احصائياتى

الردود
4

المشاهدات
1008
 
Hazem
.:: المدير العام::.

    غير متواجد

المشاركات
2,325

+التقييم
0.84

تاريخ التسجيل
Apr 2019

الاقامة
Egypt

نظام التشغيل
windows 7

رقم العضوية
1
2019-04-24, 09:43 AM
المشاركة 1
2019-04-24, 09:43 AM
المشاركة 1
افتراضي كوستة Golden Secret

مرحبا اعضاء منتدي اكواد
معانا اليوم شرح كوسته المفاتيح الذهبيه هي كوسته قديمه لكن حلوه
والشرح بسيرفير قديم لانه من زمان
يلا نبداء
[الصور + الشرح]


اولا بتكلم الراجل ده و تقوله Give me KeyBag



هيدلك الايتم دى


زى ما فى الصوره هنا



و لمة تيجى تفتحها هقولك لازم تروح تقتل الاول ChestDemon



هتروح المكان زى الى فى الصوره ,, هتلاقى الصناديق دى ,, اقتل واحد فيهم



هيجيلك مفاتح من الثلاثة دول
IronKey

CopperKey

SilverKey

و احسن واحد فيهم SilverKey

شوف الصوره كدا , مع افكت صغير كدا


و لمة تفتح المفتاح ,, هقولك لازم تكسر صندوق كمان.



طبعا هتكسر واحد كمان و تفتح المفتاح بس و انت بتفتحه ,, انت و حظك ,, يا يجبلك GoldKey يامة يختفى و يجبلك كدا




في النهايه خالص


التركيب
[شرح التركيب]

اولا ,, نفتح Game/Entity.cs
ندور على الكود ده :

كود:
public class Entity : Writer, Interfaces.IBaseEntity, Interfaces.IMapObject
    
{ 

و نضيف تحته الكود ده :

كود:
public int ChestDemonkill = 0; // Golden Secret GH 

و بعد كدا نفتح Database/EntityTable.cs
و ندور على الكود ده:


كود:
if (InvalidCharacters(eC.Name))
            {
                
message = "Invalid characters inside the name.";
                return 
false;
            } 

و نضيف فوقيه الكود ده :

كود:
if (eC.Name == "ChestDemon") // Golden Secret
            
{
                
message = "Invalid characters inside the name.";
                return 
false;
            } 

و بعد كدا نفتح Database/MonsterTable.cs

كود:
public void Drop(Game.Entity killer)
        { 

و نضيف ده تحته :

كود:
if (Name.Contains("ChestDemon")) // Golden Secret
            
{
                
killer.ChestDemonkill += 1;
                
killer.Owner.Send(new Message("You have killed ChestDemon!", System.Drawing.Color.Azure, Message.Center));
            } 

و بعد كدا نفتح Network/PacketHandler.cs
ندور على الكود ده او اي حاجه فيه

كود:
 #region NPC Dialog (2031 + 2032)
                        
case 2031:
                        case 
2032:
                            {
                                if (
client.Action != 2)
                                    return;
                                
NpcRequest req = new NpcRequest();
                                
req.Deserialize(packet); 

و نحط ده تحته :

كود:
// Golden Secret GH
                                #region TreasureChest
                                
if (client.Map.BaseID != 6001 && client.Map.BaseID != 6000 && !client.Entity.Dead && req.OptionID == 47 && client.Map.BaseID != 700)//CaptureFlag
                                
{
                                    if (
client.Inventory.Contains(3000628, 1))
                                    {
                                        
client.Inventory.Remove(3000628, 1);
                                        
client.Inventory.Add(3000593, 0, 1);
                                    }
                                    else
                                    {
                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Sorry, but you don't have GoldenKey");
                                        
client.Send(npc.ToArray());
                                    }
                                }
                                
#endregion 

و فى نفس الملف ندور على الكود ده :
او اي حاجه من الاكوده ده برضوا انا بنزل الكود كله علشان ممكن الكود الي انزله يكون عندك باسم مختلف

كود:
static void UseItem(Interfaces.IConquerItem item, Client.GameState client)
        {
            
Database.ConquerItemInformation infos = new Database.ConquerItemInformation(item.ID, 0);
            if (
client.Booth != null)
                return;
            
client.Entity.UseItem = true;
            
client.SpiltStack = true;
            switch (
item.ID)
            { 

و نضيف ده تحته :

كود:
 //Golden Secret GH
                #region Golden Secret quest items 
                #region KeyBag
                
case 3000624:
                    {
                        if (
client.Entity.ChestDemonkill >= 1)
                        {
                            if (
ServerBase.Kernel.PercentSuccess(10))
                            {
                                
client.Inventory.Add(3000627, 0, 1);
                                
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You gained a SilverKey from opening KeyBag.");
                                
client.Send(npc.ToArray());
                                
_String str = new _String(true);
                                
str.UID = client.Entity.UID;
                                
str.Type = _String.Effect;
                                
str.Texts.Add("lounder1");
                                
str.TextsCount = 1;
                                
client.Entity.SendScreen(str);
                            }
                            else if (
ServerBase.Kernel.PercentSuccess(40))
                            {
                                
client.Inventory.Add(3000626, 0, 1);
                                
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You gained a CopperKey from opening KeyBag.");
                                
client.Send(npc.ToArray());
                                
_String str = new _String(true);
                                
str.UID = client.Entity.UID;
                                
str.Type = _String.Effect;
                                
str.Texts.Add("lounder1");
                                
str.TextsCount = 1;
                                
client.Entity.SendScreen(str);
                            }
                            else if (
ServerBase.Kernel.PercentSuccess(80))
                            {
                                
client.Inventory.Add(3000625, 0, 1);
                                
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You gained a IronKey from opening KeyBag.");
                                
client.Send(npc.ToArray());
                                
_String str = new _String(true);
                                
str.UID = client.Entity.UID;
                                
str.Type = _String.Effect;
                                
str.Texts.Add("lounder1");
                                
str.TextsCount = 1;
                                
client.Entity.SendScreen(str);
                            }
                            
client.Entity.ChestDemonkill = 0;
                        }
                        else
                        {
                            
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You need to kill a ChestDemon to open KeyBag.");
                            
client.Send(npc.ToArray());
                        }
                        break;
                    }
                
#endregion
                #region IronKey
                
case 3000625:
                    {
                        if (
client.Entity.ChestDemonkill >= 1)
                        {
                            if (
ServerBase.Kernel.PercentSuccess(5))
                            {
                                
client.Inventory.Remove(item, Game.Enums.ItemUse.Remove);
                                
client.Inventory.Remove(3000624, 1);
                                
client.Inventory.Add(3000628, 0, 1);
                                
_String str = new _String(true);
                                
str.UID = client.Entity.UID;
                                
str.Type = _String.Effect;
                                
str.Texts.Add("break_start");
                                
str.TextsCount = 1;
                                
client.Entity.SendScreen(str);
                                
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You received a Gold Key! Hurry and use it to open the Treasure Chest!");
                                
client.Send(npc.ToArray());
                            }
                            else
                            {
                                
client.Inventory.Remove(item, Game.Enums.ItemUse.Remove);
                                
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "The Chest Demon suddenly bit you and fied away. What a pity...");
                                
client.Send(npc.ToArray());
                            }
                        }
                        else
                        {
                            
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have to kill ChestDemon again.");
                            
client.Send(npc.ToArray());
                        }
                        break;
                    }
                
#endregion
                #region CopperKey
                
case 3000626:
                    {
                        if (
client.Entity.ChestDemonkill >= 1)
                        {
                            if (
ServerBase.Kernel.PercentSuccess(20))
                            {
                                
client.Inventory.Remove(item, Game.Enums.ItemUse.Remove);
                                
client.Inventory.Remove(3000624, 1);
                                
client.Inventory.Add(3000628, 0, 1);
                                
_String str = new _String(true);
                                
str.UID = client.Entity.UID;
                                
str.Type = _String.Effect;
                                
str.Texts.Add("break_start");
                                
str.TextsCount = 1;
                                
client.Entity.SendScreen(str);
                                
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You received a Gold Key! Hurry and use it to open the Treasure Chest!");
                                
client.Send(npc.ToArray());
                            }
                            else
                            {
                                
client.Inventory.Remove(item, Game.Enums.ItemUse.Remove);
                                
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "The Chest Demon suddenly bit you and fied away. What a pity...");
                                
client.Send(npc.ToArray());
                            }
                        }
                        else
                        {
                            
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have to kill ChestDemon again.");
                            
client.Send(npc.ToArray());
                        }
                        break;
                    }
                
#endregion
                #region SilverKey
                
case 3000627:
                    {
                        if (
client.Entity.ChestDemonkill >= 1)
                        {
                            if (
ServerBase.Kernel.PercentSuccess(60))
                            {
                                
client.Inventory.Remove(item, Game.Enums.ItemUse.Remove);
                                
client.Inventory.Remove(3000624, 1);
                                
client.Inventory.Add(3000628, 0, 1);
                                
_String str = new _String(true);
                                
str.UID = client.Entity.UID;
                                
str.Type = _String.Effect;
                                
str.Texts.Add("break_start");
                                
str.TextsCount = 1;
                                
client.Entity.SendScreen(str);
                                
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You received a Gold Key! Hurry and use it to open the Treasure Chest!");
                                
client.Send(npc.ToArray());
                            }
                            else
                            {
                                
client.Inventory.Remove(item, Game.Enums.ItemUse.Remove);
                                
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "The Chest Demon suddenly bit you and fied away. What a pity...");
                                
client.Send(npc.ToArray());
                            }
                        }
                        else
                        {
                            
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have to kill ChestDemon again.");
                            
client.Send(npc.ToArray());
                        }
                        break;
                    }
                
#endregion
                #region AnniversaryJoyPack
                
case 3000593:
                    {
                        
client.Inventory.Remove(item, Game.Enums.ItemUse.Remove);
                        
uint Uid = 0;
                        
byte type = (byte)ServerBase.Kernel.Random.Next(1, 50);
                        switch (
type)
                        {
                            case 
1:
                                
Uid = 800320;
                                break;

                            case 
2:
                                
Uid = 822054;
                                break;

                            case 
3:
                                
Uid = 800110;
                                break;

                            case 
4:
                                
Uid = 820056;
                                break;

                            case 
5:
                                
Uid = 822056;
                                break;

                            case 
6:
                                
Uid = 822057;
                                break;

                            case 
7:
                                
Uid = 822053;
                                break;

                            case 
8:
                                
Uid = 800019;
                                break;

                            case 
9:
                                
Uid = 800050;
                                break;

                            case 
10:
                                
Uid = 800015;
                                break;

                            case 
11:
                                
Uid = 800090;
                                break;

                            case 
12:
                                
Uid = 800513;
                                break;

                            case 
13:
                                
Uid = 800017;
                                break;

                            case 
14:
                                
Uid = 800071;
                                break;

                            case 
15:
                                
Uid = 800016;
                                break;

                            case 
16:
                                
Uid = 823051;
                                break;

                            case 
17:
                                
Uid = 800130;
                                break;

                            case 
18:
                                
Uid = 800140;
                                break;

                            case 
19:
                                
Uid = 800141;
                                break;

                            case 
20:
                                
Uid = 800200;
                                break;

                            case 
21:
                                
Uid = 800310;
                                break;

                            case 
22:
                                
Uid = 800014;
                                break;

                            case 
23:
                                
Uid = 800214;
                                break;

                            case 
24:
                                
Uid = 800230;
                                break;

                            case 
25:
                                
Uid = 800414;
                                break;

                            case 
26:
                                
Uid = 822052;
                                break;

                            case 
27:
                                
Uid = 800420;
                                break;

                            case 
28:
                                
Uid = 800401;
                                break;

                            case 
29:
                                
Uid = 800512;
                                break;

                            case 
30:
                                
Uid = 823043;
                                break;

                            case 
31:
                                
Uid = 800514;
                                break;

                            case 
32:
                                
Uid = 800520;
                                break;

                            case 
33:
                                
Uid = 800521;
                                break;

                            case 
34:
                                
Uid = 800613;
                                break;

                            case 
35:
                                
Uid = 800614;
                                break;

                            case 
36:
                                
Uid = 800615;
                                break;

                            case 
37:
                                
Uid = 824001;
                                break;

                            case 
38:
                                
Uid = 800617;
                                break;

                            case 
39:
                                
Uid = 800720;
                                break;

                            case 
40:
                                
Uid = 800721;
                                break;

                            case 
41:
                                
Uid = 800070;
                                break;

                            case 
42:
                                
Uid = 800723;
                                break;

                            case 
43:
                                
Uid = 800724;
                                break;

                            case 
44:
                                
Uid = 800018;
                                break;

                            case 
45:
                                
Uid = 820001;
                                break;

                            case 
46:
                                
Uid = 820052;
                                break;

                            case 
47:
                                
Uid = 820053;
                                break;

                            case 
48:
                                
Uid = 820054;
                                break;

                            case 
49:
                                
Uid = 820055;
                                break;

                            case 
50:
                                
Uid = 800722;
                                break;
                        }
                        
client.Inventory.Add(Uid, 0, 1);
                        
_String str = new _String(true);
                        
str.UID = client.Entity.UID;
                        
str.Type = _String.Effect;
                        
str.Texts.Add("cortege");
                        
str.TextsCount = 1;
                        
client.Entity.SendScreen(str);
                        break;
                    }
                
#endregion
                #endregion 

و بعد كدا نفتح NPCS.cs
ندور على الكود ده :

كود:
switch (client.ActiveNpc)
            { 


كود:
#region Golden Secret 
                #region Agent ****
                
case 54877:// Golden Secret
                    
{
                        switch (
npcRequest.OptionID)
                        {
                            case 
0:
                                {
                                    
dialog.Text("Hey, did you see the TreasureChest beside me? We've locked"
                                        
+ "something precious in the chest. As long as you have reached Level 80 and"
                                        
+ "found the Gold Key, you can open the chest and take the precious inside! If"
                                        
+ "you would like to have a try, I'll give you a Key Bag.");
                                    
dialog.Option("Give Me Key Bag.", 1);
                                    
dialog.Option("How can i get Gold Key?", 2);
                                    
dialog.Option("I'll think it over.", 255);
                                    
dialog.Avatar(51);
                                    
dialog.Send();
                                    break;
                                }
                            case 
1:
                                {
                                    if (
client.Inventory.Contains(3000624, 1))
                                    {
                                        
dialog.Text("You also have KeyBag in your inventory, Check it.");
                                        
dialog.Option("Oh yes, I see.", 255);
                                        
dialog.Avatar(51);
                                        
dialog.Send();
                                    }
                                    else
                                    {
                                    
client.Inventory.Add(3000624, 0, 1);
                                    
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You have recived KeyBag.");
                                    
client.Send(npc.ToArray());
                                    }
                                    break;
                                }
                            case 
2:
                                {
                                    
dialog.Text("You have to go and find Chest Demons, kill one of them and open the KeyBag.");
                                    
dialog.Option("Oh It's Ok Thanks.", 255);
                                    
dialog.Avatar(51);
                                    
dialog.Send();
                                    break;
                                }
                        }
                        break;
                    }
                
#endregion
                #region TreasureChest
                
case 15458:
                    {
                        switch (
npcRequest.OptionID)
                        {
                            case 
0:
                                {
                                    
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Do you have the Gold Key?");
                                    
npc.OptionID = 47;
                                    
client.Send(npc.ToArray());
                                    break;
                                }
                        }
                        break;
                    }
                
#endregion
                #endregion 

و بعد كدا نفتح Game/Attacking/Calculate.cs
بص ركز هنا ,, هتدور على الكود ده اكتر من مره ,,

كود:
return (uint)Damage; 

كل مره تدور فيها هتلاقيه ,, حط الكود ده فوقيه على طول

كود:
if (attacked.Name == "ChestDemon")//Golden Secret
            
{
                
Damage = 1;
            } 

و فى نفس الملف دور على الكود ده : ( لو ملقتش الكود ده خلاص مش لازم تضيف الى تحتيه)

كود:
return (UInt32)Damage; 

و حط ده فوقيه على طول :

كود:
if (Attacked.MonsterInfo != null) //Golden Secret
                        
{
                            if (
Attacked.Name == "ChestDemon")
                            {
                                
Damage = 1;
                            }
                        } 

كدا ان شاء الله التعديلات ال #C خلصت
نيجى بقا للنفى كات.


[Navicat Codes]

هتضيف الاكواد ديه :

كود:
INSERT INTO `monsterspawns` VALUES ('5454454', '1002', '0757', '0485', '0040', '0040', '0015', '0010', '0008', '4214', '0000', '0000', '0000', '0000');
INSERT INTO `npcs` VALUES ('15458', '0', '0', 'GoldenTreasure', '0002', '22680', '-1', '1002', '0452', '0340', '0000', '0000', '0000', '0000', '0000', '0000', '0000', '0000', '0', '0', '0', '0', '', '0000', '00', '00', '0000', '00', null);
INSERT INTO `npcs` VALUES ('54877', '0', '0', 'Agent ****', '0002', '22670', '-1', '1002', '0446', '0340', '0000', '0000', '0000', '0000', '0000', '0000', '0000', '0000', '0', '0', '0', '0', '', '0000', '00', '00', '0000', '00', null);
INSERT INTO `monsterinfos` VALUES ('4214', 'ChestDemon', '0001', '4141', '05', '00', '1', '0001', '0001', '0000', '0000', '0000', '0000', '0000', '0000', '0000', '0000', '0000', '0000', '0000', '0001', '0', '0000', '0000', '0000', '0000', '0000', '000', '000', '000', '000', '000', '000', '000', '0000', '0000', '0000', '0000', '0100', '0000', '10000', '00', '0', '0', '0', '0', '0', '0'); 

كدا تمام ,, نيجى بقا لحتة رخمة شوية
بص هتخش فى فولدر السورس فى Bin/Debug/Database/Items.txt
او هيكون اسم الملف Itemtype.txt فى نفس الفلودر Bin/Debug/Database
المهم هتفتح ايا ان كان ده او ده و لو عندك الاتنين هتعمل فيهم الاتنين الى هقولك عليه
هتبحث فيهم على الارقام دى:

كود:
3000624
3000625
3000626 

لو ملقتش ولا واحد فيهم ,, يبقا هتنزل للاخر خالص , و تضيف دول :

كود:
3000624@@KeyBag@@0@@0@@0@@0@@0@@0@@0@@0@@11@@0@@0@@98119030@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@800@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@Anniversary@@This~bag~is~filled~with~keys.~You~can~use~a~key~to~open~the~treasure~chest.~Right~click~to~use.@@0@@0@@0@@0@@0@@0@@
3000625@@IronKey@@0@@0@@0@@0@@0@@0@@0@@0@@11@@0@@0@@98119080@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@800@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@Anniversary@@This~key~looks~plain.~Use~it~to~open~the~treasure~chest,~and~you~have~a~chance~to~get~the~Gold~Key.@@0@@0@@0@@0@@0@@0@@
3000626@@CopperKey@@0@@0@@0@@0@@0@@0@@0@@0@@11@@0@@0@@98119120@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@800@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@Anniversary@@A~normal~key.~Use~it~to~open~the~treasure~chest,~and~you~have~a~chance~to~get~the~Gold~Key.@@0@@0@@0@@0@@0@@0@@
3000627@@SilverKey@@0@@0@@0@@0@@0@@0@@0@@0@@11@@0@@0@@98119150@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@800@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@Anniversary@@A~delicate~key.~Use~it~to~open~the~treasure~chest,~and~you~have~a~chance~to~get~the~Gold~Key.@@0@@0@@0@@0@@0@@0@@
3000628@@GoldKey@@0@@0@@0@@0@@0@@0@@0@@0@@11@@0@@0@@98119200@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@800@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@Anniversary@@The~key~is~made~of~the~finest~gold.~Use~it~to~open~the~Golden~Treasure~Chest.@@0@@0@@0@@0@@0@@0@@
3000593@@AnniversaryJoyPack@@0@@0@@0@@0@@0@@0@@0@@0@@11@@0@@0@@98116410@@0@@0@@0@@0@@0@@0@@0@@1@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@1@@800@@0@@0@@1@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@0@@Anniversary@@A~gift~pack~given~during~the~anniversary.~It~contains~many~precious~gifts.~Right~click~to~open.@@0@@0@@0@@0@@0@@0@@ 

كدا تمام ,, و فى الكلنت نفس النظام ,, هتروح فولدر ini/itemtype.txt
و تدور برضو على الى قولت عليهم فوق ,, و لو ملقتهمش ,, ضيف برضو الى ضفتهم فوق ,, و متنساش تشفر الملف تانى يبقا .dat

بس و فاضل اخر حاجة ,, البتش الصغير ,, الى ان شاء الله مش هيغيرلك حاجة بعون الله
ملحوظة: الايكونات بتاعت الايتمات الجديده ,, اكيد هتختفى لمة تنزل البتش ,, ( معلش مش هعرف اظلت الكلنت عشان انا مش بتاع كلنت ) 17):



[Patch]

عفواً لايمكن عرض الرابط إلا بعد الرد على الموضوع

الكوسته قديمه شويه فخلي بالك من الباتش لان ملفات قديمه خد منه المطلوب


قديم 2019-08-12, 03:40 AM
المشاركة 2
bebo100
.:: عضو نشيط ::.
  • غير متواجد
افتراضي رد: كوستة Golden Secret
كويسته جميله

قديم 2019-08-12, 03:57 AM
المشاركة 3
Commander
.::عضو جديد ::.
  • غير متواجد
افتراضي رد: كوستة Golden Secret
عااش

قديم 2020-07-29, 08:37 AM
المشاركة 4
Samurai
.:: عضو نشيط ::.
  • غير متواجد
افتراضي رد: كوستة Golden Secret
UP

قديم 2020-09-27, 02:07 PM
المشاركة 5
Mawdo3jded
.:: عضو مميز ::.
  • غير متواجد
افتراضي رد: كوستة Golden Secret
جاري التجربة


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