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المشاركات 2,311 |
+التقييم 0.84 |
تاريخ التسجيل Apr 2019 |
الاقامة Egypt |
نظام التشغيل windows 7 |
رقم العضوية 1 |
#region New Socket GoldPrize By Mr.Ahmed
case 1234:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hey there" + client.Entity.Name + " i can help you to upgrade Socket your GoldPrize For 10m Cps Only By Mr Ahmed");
dialog.Option("Please Select what you Like To Do But remember it will coast you 10m Cps if you Accept Please Select Gold Prize ", 1);
dialog.Option("Not Now!.", 255);
dialog.Send();
break;
}
case 1:
{
dialog.Text("Ok,Let us begin Ugrade :D");
dialog.Option("Gold Prize", 2);
break;
}
#region GoldPrize
case 2:
{
if (client.Entity.ConquerPoints >= 10000000)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Bottle);
if (i != null)
{
if (i.Plus != 5)
{
client.Entity.ConquerPoints -= 10000000;
i.SocketOne = HarryPotter.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = HarryPotter.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your GoldPrize & Cup is now 2 Socket By Mr Ahmed :* Check now your Status .");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your GoldPrize & Cup already 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your GoldPrize & Cup First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 10m Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
#endregion
#endregion
}
break;
}
1234 SocketCup 2 7070 1002 293 285
#region Super bless By Mr.Ahmed Lover
case 12511:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello Dude " + client.Entity.Name + " i Can Bless your GoldPrize -1 for [500k] By Mr.Ahmed CPS.");
dialog.Option("Bless My GoldPrize", (byte)ConquerItem.Bottle);
dialog.Send();
break;
}
case (byte)ConquerItem.Bottle:
{
ConquerItem item;
if ((item = client.Equipment.TryGetItem(npcRequest.OptionID)) != null)
{
if (item.Bless == 0 && client.Entity.ConquerPoints >= 500000)
{
client.Entity.ConquerPoints -= 500000;
item.Bless = 1;
item.Mode = Game.Enums.ItemMode.Update;
item.Send(client);
Database.ConquerItemTable.UpdateBless(item);
}
}
break;
}
}
break;
}
#endregion
12511 BlessCup 2 7070 1002 318 288
#region Epic Weapon By Mr.Ahmed Lover
case 12422:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text(" Hello " + client.Entity.Name + " Wanna Buy The New Epic Weapon For 100k cps? ");
dialog.Option("Epic Ninja", 1);
dialog.Option("Epic Trojan.", 2);
dialog.Option("Epic Water/Fire", 3);
dialog.Option("Epic Water/Fire Soull", 22);
dialog.Option("Thanks!", 0);
dialog.Send();
break;
}
case 1:
{
if (client.Entity.ConquerPoints >= 30000)
{
if (client.Entity.ConquerPoints >= 30000)
{
client.Entity.ConquerPoints -= 30000;
PacketHandler.CheckCommand2(new Message("@tegotegatege Nobunaga`sSwiftClaw Super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Nobunaga`sSwiftClaw Super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 30.000 Cps.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 30.000 Cps.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 2:
{
if (client.Entity.ConquerPoints >= 30000)
{
if (client.Entity.ConquerPoints >= 30000)
{
client.Entity.ConquerPoints -= 30000;
PacketHandler.CheckCommand2(new Message("@tegotegatege FangCrossSaber Super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FangCrossSaber Super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 30.000 Cps.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 30.000 Cps.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 3:
{
if (client.Entity.ConquerPoints >= 30000)
{
if (client.Entity.ConquerPoints >= 30000)
{
client.Entity.ConquerPoints -= 30000;
PacketHandler.CheckCommand2(new Message("@tegotegatege universehossu super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege imperialbacksword super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 30.000 Cps.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 30.000 Cps.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 22:
{
dialog.Text("I give you Soule Epic Taoist P1 / P7 Return 100 k cps?");
dialog.Option("Give me please.", 23);
dialog.Option("I see.", 255);
dialog.Send();
break;
}
case 23:
{
dialog.Text("Chose from of the following!");
dialog.Option("Soull P1.", 10);
dialog.Option("Soull P3.", 11);
dialog.Option("Soull P4.", 12);
dialog.Option("Soull P6.", 13);
dialog.Option("Soull P7.", 14);
dialog.Option("I see.", 255);
break;
}
case 10:
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
client.Inventory.Add(801100, 0, 1);
}
else
{
dialog.Text("We need to 100k Cps!");
dialog.Option("I see.", 255);
dialog.Send();
break;
}
break;
}
case 11:
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
client.Inventory.Add(801101, 0, 1);
}
else
{
dialog.Text("We need to 100k Cps!");
dialog.Option("I see.", 255);
dialog.Send();
break;
}
break;
}
case 12:
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
client.Inventory.Add(801102, 0, 1);
}
else
{
dialog.Text("We need to 100k Cps!");
dialog.Option("I see.", 255);
dialog.Send();
break;
}
break;
}
case 13:
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
client.Inventory.Add(801103, 0, 1);
}
else
{
dialog.Text("We need to 100k Cps!");
dialog.Option("I see.", 255);
dialog.Send();
break;
}
break;
}
case 14:
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
client.Inventory.Add(801104, 0, 1);
}
else
{
dialog.Text("We need to 100k Cps!");
dialog.Option("I see.", 255);
dialog.Send();
break;
}
break;
}
}
break;
}
#endregion
12422 EpicWeapon 2 7070 1002 308 288
#region PK less By Mr.Ahmed Lover
case 12433:
{
switch (npcRequest.OptionID)
{
case 0:
{
if (client.Entity.PKPoints < 30)
{
dialog.Text("Hello there " + client.Entity.Name + " i cant less your pk any more you are safe Now");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
break;
}
dialog.Text("Hay I am Pkpoints lesser i can less your pk from 30 or higher");
dialog.Option("-[30] PKponits 300 cps.", 1);
dialog.Option("-[60] PKponits 600 cps", 2);
dialog.Option("-[90] PKponits 900 cps", 3);
dialog.Option("-[120] PKponits 1200 cps", 4);
dialog.Option("-[150] PKponits 1500 cps", 5);
dialog.Option("-[200] PKponits 2000 cps", 6);
dialog.Option("-[250] PKponits 2500 cps", 7);
dialog.Option("Just passing by.", 255);
dialog.Avatar(116);
dialog.Send();
break;
}
case 1:
{
if (client.Entity.PKPoints >= 30)
{
if (client.Entity.ConquerPoints >= 300)
{
client.Entity.ConquerPoints -= 300;
client.Entity.PKPoints -= 30;
}
else
{
dialog.Text("Please take 300 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("your pk points is low must higher than." + client.Entity.PKPoints);
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 2:
{
if (client.Entity.PKPoints >= 60)
{
if (client.Entity.ConquerPoints >= 600)
{
client.Entity.ConquerPoints -= 600;
client.Entity.PKPoints -= 60;
}
else
{
dialog.Text("Please take 600 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("your pk points is low must higher than." + client.Entity.PKPoints);
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 3:
{
if (client.Entity.PKPoints >= 90)
{
if (client.Entity.ConquerPoints >= 900)
{
client.Entity.ConquerPoints -= 900;
client.Entity.PKPoints -= 90;
}
else
{
dialog.Text("Please take 900 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("your pk points is low must higher than." + client.Entity.PKPoints);
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 4:
{
if (client.Entity.PKPoints >= 120)
{
if (client.Entity.ConquerPoints >= 1200)
{
client.Entity.ConquerPoints -= 1200;
client.Entity.PKPoints -= 120;
}
else
{
dialog.Text("Please take 1200 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("your pk points is low must higher than." + client.Entity.PKPoints);
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 5:
{
if (client.Entity.PKPoints >= 150)
{
if (client.Entity.ConquerPoints >= 1500)
{
client.Entity.ConquerPoints -= 1500;
client.Entity.PKPoints -= 150;
}
else
{
dialog.Text("Please take 1500 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("your pk points is low must higher than." + client.Entity.PKPoints);
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 6:
{
if (client.Entity.PKPoints >= 200)
{
if (client.Entity.ConquerPoints >= 2000)
{
client.Entity.ConquerPoints -= 2000;
client.Entity.PKPoints -= 200;
}
else
{
dialog.Text("Please take 2000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("your pk points is low must higher than." + client.Entity.PKPoints);
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 7:
{
if (client.Entity.PKPoints >= 250)
{
if (client.Entity.ConquerPoints >= 2500)
{
client.Entity.ConquerPoints -= 2500;
client.Entity.PKPoints -= 250;
}
else
{
dialog.Text("Please take 2500 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("your pk points is low must higher than." + client.Entity.PKPoints);
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
}
break;
}
#endregion
12433 PK less 2 7070 1002 310 288
#region Clearinventory By Mr.Ahmed lover
case 12444:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Do you Want Clear All Items in your Bag ? For 100 Cps");
dialog.Option("Yes Sure.", 1);
dialog.Option("No Thanks.", 255);
dialog.Send();
break;
}
case 1:
{
ConquerItem[] inventory = new ConquerItem[client.Inventory.Objects.Length];
client.Inventory.Objects.CopyTo(inventory, 0);
client.Entity.ConquerPoints -= 150;
foreach (ConquerItem item in inventory)
{
client.Inventory.Remove(item, Game.Enums.ItemUse.Remove);
}
break;
}
}
break;
}
#endregion
12444 ClearInventory 2 7070 1002 312 288
#region Donation Up by Mr.Ahmed
case 12455:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello there " + client.Entity.Name + ". I can help you get on the top faster! Instead of donating gold, you can give me your cps and I will automatically do the hard work for you. The exchange ratio is 1:50000. That means you give me 1 CPs, I donate for you 50000 gold. The minimum amount is 6,000,000 CPs.");
dialog.Input("Insert amount:", 1, 10);
dialog.Option("No thank you.", 255);
break;
}
case 1:
{
uint input;
if (uint.TryParse(npcRequest.Input, out input))
{
if (input < 5000000)
{
dialog.Text("You need to input more or atleast 5,000,000 CPs..");
dialog.Input("Insert amount:", 1, 9);
dialog.Option("No thank you.", 255);
return;
}
if (client.Entity.ConquerPoints >= input)
{
client.NpcCpsInput = input;
dialog.Text("Are you sure you want to donate " + input + " CPs? That means I will donate for you " + (((ulong)input) * 500ul) + " gold.");
dialog.Option("Yes", 2);
dialog.Option("No thank you.", 255);
}
else
{
dialog.Text("You don't have that much CPs. Try again. \nThe exchange ratio is 1:50000. That means you give me 1 CPs, I donate for you 50000 gold. The minimum amount is 6,000,000 CPs.");
dialog.Input("Insert amount:", 1, 9);
dialog.Option("No thank you.", 255);
}
}
else
{
dialog.Text("Try again. \nThe exchange ratio is 1:50000. That means you give me 1 CPs, I donate for you 50000 gold. The minimum amount is 6,000,000 CPs.");
dialog.Input("Insert amount:", 1, 9);
dialog.Option("No thank you.", 255);
}
break;
}
case 2:
{
if (client.Entity.ConquerPoints >= client.NpcCpsInput && client.NpcCpsInput != 0)
{
client.Entity.ConquerPoints -= client.NpcCpsInput;
Game.ConquerStructures.Nobility.Donate((ulong)client.NpcCpsInput * 50000ul, client);
client.NpcCpsInput = 0;
}
break;
}
}
break;
}
#endregion
12455 Donation Up 2 7070 1002 314 288
#region Change Body by Mr.Ahmed Lover
case 12466:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello my friend " + client.Entity.Name + " . I can help you to Change your Body , this change for 1000 CPs , need to change ?");
dialog.Option("Yes Please.", 1);
dialog.Option("I don't care..", 255);
dialog.Avatar(110);
dialog.Send();
break;
}
case 1:
{
dialog.Text("Please choose now , need change from boy to girl ? or girl to boy ?");
dialog.Option("Boy To Girl.", 3);
dialog.Option("Girl To Boy.", 2);
dialog.Avatar(110);
dialog.Send();
break;
}
case 2:
{
dialog.Text("Please choose now , need size of your email big or small boy?");
dialog.Option("Big Boy.", 4);
dialog.Option("Small Boy.", 5);
dialog.Avatar(110);
dialog.Send();
break;
}
case 3:
{
dialog.Text("Please choose now , need size of your email big or small girl?");
dialog.Option("Big Girl.", 6);
dialog.Option("Small Girl.", 7);
dialog.Avatar(110);
dialog.Send();
break;
}
case 4:
{
if (client.Entity.ConquerPoints >= 1000)
{
if (client.Entity.Body == 2001 || client.Entity.Body == 2002)
{
client.Equipment.Remove(9);
if (client.Equipment.Objects[9] != null)
client.Equipment.Objects[9] = null;
ClientEquip equips = new ClientEquip();
equips.DoEquips(client);
client.Send(equips);
client.NobilityInformation.Gender = 1;
client.Entity.Spouse = "None";
client.Entity.ConquerPoints -= 1000;
client.Entity.Body = 1004;
client.NobilityInformation.Mesh = client.Entity.Mesh;
client.Equipment.UpdateEntityPacket();
Database.EntityTable.SaveEntity(client);
}
else
{
dialog.Text("Error");
}
}
else
{
dialog.Text("Sorry you Don't Have 1000 Cps?");
dialog.Option("Alright, Thank you.", 255);
}
break;
}
case 5:
{
if (client.Entity.ConquerPoints >= 1000)
{
if (client.Entity.Body == 2001 || client.Entity.Body == 2002)
{
client.Equipment.Remove(9);
if (client.Equipment.Objects[9] != null)
client.Equipment.Objects[9] = null;
ClientEquip equips = new ClientEquip();
equips.DoEquips(client);
client.Send(equips);
client.NobilityInformation.Gender = 1;
client.Entity.Spouse = "None";
client.Entity.ConquerPoints -= 1000;
client.Entity.Body = 1003;
client.NobilityInformation.Mesh = client.Entity.Mesh;
client.Equipment.UpdateEntityPacket();
Database.EntityTable.SaveEntity(client);
}
else
{
dialog.Text("Error");
}
}
else
{
dialog.Text("Sorry you Don't Have 1000 Cps?");
dialog.Option("Alright, Thank you.", 255);
}
break;
}
case 6:
{
if (client.Entity.ConquerPoints >= 1000)
{
if (client.Entity.Body == 1003 || client.Entity.Body == 1004)
{
client.Equipment.Remove(9);
if (client.Equipment.Objects[9] != null)
client.Equipment.Objects[9] = null;
ClientEquip equips = new ClientEquip();
equips.DoEquips(client);
client.Send(equips);
client.NobilityInformation.Gender = 0;
client.Entity.Spouse = "None";
client.Entity.ConquerPoints -= 1000;
client.Entity.Body = 2002;
client.NobilityInformation.Mesh = client.Entity.Mesh;
client.Equipment.UpdateEntityPacket();
Database.EntityTable.SaveEntity(client);
}
else
{
dialog.Text("Error");
}
}
else
{
dialog.Text("Sorry you Don't Have 1000 Cps?");
dialog.Option("Alright, Thank you.", 255);
}
break;
}
case 7:
{
if (client.Entity.ConquerPoints >= 1000)
{
if (client.Entity.Body == 1003 || client.Entity.Body == 1004)
{
client.Equipment.Remove(9);
if (client.Equipment.Objects[9] != null)
client.Equipment.Objects[9] = null;
ClientEquip equips = new ClientEquip();
equips.DoEquips(client);
client.Send(equips);
client.NobilityInformation.Gender = 0;
client.Entity.Spouse = "None";
client.Entity.ConquerPoints -= 1000;
client.Entity.Body = 2002;
client.NobilityInformation.Mesh = client.Entity.Mesh;
client.Equipment.UpdateEntityPacket();
Database.EntityTable.SaveEntity(client);
}
else
{
dialog.Text("Error");
}
}
else
{
dialog.Text("Sorry you Don't Have 1000 Cps?");
dialog.Option("Alright, Thank you.", 255);
}
break;
}
}
break;
}
#endregion
12466 ChangeBody 2 7070 1002 316 288
#region Change Name by Mr.Ahmed lover
case 12477:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello my Bro " + client.Entity.Name + " i Can Change your Name To Another Name you Like.");
dialog.Option("yes i like it Change My Name now.", 3);
dialog.Option("Have a good day.", 255);
dialog.Send();
break;
}
case 3:
{
Data data7 = new Data(true)
{
UID = client.Entity.UID,
ID = 0x7e,
dwParam = 0x1e9,
wParam1 = client.Entity.X,
wParam2 = client.Entity.Y
};
client.Send(data7);
}
break;
case 1:
{
dialog.Text("Please tell me the new name You want, The Changes will be After Maint.");
dialog.Input("New Name : ", 2, 15);
dialog.Option("Never mind.", 255);
dialog.Send();
break;
}
case 2:
{
if (npcRequest.Input.Length > 4 && npcRequest.Input.Length < 15)
{
String newname = npcRequest.Input;
if (!newname.Contains("[GM]") && !newname.Contains("[PM]"))
{
Regex regex = new Regex("[a-zA-Z0-9~@#$%&]*$");
if (regex.IsMatch(newname))
{
MySqlCommand cmd2 = new MySqlCommand(MySqlCommandType.SELECT).Select("entities").Where("name", newname);//debug and test!
MySqlReader r = new MySqlReader(cmd2);
if (!r.Read())//wait
{
MySqlCommand cmd3 = new MySqlCommand(MySqlCommandType.SELECT).Select("entities").Where("namechange", newname);
MySqlReader r2 = new MySqlReader(cmd3);
if (!r2.Read())//wait
{
if (client.Entity.ConquerPoints >= 5000)
{
client.Entity.ConquerPoints -= rates.ChangeName;
MySqlCommand cmd = new MySqlCommand(MySqlCommandType.UPDATE);
cmd.Update("entities").Set("namechange", newname).Where("UID", client.Entity.UID).Execute();
Database.NameChange.UpdateNames();
Console.WriteLine(client.Entity.Name + ", Changed hes Name to : " + newname);
Kernel.SendWorldMessage(new Message(client.Entity.Name + ", Changed He's/Hers Name to " + newname + " , it's for " + rates.ChangeName + " CPs.",
System.Drawing.Color.Red, Message.Talk), Program.Values);
dialog.Text("Your new name is : " + newname + ".");
dialog.Option("Thanks have good day.", 255);
dialog.Send();
}
else
{
dialog.Text("Come back when you have " + rates.ChangeName + " CPS.");
dialog.Option("Have a good day.", 255);
dialog.Send();
}
}
else
{
dialog.Text("The Name is taken im sorry");
dialog.Option("Have a good day.", 255);
dialog.Send();
}
}
else
{
dialog.Text("The Name is taken im sorry");
dialog.Option("Have a good day.", 255);
dialog.Send();
}
}
else
{
dialog.Text("The name is not valid for our system please choose a different name.");
dialog.Option("Have a good day.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You cant do that");
dialog.Option("Have a good day.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Name can only be 15 Chars Max and Over 4 Chars");
dialog.Option("Have a good day.", 255);
dialog.Send();
}
break;
}
}
break;
}
#endregion
12477 ChangeName 2 9186 1036 201 196
#region Level Up By Mr.Ahmed lover
case 12488:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello There I Can Give you Level 140 For 5kk cps if you Like it Choose Give me level 140");
dialog.Option("Give Me Level 140", 1);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 1:
{
if (client.Entity.Level <= 139)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Entity.Level = 140;
client.Entity.Update(_String.Effect, "break_start", true);
EntityTable.SaveEntity(client);
}
else
{
dialog.Text("Sorry You Dont Have 5000000 Cps!");
dialog.Option("okay", 255);
dialog.Send();
break;
}
}
else
{
dialog.Text("Sorry But You Already Level 140");
dialog.Option("ok I Sorry", 255);
dialog.Send();
break;
}
break;
}
}
break;
}
#endregion
12488 level Up 2 7070 1002 318 288
#region Vip Seller //By Mr.Ahmed Lover
case 12499:
{
switch (npcRequest.OptionID)
{
case 0:
{
if (client.Entity.VIPLevel == 6)
{
dialog.Text("your Are already VIP 6.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
break;
}
dialog.Text("Hay Bro " + client.Entity.Name + " IAm VIP Seller How Can I Help");
dialog.Option("[VIP 1] 1kk Cps.", 1);
dialog.Option("[VIP 2] 3kk Cps.", 2);
dialog.Option("[VIP 3] 7kk Cps.", 3);
dialog.Option("[VIP 4] 12kk Cps.", 4);
dialog.Option("[VIP 5] 15kk Cps.", 5);
dialog.Option("[VIP 6] 20kk Cps.", 6);
dialog.Option("Just passing by.", 255);
dialog.Avatar(116);
dialog.Send();
break;
}
case 1:
{
if (client.Entity.VIPLevel == 0 && client.Entity.VIPLevel < 1)
{
if (client.Entity.ConquerPoints >= 1000000)
{
client.Entity.ConquerPoints -= 1000000;
client.Entity.VIPLevel = 1;
}
else
{
dialog.Text("Please take 1kk Hps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("Sorry Can't upgrade any more.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 2:
{
if (client.Entity.VIPLevel == 1)
{
if (client.Entity.ConquerPoints >= 3000000)
{
client.Entity.ConquerPoints -= 3000000;
client.Entity.VIPLevel = 2;
}
else
{
dialog.Text("Please take 3kk Hps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("Sorry Can't upgrade any more.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 3:
{
if (client.Entity.VIPLevel == 2)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Entity.VIPLevel = 3;
}
else
{
dialog.Text("Please take 7kk Hps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("Sorry Can't upgrade any more.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 4:
{
if (client.Entity.VIPLevel == 3)
{
if (client.Entity.ConquerPoints >= 12000000)
{
client.Entity.ConquerPoints -= 12000000;
client.Entity.VIPLevel = 4;
}
else
{
dialog.Text("Please take 12kk Hps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("Sorry Can't upgrade any more.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 5:
{
if (client.Entity.VIPLevel == 4)
{
if (client.Entity.ConquerPoints >= 15000000)
{
client.Entity.ConquerPoints -= 15000000;
client.Entity.VIPLevel = 5;
}
else
{
dialog.Text("Please take 15k Hps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("Sorry Can't upgrade any more.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 6:
{
if (client.Entity.VIPLevel == 5)
{
if (client.Entity.ConquerPoints >= 20000000)
{
client.Entity.ConquerPoints -= 20000000;
client.Entity.VIPLevel = 6;
}
else
{
dialog.Text("Please take 20kk Hps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("Sorry Can't upgrade any more.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
}
break;
}
#endregion
12499 VipSeller 2 7070 1002 318 288
#region meteorscroll Seller By Mr.Ahmed Lover
case 12344:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello " + client.Entity.Name + " i can help you to give you meteorscroll For 1 Cps only By Mr.Ahmed");
dialog.Option("meteorscroll", 1);
dialog.Option("Thanks!", 0);
dialog.Send();
break;
}
case 1:
{
if (client.Entity.ConquerPoints >= 1)
{
if (client.Entity.ConquerPoints >= 1)
{
client.Entity.ConquerPoints -= 1;
PacketHandler.CheckCommand2("@tegotegatege meteorscroll 7", client);
dialog.Text("Congratulations you got meteorscroll");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Soory you Dont Have 1 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 1 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
}
break;
}
#endregion
12344 MeteorScroll 2 7070 1002 300 288
#region All Npcs Seller By Mr.Ahmed Lover
case 12344:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello i Can Show you Any Thing you need in Server Only By Mr.Ahmed");
dialog.Option("Full Stuff With Soul P7 by Mr.Ahmed", 40);
dialog.Option("Full Stuff With Soul P6 by Mr.Ahmed", 50);
dialog.Option("Full Stuff +12 by Mr.Ahmed", 60);
dialog.Option("All Garment by Mr.Ahmed", 70);
dialog.Option("All Steed by Mr.Ahmed", 80);
dialog.Option("Sub-Classes & Promion by Mr.Ahmed", 90);
dialog.Option("bless item by Mr.Ahmed", 100);
dialog.Option("Socket GoldPrize by Mr.Ahmed", 210);
dialog.Option("bless GoldPrize by Mr.Ahmed", 215);
dialog.Option("Epic Weapon by Mr.Ahmed", 230);
dialog.Option("PK less by Mr.Ahmed", 140);
dialog.Option("Clearinventory by Mr.Ahmed", 150);
dialog.Option("Donation Up by Mr.Ahmed", 160);
dialog.Option("Change *** by Mr.Ahmed", 170);
dialog.Option("Change Name by Mr.Ahmed", 180);
dialog.Option("Level Up By Mr.Ahmed", 190);
dialog.Option("Vip Seller By Mr.Ahmed", 200);
dialog.Option("meteorscroll by Mr.Ahmed", 221);
dialog.Option("Thanks!", 0);
dialog.Send();
break;
}
case 40:
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to take Full Stuff For 35m Cps");
dialog.Option("Stuff Bruce_LeeP7", 1);
dialog.Option("Stuff NinjaP7", 3);
dialog.Option("Stuff MonkP7", 4);
dialog.Option("Stuff TaoistP7 With New Epic", 5);
dialog.Option("Stuff TrojanP7", 6);
dialog.Option("Stuff PirateP7", 75);
dialog.Option("Stuff WarriorP7", 8);
dialog.Option("Stuff ArcherP7", 231);
dialog.Send();
break;
}
case 1://Bruce_Lee
{
if (client.Entity.ConquerPoints >= 35000000)
{
client.Entity.ConquerPoints -= 35000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
PacketHandler.CheckCommand2("@tegotegatege RidingCrop 9 12 1 000 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege HeavenFan 9 12 1 000 103 103", client);
PacketHandler.CheckCommand2("@tegotegatege StarTower 9 12 1 000 123 123", client);
client.Inventory.AddSoul(617439, 801004, 6, 12, 12, 1, true, false);//SkyNunchaku
client.Inventory.AddSoul(617439, 801004, 6, 12, 12, 1, true, false);//SkyNunchaku
client.Inventory.AddSoul(138309, 822071, 6, 12, 12, 1, true, false);//Bruce_LeeArmor
client.Inventory.AddSoul(148309, 820073, 6, 12, 12, 1, true, false);//Bruce_LeeHood
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
dialog.Text("thanks for this gift you have got item soul stablized forever ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You Don't Have Cps Please Back Again When u Have 35m Cps ");
dialog.Option("i will ", 255);
dialog.Send();
break;
}
break;
}
case 3://ninja
{
if (client.Entity.ConquerPoints >= 35000000)
{
client.Entity.ConquerPoints -= 35000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
//PacketHandler.CheckCommand2("@tegotegatege SilverPrize NormalV3 0 0 0 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege RidingCrop 9 12 1 000 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege HeavenFan 9 12 1 000 103 103", client);
PacketHandler.CheckCommand2("@tegotegatege StarTower 9 12 1 000 123 123", client);
client.Inventory.AddSoul(511439, 800255, 6, 12, 12, 1, true, false);//Scythe
client.Inventory.AddSoul(511439, 800255, 6, 12, 12, 1, true, false);//Scythe
client.Inventory.AddSoul(616439, 800111, 6, 12, 12, 1, true, false);//Katana
client.Inventory.AddSoul(616439, 800111, 6, 12, 12, 1, true, false);//Katana
client.Inventory.AddSoul(601439, 800111, 6, 12, 12, 1, true, false);//Katana
client.Inventory.AddSoul(601439, 800111, 6, 12, 12, 1, true, false);//Katana
client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana
client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana
client.Inventory.AddSoul(135309, 822071, 6, 12, 12, 1, true, false);//ArmorNinja
client.Inventory.AddSoul(123309, 820073, 6, 12, 12, 1, true, false);//NinjaHood
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
dialog.Text("thanks for this gift you have got item soul stablized forever ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You Don't Have Cps Please Back Again When u Have 35m Cps ");
dialog.Option("i will ", 255);
dialog.Send();
break;
}
break;
}
case 4://Monk
{
if (client.Entity.ConquerPoints >= 35000000)
{
client.Entity.ConquerPoints -= 35000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
// PacketHandler.CheckCommand2("@tegotegatege SilverPrize NormalV3 0 0 0 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege RidingCrop 9 12 1 000 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege HeavenFan 9 12 1 000 103 103", client);
PacketHandler.CheckCommand2("@tegotegatege StarTower 9 12 1 000 123 123", client);
client.Inventory.AddSoul(610439, 800725, 6, 12, 12, 1, true, false);//Beads
client.Inventory.AddSoul(610439, 800725, 6, 12, 12, 1, true, false);//Beads
client.Inventory.AddSoul(136309, 822071, 6, 12, 12, 1, true, false);//ArmorMonk
client.Inventory.AddSoul(143309, 820073, 6, 12, 12, 1, true, false);//CapMonk
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
dialog.Text("thanks for this gift you have got item soul stablized forever ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You Don't Have Cps Please Back Again When u Have 35m Cps ");
dialog.Option("i will ", 255);
dialog.Send();
break;
}
break;
}
case 5://Fire And Water
{
if (client.Entity.ConquerPoints >= 35000000)
{
client.Entity.ConquerPoints -= 35000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
PacketHandler.CheckCommand2("@tegotegatege SilverPrize NormalV3 0 0 0 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege RidingCrop 9 12 1 000 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege HeavenFan 9 12 1 000 103 103", client);
PacketHandler.CheckCommand2("@tegotegatege StarTower 9 12 1 000 123 123", client);
client.Inventory.AddSoul(421439, 800522, 6, 12, 12, 1, true, false);//BackSword
client.Inventory.AddSoul(620439, 800522, 6, 12, 12, 1, true, false);//ImperialBacksword
client.Inventory.AddSoul(619439, 801104, 6, 12, 12, 1, true, false);
client.Inventory.AddSoul(134309, 822071, 6, 12, 12, 1, true, false);//ArmorFire
client.Inventory.AddSoul(114309, 820076, 6, 12, 12, 1, true, false);//CapFire
client.Inventory.AddSoul(152279, 823060, 6, 12, 12, 1, true, false);//Bracelet
client.Inventory.AddSoul(121269, 821034, 6, 12, 12, 1, true, false);//Bag
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
dialog.Text("thanks for this gift you have got item soul stablized forever ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You Don't Have Cps Please Back Again When u Have 35m Cps ");
dialog.Option("i will ", 255);
dialog.Send();
break;
}
break;
}
case 6://Trojan
{
if (client.Entity.ConquerPoints >= 35000000)
{
client.Entity.ConquerPoints -= 35000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
// PacketHandler.CheckCommand2("@tegotegatege SilverPrize NormalV3 0 0 0 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege RidingCrop 9 12 1 000 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege HeavenFan 9 12 1 000 103 103", client);
PacketHandler.CheckCommand2("@tegotegatege StarTower 9 12 1 000 123 123", client);
client.Inventory.AddSoul(480439, 800111, 6, 12, 12, 1, true, false);//Clup
client.Inventory.AddSoul(614429, 800111, 6, 12, 12, 1, true, false);//ShadowCrossSaber
client.Inventory.AddSoul(614429, 800111, 6, 12, 12, 1, true, false);//ShadowCrossSaber
client.Inventory.AddSoul(410439, 800111, 6, 12, 12, 1, true, false);//Blade
client.Inventory.AddSoul(420439, 800111, 6, 12, 12, 1, true, false);//Sword
client.Inventory.AddSoul(130309, 822071, 6, 12, 12, 1, true, false);//ArmorTrojan
client.Inventory.AddSoul(118309, 820073, 6, 12, 12, 1, true, false);//CapTrojan
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
dialog.Text("thanks for this gift you have got item soul stablized forever ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You Don't Have Cps Please Back Again When u Have 35m Cps ");
dialog.Option("i will ", 255);
dialog.Send();
break;
}
break;
}
case 75://Pirate
{
if (client.Entity.ConquerPoints >= 35000000)
{
client.Entity.ConquerPoints -= 35000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
//PacketHandler.CheckCommand2("@tegotegatege SilverPrize NormalV3 0 0 0 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege RidingCrop 9 12 1 000 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege HeavenFan 9 12 1 000 103 103", client);
PacketHandler.CheckCommand2("@tegotegatege StarTower 9 12 1 000 123 123", client);
client.Inventory.AddSoul(611439, 800811, 6, 12, 12, 1, true, false);//Rapier
client.Inventory.AddSoul(612439, 800810, 6, 12, 12, 1, true, false);//Pistol
client.Inventory.AddSoul(139309, 822071, 6, 12, 12, 1, true, false);//ArmorPirate
client.Inventory.AddSoul(144309, 820073, 6, 12, 12, 1, true, false);//CapPirate
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
dialog.Text("thanks for this gift you have got item soul stablized forever ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You Don't Have Cps Please Back Again When u Have 35m Cps ");
dialog.Option("i will ", 255);
dialog.Send();
break;
}
break;
}
case 8://Warrior
{
if (client.Entity.ConquerPoints >= 35000000)
{
client.Entity.ConquerPoints -= 35000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
//PacketHandler.CheckCommand2("@tegotegatege SilverPrize NormalV3 0 0 0 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege RidingCrop 9 12 1 000 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege HeavenFan 9 12 1 000 103 103", client);
PacketHandler.CheckCommand2("@tegotegatege StarTower 9 12 1 000 123 123", client);
client.Inventory.AddSoul(560439, 800215, 6, 12, 12, 1, true, false);//Spear
client.Inventory.AddSoul(900309, 800422, 6, 12, 12, 1, true, false);//Shield
client.Inventory.AddSoul(131309, 822071, 6, 12, 12, 1, true, false);//ArmorWarrior
client.Inventory.AddSoul(111309, 820073, 6, 12, 12, 1, true, false);//CapWarrior
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
dialog.Text("thanks for this gift you have got item soul stablized forever ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You Don't Have Cps Please Back Again When u Have 35m Cps ");
dialog.Option("i will ", 255);
dialog.Send();
break;
}
break;
}
case 231://Archer
{
if (client.Entity.ConquerPoints >= 35000000)
{
client.Entity.ConquerPoints -= 35000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
PacketHandler.CheckCommand2("@tegotegatege RidingCrop 9 12 1 000 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege HeavenFan 9 12 1 000 103 103", client);
PacketHandler.CheckCommand2("@tegotegatege StarTower 9 12 1 000 123 123", client);
// PacketHandler.CheckCommand2("@tegotegatege SilverPrize NormalV3 0 0 0 0 0", client);
client.Inventory.AddSoul(613429, 800917, 6, 12, 12, 1, true, false);//Knife
client.Inventory.AddSoul(613429, 800917, 6, 12, 12, 1, true, false);//Knife
client.Inventory.AddSoul(500429, 800618, 6, 12, 12, 1, true, false);//Bow
client.Inventory.AddSoul(133309, 822071, 6, 12, 12, 1, true, false);//ArmorArcher
client.Inventory.AddSoul(113309, 820073, 6, 12, 12, 1, true, false);//CapArcher
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
dialog.Text("thanks for this gift you have got item soul stablized forever ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You Don't Have Cps Please Back Again When u Have 35m Cps ");
dialog.Option("i will ", 255);
dialog.Send();
}
break;
}
case 50:
{
dialog.Text("Hey There " + client.Entity.Name + " I Can Sell Full STaff +12 With Souls P6 For 15000000 Cps Choose What Do You Want ??");
dialog.Option("Trojan ", 111);
dialog.Option("Lee Long ", 81);
dialog.Option("Warrior ", 2);
dialog.Option("Monk ", 37);
dialog.Option("Ninja", 41);
dialog.Option("Pirate ", 51);
dialog.Option("Archer And Assassin ", 61);
dialog.Option("Taoist ", 71);
dialog.Option("No Thank You", 255);
dialog.Avatar(80);
dialog.Send();
break;
}
case 81:
{
if (client.Inventory.Count < 25)
{
if (client.Entity.ConquerPoints >= 15000000)
{
client.Entity.ConquerPoints -= 15000000;
client.Send(new Message("You've recived a Stuff Lee Long Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintNecklace 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintBoots 7 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintHeadgear 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintRing 5 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WhirlpoolArmor 3 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DragonChant 3 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DragonChant 3 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@Item Volcano Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@Item DreamEarrings Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege StarTower super 12 0 000 123 123", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenFan super 12 0 000 103 103", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege RidingCrop Super 12 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 0 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Please take 15000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 111:
{
if (client.Inventory.Count < 25)
{
if (client.Entity.ConquerPoints >= 15000000)
{
client.Entity.ConquerPoints -= 15000000;
client.Send(new Message("You've recived a Stuff Trojan Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
//PacketHandler.CheckCommand2(new Message("@item HeavenFan Super 12 0 000 103 103", System.Drawing.Color.Red, 0x7d1), client);
//PacketHandler.CheckCommand2(new Message("@item StarTower Super 12 0 000 123 123", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Somesault~Cloud 0 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FairyTale 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DancingDress 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintNecklace 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintBoots 7 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintHeadgear 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintRing 5 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WhirlpoolArmor 3 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege GrimHammer 0 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege GrimHammer 0 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SkyBlade Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SkyBlade Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SquallSword Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SquallSword Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege NirvanaClub Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege NirvanaClub Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege ObsidianArmor Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege PeerlessCoronet Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@Item Volcano Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@Item DreamEarrings Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege StarTower super 12 0 000 123 123", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenFan super 12 0 000 103 103", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege RidingCrop Super 12 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 0 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Please take 15000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 2:
{
if (client.Inventory.Count < 25)
{
if (client.Entity.ConquerPoints >= 15000000)
{
client.Entity.ConquerPoints -= 15000000;
client.Send(new Message("You've recived a Stuff Warrior Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
PacketHandler.CheckCommand2(new Message("@tegotegatege ArchonWand 0 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Somesault~Cloud 0 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DancingDress 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FairyTale 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintNecklace 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintBoots 7 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintHeadgear 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintRing 5 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WhirlpoolArmor 3 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 000 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege ridingcrop super 12 0 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege StarTower super 12 0 000 123 123", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenFan super 12 0 000 103 103", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SpearOfWrath Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SkyBlade Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege ImperiousArmor Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SteelHelmet Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CelestialShield Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege OccultWand Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
}
else
{
dialog.Text("Please take 15000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 37:
{
if (client.Inventory.Count < 25)
{
if (client.Entity.ConquerPoints >= 15000000)
{
client.Entity.ConquerPoints -= 15000000;
client.Send(new Message("You've recived a Stuff Monk Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
PacketHandler.CheckCommand2(new Message("@tegotegatege HolyBeadsOfConsciousness 2 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HolyBeadsOfConsciousness 2 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Somesault~Cloud 0 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DancingDress 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FairyTale 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintNecklace 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintBoots 7 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintHeadgear 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintRing 5 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WhirlpoolArmor 3 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege LazuritePrayerBeads Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege LazuritePrayerBeads Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WhiteLotusFrock Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege XumiCap Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Volcano Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DreamEarrings Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege StarTower super 12 0 000 123 123", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenFan super 12 0 000 103 103", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege RidingCrop Super 12 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 0 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Please take 15000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 41:
{
if (client.Inventory.Count < 25)
{
if (client.Entity.ConquerPoints >= 15000000)
{
client.Entity.ConquerPoints -= 15000000;
client.Send(new Message("You've recived a Stuff By Ninja Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
PacketHandler.CheckCommand2(new Message("@tegotegatege SufferingScythe 4 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege GrimHammer 0 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege GrimHammer 0 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Somesault~Cloud 0 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DancingDress 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FairyTale 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintNecklace 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintBoots 7 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintHeadgear 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintRing 5 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WhirlpoolArmor 3 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HanzoKatana Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HanzoKatana Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SilenceScythe Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege NightmareVest Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege RambleVeil Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege NightmareHood Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Volcano Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DreamEarrings Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege StarTower super 12 0 000 123 123", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenFan super 12 0 000 103 103", System.Drawing.Color.Red, 2001), client);
//
PacketHandler.CheckCommand2(new Message("@tegotegatege RidingCrop Super 12 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 0 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Please take 15000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 51:
{
if (client.Inventory.Count < 25)
{
if (client.Entity.ConquerPoints >= 15000000)
{
client.Entity.ConquerPoints -= 15000000;
client.Send(new Message("You've recived a Stuff Pirate Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
PacketHandler.CheckCommand2(new Message("@tegotegatege TimePistol 4 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DestinyRapier 9 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Somesault~Cloud 0 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DancingDress 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FairyTale 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintNecklace 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintBoots 7 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintHeadgear 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintRing 5 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WhirlpoolArmor 3 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 000 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege StarTower super 12 0 000 123 123", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenFan super 12 0 000 103 103", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege ridingcrop super 12 0 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege LordPistol Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CaptainRapier Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DominatorHat Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DarkDragonCoat Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
}
else
{
dialog.Text("Please take 15000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 61:
{
if (client.Inventory.Count < 25)
{
if (client.Entity.ConquerPoints >= 15000000)
{
client.Entity.ConquerPoints -= 15000000;
client.Send(new Message("You've recived a Stuff Archer Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
//LuckyGuy
PacketHandler.CheckCommand2(new Message("@tegotegatege DominantKnifeSoul 6 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DominantKnifeSoul 6 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FantasyKnife Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FantasyKnife Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WingedBow 6 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Somesault~Cloud 0 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DancingDress 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FairyTale 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintNecklace 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintBoots 7 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintHeadgear 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintRing 5 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WhirlpoolArmor 3 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 000 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege ridingcrop super 12 0 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege StarTower super 12 0 000 123 123", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenFan super 12 0 000 103 103", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenlyBow Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WelkinCoat Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WhiteTigerHat Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Volcano Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenPlume Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
}
else
{
dialog.Text("Please take 15000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 71:
{
if (client.Inventory.Count < 25)
{
if (client.Entity.ConquerPoints >= 15000000)
{
client.Entity.ConquerPoints -= 15000000;
client.Send(new Message("You've recived a Stuff Taoist Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
//PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 0 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege PneumaBacksword 3 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Somesault~Cloud 0 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DancingDress 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FairyTale 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintNecklace 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintBoots 7 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintBag 2 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintBracelet 6 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WaterFlowArmor 5 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 000 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege ridingcrop super 12 0 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege StarTower super 12 0 000 123 123", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenFan super 12 0 000 103 103", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SupremeSword Super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege EternalRobe Super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DistinctCap Super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WyvernBracelet Super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
//PacketHandler.CheckCommand(new Message("@item CrimsonRing Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
//PacketHandler.CheckCommand(new Message("@item FloridNecklace Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
//PacketHandler.CheckCommand(new Message("@item SpearOfWrath Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege NiftyBag Super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
}
else
{
dialog.Text("Please take 15000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 60:
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to take Full Stuff For 1kk cps!?.[ Only By Mr.Ahmed ] Choose Your Class Please");
dialog.Option("TrojaN ", 112);
dialog.Option("Warrior ", 222);
dialog.Option("Monk ", 38);
dialog.Option("NInJA ", 42);
dialog.Option("Pirate ", 52);
dialog.Option("Archer And Assassin ", 62);
dialog.Option("Taoist With New Epic ", 72);
dialog.Option("Lee Long ", 82);
dialog.Option("No.Thanks", 255);
dialog.Avatar(80);
dialog.Send();
break;
}
case 82:
{
if (client.Inventory.Count < 30)
{
if (client.Entity.ConquerPoints >= 1000000)
{
client.Entity.ConquerPoints -= 1000000;
client.Send(new Message("You've recived a Stuff Lee Long by Mr.Ahmed Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
PacketHandler.CheckCommand2(new Message("@item HeavenFan Super 12 0 000 103 103", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@item StarTower Super 12 0 000 123 123", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Head~lee~longa super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SkyNunchaku super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SkyNunchaku super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CombatSuit(Lv.140) Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@Item Volcano Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@Item DreamEarrings Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege RidingCrop Super 12 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 1 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Please take 1000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 112:
{
if (client.Inventory.Count < 30)
{
if (client.Entity.ConquerPoints >= 1000000)
{
client.Entity.ConquerPoints -= 1000000;
client.Send(new Message("You've recived a Stuff Trojan by Mr.Ahmed Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
PacketHandler.CheckCommand2(new Message("@item HeavenFan Super 12 0 000 103 103", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@item StarTower Super 12 0 000 123 123", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SkyBlade Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SkyBlade Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege NirvanaClub Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege ObsidianArmor Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege PeerlessCoronet Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@Item Volcano Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@Item DreamEarrings Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege RidingCrop Super 12 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 1 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Please take 1000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 222:
{
if (client.Inventory.Count < 30)
{
if (client.Entity.ConquerPoints >= 1000000)
{
client.Entity.ConquerPoints -= 1000000;
client.Send(new Message("You've recived a Stuff Warrior by Mr.Ahmed Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 1 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 100 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege ridingcrop super 12 0 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SpearOfWrath Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SkyBlade Super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege ImperiousArmor Super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SteelHelmet Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CelestialShield Super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege OccultWand Super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
}
else
{
dialog.Text("Please take 1000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 38:
{
if (client.Inventory.Count < 30)
{
if (client.Entity.ConquerPoints >= 1000000)
{
client.Entity.ConquerPoints -= 1000000;
client.Send(new Message("You've recived a Stuff Monk by Mr.Ahmed Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
PacketHandler.CheckCommand2(new Message("@tegotegatege LazuritePrayerBeads Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege LazuritePrayerBeads Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WhiteLotusFrock Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege XumiCap Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Volcano Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DreamEarrings Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
//
//
PacketHandler.CheckCommand2(new Message("@tegotegatege RidingCrop Super 12 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 1 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Please take 1000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 42:
{
if (client.Inventory.Count < 30)
{
if (client.Entity.ConquerPoints >= 1000000)
{
client.Entity.ConquerPoints -= 1000000;
client.Send(new Message("You've recived a Stuff By Ninja Mr.Ahmed Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 1 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HanzoKatana Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HanzoKatana Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege NightmareVest Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege RambleVeil Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege NightmareHood Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Volcano Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DreamEarrings Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
//
//
PacketHandler.CheckCommand2(new Message("@tegotegatege RidingCrop Super 12 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 1 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Please take 1000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 52:
{
if (client.Inventory.Count < 30)
{
if (client.Entity.ConquerPoints >= 1000000)
{
client.Entity.ConquerPoints -= 1000000;
client.Send(new Message("You've recived a Stuff PiraTe by Mr.Ahmed Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 1 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 100 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege ridingcrop super 12 0 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege LordPistol Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CaptainRapier Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DominatorHat Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DarkDragonCoat Super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
}
else
{
dialog.Text("Please take 1000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 62:
{
if (client.Inventory.Count < 30)
{
if (client.Entity.ConquerPoints >= 1000000)
{
client.Entity.ConquerPoints -= 1000000;
client.Send(new Message("You've recived a Stuff Archer by Mr.Ahmed Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
//LuckyGuy
//NpcXEffect.Effect.effecx.good(client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 1 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FantasyKnife Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FantasyKnife Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 100 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege ridingcrop super 12 0 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenlyBow Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WelkinCoat Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WhiteTigerHat Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Volcano Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenPlume Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
}
else
{
dialog.Text("Please take 1000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 72:
{
if (client.Inventory.Count < 30)
{
if (client.Entity.ConquerPoints >= 1000000)
{
client.Entity.ConquerPoints -= 1000000;
client.Send(new Message("You've recived a Stuff Taoist And New Epic :D by Mr.Ahmed Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
//effecx.halo_huo_fir(client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 1 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege universehossu super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege imperialbacksword super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 100 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege ridingcrop super 12 1 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SupremeSword Super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege EternalRobe Super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DistinctCap Super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WyvernBracelet Super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
//PacketHandler.CheckCommand(new Message("@item CrimsonRing Super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
//PacketHandler.CheckCommand(new Message("@item FloridNecklace Super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
//PacketHandler.CheckCommand(new Message("@item SpearOfWrath Super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege NiftyBag Super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
}
else
{
dialog.Text("Please take 1000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 80:
{
dialog.Text("hello, " + client.Entity.Name + " i can help you to Buy New Special Steed For 2kK Cps");
dialog.Text(" choose what you want to buy?");
dialog.Option("NightMare Steed+12", 197);
dialog.Option("FrostBite Steed+12", 196);
dialog.Option("Spotted Steed+12", 195);
dialog.Option("BlazeHoof Steed+12 ", 161);
dialog.Option("Zebra Steed+12", 151);
dialog.Option("Pasion Steed+12", 171);
dialog.Option("SpitFire Steed+12", 181);
dialog.Option("Star Steed+12", 191);
dialog.Option("Paisley Steed+12", 192);
dialog.Option("Pink Steed+12", 10);
dialog.Option("Red Steed+12", 193);
dialog.Option("Pine Steed+12", 194);
dialog.Option("Jade Steed+12", 13);
dialog.Option("Shadow Steed+12", 14);
dialog.Option("Emerald Steed+12", 15);
dialog.Option("Marble Steed+12", 16);
dialog.Option("Tawny Steed+12", 17);
dialog.Option("Mauve Steed+12", 18);
dialog.Option("Pearl Steed+12", 19);
dialog.Option("Ivory Steed+12", 198);
dialog.Option("Agate Steed+12", 21);
dialog.Option("Moon Steed+12", 22);
dialog.Option("Kahki Steed+12", 23);
dialog.Option("Indigo Steed+12", 24);
dialog.Option("Misty Steed+12", 25);
dialog.Option("Beige Steed+12", 26);
dialog.Option("Coral Steed+12", 27);
dialog.Option("Lavender Steed+12", 28);
dialog.Option("Amber Steed+12", 29);
dialog.Option("Sunset Steed+12", 30);
dialog.Option("Diamond Steed+12", 31);
dialog.Option("Purple Steed+12", 32);
dialog.Option("Plaid Steed+12", 33);
dialog.Option("Golden Steed+12", 34);
dialog.Option("Thanks!", 0);
dialog.Send();
break;
}
case 135:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 172 125 23", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 134:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 147 156 137", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 133:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 212 156 137", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 132:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 212 122 166", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 131:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 135 237 178", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 130:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 135 211 211", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 129:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 212 214 121", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 128:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 10", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 127:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 251 0 124", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 126:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 50 50 50", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 125:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 153 159 32", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 124:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 148 1 196", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 123:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 230 236 1", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 122:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 230 236 50", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 121:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 150 50 150", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 198:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 100 100 190", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 119:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 50 200 50", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 118:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 50 50 150", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 117:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 220 220 1", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 116:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 125 1 125", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 115:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 50 160 90", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 114:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 130 40 205", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 113:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 0 206 122", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 194:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 90 142 190", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 193:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 130 79 186", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 110:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 196 1 196", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 192:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 125 125 200", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 191:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 11 42 12", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 181:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 187 135 201", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 171:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 154 136 236", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 151:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 142 39 46", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 161:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 148 156 137", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 195:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 147 134 122", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 196:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 62 63 184", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 197:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 150 150 50", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 90:
{
dialog.Text("Hello " + client.Entity.Name + " I sell Sub-Classes & Promotion items!.To Ubgrade Your Class Do you Want to Do?");
dialog.Text("please Choose Item would you like to buy?");
dialog.Option("MoonBox [" + 1000 + " CPs]", 139);
dialog.Option("EuxeniteOre [" + 1000 + " CPs]", 239);
dialog.Option("Emerald [" + 1000 + " CPs]", 240);
dialog.Option("10 MeteorTear [" + 1000 + " CPs]", 241);
dialog.Option("10 Bombs [" + 1000 + " CPs]", 242);
dialog.Option("1 YinYang Fruit [" + 1000 + " CPs]", 243);
dialog.Option("5 Celestial Stones [" + 1000 + " CPs]", 244);
dialog.Option("20 Lucky Amulets [" + 1000 + " CPs]", 245);
dialog.Option("PerformerCard [" + 1000 + " CPs]", 246);
dialog.Option("40 Saddles [" + 1000 + " CPs]", 247);
dialog.Send();
break;
}
case 139:
{
if (client.Entity.ConquerPoints >= 1000)
{
client.Entity.ConquerPoints -= 1000;
client.Inventory.Add(721090, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("Ahh Soory!", 255);
dialog.Send();
}
break;
}
case 239:
{
if (client.Entity.ConquerPoints >= 1000)
{
client.Entity.ConquerPoints -= 1000;
client.Inventory.Add(1072031, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("Ahh Soory!", 255);
dialog.Send();
}
break;
}
case 240:
{
if (client.Entity.ConquerPoints >= 1000)
{
client.Entity.ConquerPoints -= 1000;
client.Inventory.Add(1080001, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("Ahh Soory!", 255);
dialog.Send();
}
break;
}
case 241:
{
if (client.Entity.ConquerPoints >= 1000)
{
client.Entity.ConquerPoints -= 1000;
client.Inventory.Add(1088001, 0, 10);
client.Inventory.Add(1088002, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("Ahh Soory!", 255);
dialog.Send();
}
break;
}
case 242:
{
if (client.Entity.ConquerPoints >= 1000)
{
client.Entity.ConquerPoints -= 1000;
client.Inventory.Add(721261, 0, 10);
}
else
{
dialog.Text(" AHHH You don't have enough cps!");
dialog.Option("Ahh Soory!", 255);
dialog.Send();
}
break;
}
case 243:
{
if (client.Entity.ConquerPoints >= 1000)
{
client.Entity.ConquerPoints -= 1000;
client.Inventory.Add(711188, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("Ahh Soory!", 255);
dialog.Send();
}
break;
}
case 244:
{
if (client.Entity.ConquerPoints >= 1000)
{
client.Entity.ConquerPoints -= 1000;
client.Inventory.Add(721259, 0, 5);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("Ahh Soory!", 255);
dialog.Send();
}
break;
}
case 245:
{
if (client.Entity.ConquerPoints >= 1000)
{
client.Entity.ConquerPoints -= 1000;
client.Inventory.Add(723087, 0, 20);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("Ahh Soory!", 255);
dialog.Send();
}
break;
}
case 246:
{
if (client.Entity.ConquerPoints >= 1000)
{
client.Entity.ConquerPoints -= 1000;
client.Inventory.Add(711679, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("Ahh Soory!", 255);
dialog.Send();
}
break;
}
case 247:
{
if (client.Entity.ConquerPoints >= 1000)
{
client.Entity.ConquerPoints -= 1000;
client.Inventory.Add(723903, 0, 40);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("Ahh Soory!", 255);
dialog.Send();
}
break;
}
case 248:
{
if (client.Entity.ConquerPoints >= 1000)
{
client.Entity.ConquerPoints -= 1000;
client.Inventory.Add(723342, 0, 20);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("Ahh Soory!", 255);
dialog.Send();
}
break;
}
case 100:
{
dialog.Text("Hello Dude " + client.Entity.Name + " i'm the Bless man .. which item you want to make it -1 for [500k] CPS.");
dialog.Option("Bless My Mount", (byte)ConquerItem.SteedArmor);
dialog.Option("Bless My Garment", (byte)ConquerItem.Garment);
dialog.Option("Bless My Tower", (byte)ConquerItem.Tower);
dialog.Option("Bless My Fan", (byte)ConquerItem.Fan);
dialog.Option("Bless My Crop", (byte)ConquerItem.SteedCrop);
dialog.Option("Bless My Right Accessory", (byte)ConquerItem.RightWeaponAccessory);
dialog.Option("Bless My Left Accessory", (byte)ConquerItem.LeftWeaponAccessory);
dialog.Send();
break;
}
case (byte)ConquerItem.SteedArmor:
case (byte)ConquerItem.Garment:
case (byte)ConquerItem.Tower:
case (byte)ConquerItem.Fan:
case (byte)ConquerItem.SteedCrop:
case (byte)ConquerItem.LeftWeaponAccessory:
case (byte)ConquerItem.RightWeaponAccessory:
{
ConquerItem item;
if ((item = client.Equipment.TryGetItem(npcRequest.OptionID)) != null)
{
if (item.Bless == 0 && client.Entity.ConquerPoints >= 500000)
{
client.Entity.ConquerPoints -= 500000;
item.Bless = 1;
item.Mode = Game.Enums.ItemMode.Update;
item.Send(client);
Database.ConquerItemTable.UpdateBless(item);
}
}
break;
}
case 210:
{
dialog.Text("Hey there" + client.Entity.Name + " i can help you to upgrade Socket your GoldPrize For 10m Cps Only By Mr Ahmed");
dialog.Option("Please Select what you Like To Do But remember it will coast you 10m Cps if you Accept Please Select Gold Prize ", 1);
dialog.Option("Not Now!.", 255);
dialog.Send();
break;
}
case 211:
{
dialog.Text("Ok,Let us begin Ugrade :D");
dialog.Option("Gold Prize", 2);
break;
}
case 212:
{
if (client.Entity.ConquerPoints >= 10000000)
{
ConquerItem i = client.Equipment.TryGetItem(ConquerItem.Bottle);
if (i != null)
{
if (i.Plus != 5)
{
client.Entity.ConquerPoints -= 10000000;
i.SocketOne = HarryPotter.Game.Enums.Gem.SuperDragonGem;
i.SocketTwo = HarryPotter.Game.Enums.Gem.SuperDragonGem;
ConquerItemTable.UpdateSockets(i);
i.Send(client);
dialog.Text("Sucess your GoldPrize & Cup is now 2 Socket By Mr Ahmed :* Check now your Status .");
dialog.Option("Thanks.", 255);
}
else
{
dialog.Text("your GoldPrize & Cup already 2 Socket");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please Equip Your GoldPrize & Cup First");
dialog.Option("Ahh sorry.", 255);
}
}
else
{
dialog.Text("Please come back to me with 10m Cps.");
dialog.Option("Ahh sorry.", 255);
}
break;
}
case 120:
{
dialog.Text("Hello Dude " + client.Entity.Name + " i Can Bless your GoldPrize -1 for [500k] By Mr.Ahmed CPS.");
dialog.Option("Bless My GoldPrize", (byte)ConquerItem.Bottle);
dialog.Send();
break;
}
case (byte)ConquerItem.Bottle:
{
ConquerItem item;
if ((item = client.Equipment.TryGetItem(npcRequest.OptionID)) != null)
{
if (item.Bless == 0 && client.Entity.ConquerPoints >= 500000)
{
client.Entity.ConquerPoints -= 500000;
item.Bless = 1;
item.Mode = Game.Enums.ItemMode.Update;
item.Send(client);
Database.ConquerItemTable.UpdateBless(item);
}
}
break;
}
#region New Epic Weapon By Mr.Ahmed
case 230:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Wanna Buy The New Epic 100.000 cps? ");
dialog.Option("Epic Ninja", 1);
dialog.Option("Epic Trojan.", 2);
dialog.Option("Epic Water/Fire", 3);
dialog.Option("Epic Water/Fire Soull", 22);
dialog.Option("Thanks!", 0);
dialog.Send();
break;
}
case 1:
{
if (client.Entity.ConquerPoints >= 30000)
{
if (client.Entity.ConquerPoints >= 30000)
{
client.Entity.ConquerPoints -= 30000;
PacketHandler.CheckCommand2(new Message("@tegotegatege Nobunaga`sSwiftClaw Super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Nobunaga`sSwiftClaw Super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 30.000 Cps.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 30.000 Cps.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 2:
{
if (client.Entity.ConquerPoints >= 30000)
{
if (client.Entity.ConquerPoints >= 30000)
{
client.Entity.ConquerPoints -= 30000;
PacketHandler.CheckCommand2(new Message("@tegotegatege FangCrossSaber Super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FangCrossSaber Super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 30.000 Cps.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 30.000 Cps.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 3:
{
if (client.Entity.ConquerPoints >= 30000)
{
if (client.Entity.ConquerPoints >= 30000)
{
client.Entity.ConquerPoints -= 30000;
PacketHandler.CheckCommand2(new Message("@tegotegatege universehossu super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege imperialbacksword super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 30.000 Cps.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 30.000 Cps.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 22:
{
dialog.Text("I give you Soule Epic Taoist P1 / P7 Return 100 k cps?");
dialog.Option("Give me please.", 23);
dialog.Option("I see.", 255);
dialog.Send();
break;
}
case 23:
{
dialog.Text("Chose from of the following!");
dialog.Option("Soull P1.", 10);
dialog.Option("Soull P3.", 11);
dialog.Option("Soull P4.", 12);
dialog.Option("Soull P6.", 13);
dialog.Option("Soull P7.", 14);
dialog.Option("I see.", 255);
break;
}
case 10:
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
client.Inventory.Add(801100, 0, 1);
}
else
{
dialog.Text("We need to 100k Cps!");
dialog.Option("I see.", 255);
dialog.Send();
break;
}
break;
}
case 11:
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
client.Inventory.Add(801101, 0, 1);
}
else
{
dialog.Text("We need to 100k Cps!");
dialog.Option("I see.", 255);
dialog.Send();
break;
}
break;
}
case 12:
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
client.Inventory.Add(801102, 0, 1);
}
else
{
dialog.Text("We need to 100k Cps!");
dialog.Option("I see.", 255);
dialog.Send();
break;
}
break;
}
case 13:
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
client.Inventory.Add(801103, 0, 1);
}
else
{
dialog.Text("We need to 100k Cps!");
dialog.Option("I see.", 255);
dialog.Send();
break;
}
break;
}
case 14:
{
if (client.Entity.ConquerPoints >= 100000)
{
client.Entity.ConquerPoints -= 100000;
client.Inventory.Add(801104, 0, 1);
}
else
{
dialog.Text("We need to 100k Cps!");
dialog.Option("I see.", 255);
dialog.Send();
break;
}
break;
}
}
break;
}
#endregion
case 140:
{
if (client.Entity.PKPoints < 30)
{
dialog.Text("Hello there " + client.Entity.Name + " i cant less your pk any more you are safe Now");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
break;
}
dialog.Text("Hay I am Pkpoints lesser i can less your pk from 30 or higher");
dialog.Option("-[30] PKponits 300 cps.", 249);
dialog.Option("-[60] PKponits 600 cps", 229);
dialog.Option("-[90] PKponits 900 cps", 238);
dialog.Option("-[120] PKponits 1200 cps", 209);
dialog.Option("-[150] PKponits 1500 cps", 216);
dialog.Option("-[200] PKponits 2000 cps", 217);
dialog.Option("-[250] PKponits 2500 cps", 218);
dialog.Option("Just passing by.", 255);
dialog.Avatar(116);
dialog.Send();
break;
}
case 249:
{
if (client.Entity.PKPoints >= 30)
{
if (client.Entity.ConquerPoints >= 300)
{
client.Entity.ConquerPoints -= 300;
client.Entity.PKPoints -= 30;
}
else
{
dialog.Text("Please take 300 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("your pk points is low must higher than." + client.Entity.PKPoints);
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 229:
{
if (client.Entity.PKPoints >= 60)
{
if (client.Entity.ConquerPoints >= 600)
{
client.Entity.ConquerPoints -= 600;
client.Entity.PKPoints -= 60;
}
else
{
dialog.Text("Please take 600 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("your pk points is low must higher than." + client.Entity.PKPoints);
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 238:
{
if (client.Entity.PKPoints >= 90)
{
if (client.Entity.ConquerPoints >= 900)
{
client.Entity.ConquerPoints -= 900;
client.Entity.PKPoints -= 90;
}
else
{
dialog.Text("Please take 900 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("your pk points is low must higher than." + client.Entity.PKPoints);
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 209:
{
if (client.Entity.PKPoints >= 120)
{
if (client.Entity.ConquerPoints >= 1200)
{
client.Entity.ConquerPoints -= 1200;
client.Entity.PKPoints -= 120;
}
else
{
dialog.Text("Please take 1200 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("your pk points is low must higher than." + client.Entity.PKPoints);
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 216:
{
if (client.Entity.PKPoints >= 150)
{
if (client.Entity.ConquerPoints >= 1500)
{
client.Entity.ConquerPoints -= 1500;
client.Entity.PKPoints -= 150;
}
else
{
dialog.Text("Please take 1500 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("your pk points is low must higher than." + client.Entity.PKPoints);
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 217:
{
if (client.Entity.PKPoints >= 200)
{
if (client.Entity.ConquerPoints >= 2000)
{
client.Entity.ConquerPoints -= 2000;
client.Entity.PKPoints -= 200;
}
else
{
dialog.Text("Please take 2000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("your pk points is low must higher than." + client.Entity.PKPoints);
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 218:
{
if (client.Entity.PKPoints >= 250)
{
if (client.Entity.ConquerPoints >= 2500)
{
client.Entity.ConquerPoints -= 2500;
client.Entity.PKPoints -= 250;
}
else
{
dialog.Text("Please take 2500 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("your pk points is low must higher than." + client.Entity.PKPoints);
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 150:
{
dialog.Text("Do you Want Clear All Items in your Bag ? For 100 Cps");
dialog.Option("Yes Sure.", 235);
dialog.Option("No Thanks.", 255);
dialog.Send();
break;
}
case 235:
{
ConquerItem[] inventory = new ConquerItem[client.Inventory.Objects.Length];
client.Inventory.Objects.CopyTo(inventory, 0);
client.Entity.ConquerPoints -= 150;
foreach (ConquerItem item in inventory)
{
client.Inventory.Remove(item, Game.Enums.ItemUse.Remove);
}
break;
}
case 160:
{
dialog.Text("Hello there " + client.Entity.Name + ". I can help you get on the top faster! Instead of donating gold, you can give me your cps and I will automatically do the hard work for you. The exchange ratio is 1:50000. That means you give me 1 CPs, I donate for you 50000 gold. The minimum amount is 6,000,000 CPs.");
dialog.Input("Insert amount:", 237, 10);
dialog.Option("No thank you.", 255);
break;
}
case 237:
{
uint input;
if (uint.TryParse(npcRequest.Input, out input))
{
if (input < 5000000)
{
dialog.Text("You need to input more or atleast 5,000,000 CPs..");
dialog.Input("Insert amount:", 1, 9);
dialog.Option("No thank you.", 255);
return;
}
if (client.Entity.ConquerPoints >= input)
{
client.NpcCpsInput = input;
dialog.Text("Are you sure you want to donate " + input + " CPs? That means I will donate for you " + (((ulong)input) * 500ul) + " gold.");
dialog.Option("Yes", 2);
dialog.Option("No thank you.", 255);
}
else
{
dialog.Text("You don't have that much CPs. Try again. \nThe exchange ratio is 1:50000. That means you give me 1 CPs, I donate for you 50000 gold. The minimum amount is 6,000,000 CPs.");
dialog.Input("Insert amount:", 1, 9);
dialog.Option("No thank you.", 255);
}
}
else
{
dialog.Text("Try again. \nThe exchange ratio is 1:50000. That means you give me 1 CPs, I donate for you 50000 gold. The minimum amount is 6,000,000 CPs.");
dialog.Input("Insert amount:", 1, 9);
dialog.Option("No thank you.", 255);
}
break;
}
case 219:
{
if (client.Entity.ConquerPoints >= client.NpcCpsInput && client.NpcCpsInput != 0)
{
client.Entity.ConquerPoints -= client.NpcCpsInput;
Game.ConquerStructures.Nobility.Donate((ulong)client.NpcCpsInput * 50000ul, client);
client.NpcCpsInput = 0;
}
break;
}
case 170:
{
dialog.Text("Hello my friend " + client.Entity.Name + " . I can help you to Change your Body , this change for 1000 CPs , need to change ?");
dialog.Option("Yes Please.", 1);
dialog.Option("I don't care..", 255);
dialog.Avatar(110);
dialog.Send();
break;
}
case 226:
{
dialog.Text("Please choose now , need change from boy to girl ? or girl to boy ?");
dialog.Option("Boy To Girl.", 3);
dialog.Option("Girl To Boy.", 2);
dialog.Avatar(110);
dialog.Send();
break;
}
case 228:
{
dialog.Text("Please choose now , need size of your email big or small boy?");
dialog.Option("Big Boy.", 4);
dialog.Option("Small Boy.", 5);
dialog.Avatar(110);
dialog.Send();
break;
}
case 227:
{
dialog.Text("Please choose now , need size of your email big or small girl?");
dialog.Option("Big Girl.", 6);
dialog.Option("Small Girl.", 7);
dialog.Avatar(110);
dialog.Send();
break;
}
case 213:
{
if (client.Entity.ConquerPoints >= 1000)
{
if (client.Entity.Body == 2001 || client.Entity.Body == 2002)
{
client.Equipment.Remove(9);
if (client.Equipment.Objects[9] != null)
client.Equipment.Objects[9] = null;
ClientEquip equips = new ClientEquip();
equips.DoEquips(client);
client.Send(equips);
client.NobilityInformation.Gender = 1;
client.Entity.Spouse = "None";
client.Entity.ConquerPoints -= 1000;
client.Entity.Body = 1004;
client.NobilityInformation.Mesh = client.Entity.Mesh;
client.Equipment.UpdateEntityPacket();
Database.EntityTable.SaveEntity(client);
}
else
{
dialog.Text("Error");
}
}
else
{
dialog.Text("Sorry you Don't Have 1000 Cps?");
dialog.Option("Alright, Thank you.", 255);
}
break;
}
case 214:
{
if (client.Entity.ConquerPoints >= 1000)
{
if (client.Entity.Body == 2001 || client.Entity.Body == 2002)
{
client.Equipment.Remove(9);
if (client.Equipment.Objects[9] != null)
client.Equipment.Objects[9] = null;
ClientEquip equips = new ClientEquip();
equips.DoEquips(client);
client.Send(equips);
client.NobilityInformation.Gender = 1;
client.Entity.Spouse = "None";
client.Entity.ConquerPoints -= 1000;
client.Entity.Body = 1003;
client.NobilityInformation.Mesh = client.Entity.Mesh;
client.Equipment.UpdateEntityPacket();
Database.EntityTable.SaveEntity(client);
}
else
{
dialog.Text("Error");
}
}
else
{
dialog.Text("Sorry you Don't Have 1000 Cps?");
dialog.Option("Alright, Thank you.", 255);
}
break;
}
case 101:
{
if (client.Entity.ConquerPoints >= 1000)
{
if (client.Entity.Body == 1003 || client.Entity.Body == 1004)
{
client.Equipment.Remove(9);
if (client.Equipment.Objects[9] != null)
client.Equipment.Objects[9] = null;
ClientEquip equips = new ClientEquip();
equips.DoEquips(client);
client.Send(equips);
client.NobilityInformation.Gender = 0;
client.Entity.Spouse = "None";
client.Entity.ConquerPoints -= 1000;
client.Entity.Body = 2002;
client.NobilityInformation.Mesh = client.Entity.Mesh;
client.Equipment.UpdateEntityPacket();
Database.EntityTable.SaveEntity(client);
}
else
{
dialog.Text("Error");
}
}
else
{
dialog.Text("Sorry you Don't Have 1000 Cps?");
dialog.Option("Alright, Thank you.", 255);
}
break;
}
case 102:
{
if (client.Entity.ConquerPoints >= 1000)
{
if (client.Entity.Body == 1003 || client.Entity.Body == 1004)
{
client.Equipment.Remove(9);
if (client.Equipment.Objects[9] != null)
client.Equipment.Objects[9] = null;
ClientEquip equips = new ClientEquip();
equips.DoEquips(client);
client.Send(equips);
client.NobilityInformation.Gender = 0;
client.Entity.Spouse = "None";
client.Entity.ConquerPoints -= 1000;
client.Entity.Body = 2002;
client.NobilityInformation.Mesh = client.Entity.Mesh;
client.Equipment.UpdateEntityPacket();
Database.EntityTable.SaveEntity(client);
}
else
{
dialog.Text("Error");
}
}
else
{
dialog.Text("Sorry you Don't Have 1000 Cps?");
dialog.Option("Alright, Thank you.", 255);
}
break;
}
case 180:
{
dialog.Text("Hello my Bro " + client.Entity.Name + " i Can Change your Name To Another Name you Like.");
dialog.Option("yes i like it Change My Name now.", 104);
dialog.Option("Have a good day.", 255);
dialog.Send();
break;
}
case 104:
{
Data data7 = new Data(true)
{
UID = client.Entity.UID,
ID = 0x7e,
dwParam = 0x1e9,
wParam1 = client.Entity.X,
wParam2 = client.Entity.Y
};
client.Send(data7);
}
break;
case 103:
{
dialog.Text("Please tell me the new name You want, The Changes will be After Maint.");
dialog.Input("New Name : ", 2, 15);
dialog.Option("Never mind.", 255);
dialog.Send();
break;
}
case 105:
{
if (npcRequest.Input.Length > 4 && npcRequest.Input.Length < 15)
{
String newname = npcRequest.Input;
if (!newname.Contains("[GM]") && !newname.Contains("[PM]"))
{
Regex regex = new Regex("[a-zA-Z0-9~@#$%&]*$");
if (regex.IsMatch(newname))
{
MySqlCommand cmd2 = new MySqlCommand(MySqlCommandType.SELECT).Select("entities").Where("name", newname);//debug and test!
MySqlReader r = new MySqlReader(cmd2);
if (!r.Read())//wait
{
MySqlCommand cmd3 = new MySqlCommand(MySqlCommandType.SELECT).Select("entities").Where("namechange", newname);
MySqlReader r2 = new MySqlReader(cmd3);
if (!r2.Read())//wait
{
if (client.Entity.ConquerPoints >= 5000)
{
client.Entity.ConquerPoints -= rates.ChangeName;
MySqlCommand cmd = new MySqlCommand(MySqlCommandType.UPDATE);
cmd.Update("entities").Set("namechange", newname).Where("UID", client.Entity.UID).Execute();
Database.NameChange.UpdateNames();
Console.WriteLine(client.Entity.Name + ", Changed hes Name to : " + newname);
Kernel.SendWorldMessage(new Message(client.Entity.Name + ", Changed He's/Hers Name to " + newname + " , it's for " + rates.ChangeName + " CPs.",
System.Drawing.Color.Red, Message.Talk), Program.Values);
dialog.Text("Your new name is : " + newname + ".");
dialog.Option("Thanks have good day.", 255);
dialog.Send();
}
else
{
dialog.Text("Come back when you have " + rates.ChangeName + " CPS.");
dialog.Option("Have a good day.", 255);
dialog.Send();
}
}
else
{
dialog.Text("The Name is taken im sorry");
dialog.Option("Have a good day.", 255);
dialog.Send();
}
}
else
{
dialog.Text("The Name is taken im sorry");
dialog.Option("Have a good day.", 255);
dialog.Send();
}
}
else
{
dialog.Text("The name is not valid for our system please choose a different name.");
dialog.Option("Have a good day.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You cant do that");
dialog.Option("Have a good day.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Name can only be 15 Chars Max and Over 4 Chars");
dialog.Option("Have a good day.", 255);
dialog.Send();
}
break;
}
case 190:
{
dialog.Text("Hello There I Can Give you Level 140 For 5kk cps if you Like it Choose Give me level 140");
dialog.Option("Give Me Level 140", 106);
dialog.Option("Wait a minute.", 255);
dialog.Send();
break;
}
case 106:
{
if (client.Entity.Level <= 139)
{
if (client.Entity.ConquerPoints >= 5000000)
{
client.Entity.ConquerPoints -= 5000000;
client.Entity.Level = 140;
client.Entity.Update(_String.Effect, "break_start", true);
EntityTable.SaveEntity(client);
}
else
{
dialog.Text("Sorry You Dont Have 5000000 Cps!");
dialog.Option("okay", 255);
dialog.Send();
break;
}
}
else
{
dialog.Text("Sorry But You Already Level 140");
dialog.Option("ok I Sorry", 255);
dialog.Send();
break;
}
break;
}
case 200:
{
if (client.Entity.VIPLevel == 6)
{
dialog.Text("your Are already VIP 6.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
break;
}
dialog.Text("Hay Bro " + client.Entity.Name + " IAm VIP Seller How Can I Help");
dialog.Option("[VIP 1] 1kk Cps.", 108);
dialog.Option("[VIP 2] 3kk Cps.", 107);
dialog.Option("[VIP 3] 7kk Cps.", 109);
dialog.Option("[VIP 4] 12kk Cps.", 201);
dialog.Option("[VIP 5] 15kk Cps.", 202);
dialog.Option("[VIP 6] 20kk Cps.", 203);
dialog.Option("Just passing by.", 255);
dialog.Avatar(116);
dialog.Send();
break;
}
case 108:
{
if (client.Entity.VIPLevel == 0 && client.Entity.VIPLevel < 1)
{
if (client.Entity.ConquerPoints >= 1000000)
{
client.Entity.ConquerPoints -= 1000000;
client.Entity.VIPLevel = 1;
}
else
{
dialog.Text("Please take 1kk Hps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("Sorry Can't upgrade any more.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 107:
{
if (client.Entity.VIPLevel == 1)
{
if (client.Entity.ConquerPoints >= 3000000)
{
client.Entity.ConquerPoints -= 3000000;
client.Entity.VIPLevel = 2;
}
else
{
dialog.Text("Please take 3kk Hps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("Sorry Can't upgrade any more.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 109:
{
if (client.Entity.VIPLevel == 2)
{
if (client.Entity.ConquerPoints >= 7000000)
{
client.Entity.ConquerPoints -= 7000000;
client.Entity.VIPLevel = 3;
}
else
{
dialog.Text("Please take 7kk Hps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("Sorry Can't upgrade any more.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 201:
{
if (client.Entity.VIPLevel == 3)
{
if (client.Entity.ConquerPoints >= 12000000)
{
client.Entity.ConquerPoints -= 12000000;
client.Entity.VIPLevel = 4;
}
else
{
dialog.Text("Please take 12kk Hps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("Sorry Can't upgrade any more.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 202:
{
if (client.Entity.VIPLevel == 4)
{
if (client.Entity.ConquerPoints >= 15000000)
{
client.Entity.ConquerPoints -= 15000000;
client.Entity.VIPLevel = 5;
}
else
{
dialog.Text("Please take 15k Hps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("Sorry Can't upgrade any more.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 203:
{
if (client.Entity.VIPLevel == 5)
{
if (client.Entity.ConquerPoints >= 20000000)
{
client.Entity.ConquerPoints -= 20000000;
client.Entity.VIPLevel = 6;
}
else
{
dialog.Text("Please take 20kk Hps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("Sorry Can't upgrade any more.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 221:
{
if (client.Entity.ConquerPoints >= 1)
{
if (client.Entity.ConquerPoints >= 1)
{
client.Entity.ConquerPoints -= 1;
PacketHandler.CheckCommand2("@tegotegatege meteorscroll 7", client);
dialog.Text("Congratulations you got meteorscroll");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Soory you Dont Have 1 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 1 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 70:
{
dialog.Text("Hello, i can help you to Buy New Garment For 2m Cps Only By Mr.Ahmed");
dialog.Text(" choose what you want to buy?");
dialog.Option("ImperialRobe", 120);
dialog.Option(" ChivalrousDream ", 220);
dialog.Option("SpringShirt ", 36);
dialog.Option(" FlameDance ", 44);
dialog.Option("DreamofYouth ", 55);
dialog.Option("TenderFlame ", 66);
dialog.Option("GoldCloth ", 77);
dialog.Option("GoldCloth(7-day) ", 88);
dialog.Option("RoyalDream ", 99);
dialog.Option("DarkBlock", 10);
dialog.Option("TheWarrior", 11);
dialog.Option("TheWarrior", 12);
dialog.Option(" DreamNight", 13);
dialog.Option("WindWalk", 14);
dialog.Option("WindWalk", 15);
dialog.Option("XmasReindeer", 16);
dialog.Option(" XmasBunny", 17);
dialog.Option("GoldenStorm ", 18);
dialog.Option(" ErrantryRobe", 19);
dialog.Option("CharmingSuit", 20);
dialog.Option("DreamyFairySuit ", 21);
dialog.Option("AnniversarySuit(Male) ", 22);
dialog.Option("AnniversarySuit(Female) ", 23);
dialog.Option("PartyDress(Lady) ", 24);
dialog.Option("CaribbeanPirate ", 25);
dialog.Option(" Delight~of~Speed ", 26);
dialog.Option("CFatalAllure2", 27);
dialog.Option("ChristmasCostume", 28);
dialog.Option("Evernight Normal", 29);
dialog.Option("PunkRocker", 30);
dialog.Option("EveningWear", 31);
dialog.Option("WhiteCollarSuit", 32);
dialog.Option("Spartan`sPride", 33);
dialog.Option("FamilyBusiness", 34);
dialog.Option("PhoenixGown", 35);
client.Entity.Update(_String.Effect, "ErLongTengFei", true);
dialog.Option("Thanks!", 0);
dialog.Send();
break;
}
case 215:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege ImperialRobe Normalv3 0 0", client);
dialog.Text("Congratulations you got new Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 220:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege ChivalrousDream Normalv3", client);
dialog.Text("Congratulations you got new Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 33:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege SpringShirt Normalv3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 44:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege FlameDance Normalv3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 55:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege DreamofYouth Normalv3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 66:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege TenderFlame Normalv3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 77:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege GoldCloth NormalV3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 88:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege GoldCloth(7-day) NormalV3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 99:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege RoyalDream Normalv3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 98:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege DarkBlock Normalv3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 97:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege StrikeWave Normalv3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 12:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege TheWarrior Normalv3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 13:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege DreamNight Normalv3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 14:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege SwordShadow Normalv3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 96:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege WindWalk Normalv3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 95:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege XmasReindeer Normalv3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 94:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege XmasBunny Normalv3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 93:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege GoldenStorm 5", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 19:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege ErrantryRobe 5", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 20:
{
if (client.Entity.ConquerPoints >= 1)
{
if (client.Entity.ConquerPoints >= 1)
{
client.Entity.ConquerPoints -= 1;
PacketHandler.CheckCommand2("@tegotegatege CharmingSuit 5", client);
dialog.Text("Congratulations you got new Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 1 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 1 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 21:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege DreamyFairySuit 5", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 22:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege AnniversarySuit(Male) 7", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 23:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege AnniversarySuit(Female) 5", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 24:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege BloodThirst 5", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 25:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege PartyDress(Lady) NormalV3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 26:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege CaribbeanPirate NormalV3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 27:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Doctor`sJacket NormalV3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 28:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Delight~of~Speed NormalV3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 29:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege FatalAllure NormalV3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 30:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege ChristmasCostume NormalV3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 31:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Evernight NormalV3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 32:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege PunkRocker NormalV3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 36:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege EveningWear NormalV3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 34:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege WhiteCollarSuit NormalV3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 35:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Spartan`sPride NormalV3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
}
break;
}
#endregion
12344 All Npcs Seller 2 7070 1002 300 288
| الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1) | |
|
| الموضوع | كاتب الموضوع | المنتدى | مشاركات | آخر مشاركة |
| All Npcs And Any Npc you need Only | Hazem | تطوير سيرفرات كونكر | 0 | 2021-08-26 11:50 AM |
| Npcs تحويل الجولد لسي بي | Amr Khalid | تطوير سيرفرات كونكر | 5 | 2020-11-07 10:20 PM |
| رنامج عمل Npcs لسيرفرك NPC_DialogCreator ! | ElSaher | البرامج والودرات | 22 | 2020-10-02 01:24 AM |
| التقنل في اللعبة عن طريق npcs | virus7x | تطوير سيرفرات كونكر | 2 | 2020-03-09 10:14 PM |
| npcs تسجيل حساب داخل اللعبه | Hazem | تطوير سيرفرات كونكر | 0 | 2019-04-27 10:56 PM |