المشاركة الأصلية كتبت بواسطة torwada
(المشاركة 50621)
بسيطة ياحب افتح packethundler.cs دور علي
كود PHP:
case data.finishsteedrace:
ضيف فوقها
كود PHP:
case 166://bulletin
{
if (client.map.baseid != 6001 && client.map.baseid != 6004 && !client.player.dead && client.map.baseid != 700)
if (client.map.baseid != 6004)
return;
if (client.player.mapid != 6004)
return;
// if (client != null && !client.player.dead && client.entity != null && !client.player.injail() && !client.inqualifier() && !client.inteamqualifier() && !client.iswatching() && client.booth == null && !constants.pkfreemaps.contains(client.player.mapid) && client.player.mapid < 10000)
{
switch (packet[12])
{
case 63:
If (client.map.baseid != 6004)
return;
if (client.player.mapid != 6004)
return;
if (client.player.level >= 80)
client.player.teleport(1002, 236, 231);
else client.messagebox("you haven't reached level 80 yet!");
break;
case 105:
If (client.map.baseid != 6004)
return;
if (client.player.mapid != 6004)
return;
if (client.player.viplevel >= 5)
client.player.teleport(1036, 200, 93);
else client.messagebox("you haven't reached viplevel 5 yet!");
break;
case 146:
If (client.map.baseid != 6004)
return;
if (client.player.mapid != 6004)
return;
client.player.teleport(1002, 294, 159);
break;
case 104:
If (client.map.baseid != 6004)
return;
if (client.player.mapid != 6004)
return;
if (client.player.level >= 90)
client.player.teleport(4020, 83, 73);
else client.messagebox("you haven't reached level 90 yet!");
break;
case 91:
If (client.map.baseid != 6004)
return;
if (client.player.mapid != 6004)
return;
client.player.teleport(1002, 286, 291);
break;
case 9:
Case 10:
Case 11:
Case 12:
If (client.map.baseid != 6004)
return;
if (client.player.mapid != 6004)
return;
client.player.teleport(1002, 301, 145);
break;
case 2:
Case 3:
Case 4:
Case 5:
If (client.map.baseid != 6004)
return;
if (client.player.mapid != 6004)
return;
client.player.teleport(1002, 291, 146);
break;
case 14:
Case 37:
Case 54:
If (client.map.baseid != 6004)
return;
if (client.player.mapid != 6004)
return;
client.player.teleport(1002, 327, 196);
break;
case 15:
If (client.map.baseid != 6004)
return;
if (client.player.mapid != 6004)
return;
client.player.teleport(1002, 225, 238);
break;
case 35:
Case 17:
If (client.map.baseid != 6004)
return;
if (client.player.mapid != 6004)
return;
client.player.teleport(1038, 338, 346);
break;
case 18:
Case 19:
Case 20:
Case 21:
If (client.map.baseid != 6004)
return;
if (client.player.mapid != 6004)
return;
client.player.teleport(1002, 313, 146);
break;
case 82:
If (client.map.baseid != 6004)
return;
if (client.player.mapid != 6004)
return;
client.player.teleport(1002, 308, 145);
break;
case 22:
If (client.map.baseid != 6004)
return;
if (client.player.mapid != 6004)
return;
client.player.teleport(1002, 298, 206);
client.messagebox("you have been teleported to squidward octopus.");
break;
case 1:
If (client.map.baseid != 6004)
return;
if (client.player.mapid != 6004)
return;
client.player.teleport(1002, 289, 149);
break;
case 81:
If (client.map.baseid != 6004)
return;
if (client.player.mapid != 6004)
return;
client.player.teleport(1002, 336, 137);
break;
case 8:
If (client.map.baseid != 6004)
return;
if (client.player.mapid != 6004)
return;
client.player.teleport(1002, 297, 149);
break;
case 98:
If (client.map.baseid != 6004)
return;
if (client.player.mapid != 6004)
return;
client.player.teleport(1002, 265, 138);
break;
}
}
break;
}
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