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Hassan Emprator
.:: مشرف قسم المشاكل ::.

    غير متواجد

المشاركات
1,723

+التقييم
0.63

تاريخ التسجيل
Apr 2019

الاقامة
شرقيه/زقازيق

نظام التشغيل

رقم العضوية
30
2020-02-20, 06:50 PM
المشاركة 1
2020-02-20, 06:50 PM
المشاركة 1
افتراضي كويستت Treasure In Blue مقدمه من HassanEmprator

الكويتست مقدمه لي zonfor

يله نبدا الانبي سي اهو


كود:
                #region Treasure In Blue
                #region Treasure In Blue
                
case 9650:
                    switch (
npcRequest.OptionID)
                    {
                        case 
0:
                            
dialog.Text("Hello! You want to exchange for rewards of the `Treasure In The Blue` event? I can send you to the Prize Center. If I just sent you to somewhere, you need to wait 3 minutes to use");
                            
dialog.Text("~the teleporter again, since there are too many people. So, where do you want to go?");
                            
dialog.Option("The~Prize~Center.", 1);
                            
dialog.Option("Twin~City.", 2);
                            
dialog.Option("I`m~just~passing~by.", 0xff);
                            
dialog.Avatar(14);
                            
dialog.Send();
                            break;
                        case 
1:
                            
client.Entity.Teleport(19199, 70, 63);
                            break;

                        case 
2:
                            
client.Entity.Teleport(1002, 410, 354);
                            break;
                    }
                    break;

                case 
9651:
                    switch (
npcRequest.OptionID)
                    {
                        case 
0:
                            
dialog.Text("Hello! You want to exchange for rewards of the `Treasure In The Blue` event? I can send you to the Prize Center. If I just sent you to somewhere, you need to wait 3 minutes to use");
                            
dialog.Text("~the teleporter again, since there are too many people. So, where do you want to go?");
                            
dialog.Option("The~Prize~Center.", 1);
                            
dialog.Option("Twin~City.", 2);
                            
dialog.Option("I`m~just~passing~by.", 0xff);
                            
dialog.Avatar(14);
                            
dialog.Send();
                            break;

                        case 
1:
                            
client.Entity.Teleport(19199, 70, 63);
                            break;

                        case 
2:
                            
client.Entity.Teleport(1002, 410, 354);
                            break;
                    }
                    break;

                case 
9653:
                    switch (
npcRequest.OptionID)
                    {
                        case 
0:
                            
dialog.Text("Hello! You want to exchange for rewards of the `Treasure In The Blue` event? I can send you to the Prize Center. If I just sent you to somewhere, you need to wait 3 minutes to use");
                            
dialog.Text("~the teleporter again, since there are too many people. So, where do you want to go?");
                            
dialog.Option("The~Prize~Center.", 1);
                            
dialog.Option("Twin~City.", 2);
                            
dialog.Option("I`m~just~passing~by.", 0xff);
                            
dialog.Avatar(14);
                            
dialog.Send();
                            break;

                        case 
1:
                            
client.Entity.Teleport(19199, 70, 63);
                            break;

                        case 
2:
                            
client.Entity.Teleport(1002, 410, 354);
                            break;
                    }
                    break;
                case 
9622:
                    switch (
npcRequest.OptionID)
                    {
                        case 
0:
                            
dialog.Text("Hello! You want to exchange for rewards of the `Treasure In The Blue` event? I can send you to the Prize Center. If I just sent you to somewhere, you need to wait 3 minutes to use");
                            
dialog.Text("~the teleporter again, since there are too many people. So, where do you want to go?");
                            
dialog.Option("The~Prize~Center.", 1);
                            
dialog.Option("Twin~City.", 2);
                            
dialog.Option("I`m~just~passing~by.", 0xff);
                            
dialog.Avatar(14);
                            
dialog.Send();
                            break;
                        case 
1:
                            
client.Entity.Teleport(19199, 70, 63);
                            break;

                        case 
2:
                            
client.Entity.Teleport(1002, 410, 354);
                            break;
                    }
                    break;

                case 
9621:
                    switch (
npcRequest.OptionID)
                    {
                        case 
0:
                            
dialog.Text("Hello! You want to exchange for rewards of the `Treasure In The Blue` event? I can send you to the Prize Center. If I just sent you to somewhere, you need to wait 3 minutes to use");
                            
dialog.Text("~the teleporter again, since there are too many people. So, where do you want to go?");
                            
dialog.Option("The~Prize~Center.", 1);
                            
dialog.Option("Twin~City.", 2);
                            
dialog.Option("I`m~just~passing~by.", 0xff);
                            
dialog.Avatar(14);
                            
dialog.Send();
                            break;

                        case 
1:
                            
client.Entity.Teleport(19199, 70, 63);
                            break;

                        case 
2:
                            
client.Entity.Teleport(1002, 410, 354);
                            break;
                    }
                    break;

                case 
9620:
                    switch (
npcRequest.OptionID)
                    {
                        case 
0:
                            
dialog.Text("Hello! You want to exchange for rewards of the `Treasure In The Blue` event? I can send you to the Prize Center. If I just sent you to somewhere, you need to wait 3 minutes to use");
                            
dialog.Text("~the teleporter again, since there are too many people. So, where do you want to go?");
                            
dialog.Option("The~Prize~Center.", 1);
                            
dialog.Option("Twin~City.", 2);
                            
dialog.Option("I`m~just~passing~by.", 0xff);
                            
dialog.Avatar(14);
                            
dialog.Send();
                            break;

                        case 
1:
                            
client.Entity.Teleport(19199, 70, 63);
                            break;

                        case 
2:
                            
client.Entity.Teleport(1002, 410, 354);
                            break;
                    }
                    break;
                case 
9619:
                    switch (
npcRequest.OptionID)
                    {
                        case 
0:
                            
dialog.Text("Hello! You want to exchange for rewards of the `Treasure In The Blue` event? I can send you to the Prize Center. If I just sent you to somewhere, you need to wait 3 minutes to use");
                            
dialog.Text("~the teleporter again, since there are too many people. So, where do you want to go?");
                            
dialog.Option("The~Prize~Center.", 1);
                            
dialog.Option("Twin~City.", 2);
                            
dialog.Option("I`m~just~passing~by.", 0xff);
                            
dialog.Avatar(14);
                            
dialog.Send();
                            break;

                        case 
1:
                            
client.Entity.Teleport(19199, 70, 63);
                            break;

                        case 
2:
                            
client.Entity.Teleport(1002, 410, 354);
                            break;
                    }
                    break;
                
#endregion
                #region Treasure In Blue
                
case 4657:
                    
dialog.Avatar(0);
                    switch (
npcRequest.OptionID)
                    {
                        case 
0:
                            if (!
Kernel.TreasureinBlue)
                            {
                                
dialog.Text("Hey! Have you ever heard the Proud Sea? Yeah, I mean the place where lots of pirates` ships sank and treasures lost. Well, our ship will be at sea at and 20:00-21:00, Every Saturday - Sunday - Monday - Tuesday - Wednesday.");
                                
dialog.Text("~Want to join us to hunt treasures? I promise that will be an unforgettable adventure. Moreover, you can win great rewards, if you find us the treasures. I await your decision!");
                                
dialog.Option("Treasure~hunting?", 5);
                                
dialog.Option("What~are~the~rewards?", 3);
                                
dialog.Option("I`ll~think~it~over.", 0xff);
                                
dialog.Send();
                                break;
                            }
                            
dialog.Text("Ladies and gentlemen, the `Treasure In The Blue` has started! No matter you are male or female, old or young, if you have interested in treasure hunting or pirates and have reached,");
                            
dialog.Text("~Level 80, sign up with me for a sea adventure! Rewards? Of course!");
                            
dialog.Option("Send~me~to~the~Proud~Sea!", 1);
                            
dialog.Option("Treasure~hunting?", 5);
                            
dialog.Option("What~are~the~rewards?", 3);
                            
dialog.Option("I`ll~think~it~over.", 0xff);
                            
dialog.Send();
                            break;

                        case 
1:
                            
dialog.Text("It seems you have made up the mind. Wait, have you put away all the valuables? You know, the Proud Sea is so dangerous that you wouldn`t know what strong enemies you may meet. So, I suggest you recheck your inventory.");
                            
dialog.Option("Don`t~worry.~I`m~ready.", 2);
                            
dialog.Option("I`ll~be~back~soon.", 0xff);
                            
dialog.Send();
                            break;

                        case 
2:
                            
client.Entity.RemoveFlag(MsgUpdate.Flags.Ride);
                            
client.Entity.Teleport(3071, 201, 79);
                            break;

                        case 
3:
                            
dialog.Text("Trust me, you will be more than satisfied with the rewards. I can take some examples. When you exchange the Gold Coin with Mammon Envoy in the Prize Center, you`ll receive a Small");
                            
dialog.Text("~Lottery Ticket and have a chance to get a rare mount armor. For the Silver Coin, you can get an Endurance Book and a small gift. When you exchange the Copper Coin, you`ll receive a");
                            
dialog.Text("~mysterious gift. Interested? You`d better be quick, since the rewards are limited.");
                            
dialog.Option("What~do~you~mean~limited?", 4);
                            
dialog.Send();
                            break;

                        case 
4:
                            
dialog.Text("Eh... You know we are a small team with limited human resources, so we accept Gold Coins exchange 100 times at most; Silver Coins exchange 200 times at most and Copper Coins exchange");
                            
dialog.Text("~400 times at most. When all the rewards are taken or it is 1 hour after the event time, we won`t accept any exchange. Hope you get what you like!");
                            
dialog.Option("I~know,~time~is~money.", 0xff);
                            
dialog.Send();
                            break;

                        case 
5:
                            
dialog.Text("Our ship will send treasure hunters to the Proud Sea at 12:30-13:29 and 20:30-21:29, Monday - Saturday. If you have reached Level 80, I`d be glad to count you in. Join our `Treasure In The Blue` adventure!");
                            
dialog.Option("What?~`Treasure~In~The~Blue`?", 6);
                            
dialog.Send();
                            break;

                        case 
6:
                            
dialog.Text("Alas... That`s what I want, but you came too late and all the gifts have been claimed. So, come earlier in the next hour!");
                            
dialog.Option("What~are~the~treasures?", 7);
                            
dialog.Send();
                            break;

                        case 
7:
                            
dialog.Text("Stop kidding me! You don`t bring any Gold Coins with you. Do I look like a fool?");
                            
dialog.Option("Special~sea~monsters?", 8);
                            
dialog.Send();
                            break;

                        case 
8:
                            
dialog.Text("Really? You have the Silver Coin? If you give it to me, you`ll receive an Endurance Book. Not enough? How about adding a Weapon Accessory Pack or a Mount Armor?");
                            
dialog.Text("~So, what do you say? Deal?");
                            
dialog.Option("I`ll~think~it~over.", 9);
                            
dialog.Send();
                            break;

                        case 
9:
                            
dialog.Text("Mammon Envoy is in the Prize Center and he is my partner. You can find any one of the 8 PC Teleporters in the Proud Sea to send you there.");
                            
dialog.Text("~If you just returned from the Prize Center, you need to wait 3 minutes to go there again. Did I miss anything?");
                            
dialog.Option("Any~tips?", 10);
                            
dialog.Send();
                            break;

                        case 
10:
                            
dialog.Text("Let me see... Yeah, I mentioned that you can get coins from other treasure hunters. Whereas, you may be the target of others, too. Though no PK point will be counted in the Proud Sea,");
                            
dialog.Text("~the items in your inventory may drop, including the coins, if you were killed. Take care!");
                            
dialog.Option("Sure,~I~will.", 0xff);
                            
dialog.Send();
                            break;
                    }
                    break;
                
#endregion
                #region TreasureReward
                
case 9623:
                    switch (
npcRequest.OptionID)
                    {
                        case 
0:
                            {
                                
dialog.Text("Welcome to the Prize Center! Did you bring the treasure we want? So, which kind of coins you want to exchange, the Gold, Silver or the Copper?");
                                
dialog.Option("Gold.~(Remain:" + Kernel.GoldCoins + ")", 1);
                                
dialog.Option("Silver.(Remain:" + Kernel.SilverCoins + ")", 2);
                                
dialog.Option("Copper.(Remain:" + Kernel.CoperCoins + ")", 3);
                                
dialog.Option("Send~me~to~Twin~City.", 4);
                                
dialog.Option("I`ll~think~it~over.", 0xff);
                                
dialog.Avatar(60);
                                
dialog.Send();
                                break;
                            }
                        case 
1:
                            {
                                if (
Kernel.GoldCoins == 0)
                                {
                                    
dialog.Text("OH,Sorry but i dont need GoldCoins any More sorry");
                                    
dialog.Option("Oh,my god", 255);
                                    
dialog.Send();
                                    break;
                                }
                                
dialog.Text("Really? You got a Gold Coin? That`s great! So, are you sure you want to exchange now?  [5.000.000] ConquerPoints & 5 [BrightStarStone]");
                                
dialog.Option("Yeah,~please!", 5);
                                
dialog.Option("i want InventorySpace(5)", 0xff);
                                
dialog.Avatar(60);
                                
dialog.Send();
                                break;
                            }
                        case 
2:
                            {
                                if (
Kernel.SilverCoins == 0)
                                {
                                    
dialog.Text("OH,Sorry but i dont need SilverCoins any More sorry");
                                    
dialog.Option("Oh,my god", 255);
                                    
dialog.Send();
                                    break;
                                }
                                
dialog.Text("Are you sure you want to exchange the Silver Coin, now? You`ll receive a gift [3.000.000] ConquerPoints & 2 [BrightStarStone]");
                                
dialog.Option("Yeah,~please!", 6);
                                
dialog.Option("i want InventorySpace(3)", 0xff);
                                
dialog.Avatar(60);
                                
dialog.Send();
                                break;
                            }
                        case 
3:
                            {
                                if (
Kernel.CoperCoins == 0)
                                {
                                    
dialog.Text("OH,Sorry but i dont need CoperCoins any More sorry");
                                    
dialog.Option("Oh,my god", 255);
                                    
dialog.Send();
                                    break;
                                }
                                
dialog.Text("You have a Copper Coin, right? Let me see what you can get. Oh, here. You`ll receive a gift [5.000.000] ConquerPoints & 5 [TwilightStarStone]");
                                
dialog.Option("Yeah,~please!", 7);
                                
dialog.Option("i want InventorySpace(5) ?", 0xff);
                                
dialog.Avatar(60);
                                
dialog.Send();
                                break;
                            }
                        case 
4:
                            {
                                
client.Entity.Teleport(1002, 410, 354);
                                break;
                            }
                        case 
5:
                            {
                                if (
client.Inventory.Count < 35)
                                {
                                    if (
client.Inventory.Contains(711609, 1))
                                    {
                                        
Kernel.GoldCoins -= 1;
                                        
client.Inventory.Remove(711609, 1);
                                        
client.Entity.ConquerPoints += 3000000;
                                        
client.Inventory.Add(3009001, 0, 5, false);
                                        
client.Send(new NpcReply(NpcReply.MessageBox, "Congratulations You Got [3.000.000] ConquerPoints & 5 [BrightStarStone] For Exchange GoldCoin!"));
                                    }
                                    else
                                    {
                                        
dialog.Text("Are you kidding? You don`t have the Gold Coin we want. It isn`t a right place to play jokes, okay?");
                                        
dialog.Option("Sorry,~bye!", 0xff);
                                        
dialog.Avatar(60);
                                        
dialog.Send();
                                    }
                                }
                                break;
                            }
                        case 
6:
                            {
                                if (
client.Inventory.Count < 35)
                                {
                                    if (
client.Inventory.Contains(711610, 1))
                                    {
                                        
Kernel.SilverCoins -= 1;
                                        
client.Inventory.Remove(711610, 1);
                                        
client.Entity.ConquerPoints += 1500000;
                                        
client.Inventory.Add(3009001, 0, 2, false);
                                        
client.Send(new NpcReply(NpcReply.MessageBox, "Congratulations You Got [1.500.000] ConquerPoints & 2 [BrightStarStone] For Exchange SilverCoins!"));
                                    }
                                    else
                                    {
                                        
dialog.Text("Sorry, but I can`t find it in your inventory. Did you lose the Silver Coin somewhere? ");
                                        
dialog.Option("Oh,~no!", 0xff);
                                        
dialog.Avatar(60);
                                        
dialog.Send();
                                    }
                                }
                                break;
                            }
                        case 
7:
                            {
                                if (
client.Inventory.Count < 35)
                                {
                                    if (
client.Inventory.Contains(711611, 1))
                                    {
                                        
Kernel.CoperCoins -= 1;
                                        
client.Inventory.Remove(711611, 1);
                                        
client.Entity.ConquerPoints += 800000;
                                        
client.Inventory.Add(3009000, 0, 5, false);
                                        
client.Send(new NpcReply(NpcReply.MessageBox, "Congratulations You Got [800.000] ConquerPoints & 5 [TwilightStarStone] For Exchange CoperCoins!"));
                                    }
                                    else
                                    {
                                        
dialog.Text("Stop kidding me, okay? You don`t have any Copper Coins with you. A hero wouldn`t try to cheat someone!");
                                        
dialog.Option("Sorry,~bye!", 0xff);
                                        
dialog.Avatar(60);
                                        
dialog.Send();
                                    }
                                }
                                break;
                            }
                    }
                    break;
                
#endregion
                #endregion 

سيرش عا


كود:
    public sealed class Kernel 

ضيف فيه


كود:
        public static bool TreasureinBlue = false;
        public static 
byte GoldCoins = 100;
        public static 
byte SilverCoins = 150;

        public static 
byte CoperCoins = 200; 

سيرش عا


كود:
 public static readonly System.Collections.Generic.List<ulong> NotReady 

ضيف تحته


كود:
            19199, 

سيرش عا


كود:
        public static readonly System.Collections.Generic.List<ushort> PKForbiddenMaps 

ضيف



كود:
            19199, 

سيرش عا


كود:
      private unsafe void BuffersCallback 

ضيف


كود:
            #region Treasure in Blue
            
if (Now64.DayOfWeek == DayOfWeek.Saturday || Now64.DayOfWeek == DayOfWeek.Sunday || Now64.DayOfWeek == DayOfWeek.Monday || Now64.DayOfWeek == DayOfWeek.Wednesday || Now64.DayOfWeek == DayOfWeek.Thursday)
            {
                if ((
Now64.Hour == 20 && Now64.Minute == 0))
                {
                    {
                        if (
client.Entity.MapID == 8881 || client.Entity.MapID == 8880 || client.Entity.MapID == 1858 || client.Entity.MapID == 10137 || client.Entity.MapID == 3999)
                            return;
                        if (!
client.InQualifier() && client.PlayRouletteUID == 0 && client.Entity.MapID != 10137 && client.Map.BaseID != 6001 && client.Map.BaseID != 3399 && client.Map.BaseID != 3999 && client.Map.BaseID != 1005 && client.Map.BaseID != 1004 && client.Map.BaseID != 1036 && client.Map.BaseID != 3055 && client.Map.BaseID != 3846 && client.Map.BaseID != 6000 && !client.Entity.Dead)
                        {
                            
object[] name = new object[] { "Treasure in Blue has begun! Go to Twin City to signup at SquidwardOctopus!" };
                            
Kernel.SendWorldMessage(new Message(string.Concat(name), "ALLUSERS", "Treasure Blue", System.Drawing.Color.Red, 2500), Program.GamePool);
                            foreach (var 
clients in Program.GamePool)
                                
client.MessageBox("Treasure in Blue has begun! Would you like to join?",
                                
p => { p.Entity.Teleport(1002, 371, 364); }, null);
                            
Kernel.TreasureinBlue = true;
                            
Kernel.CoperCoins = 200;
                            
Kernel.GoldCoins = 100;
                            
Kernel.SilverCoins = 150;
                        }
                    }
                }
            }
            if (
Now64.DayOfWeek == DayOfWeek.Saturday || Now64.DayOfWeek == DayOfWeek.Sunday || Now64.DayOfWeek == DayOfWeek.Monday || Now64.DayOfWeek == DayOfWeek.Wednesday || Now64.DayOfWeek == DayOfWeek.Thursday)
            {
                if ((
Now64.Hour == 21 && Now64.Minute == 0))
                {
                    foreach (var 
clients in Program.Values)
                    {
                        if (
client.Entity.MapID == 8881 || client.Entity.MapID == 8880 || client.Entity.MapID == 1858 || client.Entity.MapID == 10137 || client.Entity.MapID == 3999)
                            return;
                        if (!
client.InQualifier() && client.PlayRouletteUID == 0 && client.Entity.MapID != 10137 && client.Map.BaseID != 6001 && client.Map.BaseID != 3399 && client.Map.BaseID != 3999 && client.Map.BaseID != 1005 && client.Map.BaseID != 1004 && client.Map.BaseID != 1036 && client.Map.BaseID != 3055 && client.Map.BaseID != 3846 && client.Map.BaseID != 6000 && !client.Entity.Dead)
                        {
                            
Game.Entity.name = new object[] { "Treasure in Blue has been closed. Please try next time!" };
                            
Kernel.SendWorldMessage(new Message(string.Concat(Game.Entity.name), "ALLUSERS", "[Treasure in Blue]", System.Drawing.Color.Red, 2500), Program.GamePool);
                            
Kernel.TreasureinBlue = false;
                            {
                                if (
client.Entity.MapID == 3071)
                                {
                                    
client.Entity.Teleport(1002, 410, 354);
                                }
                            }
                        }
                    }
                }
            }
            
#endregion 

مابه


كود:
19199    4006    7    0 

سلاممووزز





قديم 2020-02-20, 06:51 PM
المشاركة 2
Hazem
.:: المدير العام::.
  • متواجد  الان
افتراضي رد: كويستت Treasure In Blue مقدمه من HassanEmprator
عاش

قديم 2020-02-20, 08:44 PM
المشاركة 3
zonfor
.:: عضو نشيط ::.
  • غير متواجد
افتراضي رد: كويستت Treasure In Blue مقدمه من HassanEmprator
شكرا جدا جدا يخويا هجربها اول مفتح بكرا باذن الله
+ دا انبي سي التاون بس ولا اي
ومكان تعديل هديه التسليم فين ف الكود
وشكرا مقدما كمان مره

قديم 2020-02-20, 08:56 PM
المشاركة 4
Hazem
.:: المدير العام::.
  • متواجد  الان
افتراضي رد: كويستت Treasure In Blue مقدمه من HassanEmprator
الكوسته كامله

قديم 2020-02-20, 08:56 PM
المشاركة 5
ElSaher
.:: مشرف اقسام كونكر ::.
  • غير متواجد
افتراضي رد: كويستت Treasure In Blue مقدمه من HassanEmprator
عفواً لايمكن عرض الرابط إلا بعد الرد على الموضوع
شكرا جدا جدا يخويا هجربها اول مفتح بكرا باذن الله
+ دا انبي سي التاون بس ولا اي
ومكان تعديل هديه التسليم فين ف الكود
وشكرا مقدما كمان مره
دا كود تعديل الهديا

client.Entity.ConquerPoints += 3000000;

قديم 2020-02-20, 09:07 PM
المشاركة 6
Hassan Emprator
.:: مشرف قسم المشاكل ::.
  • غير متواجد
افتراضي رد: كويستت Treasure In Blue مقدمه من HassanEmprator
عفواً لايمكن عرض الرابط إلا بعد الرد على الموضوع
الكوسته كامله
اها يحب الكوسه كامله مش تقلق


افتح ماتركس وابحث ولو لاقيت كود ناقص يبقا بحقق

قديم 2020-09-19, 08:42 AM
المشاركة 7
boyousef
.:: عضو نشيط ::.
  • غير متواجد
افتراضي رد: كويستت Treasure In Blue مقدمه من HassanEmprator
شكراً


العلامات المرجعية



الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1)
 

الانتقال السريع

المواضيع المتشابهه للموضوع: كويستت Treasure In Blue مقدمه من HassanEmprator
الموضوع كاتب الموضوع المنتدى مشاركات آخر مشاركة
حرب PoleDomntaion مقدمه من HassanEmprator ليكو احبايبي <3 Hassan Emprator تطوير سيرفرات كونكر 11 2020-11-26 02:52 PM
كويستة في اي بي 7 بناءا علي طلب zezonever Commander تطوير سيرفرات كونكر 7 2020-03-16 04:55 PM
كويستة vip 7 ElSaher تطوير سيرفرات كونكر 1 2020-02-17 09:04 AM
كويستة TeamDeathMatch كامله Hazem تطوير سيرفرات كونكر 0 2019-04-20 10:11 PM


الساعة الآن 08:30 PM