احصائياتى

الردود
40

المشاهدات
4016
 
Mostafa Shalby
.:: عضو نشيط ::.
الإجابات المقدمة: 9

    غير متواجد

المشاركات
263

+التقييم
0.10

تاريخ التسجيل
Oct 2019

الاقامة
Egypt

نظام التشغيل
8.1

رقم العضوية
2274
2019-10-30, 04:22 PM
المشاركة 1
2019-10-30, 04:22 PM
المشاركة 1
Important تمت الإجابة بخصوص اسكلة ShadowClone
ممكن حد يجيب اضافة اسكلة ShadowClone كاملة عشان هيا عاندي خربانة خالص
وشكرا مقدما


أفضل جواب - كتبه Hassan Emprator
واساسا كدا كدا اكوادو نفس اكواد السورس الي علي في بي اس كايرو يعني لو انتا حملتو وصلحت الاسكلة ممكن تبعتلي الاكواد في رد في الموضوع وانا هضفها عندي وخلاص

اوك تمام


ابدا واحده واحده ولو جالك ايرورو قولي

اول حاجه هتروح Handel.cs

وتبحث عن



كود:
#region ShadowClone 

هنبدله بي دا


كود:
#region ShadowClone
                                    
case 12090:
                                        {
                                            
attacker.AttackPacket = null;
                                            if (
attacker.MyClones.Count > 0)
                                            {
                                                var 
clones = attacker.MyClones.Values.ToArray();
                                                for (
int i = 0; i < clones.Length; i++)
                                                {
                                                    var 
item = clones[i];
                                                    if (
item == null)
                                                        continue;
                                                    
Data data = new Data(true);
                                                    
data.UID = item.UID;
                                                    
data.ID = Network.GamePackets.Data.RemoveEntity;
                                                    
attacker.Owner.SendScreen(data);
                                                    
attacker.MyClones[item.UID] = null;
                                                }
                                                
attacker.MyClones.Clear();
                                            }
                                            else
                                            {
                                                if (
CanUseSpell(spell, attacker.Owner))
                                                {
                                                    
PrepareSpell(spell, attacker.Owner);
                                                    
SpellUse spellUse = new SpellUse(true);
                                                    
spellUse.Attacker = attacker.UID;
                                                    
spellUse.SpellID = spell.ID;
                                                    
spellUse.SpellLevel = spell.Level;
                                                    
spellUse.X = X;
                                                    
spellUse.Y = Y;
                                                    
attacker.AddClone(3);
                                                    if (
spell.Level >= 4)
                                                        
attacker.AddClone(10003);
                                                    foreach (var 
item in attacker.MyClones.Values)
                                                        
spellUse.AddTarget(item, 0, attack);

                                                    
attacker.Owner.SendScreen(spellUse, true);
                                                }

                                            }
                                            break;
                                        }
                                    
#endregion 

هيجللك ايرور في AddClone
هتفتح كلاس Entity

هضيف دا في اي مكان تحت اي فويد


كود:
 public SafeDictionary<uint, Entity> MyClones = new SafeDictionary<uint, Entity>();
        public 
bool IsClone = false;
        public 
void AddClone(ushort cloneid)
        {
            
#region SpawnPacket(10014)

            
var Entity = new Entity(EntityFlag.Entity, true);
            
Entity.MonsterInfo = new MonsterInformation();
            
MonsterInformation.MonsterInformations.TryGetValue(9003, out Entity.MonsterInfo);
            
Entity.Owner = Owner;
            
Entity.MonsterInfo.Owner = Entity;
            
Entity.IsClone = true;
            
Entity._Name = "ShadowClone";
            
Entity.clan = Name;
            
Entity.SpawnPacket = new byte[8 + _Names + _Name.Length + 36];
            Array.
Copy(SpawnPacket, Entity.SpawnPacket, Entity.SpawnPacket.Length);
            
WriteStringList(new List<string>() { "ShadowClone", "", "", Name, "" }, _Names, Entity.SpawnPacket);
            
Entity.Mesh = Mesh;
            
Entity.Hitpoints = 1;
            
Entity.UID = Owner.Map.CloneCounter.Next;
            
Entity.GuildID = Entity.GuildRank = Entity.Action = 0;
            
Entity.CountryID = Enums.CountryID.Default;
            
Entity.StatusFlag = Entity.StatusFlag2 = Entity.StatusFlag3 = Entity.StatusFlag4 = 0;
            
Writer.Write((uint)0, Game.ConquerStructures.Equipment.Steed, Entity.SpawnPacket);
            
Writer.Write((uint)0, Game.ConquerStructures.Equipment.SteedPlus, Entity.SpawnPacket);
            
Writer.Write((uint)0, Game.ConquerStructures.Equipment.SteedColor, Entity.SpawnPacket);
            
Writer.Write((uint)0, Game.ConquerStructures.Equipment.MountArmor, Entity.SpawnPacket);
            
Writer.Write((uint)0, Game.ConquerStructures.Equipment.Wing, Entity.SpawnPacket);
            
Writer.Write((uint)0, Game.ConquerStructures.Equipment.WingPlus, Entity.SpawnPacket);
            
Entity.FlowerRank = 0;
            
Entity.NobilityRank = ConquerStructures.NobilityRank.Serf;
            
Entity.Class = Entity.FirstRebornClass = Entity.SecondRebornClass = Entity.JiangTalent = Entity.SubClassesActive = Entity.Reborn = Entity.Level = Entity.ServerID = 0;
            
Writer.Write((byte)2, 271, Entity.SpawnPacket);
            
Writer.Write(cloneid, 272, Entity.SpawnPacket);
            
Entity.OwnerUID = UID;
            
Entity.JiangActive = false;
            
Writer.Write((uint)0, 178, Entity.SpawnPacket);
            
Writer.Write((uint)0, 182, Entity.SpawnPacket);
            
Writer.Write((uint)0, 186, Entity.SpawnPacket);
            
Writer.Write((uint)0, _UnionExploits, Entity.SpawnPacket);
            
Writer.Write((uint)0, _UnionID, Entity.SpawnPacket);
            
Writer.Write((uint)0, _UnionRank, Entity.SpawnPacket);
            
Writer.Write((uint)0, _UnionType, Entity.SpawnPacket);
            
Writer.Write((uint)0, _MyTitle, Entity.SpawnPacket);
            
Writer.Write((uint)0, _MyTitleScore, Entity.SpawnPacket);
            
Writer.Write((uint)0, _MyWing, Entity.SpawnPacket);
            
Entity.MinAttack = MinAttack;
            
Entity.MaxAttack = Entity.MagicAttack = Math.Max(MinAttack, MaxAttack);
            
Entity.Appearance = Appearance;
            
Entity.MapID = Owner.Map.ID;
            
Entity.SendUpdates = true;

            
#endregion SpawnPacket(10014)

            #region Pet(2035)

            
MsgPetInfo pet = new MsgPetInfo();
            
pet.UID = Entity.UID;
            
pet.PetID = cloneid;
            
pet.PetType = 2;
            
pet.Mesh = Mesh;
            
pet.AttackRange = (byte)AttackRange;
            
pet.X = X;
            
pet.Y = Y;
            
pet.Name = "ShadowClone";
            
Owner.Send(pet);

            
#endregion Pet(2035)

            
MyClones.Add(Entity.UID, Entity);
            
Owner.SendScreen(Entity.SpawnPacket, true);
            
Owner.SendScreenSpawn(Entity, true);

            
#region Data(10010)

            
Data data = new Data(true);
            
data.UID = Entity.UID;
            
data.Facing = Entity.Facing;
            
data.ID = Data.AddEntity;
            
data.wParam1 = Entity.X;
            
data.wParam2 = Entity.Y;
            
Owner.Send(data);

            
#endregion Data(10010)
            
        
} 

طيب دلوتقي هيجليلي ايررور ان في ايرورو هيجلي دلوقتي في كلمه اسمها Already
لو لاقيت الكود دا معناه ان الكود دا متكرر الي متكرر روح امسحه وسيب الي انا ضايفهولك تمام ؟


هتبحث عن الكود دا


كود:
 public void Reload(Interfaces.IPacket spawnWith = null) 

هتلاقيه في دا


كود:
  #region Other Pet & Clones 

بدله بي دا


كود:
#region Other Pet & Clones
                                
if (pClient.Entity.MyClones.Count > 0)
                                {
                                    foreach (var clone 
in pClient.Entity.MyClones.Values)
                                    {
                                        if (clone == 
null) continue;
                                        if (
Kernel.GetDistance(clone.X, clone.Y, Owner.Entity.X, Owner.Entity.Y) <= 18 && !Contains(clone.UID))
                                        {
                                            if (!clone.
Dead)
                                                clone.
SendSpawn(Owner);
                                        }
                                    }
                                }
                                if (
pClient.Pet.Pets.Count > 0)
                                {
                                    foreach (var 
pet in pClient.Pet.Pets.Values)
                                    {
                                        if (
pet == null) continue;
                                        if (
pet.Entity == null) continue;
                                        if (
Kernel.GetDistance(pet.Entity.X, pet.Entity.Y, Owner.Entity.X, Owner.Entity.Y) <= 18 && !Contains(pet.Entity.UID))
                                        {
                                            if (!
pet.Entity.Dead)
                                                
pet.Entity.SendSpawn(Owner);
                                        }
                                    }
                                }
                                
#endregion 

وهتلا

وهتلاقي دا برضو فيه برضو


كود:
  #region My Pet & Clones 

بدله بي دا

كود بلغة HTML:
#region My Pet & Clones
                if (Owner.Entity.MyClones.Count > 0)
                {
                    foreach (var clone in Owner.Entity.MyClones.Values)
                    {
                        if (clone == null) continue;
                        if (Kernel.GetDistance(clone.X, clone.Y, Owner.Entity.X, Owner.Entity.Y) <= 18 && !Contains(clone.UID))
                        {
                            if (!clone.Dead)
                                clone.SendSpawn(Owner);
                        }
                    }
                }
                if (Owner.Pet.Pets.Count > 0)
                {
                    foreach (var pet in Owner.Pet.Pets.Values)
                    {
                        if (pet == null) continue;
                        if (pet.Entity == null) continue;
                        if (Kernel.GetDistance(pet.Entity.X, pet.Entity.Y, Owner.Entity.X, Owner.Entity.Y) <= 18/* && !Contains(pet.Entity.UID)*/)
                        {
                            if (!pet.Entity.Dead)
                                Owner.Send(pet.Entity.SpawnPacket);
                            //  pet.Entity.SendSpawn(Owner, false);
                        }
                    }
                }
                #endregion
هتعمل كلاس جديد وهتسميه pet


كود:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MrHassan.Client;
using MrHassan.Game;
using System.Threading.Generic;
using MrHassan.Database;
using MrHassan.Network.GamePackets;
using MrHassan.Network;
using MrHassan.Game.ConquerStructures;
using System.Collections.Concurrent;

namespace 
MrHassan.Copra
{
    public class 
Pet
    
{
        public 
enum PetType
        
{
            
Normal = 0,
            
Looter,
            
Stiger,
            
Attacker,
            
defender

        
}
        public class 
PetInfo
        
{
            public 
Entity Entity;
            public 
PetType Type;
            public 
GameState Owner;

        }
        
#region Static Actions
        
private static TimerRule<GameState> PetsAction;
        public static 
void CreateTimerFactories()
        {
            
PetsAction = new TimerRule<GameState>(PetsActionCallback, 500);
        }
        private static 
void PetsActionCallback(GameState client, int time)
        {
            if (!
client.Socket.Alive)
            {
                
client.Pet.DisposeTimers();
                return;
            }
            if (
client.Entity == null)
                return;
            if (
client.Map == null)
                return;
            if (
client.Pet == null)
                return;
            if (
client.Pet.Pets == null)
            {
                
client.Pet.DisposeTimers();
                return;
            }
            
Time32 Now = new Time32(time);
            var 
pets = client.Pet.Pets.Values;
            foreach (var 
pet in pets)
            {

                if (
pet != null)
                {

                    
#region Back To Owner
                    
short distance = Kernel.GetDistance(pet.Entity.X, pet.Entity.Y, client.Entity.X, client.Entity.Y);
                    if (
distance >= 8)
                    {
                        
ushort X = (ushort)(client.Entity.X + Kernel.Random.Next(2));
                        
ushort Y = (ushort)(client.Entity.Y + Kernel.Random.Next(2));
                        if (!
client.Map.SelectCoordonates(ref X, ref Y))
                        {
                            
X = client.Entity.X;
                            
Y = client.Entity.Y;
                        }
                        
pet.Entity.X = X;
                        
pet.Entity.Y = Y;
                        
Network.GamePackets.Data data = new MrHassan.Network.GamePackets.Data(true);
                        
data.ID = Network.GamePackets.Data.Jump;
                        
data.dwParam = (uint)((Y << 16) | X);
                        
data.wParam1 = X;
                        
data.wParam2 = Y;
                        
data.UID = pet.Entity.UID;
                        
pet.Entity.MonsterInfo.SendScreen(data);
                        
client.SendScreenSpawn(pet.Entity, true);
                    }
                    else if (
distance > 4)
                    {
                        
Enums.ConquerAngle facing = Kernel.GetAngle(pet.Entity.X, pet.Entity.Y, pet.Entity.Owner.Entity.X, pet.Entity.Owner.Entity.Y);
                        if (!
pet.Entity.Move(facing))
                        {
                            
facing = (Enums.ConquerAngle)Kernel.Random.Next(7);
                            if (
pet.Entity.Move(facing))
                            {
                                
pet.Entity.Facing = facing;
                                
Network.GamePackets.GroundMovement move = new MrHassan.Network.GamePackets.GroundMovement(true);
                                
move.Direction = facing;
                                
move.UID = pet.Entity.UID;
                                
move.GroundMovementType = Network.GamePackets.GroundMovement.Run;
                                
pet.Entity.MonsterInfo.SendScreen(move);
                            }
                        }
                        else
                        {
                            
pet.Entity.Facing = facing;
                            
Network.GamePackets.GroundMovement move = new MrHassan.Network.GamePackets.GroundMovement(true);
                            
move.Direction = facing;
                            
move.UID = pet.Entity.UID;
                            
move.GroundMovementType = Network.GamePackets.GroundMovement.Run;
                            
pet.Entity.MonsterInfo.SendScreen(move);
                        }
                        
client.SendScreenSpawn(pet.Entity, true);
                    }

                    
#endregion
                    
switch (pet.Type)
                    {
                        case 
PetType.Normal:
                            {
                                
/*          #region Normal Attack Guard
                                          {
                                              var monster = pet.Entity;
                                              if (monster.MonsterInfo.InSight == 0)
                                              {
                                                  if (client.Entity.AttackPacket != null)
                                                  {
                                                      if (client.Entity.AttackPacket.AttackType == Network.GamePackets.Attack.Magic)
                                                      {
                                                          if (client.Entity.AttackPacket.Decoded)
                                                          {
                                                              if (Database.SpellTable.SpellInformations.ContainsKey((ushort)client.Entity.AttackPacket.Damage))
                                                              {
                                                                  var info = Database.SpellTable.SpellInformations[(ushort)client.Entity.AttackPacket.Damage].Values.ToArray()[client.Spells[(ushort)client.Entity.AttackPacket.Damage].Level];
                                                                  if (info.CanKill)
                                                                  {
                                                                      monster.MonsterInfo.InSight = client.Entity.AttackPacket.Attacked;
                                                                  }
                                                              }
                                                          }
                                                      }
                                                      else
                                                      {
                                                          monster.MonsterInfo.InSight = client.Entity.AttackPacket.Attacked;
                                                      }
                                                  }
                                              }
                                              else
                                              {
                                                  if (monster.MonsterInfo.InSight > 400000 && monster.MonsterInfo.InSight < 600000 || monster.MonsterInfo.InSight > 800000 && monster.MonsterInfo.InSight != monster.UID)
                                                  {
                                                      Entity attacked = null;

                                                      if (client.Screen.TryGetValue(monster.MonsterInfo.InSight, out attacked))
                                                      {
                                                          if (Now > monster.AttackStamp.AddMilliseconds(monster.MonsterInfo.AttackSpeed))
                                                          {
                                                              monster.AttackStamp = Now;
                                                              if (attacked.Dead)
                                                              {
                                                                  monster.MonsterInfo.InSight = 0;
                                                              }
                                                              else
                                                                  new Game.Attacking.Handle(null, monster, attacked);
                                                          }
                                                      }
                                                      else
                                                          monster.MonsterInfo.InSight = 0;
                                                  }
                                              }
                                          }
                                          #endregion*/
                                
break;
                            }
                        case 
PetType.Stiger:
                            {
                                
/*      #region Stiger Guard
                                      if (!client.Entity.ContainsFlag(Update.Flags.Stigma))
                                      {
                                          SpellUse suse = new SpellUse(true);
                                          suse.Attacker = pet.Entity.UID;
                                          suse.SpellID = 1095;
                                          suse.SpellLevel = 4;
                                          suse.X = client.Entity.X;
                                          suse.Y = client.Entity.Y;

                                          suse.AddTarget(client.Entity, 0, null);

                                          client.Entity.AddFlag(Update.Flags.Stigma);
                                          client.Entity.StigmaStamp = Time32.Now;
                                          client.Entity.StigmaIncrease = 50;
                                          client.Entity.StigmaTime = (byte)60;
                                          if (client.Entity.EntityFlag == EntityFlag.Entity)
                                              client.Entity.Owner.Send(Constants.Stigma(50, 60));
                                      }
                                      #endregion*/
                                
break;
                            }
                        case 
PetType.Looter:
                            {
                                
/* #region Shield Guard
                                 if (!client.Entity.ContainsFlag(Update.Flags.MagicShield))
                                 {
                                     SpellUse suse = new SpellUse(true);
                                     suse.Attacker = pet.Entity.UID;
                                     suse.SpellID = 1090;
                                     suse.SpellLevel = 4;
                                     suse.X = client.Entity.X;
                                     suse.Y = client.Entity.Y;

                                     suse.AddTarget(client.Entity, 0, null);

                                     client.Entity.AddFlag(Update.Flags.MagicShield);
                                     client.Entity.ShieldStamp = Time32.Now;
                                     client.Entity.ShieldIncrease = 1.1f;
                                     client.Entity.ShieldTime = (byte)60;
                                     if (client.Entity.EntityFlag == EntityFlag.Entity)
                                         client.Entity.Owner.Send(Constants.Shield(50, 60));
                                 }
                                 #endregion*/
                                
break;
                            }
                        case 
PetType.Attacker:
                            {
                                
/* #region Attacker
                                foreach (var obj in client.Screen.Objects)
                                {
                                    if (client.Entity.Dead)
                                        return;
                                    if (obj.MapObjType == MapObjectType.Monster)
                                    {
                                        var attacked = obj as Entity;
                                        if (attacked.Companion || attacked.MonsterInfo.Guard)
                                            continue;
                                        //   if (Kernel.GetDistance(pet.Entity.X, pet.Entity.Y, attacked.X, attacked.Y) <= 15)
                                        {
                                            if (Now > pet.Entity.AttackStamp.AddMilliseconds(1000 - client.Entity.Agility))
                                            {
                                                pet.Entity.AttackStamp = Now;
                                                if (!attacked.Dead)
                                                    new Game.Attacking.Handle(null, pet.Entity, attacked);
                                            }
                                        }
                                    }
                                    else if (obj.MapObjType == MapObjectType.Entity)
                                    {
                                        var attacked = obj as Entity;
                                        if (attacked.Dead)
                                            continue;
                                        if (Game.Attacking.Handle.CanAttack(client.Entity, attacked, null, true))
                                        {
                                            //  if (Kernel.GetDistance(pet.Entity.X, pet.Entity.Y, attacked.X, attacked.Y) <= 15)
                                            {
                                                if (Now > pet.Entity.AttackStamp.AddMilliseconds(1000 - client.Entity.Agility))
                                                {
                                                    pet.Entity.AttackStamp = Now;
                                                    if (!attacked.Dead)
                                                        new Game.Attacking.Handle(null, pet.Entity, attacked);
                                                }
                                            }
                                        }

                                    }
                                    else if (obj.MapObjType == MapObjectType.SobNpc)
                                    {
                                        var attackedSobNpc = obj as SobNpcSpawn;
                                        if (Game.Attacking.Handle.CanAttack(client.Entity, attackedSobNpc, null))
                                        {
                                            //   if (Kernel.GetDistance(pet.Entity.X, pet.Entity.Y, attackedSobNpc.X, attackedSobNpc.Y) <= 15)
                                            {
                                                if (Now > pet.Entity.AttackStamp.AddMilliseconds(1000 - client.Entity.Agility))
                                                {
                                                    pet.Entity.AttackStamp = Now;
                                                    SpellUse suse = new SpellUse(true);
                                                    Attack attack = new Attack(true);
                                                    attack.Effect1 = Attack.AttackEffects1.None;
                                                    uint damage = Game.Attacking.Calculate.Melee(client.Entity, attackedSobNpc, ref attack);
                                                    suse.Effect1 = attack.Effect1;
                                                    Game.Attacking.Handle.ReceiveAttack(pet.Entity, attackedSobNpc, attack, damage, null);
                                                    suse.Attacker = pet.Entity.UID;
                                                    suse.SpellID = pet.Entity.MonsterInfo.SpellID;
                                                    suse.X = attackedSobNpc.X;
                                                    suse.Y = attackedSobNpc.Y;
                                                    suse.AddTarget(attackedSobNpc, damage, attack);
                                                    pet.Entity.Owner.SendScreen(suse, true);
                                                }
                                            }
                                        }
                                    }
                                }
                                #endregion*/
                                
break;
                            }
                        case 
PetType.defender:
                            {
                                
/* #region defender
                                 foreach (var obj in client.Screen.Objects)
                                 {
                                     if (obj.MapObjType == MapObjectType.Monster)
                                     {
                                         var attacked = obj as Entity;
                                         if (attacked.MonsterInfo != null)
                                         {
                                            if (attacked.MonsterInfo.InSight == client.Entity.UID || attacked.MonsterInfo.InSight == pet.Entity.UID)
                                             {
                                                 if (Now > pet.Entity.AttackStamp.AddMilliseconds(1000 - client.Entity.Agility))
                                                 {
                                                     pet.Entity.AttackStamp = Now;
                                                     if (!attacked.Dead)
                                                         new Game.Attacking.Handle(null, pet.Entity, attacked);
                                                 }
                                             }
                                         }
                                     }
                                     else if (obj.MapObjType == MapObjectType.Entity)
                                     {
                                         var attacked = obj as Entity;
                                         if (attacked.AttackPacket != null)
                                         {
                                             if (attacked.AttackPacket.Attacked == client.Entity.UID || attacked.AttackPacket.Attacked == pet.Entity.UID)
                                             {
                                                 if (Now > pet.Entity.AttackStamp.AddMilliseconds(1000 - client.Entity.Agility))
                                                 {
                                                     pet.Entity.AttackStamp = Now;
                                                     if (!attacked.Dead)
                                                         new Game.Attacking.Handle(null, pet.Entity, attacked);
                                                 }
                                             }
                                         }
                                     }
                                 }
                                 #endregion*/
                                
break;
                            }
                    }
                }
                else
                    break;
            }
        }
        
#endregion
        #region Timers
        
private IDisposable[] TimerSubscriptions;
        private 
object DisposalSyncRoot;
        ~
Pet()
        {
            
DisposeTimers();
            
Owner = null;
            
Pets = null;
        }
        private 
void DisposeTimers()
        {
            
lock (DisposalSyncRoot)
            {
                if (
TimerSubscriptions == null) return;
                for (
int i = 0; i < TimerSubscriptions.Length; i++)
                {
                    if (
TimerSubscriptions[i] != null)
                    {
                        
TimerSubscriptions[i].Dispose();
                        
TimerSubscriptions[i] = null;
                    }
                }
            }
        }
        
#endregion

        
public uint MaxAllowed = 2;
        public 
GameState Owner;
        public 
SafeConcurrentDictionary<PetType, PetInfo> Pets;
        public 
Pet(GameState client)
        {
            
Owner = client;
            
Pets = new SafeConcurrentDictionary<PetType, PetInfo>();
            
TimerSubscriptions = new IDisposable[] 
            {
               
PetsAction.Add(client)
            };
            
DisposalSyncRoot = new object();
        }

        public 
void AddPet(MonsterInformation Mob, PetType Type = PetType.Normal)
        {
            if (
Pets.Count == MaxAllowed)
                
ClearAll();
            if (
Mob.Mesh == 847)
                
Type = PetType.Stiger;
            if (
Mob.Mesh == 850)
                
Type = PetType.Attacker;
            if (
Mob.Mesh == 848 || Mob.Mesh == 849)
                
Type = PetType.defender;
            if (
Mob.Mesh == 846)
                
Type = PetType.Looter;
            if (
Mob.SpellID == 0)
                
Mob.SpellID = 1002;

            if (
Type != PetType.Normal)
            {
                var 
mesh = Mob.Mesh;
                var 
Name = Mob.Name;

                
MonsterInformation.MonsterInformations.TryGetValue(9003, out Mob);

                
Mob.Mesh = mesh;
                
Mob.Name = Name;
            }

            if (
Pets.ContainsKey(Type))
            {
                
Data data = new Data(true);
                
data.UID = Pets[Type].Entity.UID;
                
data.ID = Data.RemoveEntity;
                
Pets[Type].Entity.MonsterInfo.SendScreen(data);
                
Pets[Type].Entity = null;
                
Pets.Remove(Type);
            }
            
PetInfo pet = new PetInfo();
            
pet.Type = Type;
            
pet.Owner = Owner;
            
pet.Entity = new Entity(EntityFlag.Monster, true);
            
pet.Entity.MonsterInfo = new MonsterInformation();
            
pet.Entity.Owner = Owner;
            
pet.Entity.MapObjType = MapObjectType.Monster;
            
pet.Entity.MonsterInfo = Mob.Copy();
            
pet.Entity.MonsterInfo.Owner = pet.Entity;

            
pet.Entity.Name = Mob.Name;
            if (
Type != PetType.Normal)
                
pet.Entity.Name = Mob.Name + "(" + Owner.Entity.Name + ")";

            
pet.Entity.MinAttack = Mob.MinAttack;
            
pet.Entity.MaxAttack = pet.Entity.MagicAttack = Math.Max(Mob.MinAttack, Mob.MaxAttack);
            
pet.Entity.Hitpoints = pet.Entity.MaxHitpoints = Mob.Hitpoints;
            
pet.Entity.Body = Mob.Mesh;
            
pet.Entity.Level = Mob.Level;
            
pet.Entity.UID = (uint)(Owner.Entity.UID - (200000 + Pets.Count));
            
pet.Entity.MapID = Owner.Map.ID;
            
pet.Entity.SendUpdates = true;
            
pet.Entity.X = Owner.Entity.X;
            
pet.Entity.Y = Owner.Entity.Y;
            
pet.Entity.pettype = Type;
            
Pets.Add(pet.Type, pet);

            
Owner.SendScreenSpawn(pet.Entity, true);
            
//  pet.Entity.SendSpawn(Owner);

        
}


        public 
void RemovePet(PetType Type)
        {
            if (
Pets.Count == 0)
                return;
            if (
Pets[Type] == null) return;
            
Data data = new Data(true);
            
data.UID = Pets[Type].Entity.UID;
            
data.ID = Data.RemoveEntity;
            
Pets[Type].Entity.MonsterInfo.SendScreen(data);
            
Pets.Remove(Type);
        }
        public 
void ClearAll()
        {
            if (
Pets.Count > 0)
            {
                foreach (var 
pet in Pets.Values)
                {
                    
Data data = new Data(true);
                    
data.UID = pet.Entity.UID;
                    
data.ID = Data.RemoveEntity;
                    
pet.Entity.MonsterInfo.SendScreen(data);
                    
pet.Entity = null;
                }
                
Pets.Clear();
            }
        }
    }
} 

بعدين هتبحث عن الكود دا


كود:
 public Languages Language = Languages.English; 

تضيف دا تحته


كود:
public Copra.Pet Pet; 

بعديت تبحث عن


كود:
   foreach (var clone in Entity.MyClones) 

هتبدله بي دا


كود:
if (Entity.MyClones.Count > 0)
                    {
                        foreach (var 
item in Entity.MyClones.Values)
                        {
                            
Data data = new Data(true);
                            
data.UID = item.UID;
                            
data.ID = Network.GamePackets.Data.RemoveEntity;
                            
item.MonsterInfo.SendScreen(data);
                        }
                        
Entity.MyClones.Clear();
                    } 

بعدين هتبحث عن الكود

دا


كود:
 public void Die(UInt32 killer) 

هتلاقي فيه داد


كود:
foreach (var clone in MyClones) 


بدله بي دا


كود:
 if (MyClones.Count > 0)
            {
                foreach (var 
item in MyClones.Values)
                {
                    
Data data = new Data(true);
                    
data.UID = item.UID;
                    
data.ID = Network.GamePackets.Data.RemoveEntity;
                    
item.MonsterInfo.SendScreen(data);
                }
                
MyClones.Clear();
            } 

بعيدن هتبحث عن الكود دا


كود:
public void Die(Entity killer) 

هتلاقي فيه دا


كود:
#region MyClones 

بدله
بي دا


كود:
#region MyClones
               
if (MyClones.Count > 0)
                {
                    foreach (var 
item in MyClones.Values)
                    {
                        
Data data = new Data(true);
                        
data.UID = item.UID;
                        
data.ID = Network.GamePackets.Data.RemoveEntity;
                        
item.MonsterInfo.SendScreen(data);
                    }
                    
MyClones.Clear();
                }
                
#endregion 

بعدين هتبحث عن الكود دا


كود:
public void TeleportHouse(ushort MapID, ushort X, ushort Y) 

هتلاقي فيه دا


كود:
if (MyClones.Count != 0)
                {
                    foreach (var clone 
in MyClones)
                        clone.
RemoveThat();
                    
MyClones.Clear();
                } 

امثحه

بعيدن هتضور عا الكود دا


كود:
public void AdvancedTeleport(bool remove = false) 

هتلاقيه في دا


كود:
#region Teleport With Pet & Clones 

بدله بي دا


كود:
#region Teleport With Pet & Clones
            
if (EntityFlag == EntityFlag.Entity)
            {
                if (
MyClones.Count > 0)
                {
                    foreach (var clone 
in MyClones.Values)
                    {
                        if (clone == 
null) continue;
                        if (
remove)
                        {
                            
Data data = new Data(true);
                            
data.UID = clone.UID;
                            
data.ID = Network.GamePackets.Data.RemoveEntity;
                            
Owner.SendScreen(data);
                            
Owner.RemoveScreenSpawn(clone, true);

                        }
                        else
                        {

                            clone.
MapID = this.MapID;
                            clone.
X = this.X;
                            clone.
Y = this.Y;

                            
Network.GamePackets.Data Data = new Network.GamePackets.Data(true);
                            
Data.UID = clone.UID;
                            
Data.ID = Network.GamePackets.Data.Teleport;
                            
Data.dwParam = Database.MapsTable.MapInformations[MapID].BaseID;
                            
Data.wParam1 = clone.X;
                            
Data.wParam2 = clone.Y;
                            
Owner.SendScreen(Data);

                            
Owner.SendScreenSpawn(clone, true);
                        }
                    }
                }
                if (
Owner.Pet != null)
                {
                    if (
Owner.Pet.Pets.Count > 0)
                    {
                        foreach (var 
pet in Owner.Pet.Pets.Values)
                        {
                            if (
pet == null) continue;
                            if (
pet.Entity == null) continue;
                            if (
remove)
                            {
                                
Data data = new Data(true);
                                
data.UID = pet.Entity.UID;
                                
data.ID = Network.GamePackets.Data.RemoveEntity;
                                
Owner.SendScreen(data);
                                
Owner.RemoveScreenSpawn(pet.Entity, true);
                            }
                            else
                            {
                                
pet.Entity.MapID = this.MapID;
                                
pet.Entity.X = this.X;
                                
pet.Entity.Y = this.Y;

                                
Owner.SendScreenSpawn(pet.Entity, true);
                            }
                        }
                    }
                }
                if (
remove)
                    
Owner.RemoveScreenSpawn(Owner.Entity, false);
            }
            
#endregion Teleport With Pet & Clones 

بعدين هيجلك ايررو في الاخر

شكله كدا


كود:
pet.Entity.pettype = Type; 

اعمله //

بس كدا تم حلها ولو لسا في مشاكل كلمني


قديم 2019-10-30, 04:51 PM
المشاركة 2
Hassan Emprator
.:: مشرف قسم المشاكل ::.
الإجابات المقدمة: 301
  • غير متواجد
افتراضي رد: بخصوص اسكلة ShadowClone


بسم الله الرحمن الرحيم


اول حاجه هتفتح كلاس PacketHandler

وتضيف دا


كود:
#region Clone Attack
                
case 2812:
                    {
                        var 
attackd = BitConverter.ReadUint(packet, 4);
                        var 
clonecount = packet[8];
                        for (
int i = 0; i < clonecount; i++)
                        {
                            var 
attackr = BitConverter.ReadUint(packet, 9 + (i * 4));
                            if (
client.Entity.MyClones.Count < clonecount)
                                return;
                            var 
attack = client.Entity.AttackPacket;
                            if (
attack == null)
                                
attack = new GamePackets.Attack(true);
                            
attack.Attacker = attackr;
                            
attack.Attacked = attackd;

                            if (
client.Entity.MyClones.Count == 0)
                                return;
                            if (
attackd == client.Entity.UID || client.Entity.MyClones.ContainsKey(attackd))
                                return;
                            
MrHassan.Database.SpellInformation MySpell = null;
                            try
                            {
                                
MySpell = Database.SpellTable.GetSpell(client.Spells[12090].ID, client.Spells[12090].Level);
                            }
                            catch { 
MySpell = Database.SpellTable.GetSpell(12090, 4); }
                            
Entity Clone = null;
                            if (
client.Entity.MyClones.TryGetValue(attackr, out Clone))
                            {
                                
Entity attacked = null;
                                
SobNpcSpawn attackedsob = null;
                                if (
client.Screen.TryGetValue(attackd, out attacked))
                                {
                                    
uint damage = 0;
                                    var 
spell = Database.SpellTable.GetSpell(attack.MagicType, (byte)attack.MagicLevel);
                                    if (
spell == null)
                                        
spell = Database.SpellTable.GetSpell(12080, 0);
                                    if (
attack.AttackType == GamePackets.Attack.Melee)
                                    {
                                        if (
Game.Attacking.Handle.CanAttack(client.Entity, attacked, spell, true))
                                        {
                                            
damage = Game.Attacking.Calculate.Melee(client.Entity, attacked, spell, ref attack);
                                            
double power = (0.5);
                                            
damage = (uint)((double)damage * power / 8);
                                            
Game.Attacking.Handle.ReceiveAttack(Clone, attacked, attack, ref damage, spell);
                                            
attack.Damage = damage;
                                            
client.SendScreen(attack);
                                        }
                                    }
                                    else
                                    {
                                        if (
Game.Attacking.Handle.CanAttack(client.Entity, attacked, spell, false))
                                        {
                                            
damage = Game.Attacking.Calculate.Magic(client.Entity, attacked, spell, ref attack);
                                            
double power = (0.5);
                                            
damage = (uint)((double)damage * power / 8);
                                            
Game.Attacking.Handle.ReceiveAttack(Clone, attacked, attack, ref damage, spell);
                                            
attack.Damage = damage;
                                            
client.SendScreen(attack);
                                        }
                                    }
                                    
SpellUse suse = new SpellUse(true);
                                    
suse.Attacker = Clone.UID;
                                    
suse.SpellID = spell.ID;
                                    
suse.SpellLevel = spell.Level;
                                    
suse.X = attacked.X;
                                    
suse.Y = attacked.Y;
                                    
suse.Effect1 = attack.Effect1;
                                    
suse.AddTarget(attacked, damage, attack);
                                    
client.SendScreen(suse, true);
                                    if (
client.Account.State == MrHassan.Database.AccountTable.AccountState.ProjectManager)
                                        
client.Send(new Message("Clone Attack With  Skill: " + spell.Name, System.Drawing.Color.CadetBlue, Message.Talk));

                                }
                                else if (
client.Screen.TryGetSob(attackd, out attackedsob))
                                {
                                    
uint damage = 0;
                                    var 
spell = Database.SpellTable.GetSpell(attack.MagicType, (byte)attack.MagicLevel);
                                    if (
spell == null)
                                        
spell = Database.SpellTable.GetSpell(12080, 0);
                                    if (
attack.AttackType == GamePackets.Attack.Melee)
                                    {
                                        if (
Game.Attacking.Handle.CanAttack(client.Entity, attackedsob, null))
                                        {
                                            
damage = Game.Attacking.Calculate.Melee(client.Entity, attackedsob, ref attack);
                                            
double power = ((MySpell.Power / 100.0) / 100.0);
                                            
damage = (uint)((double)damage * power);
                                            
Game.Attacking.Handle.ReceiveAttack(Clone, attackedsob, attack, damage, null);
                                            
attack.Damage = damage;
                                            
client.SendScreen(attack);
                                        }
                                    }
                                    else
                                    {
                                        if (
Game.Attacking.Handle.CanAttack(client.Entity, attackedsob, spell))
                                        {
                                            
damage = Game.Attacking.Calculate.Magic(client.Entity, attackedsob, spell, ref attack);
                                            
double power = ((MySpell.Power / 100.0) / 100.0);
                                            
damage = (uint)((double)damage * power);
                                            
Game.Attacking.Handle.ReceiveAttack(Clone, attackedsob, attack, damage, spell);
                                            
attack.Damage = damage;
                                            
client.SendScreen(attack);
                                        }
                                    }
                                    
SpellUse suse = new SpellUse(true);
                                    
suse.Attacker = Clone.UID;
                                    
suse.SpellID = spell.ID;
                                    
suse.SpellLevel = spell.Level;
                                    
suse.X = attackedsob.X;
                                    
suse.Y = attackedsob.Y;
                                    
suse.Effect1 = attack.Effect1;
                                    
suse.AddTarget(attackedsob, damage, attack);
                                    
client.SendScreen(suse, true);
                                    if (
client.Account.State == MrHassan.Database.AccountTable.AccountState.ProjectManager)
                                        
client.Send(new Message("Clone Attack With  Skill: " + spell.Name, System.Drawing.Color.CadetBlue, Message.Talk));

                                }
                            }
                        }
                        break;
                    }
                
#endregion 

وابحث عن دا


كود:
   case 12090: 

وتبدله بي دا


كود:
#region ShadowClone
                                    
case 12090:
                                        {
                                            
attacker.AttackPacket = null;
                                            if (
attacker.MyClones.Count > 0)
                                            {
                                                var 
clones = attacker.MyClones.Values.ToArray();
                                                for (
int i = 0; i < clones.Length; i++)
                                                {
                                                    var 
item = clones[i];
                                                    if (
item == null)
                                                        continue;
                                                    
Data data = new Data(true);
                                                    
data.UID = item.UID;
                                                    
data.ID = Network.GamePackets.Data.RemoveEntity;
                                                    
attacker.Owner.SendScreen(data);
                                                    
attacker.MyClones[item.UID] = null;
                                                }
                                                
attacker.MyClones.Clear();
                                            }
                                            else
                                            {
                                                if (
CanUseSpell(spell, attacker.Owner))
                                                {
                                                    
PrepareSpell(spell, attacker.Owner);
                                                    
SpellUse spellUse = new SpellUse(true);
                                                    
spellUse.Attacker = attacker.UID;
                                                    
spellUse.SpellID = spell.ID;
                                                    
spellUse.SpellLevel = spell.Level;
                                                    
spellUse.X = X;
                                                    
spellUse.Y = Y;
                                                    
attacker.AddClone(3);
                                                    if (
spell.Level >= 4)
                                                        
attacker.AddClone(10003);
                                                    foreach (var 
item in attacker.MyClones.Values)
                                                        
spellUse.AddTarget(item, 0, attack);

                                                    
attacker.Owner.SendScreen(spellUse, true);
                                                }

                                            }
                                            break;
                                        }
                                    
#endregion 

بعدين هتبحث عن دا


كود:
  public void AddClone(ushort cloneid) 

وتبدله كاااامل بي دا


كود:
 public void AddClone(ushort cloneid)
        {
            
#region SpawnPacket(10014)

            
var Entity = new Entity(EntityFlag.Entity, true);
            
Entity.MonsterInfo = new MonsterInformation();
            
MonsterInformation.MonsterInformations.TryGetValue(9003, out Entity.MonsterInfo);
            
Entity.Owner = Owner;
            
Entity.MonsterInfo.Owner = Entity;
            
Entity.IsClone = true;
            
Entity._Name = "ShadowClone";
            
Entity.clan = Name;
            
Entity.SpawnPacket = new byte[8 + _Names + _Name.Length + 36];
            Array.
Copy(SpawnPacket, Entity.SpawnPacket, Entity.SpawnPacket.Length);
            
WriteStringList(new List<string>() { "ShadowClone", "", "", Name, "" }, _Names, Entity.SpawnPacket);
            
Entity.Mesh = Mesh;
            
Entity.Hitpoints = 1;
            
Entity.UID = Owner.Map.CloneCounter.Next;
            
Entity.GuildID = Entity.GuildRank = Entity.Action = 0;
            
Entity.CountryID = Enums.CountryID.Default;
            
Entity.StatusFlag = Entity.StatusFlag2 = Entity.StatusFlag3 = Entity.StatusFlag4 = 0;
            
Writer.Write((uint)0, Game.ConquerStructures.Equipment.Steed, Entity.SpawnPacket);
            
Writer.Write((uint)0, Game.ConquerStructures.Equipment.SteedPlus, Entity.SpawnPacket);
            
Writer.Write((uint)0, Game.ConquerStructures.Equipment.SteedColor, Entity.SpawnPacket);
            
Writer.Write((uint)0, Game.ConquerStructures.Equipment.MountArmor, Entity.SpawnPacket);
            
Writer.Write((uint)0, Game.ConquerStructures.Equipment.Wing, Entity.SpawnPacket);
            
Writer.Write((uint)0, Game.ConquerStructures.Equipment.WingPlus, Entity.SpawnPacket);
            
Entity.FlowerRank = 0;
            
Entity.NobilityRank = ConquerStructures.NobilityRank.Serf;
            
Entity.Class = Entity.FirstRebornClass = Entity.SecondRebornClass = Entity.JiangTalent = Entity.SubClassesActive = Entity.Reborn = Entity.Level = Entity.ServerID = 0;
            
Writer.Write((byte)2, 271, Entity.SpawnPacket);
            
Writer.Write(cloneid, 272, Entity.SpawnPacket);
            
Entity.OwnerUID = UID;
            
Entity.JiangActive = false;
            
Writer.Write((uint)0, 178, Entity.SpawnPacket);
            
Writer.Write((uint)0, 182, Entity.SpawnPacket);
            
Writer.Write((uint)0, 186, Entity.SpawnPacket);
            
Writer.Write((uint)0, _UnionExploits, Entity.SpawnPacket);
            
Writer.Write((uint)0, _UnionID, Entity.SpawnPacket);
            
Writer.Write((uint)0, _UnionRank, Entity.SpawnPacket);
            
Writer.Write((uint)0, _UnionType, Entity.SpawnPacket);
            
Writer.Write((uint)0, _MyTitle, Entity.SpawnPacket);
            
Writer.Write((uint)0, _MyTitleScore, Entity.SpawnPacket);
            
Writer.Write((uint)0, _MyWing, Entity.SpawnPacket);
            
Entity.MinAttack = MinAttack;
            
Entity.MaxAttack = Entity.MagicAttack = Math.Max(MinAttack, MaxAttack);
            
Entity.Appearance = Appearance;
            
Entity.MapID = Owner.Map.ID;
            
Entity.SendUpdates = true;

            
#endregion SpawnPacket(10014)

            #region Pet(2035)

            
MsgPetInfo pet = new MsgPetInfo();
            
pet.UID = Entity.UID;
            
pet.PetID = cloneid;
            
pet.PetType = 2;
            
pet.Mesh = Mesh;
            
pet.AttackRange = (byte)AttackRange;
            
pet.X = X;
            
pet.Y = Y;
            
pet.Name = "ShadowClone";
            
Owner.Send(pet);

            
#endregion Pet(2035)

            
MyClones.Add(Entity.UID, Entity);
            
Owner.SendScreen(Entity.SpawnPacket, true);
            
Owner.SendScreenSpawn(Entity, true);

            
#region Data(10010)

            
Data data = new Data(true);
            
data.UID = Entity.UID;
            
data.Facing = Entity.Facing;
            
data.ID = Data.AddEntity;
            
data.wParam1 = Entity.X;
            
data.wParam2 = Entity.Y;
            
Owner.Send(data);

            
#endregion Data(10010)
            
        
} 

جرب وقولي

هل تم الحل

قديم 2019-10-30, 04:57 PM
المشاركة 3
Mostafa Shalby
.:: عضو نشيط ::.
الإجابات المقدمة: 9
  • غير متواجد
افتراضي رد: بخصوص اسكلة ShadowClone


بسم الله الرحمن الرحيم


اول حاجه هتفتح كلاس packethandler

وتضيف دا


كود:
#region clone attack
                
case 2812:
                    {
                        var 
attackd = bitconverter.readuint(packet, 4);
                        var 
clonecount = packet[8];
                        for (
int i = 0; i < clonecount; i++)
                        {
                            var 
attackr = bitconverter.readuint(packet, 9 + (i * 4));
                            if (
client.entity.myclones.count < clonecount)
                                return;
                            var 
attack = client.entity.attackpacket;
                            if (
attack == null)
                                
attack = new gamepackets.attack(true);
                            
attack.attacker = attackr;
                            
attack.attacked = attackd;

                            if (
client.entity.myclones.count == 0)
                                return;
                            if (
attackd == client.entity.uid || client.entity.myclones.containskey(attackd))
                                return;
                            
mrhassan.database.spellinformation myspell = null;
                            try
                            {
                                
myspell = database.spelltable.getspell(client.spells[12090].id, client.spells[12090].level);
                            }
                            catch { 
myspell = database.spelltable.getspell(12090, 4); }
                            
entity clone = null;
                            if (
client.entity.myclones.trygetvalue(attackr, out clone))
                            {
                                
entity attacked = null;
                                
sobnpcspawn attackedsob = null;
                                if (
client.screen.trygetvalue(attackd, out attacked))
                                {
                                    
uint damage = 0;
                                    var 
spell = database.spelltable.getspell(attack.magictype, (byte)attack.magiclevel);
                                    if (
spell == null)
                                        
spell = database.spelltable.getspell(12080, 0);
                                    if (
attack.attacktype == gamepackets.attack.melee)
                                    {
                                        if (
game.attacking.handle.canattack(client.entity, attacked, spell, true))
                                        {
                                            
damage = game.attacking.calculate.melee(client.entity, attacked, spell, ref attack);
                                            
double power = (0.5);
                                            
damage = (uint)((double)damage * power / 8);
                                            
game.attacking.handle.receiveattack(clone, attacked, attack, ref damage, spell);
                                            
attack.damage = damage;
                                            
client.sendscreen(attack);
                                        }
                                    }
                                    else
                                    {
                                        if (
game.attacking.handle.canattack(client.entity, attacked, spell, false))
                                        {
                                            
damage = game.attacking.calculate.magic(client.entity, attacked, spell, ref attack);
                                            
double power = (0.5);
                                            
damage = (uint)((double)damage * power / 8);
                                            
game.attacking.handle.receiveattack(clone, attacked, attack, ref damage, spell);
                                            
attack.damage = damage;
                                            
client.sendscreen(attack);
                                        }
                                    }
                                    
spelluse suse = new spelluse(true);
                                    
suse.attacker = clone.uid;
                                    
suse.spellid = spell.id;
                                    
suse.spelllevel = spell.level;
                                    
suse.x = attacked.x;
                                    
suse.y = attacked.y;
                                    
suse.effect1 = attack.effect1;
                                    
suse.addtarget(attacked, damage, attack);
                                    
client.sendscreen(suse, true);
                                    if (
client.account.state == mrhassan.database.accounttable.accountstate.projectmanager)
                                        
client.send(new message("clone attack with  skill: " + spell.name, system.drawing.color.cadetblue, message.talk));

                                }
                                else if (
client.screen.trygetsob(attackd, out attackedsob))
                                {
                                    
uint damage = 0;
                                    var 
spell = database.spelltable.getspell(attack.magictype, (byte)attack.magiclevel);
                                    if (
spell == null)
                                        
spell = database.spelltable.getspell(12080, 0);
                                    if (
attack.attacktype == gamepackets.attack.melee)
                                    {
                                        if (
game.attacking.handle.canattack(client.entity, attackedsob, null))
                                        {
                                            
damage = game.attacking.calculate.melee(client.entity, attackedsob, ref attack);
                                            
double power = ((myspell.power / 100.0) / 100.0);
                                            
damage = (uint)((double)damage * power);
                                            
game.attacking.handle.receiveattack(clone, attackedsob, attack, damage, null);
                                            
attack.damage = damage;
                                            
client.sendscreen(attack);
                                        }
                                    }
                                    else
                                    {
                                        if (
game.attacking.handle.canattack(client.entity, attackedsob, spell))
                                        {
                                            
damage = game.attacking.calculate.magic(client.entity, attackedsob, spell, ref attack);
                                            
double power = ((myspell.power / 100.0) / 100.0);
                                            
damage = (uint)((double)damage * power);
                                            
game.attacking.handle.receiveattack(clone, attackedsob, attack, damage, spell);
                                            
attack.damage = damage;
                                            
client.sendscreen(attack);
                                        }
                                    }
                                    
spelluse suse = new spelluse(true);
                                    
suse.attacker = clone.uid;
                                    
suse.spellid = spell.id;
                                    
suse.spelllevel = spell.level;
                                    
suse.x = attackedsob.x;
                                    
suse.y = attackedsob.y;
                                    
suse.effect1 = attack.effect1;
                                    
suse.addtarget(attackedsob, damage, attack);
                                    
client.sendscreen(suse, true);
                                    if (
client.account.state == mrhassan.database.accounttable.accountstate.projectmanager)
                                        
client.send(new message("clone attack with  skill: " + spell.name, system.drawing.color.cadetblue, message.talk));

                                }
                            }
                        }
                        break;
                    }
                
#endregion 

وابحث عن دا


كود:
   case 12090: 

وتبدله بي دا


كود:
#region shadowclone
                                    
case 12090:
                                        {
                                            
attacker.attackpacket = null;
                                            if (
attacker.myclones.count > 0)
                                            {
                                                var 
clones = attacker.myclones.values.toarray();
                                                for (
int i = 0; i < clones.length; i++)
                                                {
                                                    var 
item = clones[i];
                                                    if (
item == null)
                                                        continue;
                                                    
data data = new data(true);
                                                    
data.uid = item.uid;
                                                    
data.id = network.gamepackets.data.removeentity;
                                                    
attacker.owner.sendscreen(data);
                                                    
attacker.myclones[item.uid] = null;
                                                }
                                                
attacker.myclones.clear();
                                            }
                                            else
                                            {
                                                if (
canusespell(spell, attacker.owner))
                                                {
                                                    
preparespell(spell, attacker.owner);
                                                    
spelluse spelluse = new spelluse(true);
                                                    
spelluse.attacker = attacker.uid;
                                                    
spelluse.spellid = spell.id;
                                                    
spelluse.spelllevel = spell.level;
                                                    
spelluse.x = x;
                                                    
spelluse.y = y;
                                                    
attacker.addclone(3);
                                                    if (
spell.level >= 4)
                                                        
attacker.addclone(10003);
                                                    foreach (var 
item in attacker.myclones.values)
                                                        
spelluse.addtarget(item, 0, attack);

                                                    
attacker.owner.sendscreen(spelluse, true);
                                                }

                                            }
                                            break;
                                        }
                                    
#endregion 

بعدين هتبحث عن دا


كود:
  public void addclone(ushort cloneid) 

وتبدله كاااامل بي دا


كود:
 public void addclone(ushort cloneid)
        {
            
#region spawnpacket(10014)

            
var entity = new entity(entityflag.entity, true);
            
entity.monsterinfo = new monsterinformation();
            
monsterinformation.monsterinformations.trygetvalue(9003, out entity.monsterinfo);
            
entity.owner = owner;
            
entity.monsterinfo.owner = entity;
            
entity.isclone = true;
            
entity._name = "shadowclone";
            
entity.clan = name;
            
entity.spawnpacket = new byte[8 + _names + _name.length + 36];
            array.
copy(spawnpacket, entity.spawnpacket, entity.spawnpacket.length);
            
writestringlist(new list<string>() { "shadowclone", "", "", name, "" }, _names, entity.spawnpacket);
            
entity.mesh = mesh;
            
entity.hitpoints = 1;
            
entity.uid = owner.map.clonecounter.next;
            
entity.guildid = entity.guildrank = entity.action = 0;
            
entity.countryid = enums.countryid.default;
            
entity.statusflag = entity.statusflag2 = entity.statusflag3 = entity.statusflag4 = 0;
            
writer.write((uint)0, game.conquerstructures.equipment.steed, entity.spawnpacket);
            
writer.write((uint)0, game.conquerstructures.equipment.steedplus, entity.spawnpacket);
            
writer.write((uint)0, game.conquerstructures.equipment.steedcolor, entity.spawnpacket);
            
writer.write((uint)0, game.conquerstructures.equipment.mountarmor, entity.spawnpacket);
            
writer.write((uint)0, game.conquerstructures.equipment.wing, entity.spawnpacket);
            
writer.write((uint)0, game.conquerstructures.equipment.wingplus, entity.spawnpacket);
            
entity.flowerrank = 0;
            
entity.nobilityrank = conquerstructures.nobilityrank.serf;
            
entity.class = entity.firstrebornclass = entity.secondrebornclass = entity.jiangtalent = entity.subclassesactive = entity.reborn = entity.level = entity.serverid = 0;
            
writer.write((byte)2, 271, entity.spawnpacket);
            
writer.write(cloneid, 272, entity.spawnpacket);
            
entity.owneruid = uid;
            
entity.jiangactive = false;
            
writer.write((uint)0, 178, entity.spawnpacket);
            
writer.write((uint)0, 182, entity.spawnpacket);
            
writer.write((uint)0, 186, entity.spawnpacket);
            
writer.write((uint)0, _unionexploits, entity.spawnpacket);
            
writer.write((uint)0, _unionid, entity.spawnpacket);
            
writer.write((uint)0, _unionrank, entity.spawnpacket);
            
writer.write((uint)0, _uniontype, entity.spawnpacket);
            
writer.write((uint)0, _mytitle, entity.spawnpacket);
            
writer.write((uint)0, _mytitlescore, entity.spawnpacket);
            
writer.write((uint)0, _mywing, entity.spawnpacket);
            
entity.minattack = minattack;
            
entity.maxattack = entity.magicattack = math.max(minattack, maxattack);
            
entity.appearance = appearance;
            
entity.mapid = owner.map.id;
            
entity.sendupdates = true;

            
#endregion spawnpacket(10014)

            #region pet(2035)

            
msgpetinfo pet = new msgpetinfo();
            
pet.uid = entity.uid;
            
pet.petid = cloneid;
            
pet.pettype = 2;
            
pet.mesh = mesh;
            
pet.attackrange = (byte)attackrange;
            
pet.x = x;
            
pet.y = y;
            
pet.name = "shadowclone";
            
owner.send(pet);

            
#endregion pet(2035)

            
myclones.add(entity.uid, entity);
            
owner.sendscreen(entity.spawnpacket, true);
            
owner.sendscreenspawn(entity, true);

            
#region data(10010)

            
data data = new data(true);
            
data.uid = entity.uid;
            
data.facing = entity.facing;
            
data.id = data.addentity;
            
data.wparam1 = entity.x;
            
data.wparam2 = entity.y;
            
owner.send(data);

            
#endregion data(10010)
            
        
} 

جرب وقولي

هل تم الحل
انا شغال بسورس ماتركس لما بضيف الاكواد دي السي شارب بيتملي ايرورات عشان كدا طلبت الاضافة كاملة

قديم 2019-10-30, 04:58 PM
المشاركة 4
Hassan Emprator
.:: مشرف قسم المشاكل ::.
الإجابات المقدمة: 301
  • غير متواجد
افتراضي رد: بخصوص اسكلة ShadowClone
انا شغال بسورس ماتركس لما بضيف الاكواد دي السي شارب بيتملي ايرورات عشان كدا طلبت الاضافة كاملة
حاول تصورلي ااايرورات وانا انشاء الله اساعدك فيهم

قديم 2019-10-30, 05:00 PM
المشاركة 5
Mostafa Shalby
.:: عضو نشيط ::.
الإجابات المقدمة: 9
  • غير متواجد
افتراضي رد: بخصوص اسكلة ShadowClone
حاول تصورلي ااايرورات وانا انشاء الله اساعدك فيهم
طاب ابعت كدا الفيس بتاعك

قديم 2019-10-30, 05:10 PM
المشاركة 6
Mostafa Shalby
.:: عضو نشيط ::.
الإجابات المقدمة: 9
  • غير متواجد
افتراضي رد: بخصوص اسكلة ShadowClone
حاول تصورلي ااايرورات وانا انشاء الله اساعدك فيهم
دي صورة من ضمن الايرورات

قديم 2019-10-30, 05:19 PM
المشاركة 7
Mostafa Shalby
.:: عضو نشيط ::.
الإجابات المقدمة: 9
  • غير متواجد
افتراضي رد: بخصوص اسكلة ShadowClone
حاول تصورلي ااايرورات وانا انشاء الله اساعدك فيهم
وبالنسبة للكود بتاع البك هاندلر دة
كود بلغة HTML:
 public void addclone(ushort cloneid)
        {
            #region spawnpacket(10014)

            var entity = new entity(entityflag.entity, true);
            entity.monsterinfo = new monsterinformation();
            monsterinformation.monsterinformations.trygetvalue(9003, out entity.monsterinfo);
            entity.owner = owner;
            entity.monsterinfo.owner = entity;
            entity.isclone = true;
            entity._name = "shadowclone";
            entity.clan = name;
            entity.spawnpacket = new byte[8 + _names + _name.length + 36];
            array.copy(spawnpacket, entity.spawnpacket, entity.spawnpacket.length);
            writestringlist(new list<string>() { "shadowclone", "", "", name, "" }, _names, entity.spawnpacket);
            entity.mesh = mesh;
            entity.hitpoints = 1;
            entity.uid = owner.map.clonecounter.next;
            entity.guildid = entity.guildrank = entity.action = 0;
            entity.countryid = enums.countryid.default;
            entity.statusflag = entity.statusflag2 = entity.statusflag3 = entity.statusflag4 = 0;
            writer.write((uint)0, game.conquerstructures.equipment.steed, entity.spawnpacket);
            writer.write((uint)0, game.conquerstructures.equipment.steedplus, entity.spawnpacket);
            writer.write((uint)0, game.conquerstructures.equipment.steedcolor, entity.spawnpacket);
            writer.write((uint)0, game.conquerstructures.equipment.mountarmor, entity.spawnpacket);
            writer.write((uint)0, game.conquerstructures.equipment.wing, entity.spawnpacket);
            writer.write((uint)0, game.conquerstructures.equipment.wingplus, entity.spawnpacket);
            entity.flowerrank = 0;
            entity.nobilityrank = conquerstructures.nobilityrank.serf;
            entity.class = entity.firstrebornclass = entity.secondrebornclass = entity.jiangtalent = entity.subclassesactive = entity.reborn = entity.level = entity.serverid = 0;
            writer.write((byte)2, 271, entity.spawnpacket);
            writer.write(cloneid, 272, entity.spawnpacket);
            entity.owneruid = uid;
            entity.jiangactive = false;
            writer.write((uint)0, 178, entity.spawnpacket);
            writer.write((uint)0, 182, entity.spawnpacket);
            writer.write((uint)0, 186, entity.spawnpacket);
            writer.write((uint)0, _unionexploits, entity.spawnpacket);
            writer.write((uint)0, _unionid, entity.spawnpacket);
            writer.write((uint)0, _unionrank, entity.spawnpacket);
            writer.write((uint)0, _uniontype, entity.spawnpacket);
            writer.write((uint)0, _mytitle, entity.spawnpacket);
            writer.write((uint)0, _mytitlescore, entity.spawnpacket);
            writer.write((uint)0, _mywing, entity.spawnpacket);
            entity.minattack = minattack;
            entity.maxattack = entity.magicattack = math.max(minattack, maxattack);
            entity.appearance = appearance;
            entity.mapid = owner.map.id;
            entity.sendupdates = true;

            #endregion spawnpacket(10014)

            #region pet(2035)

            msgpetinfo pet = new msgpetinfo();
            pet.uid = entity.uid;
            pet.petid = cloneid;
            pet.pettype = 2;
            pet.mesh = mesh;
            pet.attackrange = (byte)attackrange;
            pet.x = x;
            pet.y = y;
            pet.name = "shadowclone";
            owner.send(pet);

            #endregion pet(2035)

            myclones.add(entity.uid, entity);
            owner.sendscreen(entity.spawnpacket, true);
            owner.sendscreenspawn(entity, true);

            #region data(10010)

            data data = new data(true);
            data.uid = entity.uid;
            data.facing = entity.facing;
            data.id = data.addentity;
            data.wparam1 = entity.x;
            data.wparam2 = entity.y;
            owner.send(data);

            #endregion data(10010)
            
        }
فا هوا عندي مش اسمو كدا فا اكيد متوزع الاكواد دي جوا الكلاسس باسامي تانية

قديم 2019-10-30, 08:40 PM
المشاركة 8
Hassan Emprator
.:: مشرف قسم المشاكل ::.
الإجابات المقدمة: 301
  • غير متواجد
افتراضي رد: بخصوص اسكلة ShadowClone
تمم افتح كلاس Entity.cs

جرب ابحث عن الكودا



كود:
public void AddClone(ushort cloneid) 

وبدله بي دتا


كود:
public SafeDictionary<uint, Entity> MyClones = new SafeDictionary<uint, Entity>();
        public 
bool IsClone = false;
        public 
void AddClone(ushort cloneid)
        {
            
#region SpawnPacket(10014)

            
var Entity = new Entity(EntityFlag.Entity, true);
            
Entity.MonsterInfo = new MonsterInformation();
            
MonsterInformation.MonsterInformations.TryGetValue(9003, out Entity.MonsterInfo);
            
Entity.Owner = Owner;
            
Entity.MonsterInfo.Owner = Entity;
            
Entity.IsClone = true;
            
Entity._Name = "ShadowClone";
            
Entity.clan = Name;
            
Entity.SpawnPacket = new byte[8 + _Names + _Name.Length + 36];
            Array.
Copy(SpawnPacket, Entity.SpawnPacket, Entity.SpawnPacket.Length);
            
WriteStringList(new List<string>() { "ShadowClone", "", "", Name, "" }, _Names, Entity.SpawnPacket);
            
Entity.Mesh = Mesh;
            
Entity.Hitpoints = 1;
            
Entity.UID = Owner.Map.CloneCounter.Next;
            
Entity.GuildID = Entity.GuildRank = Entity.Action = 0;
            
Entity.CountryID = Enums.CountryID.Default;
            
Entity.StatusFlag = Entity.StatusFlag2 = Entity.StatusFlag3 = Entity.StatusFlag4 = 0;
            
Writer.Write((uint)0, Game.ConquerStructures.Equipment.Steed, Entity.SpawnPacket);
            
Writer.Write((uint)0, Game.ConquerStructures.Equipment.SteedPlus, Entity.SpawnPacket);
            
Writer.Write((uint)0, Game.ConquerStructures.Equipment.SteedColor, Entity.SpawnPacket);
            
Writer.Write((uint)0, Game.ConquerStructures.Equipment.MountArmor, Entity.SpawnPacket);
            
Writer.Write((uint)0, Game.ConquerStructures.Equipment.Wing, Entity.SpawnPacket);
            
Writer.Write((uint)0, Game.ConquerStructures.Equipment.WingPlus, Entity.SpawnPacket);
            
Entity.FlowerRank = 0;
            
Entity.NobilityRank = ConquerStructures.NobilityRank.Serf;
            
Entity.Class = Entity.FirstRebornClass = Entity.SecondRebornClass = Entity.JiangTalent = Entity.SubClassesActive = Entity.Reborn = Entity.Level = Entity.ServerID = 0;
            
Writer.Write((byte)2, 271, Entity.SpawnPacket);
            
Writer.Write(cloneid, 272, Entity.SpawnPacket);
            
Entity.OwnerUID = UID;
            
Entity.JiangActive = false;
            
Writer.Write((uint)0, 178, Entity.SpawnPacket);
            
Writer.Write((uint)0, 182, Entity.SpawnPacket);
            
Writer.Write((uint)0, 186, Entity.SpawnPacket);
            
Writer.Write((uint)0, _UnionExploits, Entity.SpawnPacket);
            
Writer.Write((uint)0, _UnionID, Entity.SpawnPacket);
            
Writer.Write((uint)0, _UnionRank, Entity.SpawnPacket);
            
Writer.Write((uint)0, _UnionType, Entity.SpawnPacket);
            
Writer.Write((uint)0, _MyTitle, Entity.SpawnPacket);
            
Writer.Write((uint)0, _MyTitleScore, Entity.SpawnPacket);
            
Writer.Write((uint)0, _MyWing, Entity.SpawnPacket);
            
Entity.MinAttack = MinAttack;
            
Entity.MaxAttack = Entity.MagicAttack = Math.Max(MinAttack, MaxAttack);
            
Entity.Appearance = Appearance;
            
Entity.MapID = Owner.Map.ID;
            
Entity.SendUpdates = true;

            
#endregion SpawnPacket(10014)

            #region Pet(2035)

            
MsgPetInfo pet = new MsgPetInfo();
            
pet.UID = Entity.UID;
            
pet.PetID = cloneid;
            
pet.PetType = 2;
            
pet.Mesh = Mesh;
            
pet.AttackRange = (byte)AttackRange;
            
pet.X = X;
            
pet.Y = Y;
            
pet.Name = "ShadowClone";
            
Owner.Send(pet);

            
#endregion Pet(2035)

            
MyClones.Add(Entity.UID, Entity);
            
Owner.SendScreen(Entity.SpawnPacket, true);
            
Owner.SendScreenSpawn(Entity, true);

            
#region Data(10010)

            
Data data = new Data(true);
            
data.UID = Entity.UID;
            
data.Facing = Entity.Facing;
            
data.ID = Data.AddEntity;
            
data.wParam1 = Entity.X;
            
data.wParam2 = Entity.Y;
            
Owner.Send(data);

            
#endregion Data(10010) 

جرب

قديم 2019-10-30, 08:42 PM
المشاركة 9
Hassan Emprator
.:: مشرف قسم المشاكل ::.
الإجابات المقدمة: 301
  • غير متواجد
افتراضي رد: بخصوص اسكلة ShadowClone
ولو لسا قولي انت شغال بي سورس مين وانا اشوف

قديم 2019-10-30, 08:48 PM
المشاركة 10
Mostafa Shalby
.:: عضو نشيط ::.
الإجابات المقدمة: 9
  • غير متواجد
افتراضي رد: بخصوص اسكلة ShadowClone
ولو لسا قولي انت شغال بي سورس مين وانا اشوف
سورس Mr Desha V2


العلامات المرجعية



الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1)
 

الانتقال السريع

المواضيع المتشابهه للموضوع: بخصوص اسكلة ShadowClone
الموضوع كاتب الموضوع المنتدى مشاركات آخر مشاركة
حل مشكله اسكلة ShadowClone Rider تطوير سيرفرات كونكر 3 2021-09-03 08:47 AM
بخصوص اسكلة ThunedCloud Mostafa Shalby مشكلات السيرفيرات كونكر الشخصيه 13 2019-10-29 06:45 PM
مشكله بخصوص ShadowClone uncelsam مشكلات السيرفيرات كونكر الشخصيه 2 2019-10-23 08:06 PM
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الساعة الآن 05:44 AM