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ahmedfathy 2019-11-30 02:46 AM

حد يا رجاله يرفعلي انبسي استفا +12 msg عشان معنديش ولا سورس اسحبه منو
 
حد يا رجاله يرفعلي انبسي استفا +12 msg بالصول بي 7 عشان معنديش ولا سورس اسحبه منو

Hassan Emprator 2019-11-30 03:18 AM

رد: حد يا رجاله يرفعلي انبسي استفا +12 msg عشان معنديش ولا سورس اسحبه منو
 
كود PHP:

#region  Sell Stuff Full //by Emprator
                    
case 52147:
                        {
                            
dialog.Avatar(218);
                            switch (
npcRequest.OptionID)
                            {
                                case 
0:
                                    {
                                        
dialog.Text("Welcome at " + Constants.ServerName + " server You Can buy ");
                                        
dialog.Option("Warrior item's", 1);
                                        
dialog.Option("Archer item's", 2);
                                        
dialog.Option("Ninja item's", 3);
                                        
dialog.Option("Monk item's", 4);
                                        
dialog.Option("Trojan item's", 5);
                                        
dialog.Option("Pirate item's", 6);
                                        
dialog.Option("Water..Fire item's", 7);
                                        
dialog.Option("DragonWarrior item's", 8);
                                        
dialog.Option("Windwalker items", 9);
                                        
dialog.Option("Steed > tower > fan > wing > Crop", 10);
                                        
dialog.Option("thanks", 255);
                                        
dialog.Avatar(218);
                                        
dialog.Send();
                                        break;
//Weapon
                                    
}
                                
#region Steed > tower > fan > wing >
                                
case 10:
                                    {
                                        
uint itemid1 = 300000;//Steed    
                                        
uint itemid2 = 202009;//Tower   
                                        
uint itemid3 = 201009;//Fan    
                                        
uint itemid4 = 204009;//Wing   
                                        
uint itemid5 = 203009;//Crop   
                                        //uint itemid6 = 2100065;//Cup   

                                        
MsgItemInfo item1 = new MsgItemInfo(true);
                                        
item1.ID = itemid1;
                                        
item1.Color = Game.Enums.Color.White;
                                        
item1.Plus = 12;
                                        
item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
                                        
client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
                                        
Database.ConquerItemTable.UpdatePerfection(item1);

                                        
MsgItemInfo item2 = new MsgItemInfo(true);
                                        
item2.ID = itemid2;
                                        
item2.Color = Game.Enums.Color.White;
                                        
item2.Plus = 6;
                                        
item2.Bless = 1;
                                        
item2.SocketOne = Game.Enums.Gem.SuperGloryGem;
                                        
item2.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                        
item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                        
client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
                                        
Database.ConquerItemTable.UpdatePerfection(item2);

                                        
MsgItemInfo item3 = new MsgItemInfo(true);
                                        
item3.ID = itemid3;
                                        
item3.Color = Game.Enums.Color.White;
                                        
item3.Plus = 6;
                                        
item3.Bless = 1;
                                        
item3.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                        
item3.SocketTwo = Game.Enums.Gem.SuperThunderGem;
                                        
item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                        
client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
                                        
Database.ConquerItemTable.UpdatePerfection(item3);

                                        
MsgItemInfo item4 = new MsgItemInfo(true);
                                        
item4.ID = itemid4;
                                        
item4.Color = Game.Enums.Color.White;
                                        
item4.Plus = 6;
                                        
item4.Bless = 0;
                                        
item4.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                        
item4.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                        
item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                        
client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
                                        
Database.ConquerItemTable.UpdatePerfection(item4);

                                        
MsgItemInfo item5 = new MsgItemInfo(true);
                                        
item5.ID = itemid5;
                                        
item5.Color = Game.Enums.Color.White;
                                        
item5.Plus = 6;
                                        
item5.Bless = 1;
                                        
item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                        
client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
                                        
Database.ConquerItemTable.UpdatePerfection(item5);

                                        
MsgItemInfo item6 = new MsgItemInfo(true);
                                        
//item6.ID = itemid6;
                                        
item6.Color = Game.Enums.Color.White;
                                        
item6.Plus = 0;
                                        
item6.Bless = 1;
                                        
item6.SocketOne = 0;
                                        
item6.SocketTwo = 0;
                                        
//item6.Durability = item6.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                        
client.Inventory.Add(item6, Game.Enums.ItemUse.CreateAndAdd);
                                        break;
                                    }
                                
#endregion
                                #region Items Warrior
                                
case 1:
                                    {

                                        
client.Inventory.AddSoul(624439, 801218, 6, 12, 6, 1, true, false);//Fist  
                                        
client.Inventory.AddSoul(624439, 801218, 6, 12, 6, 1, true, false);//Fist
                                        
client.Inventory.AddSoul(560439, 800215, 6, 12, 6, 1, true, false);//Spear  
                                        
client.Inventory.AddSoul(900309, 800422, 6, 12, 6, 1, true, false);//Shield  
                                        
client.Inventory.AddSoul(131309, 822071, 6, 12, 6, 1, true, false);//ArmorWarrior  
                                        
client.Inventory.AddSoul(111309, 820073, 6, 12, 6, 1, true, false);//CapWarrior  
                                        
client.Inventory.AddSoul(120269, 821033, 6, 12, 6, 1, true, false);//Necklace  
                                        
client.Inventory.AddSoul(150269, 823058, 6, 12, 6, 1, true, false);//Ring  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 6, 1, true, false);//Boot  
                                        
dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                                
#endregion
                                #region Items Archer
                                
case 2:
                                    {

                                        
client.Inventory.AddSoul(613429, 800917, 6, 12, 6, 1, true, false);//Knife  
                                        
client.Inventory.AddSoul(613429, 800917, 6, 12, 6, 1, true, false);//Knife  
                                        
client.Inventory.AddSoul(500429, 800618, 6, 12, 6, 1, true, false);//Bow  
                                        
client.Inventory.AddSoul(133309, 822071, 6, 12, 6, 1, true, false);//ArmorArcher  
                                        
client.Inventory.AddSoul(113309, 820073, 6, 12, 6, 1, true, false);//CapArcher  
                                        
client.Inventory.AddSoul(120269, 821033, 6, 12, 6, 1, true, false);//Necklace  
                                        
client.Inventory.AddSoul(150269, 823058, 6, 12, 6, 1, true, false);//Ring  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 6, 1, true, false);//Boot 
                                        
dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                                
#endregion
                                #region Items Ninja
                                
case 3:
                                    {

                                        
client.Inventory.AddSoul(511439, 800255, 6, 12, 6, 1, true, false);//Scythe
                                        
client.Inventory.AddSoul(616439, 800111, 6, 12, 6, 1, true, false);//Katana
                                        
client.Inventory.AddSoul(616439, 800111, 6, 12, 6, 1, true, false);//Katana
                                        
client.Inventory.AddSoul(601439, 800111, 6, 12, 6, 1, true, false);//Katana
                                        
client.Inventory.AddSoul(601439, 800111, 6, 12, 6, 1, true, false);//Katana
                                        
client.Inventory.AddSoul(601439, 800142, 6, 12, 6, 1, true, false);//Katana  
                                        
client.Inventory.AddSoul(601439, 800142, 6, 12, 6, 1, true, false);//Katana  
                                        
client.Inventory.AddSoul(135309, 822071, 6, 12, 6, 1, true, false);//ArmorNinja  
                                        
client.Inventory.AddSoul(123309, 820073, 6, 12, 6, 1, true, false);//NinjaHood  
                                        
client.Inventory.AddSoul(120269, 821033, 6, 12, 6, 1, true, false);//Necklace  
                                        
client.Inventory.AddSoul(150269, 823058, 6, 12, 6, 1, true, false);//Ring  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 6, 1, true, false);//Boot  
                                        
dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                                
#endregion
                                #region Items Monk
                                
case 4:
                                    {

                                        
client.Inventory.AddSoul(622439, 800725, 6, 12, 6, 1, true, false);//AlmightyEmperor's  
                                        
client.Inventory.AddSoul(622439, 800725, 6, 12, 6, 1, true, false);//AlmightyEmperor's  
                                        
client.Inventory.AddSoul(610439, 800725, 6, 12, 6, 1, true, false);//Beads  
                                        
client.Inventory.AddSoul(610439, 800725, 6, 12, 6, 1, true, false);//Beads 
                                        
client.Inventory.AddSoul(136309, 822071, 6, 12, 6, 1, true, false);//ArmorMonk  
                                        
client.Inventory.AddSoul(143309, 820073, 6, 12, 6, 1, true, false);//CapMonk  
                                        
client.Inventory.AddSoul(120269, 821033, 6, 12, 6, 1, true, false);//Necklace  
                                        
client.Inventory.AddSoul(150269, 823058, 6, 12, 6, 1, true, false);//Ring  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 6, 1, true, false);//Boot  
                                        
dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                                
#endregion
                                #region Items Trojan
                                
case 5:
                                    {

                                        
client.Inventory.AddSoul(480439, 800111, 6, 12, 6, 1, true, false);//Clup
                                        
client.Inventory.AddSoul(614439, 800111, 6, 12, 6, 1, true, false);//ShadowCrossSaber
                                        
client.Inventory.AddSoul(614439, 800111, 6, 12, 6, 1, true, false);//ShadowCrossSaber
                                        
client.Inventory.AddSoul(490439, 800111, 6, 12, 6, 1, true, false);//Dagger
                                        
client.Inventory.AddSoul(410439, 800111, 6, 12, 6, 1, true, false);//Blade  
                                        
client.Inventory.AddSoul(420439, 800111, 6, 12, 6, 1, true, false);//Sword  
                                        
client.Inventory.AddSoul(130309, 822071, 6, 12, 6, 1, true, false);//ArmorTrojan  
                                        
client.Inventory.AddSoul(118309, 820073, 6, 12, 6, 1, true, false);//CapTrojan  
                                        
client.Inventory.AddSoul(120269, 821033, 6, 12, 6, 1, true, false);//Necklace  
                                        
client.Inventory.AddSoul(150269, 823058, 6, 12, 6, 1, true, false);//Ring  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 6, 1, true, false);//Boot 
                                        
dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                                
#endregion
                                #region Items Pirate
                                
case 6:
                                    {

                                        
client.Inventory.AddSoul(611439, 800811, 6, 12, 6, 1, true, false);//Rapier  
                                        
client.Inventory.AddSoul(612439, 800810, 6, 12, 6, 1, true, false);//Pistol  
                                        
client.Inventory.AddSoul(139309, 822071, 6, 12, 6, 1, true, false);//ArmorPirate  
                                        
client.Inventory.AddSoul(144309, 820073, 6, 12, 6, 1, true, false);//CapPirate  
                                        
client.Inventory.AddSoul(120269, 821033, 6, 12, 6, 1, true, false);//Necklace  
                                        
client.Inventory.AddSoul(150269, 823058, 6, 12, 6, 1, true, false);//Ring  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 6, 1, true, false);//Boot  
                                        
dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                                
#endregion
                                #region Items Taoist
                                
case 7:
                                    {

                                        
client.Inventory.AddSoul(620439, 800522, 6, 12, 6, 1, true, false);//BackSword 
                                        
client.Inventory.AddSoul(619439, 801104, 6, 12, 6, 1, true, false);//UniverseHossu
                                        
client.Inventory.AddSoul(134309, 822071, 6, 12, 6, 1, true, false);//ArmorFire  
                                        
client.Inventory.AddSoul(114309, 820076, 6, 12, 6, 1, true, false);//CapFire  
                                        
client.Inventory.AddSoul(152279, 823060, 6, 12, 6, 1, true, false);//Bracelet  
                                        
client.Inventory.AddSoul(121269, 821034, 6, 12, 6, 1, true, false);//Bag  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 6, 1, true, false);//Boot 
                                        
dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                                
#endregion
                                #region Items Dragonwarrior
                                
case 8:
                                    {


                                        
client.Inventory.AddSoul(617439, 801004, 6, 12, 6, 1, true, false);//SkyNunchaku 
                                        
client.Inventory.AddSoul(617439, 801004, 6, 12, 6, 1, true, false);//SkyNunchaku  
                                        
client.Inventory.AddSoul(138309, 822071, 6, 12, 6, 1, true, false);//Bruce_LeeArmor  
                                        
client.Inventory.AddSoul(148309, 820073, 6, 12, 6, 1, true, false);//Bruce_LeeHood  
                                        
client.Inventory.AddSoul(120269, 821033, 6, 12, 6, 1, true, false);//Necklace  
                                        
client.Inventory.AddSoul(150269, 823058, 6, 12, 6, 1, true, false);//Ring  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 6, 1, true, false);//Boot  
                                        
dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                                
#endregion
                                #region Items Windwalker
                                
case 9:
                                    {

                                        
client.Inventory.AddSoul(626439, 801308, 6, 12, 6, 1, true, false);//Rapier  
                                        
client.Inventory.AddSoul(626439, 801308, 6, 12, 6, 1, true, false);//Pistol  
                                        
client.Inventory.AddSoul(101309, 822071, 6, 12, 6, 1, true, false);//ArmorPirate  
                                        
client.Inventory.AddSoul(170309, 820073, 6, 12, 6, 1, true, false);//CapPirate  
                                        
client.Inventory.AddSoul(120269, 821033, 6, 12, 6, 1, true, false);//Necklace  
                                        
client.Inventory.AddSoul(150269, 823058, 6, 12, 6, 1, true, false);//Ring  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 6, 1, true, false);//Boot  
                                        
dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                                
#endregion
                            
}
                            break;
                        }
                    
#
endregion 

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الساعة الآن 05:52 AM

مرحبا بكم في منتدي اكواد لتطوير الالعاب
new notificatio by 9adq_ala7sas