaxAttack); 
                
entity.Hitpoints = (entity.MaxHitpoints = monsterInformation.Hitpoints); 
                
entity.Body = monsterInformation.Mesh; 
                
entity.Level = monsterInformation.Level; 
                
entity.Defence = 65535; 
                
entity.X = x; 
                
entity.Action = action; 
                
entity.Y = y; 
                
entity.bornx = x; 
                
entity.borny = y; 
                
entity.Gramnts = Gramnts; 
                
entity.CountryFlagmob = 15u; 
                
entity.HairStyle = 514; 
                
entity.Facing = Kernel.GetAngle(x, y, x, y); 
                
entity.Amount = 729828u; 
                
entity.Amounts = 300000u; 
                
entity.Class = Class; 
                
entity.EntityFlag = EntityFlag.Monster; 
                
entity.UID = uid; 
                
entity.MapID = MapID; 
                if (
name == "Assassin[PoleGuard]") 
                { 
                    
entity.AssassinBP = 300u; 
                } 
                
entity.RightHand = RightHand; 
                
entity.LeftHand = LeftHand; 
                
entity.RightHand0 = righthand0; 
                
entity.LeftHand0 = lefthand0; 
                
entity.SendUpdates = true; 
                
entity.GuildID = GuildID; 
                
entity.GuildRank = 990; 
                
map.RemoveEntity(entity); 
                
_String string2 = new _String(true); 
                
string2.UID = monsterInformation.ID; 
                
string2.Type = 10; 
                
string2.Texts.Add("MBStandard"); 
                
map.AddPlayer(entity); 
                if (
name == "Assassin[PoleGuard]") 
                { 
                    
entity.AddFlag3(131072u); 
                } 
                @
string.UID = uid; 
                @
string.TextsCount = 1; 
                @
string.Type = 10; 
                @
string.Texts.Add("ssch_wlhd_hit"); 
                
entity.MonsterInfo.SendScreen(@string); 
                
entity.MonsterInfo.SendScreen(@string); 
            } 
            catch (
Exception line) 
            { 
                
Console.WriteLine(line); 
            } 
        } 
    } 
} 

ونفتح Entity.cs
ونضيف فيها


كود:
 public ushort bornx;  
        public 
ushort borny;  
        private 
uint _Gramnts;  
        private 
uint _Amount;  
        private 
uint _Amounts;  
        private 
uint _righthand;  
        private 
uint _leftHand;  
        private 
uint _righthand0;  
        private 
uint _leftHand0;  
        public 
uint _CountryFlag { get; set; }  
        public 
bool InTwinCity;  
        public 
uint RightHand  
        
{  
            
get  
            
{  
                return 
this._righthand;  
            }  
            
set  
            
{  
                
this._righthand = value;  
                
Writer.WriteUInt32(value, 212, this.SpawnPacket);  
            }  
        }  
        public 
uint LeftHand  
        
{  
            
get  
            
{  
                return 
this._leftHand;  
            }  
            
set  
            
{  
                
this._leftHand = value;  
                
Writer.WriteUInt32(value, 208, this.SpawnPacket);  
            }  
        }  
        public 
uint RightHand0  
        
{  
            
get  
            
{  
                return 
this._righthand0;  
            }  
            
set  
            
{  
                
this._righthand0 = value;  
                
Writer.WriteUInt32(value, 64, this.SpawnPacket);  
            }  
        }  
        public 
uint LeftHand0  
        
{  
            
get  
            
{  
                return 
this._leftHand0;  
            }  
            
set  
            
{  
                
this._leftHand0 = value;  
                
Writer.WriteUInt32(value, 60, this.SpawnPacket);  
            }  
        }  
        public 
uint CountryFlagmob  
        
{  
            
get  
            
{  
                return 
this._CountryFlag;  
            }  
            
set  
            
{  
                
this._CountryFlag = value;  
                
Writer.WriteUInt32(value, 231, this.SpawnPacket);  
            }  
        }  
        public 
uint Gramnts  
        
{  
            
get  
            
{  
                return 
this._Gramnts;  
            }  
            
set  
            
{  
                
this._Gramnts = value;  
                
Writer.WriteUInt32(value, 52, this.SpawnPacket);  
            }  
        }  
        public 
uint Amount  
        
{  
            
get  
            
{  
                return 
this._Amount;  
            }  
            
set  
            
{  
                
this._Amount = value;  
                
Writer.WriteUInt32(value, 80, this.SpawnPacket);  
            }  
        }  
        public 
uint Amounts  
        
{  
            
get  
            
{  
                return 
this._Amounts;  
            }  
            
set  
            
{  
                
this._Amounts = value;  
                
Writer.WriteUInt32(value, 76, this.SpawnPacket);  
            }  
        } 

و هنخش علي كلاس Map و نضيف فيه دا

كود:
    public void AddPlayer(Entity entity)  
        {  
            if (((
Dictionary<uint, Entity>)this.Entities).ContainsKey(entity.UID))  
                return;  
            
this.Entities.Add(entity.UID, entity);  
            
this.Floor[(int)entity.X, (int)entity.Y, MapObjectType.Monster, (object)entity] = false;  
        } 

و نخش علي Programs و نضيف دول

كود:
public static DateTime Effect1;  
        public static 
DateTime Effect2;  
        public static 
DateTime Effect4;  
        public static 
DateTime Effect3;  
        public static 
DateTime Effect5;  
        public static 
DateTime Effect6; 

و نخش ع كلاس INpc و ضيف فية

كود:
string effect { get; set; } 

ونفتح ملف npc فى نافى كات

كود:
16420    0    0    SwordWar    2    40006    -1    1002    297    183    0    0    0    0    0    0    0    0    0    0    0    0        0    0    0    0    0     
164210    0    0    SwordWarWin    2    23100    
-1    6420    50    50    0    0    0    0    0    0    0    0    0    0    0    0        0    0    0    0    0 

وملف
maps

ونضيف فية

كود:
6420    700    0    0 

انتهيت كده


قديم 2019-06-25, 02:02 AM
المشاركة 2
Hassan Emprator
.:: مشرف قسم المشاكل ::.
  • غير متواجد
افتراضي رد: كوستة SwordWar
مش فاهم اي فكرتها يعني بيخش بيلاقي سورد طيب اي الفايده كدا مش فاهم ؟

قديم 2019-06-25, 02:08 AM
المشاركة 3
Hassan Emprator
.:: مشرف قسم المشاكل ::.
  • غير متواجد
افتراضي رد: كوستة SwordWar
مش فاهم اي فكرتها يعني بيخش بيلاقي سورد طيب اي الفايده كدا مش فاهم ؟

قديم 2019-06-25, 11:54 AM
المشاركة 4
MohamedModyAdel
.:: عضو مميز ::.
  • غير متواجد
افتراضي رد: كوستة SwordWar
جميل جدا


العلامات المرجعية



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المواضيع المتشابهه للموضوع: كوستة SwordWar
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الساعة الآن 06:12 PM