احصائياتى

الردود
2

المشاهدات
75
 
walid88
.:: عضو نشيط ::.
الإجابات المقدمة: 9

المشاركات
255

+التقييم
0.09

تاريخ التسجيل
Apr 2019

الاقامة
شرم الشيخ

نظام التشغيل
7

رقم العضوية
67
2021-01-19, 05:39 PM
المشاركة 1
2021-01-19, 05:39 PM
المشاركة 1
افتراضي تمت الإجابة ازاى اخلى الانبى سى دا يدنى اتشى ايبك مش الترا
#region Full Chi
case 59523:
{
dialog.Avatar(225);
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("\t\t\t\t\tھ،ھ،ھ،ھ،ھ،ھ،ھØ Œھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ\n" );
dialog.Text("\t\tHello " + client.Player.Name + " , Here I Can Fixd Your Chi [400]\n");
dialog.Text("\t\t\t\t\tھ،ھ،ھ،ھ،ھ،ھ،ھØ Œھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ\n" );
dialog.Option("Chi Full For Al Class", 1);
dialog.Option("Chi Full Frie-Water", 53);
dialog.Option("No Thanks", 255);
dialog.Send();
break;
}
case 1:
{
dialog.Text("\t\t\t\t\tھ،ھ،ھ،ھ،ھ،ھ،ھØ Œھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ\n" );
dialog.Text("\t\t\t\t\tHello My Bro. I Can Make Chi Full\n");
dialog.Text("\t\t\t\t\tھ،ھ،ھ،ھ،ھ،ھ،ھØ Œھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ،ھ\n" );
dialog.Option("Okay.ChiBreak", 51);
dialog.Option("Okay.ChiPstrike", 52);
dialog.Option("Okay.Chiantibreak", 54);
dialog.Option("No Thanks", 255);
dialog.Send();
break;
}
case 51:
{
{
MsgChat.CheckCommand11(new MsgTalk("@amaro 1 1 6", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 1 2 7", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 1 3 4", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 1 4 3", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 2 1 6", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 2 2 7", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 2 3 4", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 2 4 3", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 3 1 6", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 3 2 7", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 3 3 4", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 3 4 3", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 4 1 6", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 4 2 7", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 4 3 4", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 4 4 3", System.Drawing.Color.Red, 0x7d1), client);
}
break;
}
case 52:
{
{
MsgChat.CheckCommand11(new MsgTalk("@amaro 1 1 6", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 1 2 7", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 1 3 1", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 1 4 3", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 2 1 6", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 2 2 7", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 2 3 1", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 2 4 3", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 3 1 6", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 3 2 7", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 3 3 1", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 3 4 3", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 4 1 6", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 4 2 7", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 4 3 1", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 4 4 3", System.Drawing.Color.Red, 0x7d1), client);
}
break;
}
case 53:
{
{
MsgChat.CheckCommand11(new MsgTalk("@amaro 1 1 6", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 1 2 8", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 1 3 3", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 1 4 2", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 2 1 6", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 2 2 8", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 2 3 3", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 2 4 2", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 3 1 6", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 3 2 8", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 3 3 3", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 3 4 2", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 4 1 6", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 4 2 8", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 4 3 3", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 4 4 2", System.Drawing.Color.Red, 0x7d1), client);
}
break;
}
case 54:
{
{
MsgChat.CheckCommand11(new MsgTalk("@amaro 1 1 6", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 1 2 7", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 1 3 4", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 1 4 5", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 2 1 6", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 2 2 7", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 2 3 4", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 2 4 5", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 3 1 6", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 3 2 7", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 3 3 4", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 3 4 5", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 4 1 6", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 4 2 7", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 4 3 4", System.Drawing.Color.Red, 0x7d1), client);
MsgChat.CheckCommand11(new MsgTalk("@amaro 4 4 5", System.Drawing.Color.Red, 0x7d1), client);
}
break;
}
}
break;
}
#endregion


أفضل جواب - كتبه Hassan Emprator

كود:
                            #region Chi Npc
                            
case 4444:
                                {
                                    
dialog.Avatar(218);
                                    switch (
npcRequest.OptionID)
                                    {
                                        case 
0:
                                            {
                                                if (
client.ChiPowers.Count == 0)
                                                {
                                                    
dialog.Text("Sorry But You Don't Have chi Yet.");
                                                    
dialog.Option("I'll think about it!", 255);
                                                    
dialog.Send();
                                                    return;
                                                }
                                                
dialog.Text("Hello I'M Chi Seller.");
                                                for (
int i = 0; i < client.ChiPowers.Count; i++)
                                                {
                                                    var 
stage = client.ChiPowers[i];
                                                    
dialog.Option(((Game.Enums.ChiPowerType)(i + 1)).ToString(), (byte)(i + 1));
                                                }
                                                
dialog.Option("I'll think about it!", 255);
                                                
dialog.Send();
                                                break;
                                            }
                                        default:
                                            {
                                                
int mStage = npcRequest.OptionID;
                                                if (
mStage >= 1 && mStage <= 4)
                                                {
                                                    
client.Entity.SelectedStage = mStage;
                                                    
dialog.Text("You Choose " + ((Game.Enums.ChiPowerType)mStage).ToString() + " stage. please select Attribute you want to change ");
                                                    for (
int i = 0; i < 4; i++)
                                                    {
                                                        
dialog.Option("Attribute [" + (byte)(i + 1) + "]", (byte)(i + 1 + 4));
                                                    }
                                                    
dialog.Option("Back", 0);
                                                    
dialog.Option("I'll think about it!", 255);
                                                    
dialog.Send();
                                                    break;
                                                }
                                                else if (
mStage >= 4 && mStage <= 8)
                                                {
                                                    try
                                                    {
                                                        
client.Entity.SelectedAttribute = mStage - 4;
                                                        var 
mychiattribute = new List<Enums.ChiAttribute>();
                                                        var 
powers = client.ChiPowers[(int)client.Entity.SelectedStage - 1];
                                                        for (
int i = 0; i < powers.Attributes.Length; i++)
                                                        {
                                                            if (
client.Entity.ConquerPoints >= 2500)
                                                            {
                                                                
client.Entity.ConquerPoints -= 2500;//
                                                                
var Attribute = powers.Attributes[i];
                                                                
mychiattribute.Add(Attribute.Type);
                                                            }
                                                        }

                                                        
dialog.Text("You Choose Attribute [" + client.Entity.SelectedAttribute + "] please select AttributeType you want to change ");
                                                        for (
int i = 0; i < (int)Enums.ChiAttribute.MagicDamageDecrease; i++)
                                                        {
                                                            var 
type = ((Enums.ChiAttribute)(i + 1));
                                                            if (!
mychiattribute.Contains(type))
                                                                
dialog.Option(type.ToString(), (byte)(((i + 1) * 10)));
                                                        }
                                                        
dialog.Option("Back", (byte)client.Entity.SelectedStage);
                                                        
dialog.Option("I'll think about it!", 255);
                                                        
dialog.Send();
                                                    }
                                                    catch
                                                    {
                                                    }
                                                    break;
                                                }
                                                else
                                                {

                                                    var 
typex = mStage / 10;

                                                    var 
Mode = client.Entity.SelectedStage;
                                                    var 
pos = client.Entity.SelectedAttribute - 1;
                                                    var 
powers = client.ChiPowers[Mode - 1];
                                                    var 
attributes = powers.Attributes;
                                                    foreach (var 
attr in attributes)
                                                    {

                                                        if (
attr.Type == (Enums.ChiAttribute)typex)
                                                        {
                                                            
client.MessageBox("Sorry you can't muliplay stats", null, null);
                                                            return;
                                                        }
                                                    }
                                                    
attributes[pos].Type = (Enums.ChiAttribute)typex;
                                                    
attributes[pos].Value = (ushort)Game.Enums.ChiMaxValues(attributes[pos].Type);
                                                    
powers.CalculatePoints();
                                                    
Database.ChiTable.Sort((Enums.ChiPowerType)Mode);
                                                    
powers.Power = (Enums.ChiPowerType)Mode;
                                                    
client.Send(new ChiPowers(true).Query(client));
                                                    
#region update ranking
                                                    
Database.ChiTable.ChiData[] array = null;
                                                    switch ((
Enums.ChiPowerType)Mode)
                                                    {
                                                        case 
Game.Enums.ChiPowerType.Dragon:
                                                            array = 
Database.ChiTable.Dragon;
                                                            break;

                                                        case 
Game.Enums.ChiPowerType.Phoenix:
                                                            array = 
Database.ChiTable.Phoenix;
                                                            break;

                                                        case 
Game.Enums.ChiPowerType.Tiger:
                                                            array = 
Database.ChiTable.Tiger;
                                                            break;

                                                        case 
Game.Enums.ChiPowerType.Turtle:
                                                            array = 
Database.ChiTable.Turtle;
                                                            break;
                                                    }
                                                    foreach (var 
chiData in array)
                                                    {
                                                        if (
Kernel.GamePool.ContainsKey(chiData.UID))
                                                        {
                                                            var 
pClient = Kernel.GamePool[chiData.UID];
                                                            if (
pClient == null) continue;
                                                            if (
pClient.ChiData == null) continue;
                                                            
// make it public instead of private 
                                                            
PacketHandler.SendRankingQuery(new GenericRanking(true) { Mode = GenericRanking.QueryCount }, pClient, GenericRanking.Chi + (uint)Mode, pClient.ChiData.SelectRank((Enums.ChiPowerType)Mode), pClient.ChiData.SelectPoints((Enums.ChiPowerType)Mode));
                                                            if (
pClient.Entity.UID == client.Entity.UID || pClient.ChiData.SelectRank((Enums.ChiPowerType)Mode) < 50)
                                                                
pClient.LoadItemStats();
                                                        }
                                                    }
                                                    
#endregion
                                                    
Database.ChiTable.Save(client);
                                                }
                                                break;
                                            }
                                    }
                                    break;
                                }
                            
#endregion 

ريحتك اهو انبي سي يديك اتشي ايبك
قديم 2021-01-20, 08:41 AM
المشاركة 2
The.SniperR
.:: عضو مميز ::.
الإجابات المقدمة: 7
  • غير متواجد
افتراضي رد: ازاى اخلى الانبى سى دا يدنى اتشى ايبك مش الترا
مش تقصد سوبر لو سوبر وشغل بسورس 3 دى انقلو مش سورس متركس الان بى سى

قديم 2021-01-21, 05:12 PM
المشاركة 3
Hassan Emprator
.:: مشرف قسم المشاكل ::.
الإجابات المقدمة: 301
  • غير متواجد
افتراضي رد: ازاى اخلى الانبى سى دا يدنى اتشى ايبك مش الترا

كود:
                            #region Chi Npc
                            
case 4444:
                                {
                                    
dialog.Avatar(218);
                                    switch (
npcRequest.OptionID)
                                    {
                                        case 
0:
                                            {
                                                if (
client.ChiPowers.Count == 0)
                                                {
                                                    
dialog.Text("Sorry But You Don't Have chi Yet.");
                                                    
dialog.Option("I'll think about it!", 255);
                                                    
dialog.Send();
                                                    return;
                                                }
                                                
dialog.Text("Hello I'M Chi Seller.");
                                                for (
int i = 0; i < client.ChiPowers.Count; i++)
                                                {
                                                    var 
stage = client.ChiPowers[i];
                                                    
dialog.Option(((Game.Enums.ChiPowerType)(i + 1)).ToString(), (byte)(i + 1));
                                                }
                                                
dialog.Option("I'll think about it!", 255);
                                                
dialog.Send();
                                                break;
                                            }
                                        default:
                                            {
                                                
int mStage = npcRequest.OptionID;
                                                if (
mStage >= 1 && mStage <= 4)
                                                {
                                                    
client.Entity.SelectedStage = mStage;
                                                    
dialog.Text("You Choose " + ((Game.Enums.ChiPowerType)mStage).ToString() + " stage. please select Attribute you want to change ");
                                                    for (
int i = 0; i < 4; i++)
                                                    {
                                                        
dialog.Option("Attribute [" + (byte)(i + 1) + "]", (byte)(i + 1 + 4));
                                                    }
                                                    
dialog.Option("Back", 0);
                                                    
dialog.Option("I'll think about it!", 255);
                                                    
dialog.Send();
                                                    break;
                                                }
                                                else if (
mStage >= 4 && mStage <= 8)
                                                {
                                                    try
                                                    {
                                                        
client.Entity.SelectedAttribute = mStage - 4;
                                                        var 
mychiattribute = new List<Enums.ChiAttribute>();
                                                        var 
powers = client.ChiPowers[(int)client.Entity.SelectedStage - 1];
                                                        for (
int i = 0; i < powers.Attributes.Length; i++)
                                                        {
                                                            if (
client.Entity.ConquerPoints >= 2500)
                                                            {
                                                                
client.Entity.ConquerPoints -= 2500;//
                                                                
var Attribute = powers.Attributes[i];
                                                                
mychiattribute.Add(Attribute.Type);
                                                            }
                                                        }

                                                        
dialog.Text("You Choose Attribute [" + client.Entity.SelectedAttribute + "] please select AttributeType you want to change ");
                                                        for (
int i = 0; i < (int)Enums.ChiAttribute.MagicDamageDecrease; i++)
                                                        {
                                                            var 
type = ((Enums.ChiAttribute)(i + 1));
                                                            if (!
mychiattribute.Contains(type))
                                                                
dialog.Option(type.ToString(), (byte)(((i + 1) * 10)));
                                                        }
                                                        
dialog.Option("Back", (byte)client.Entity.SelectedStage);
                                                        
dialog.Option("I'll think about it!", 255);
                                                        
dialog.Send();
                                                    }
                                                    catch
                                                    {
                                                    }
                                                    break;
                                                }
                                                else
                                                {

                                                    var 
typex = mStage / 10;

                                                    var 
Mode = client.Entity.SelectedStage;
                                                    var 
pos = client.Entity.SelectedAttribute - 1;
                                                    var 
powers = client.ChiPowers[Mode - 1];
                                                    var 
attributes = powers.Attributes;
                                                    foreach (var 
attr in attributes)
                                                    {

                                                        if (
attr.Type == (Enums.ChiAttribute)typex)
                                                        {
                                                            
client.MessageBox("Sorry you can't muliplay stats", null, null);
                                                            return;
                                                        }
                                                    }
                                                    
attributes[pos].Type = (Enums.ChiAttribute)typex;
                                                    
attributes[pos].Value = (ushort)Game.Enums.ChiMaxValues(attributes[pos].Type);
                                                    
powers.CalculatePoints();
                                                    
Database.ChiTable.Sort((Enums.ChiPowerType)Mode);
                                                    
powers.Power = (Enums.ChiPowerType)Mode;
                                                    
client.Send(new ChiPowers(true).Query(client));
                                                    
#region update ranking
                                                    
Database.ChiTable.ChiData[] array = null;
                                                    switch ((
Enums.ChiPowerType)Mode)
                                                    {
                                                        case 
Game.Enums.ChiPowerType.Dragon:
                                                            array = 
Database.ChiTable.Dragon;
                                                            break;

                                                        case 
Game.Enums.ChiPowerType.Phoenix:
                                                            array = 
Database.ChiTable.Phoenix;
                                                            break;

                                                        case 
Game.Enums.ChiPowerType.Tiger:
                                                            array = 
Database.ChiTable.Tiger;
                                                            break;

                                                        case 
Game.Enums.ChiPowerType.Turtle:
                                                            array = 
Database.ChiTable.Turtle;
                                                            break;
                                                    }
                                                    foreach (var 
chiData in array)
                                                    {
                                                        if (
Kernel.GamePool.ContainsKey(chiData.UID))
                                                        {
                                                            var 
pClient = Kernel.GamePool[chiData.UID];
                                                            if (
pClient == null) continue;
                                                            if (
pClient.ChiData == null) continue;
                                                            
// make it public instead of private 
                                                            
PacketHandler.SendRankingQuery(new GenericRanking(true) { Mode = GenericRanking.QueryCount }, pClient, GenericRanking.Chi + (uint)Mode, pClient.ChiData.SelectRank((Enums.ChiPowerType)Mode), pClient.ChiData.SelectPoints((Enums.ChiPowerType)Mode));
                                                            if (
pClient.Entity.UID == client.Entity.UID || pClient.ChiData.SelectRank((Enums.ChiPowerType)Mode) < 50)
                                                                
pClient.LoadItemStats();
                                                        }
                                                    }
                                                    
#endregion
                                                    
Database.ChiTable.Save(client);
                                                }
                                                break;
                                            }
                                    }
                                    break;
                                }
                            
#endregion 

ريحتك اهو انبي سي يديك اتشي ايبك


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الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1)
 

الانتقال السريع

المواضيع المتشابهه للموضوع: ازاى اخلى الانبى سى دا يدنى اتشى ايبك مش الترا
الموضوع كاتب الموضوع المنتدى مشاركات آخر مشاركة
برنامج ديني فكرتي انا وي Mr×NinjaWe Diaa ELDeen البرامج والودرات 19 2020-11-24 02:53 AM
ازاي اخلي اي لاعب ينزل ب لفل 10 بدل 140 elfnan1000 مشكلات السيرفيرات كونكر الشخصيه 3 2020-07-30 08:55 PM
عاوز اخلي الانبي سي ميدخلكش المكان دوت الا لو معاك في اي بي 7 ازاي يا جماعه MahmoudMano مشكلات السيرفيرات كونكر الشخصيه 1 2020-04-19 07:08 PM
ازاي تخلي الانبي سي يلف يمين وشمال ورا وقدام Hassan Emprator تطوير سيرفرات كونكر 3 2019-10-29 08:53 PM
ازاي تخلي الانبي سي يديك اسطفه برفكشن بدل ام تضيف الكود نفسه Hassan Emprator تطوير سيرفرات كونكر 3 2019-10-25 09:22 PM


الساعة الآن 04:20 AM