احصائياتى

الردود
1

المشاهدات
401
 
ahmedfathy
.:: عضو مميز ::.
الإجابات المقدمة: 27

    غير متواجد

المشاركات
492

+التقييم
0.18

تاريخ التسجيل
May 2019

الاقامة

نظام التشغيل

رقم العضوية
188
2019-11-30, 02:46 AM
المشاركة 1
2019-11-30, 02:46 AM
المشاركة 1
افتراضي تمت الإجابة حد يا رجاله يرفعلي انبسي استفا +12 msg عشان معنديش ولا سورس اسحبه منو
حد يا رجاله يرفعلي انبسي استفا +12 msg بالصول بي 7 عشان معنديش ولا سورس اسحبه منو


أفضل جواب - كتبه Hassan Emprator

كود:
#region  Sell Stuff Full //by Emprator
                    
case 52147:
                        {
                            
dialog.Avatar(218);
                            switch (
npcRequest.OptionID)
                            {
                                case 
0:
                                    {
                                        
dialog.Text("Welcome at " + Constants.ServerName + " server You Can buy ");
                                        
dialog.Option("Warrior item's", 1);
                                        
dialog.Option("Archer item's", 2);
                                        
dialog.Option("Ninja item's", 3);
                                        
dialog.Option("Monk item's", 4);
                                        
dialog.Option("Trojan item's", 5);
                                        
dialog.Option("Pirate item's", 6);
                                        
dialog.Option("Water..Fire item's", 7);
                                        
dialog.Option("DragonWarrior item's", 8);
                                        
dialog.Option("Windwalker items", 9);
                                        
dialog.Option("Steed > tower > fan > wing > Crop", 10);
                                        
dialog.Option("thanks", 255);
                                        
dialog.Avatar(218);
                                        
dialog.Send();
                                        break;
//Weapon
                                    
}
                                
#region Steed > tower > fan > wing >
                                
case 10:
                                    {
                                        
uint itemid1 = 300000;//Steed    
                                        
uint itemid2 = 202009;//Tower   
                                        
uint itemid3 = 201009;//Fan    
                                        
uint itemid4 = 204009;//Wing   
                                        
uint itemid5 = 203009;//Crop   
                                        //uint itemid6 = 2100065;//Cup   

                                        
MsgItemInfo item1 = new MsgItemInfo(true);
                                        
item1.ID = itemid1;
                                        
item1.Color = Game.Enums.Color.White;
                                        
item1.Plus = 12;
                                        
item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
                                        
client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
                                        
Database.ConquerItemTable.UpdatePerfection(item1);

                                        
MsgItemInfo item2 = new MsgItemInfo(true);
                                        
item2.ID = itemid2;
                                        
item2.Color = Game.Enums.Color.White;
                                        
item2.Plus = 6;
                                        
item2.Bless = 1;
                                        
item2.SocketOne = Game.Enums.Gem.SuperGloryGem;
                                        
item2.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                        
item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                        
client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
                                        
Database.ConquerItemTable.UpdatePerfection(item2);

                                        
MsgItemInfo item3 = new MsgItemInfo(true);
                                        
item3.ID = itemid3;
                                        
item3.Color = Game.Enums.Color.White;
                                        
item3.Plus = 6;
                                        
item3.Bless = 1;
                                        
item3.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                        
item3.SocketTwo = Game.Enums.Gem.SuperThunderGem;
                                        
item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                        
client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
                                        
Database.ConquerItemTable.UpdatePerfection(item3);

                                        
MsgItemInfo item4 = new MsgItemInfo(true);
                                        
item4.ID = itemid4;
                                        
item4.Color = Game.Enums.Color.White;
                                        
item4.Plus = 6;
                                        
item4.Bless = 0;
                                        
item4.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                        
item4.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                        
item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                        
client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
                                        
Database.ConquerItemTable.UpdatePerfection(item4);

                                        
MsgItemInfo item5 = new MsgItemInfo(true);
                                        
item5.ID = itemid5;
                                        
item5.Color = Game.Enums.Color.White;
                                        
item5.Plus = 6;
                                        
item5.Bless = 1;
                                        
item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                        
client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
                                        
Database.ConquerItemTable.UpdatePerfection(item5);

                                        
MsgItemInfo item6 = new MsgItemInfo(true);
                                        
//item6.ID = itemid6;
                                        
item6.Color = Game.Enums.Color.White;
                                        
item6.Plus = 0;
                                        
item6.Bless = 1;
                                        
item6.SocketOne = 0;
                                        
item6.SocketTwo = 0;
                                        
//item6.Durability = item6.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                        
client.Inventory.Add(item6, Game.Enums.ItemUse.CreateAndAdd);
                                        break;
                                    }
                                
#endregion
                                #region Items Warrior
                                
case 1:
                                    {

                                        
client.Inventory.AddSoul(624439, 801218, 6, 12, 6, 1, true, false);//Fist  
                                        
client.Inventory.AddSoul(624439, 801218, 6, 12, 6, 1, true, false);//Fist
                                        
client.Inventory.AddSoul(560439, 800215, 6, 12, 6, 1, true, false);//Spear  
                                        
client.Inventory.AddSoul(900309, 800422, 6, 12, 6, 1, true, false);//Shield  
                                        
client.Inventory.AddSoul(131309, 822071, 6, 12, 6, 1, true, false);//ArmorWarrior  
                                        
client.Inventory.AddSoul(111309, 820073, 6, 12, 6, 1, true, false);//CapWarrior  
                                        
client.Inventory.AddSoul(120269, 821033, 6, 12, 6, 1, true, false);//Necklace  
                                        
client.Inventory.AddSoul(150269, 823058, 6, 12, 6, 1, true, false);//Ring  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 6, 1, true, false);//Boot  
                                        
dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                                
#endregion
                                #region Items Archer
                                
case 2:
                                    {

                                        
client.Inventory.AddSoul(613429, 800917, 6, 12, 6, 1, true, false);//Knife  
                                        
client.Inventory.AddSoul(613429, 800917, 6, 12, 6, 1, true, false);//Knife  
                                        
client.Inventory.AddSoul(500429, 800618, 6, 12, 6, 1, true, false);//Bow  
                                        
client.Inventory.AddSoul(133309, 822071, 6, 12, 6, 1, true, false);//ArmorArcher  
                                        
client.Inventory.AddSoul(113309, 820073, 6, 12, 6, 1, true, false);//CapArcher  
                                        
client.Inventory.AddSoul(120269, 821033, 6, 12, 6, 1, true, false);//Necklace  
                                        
client.Inventory.AddSoul(150269, 823058, 6, 12, 6, 1, true, false);//Ring  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 6, 1, true, false);//Boot 
                                        
dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                                
#endregion
                                #region Items Ninja
                                
case 3:
                                    {

                                        
client.Inventory.AddSoul(511439, 800255, 6, 12, 6, 1, true, false);//Scythe
                                        
client.Inventory.AddSoul(616439, 800111, 6, 12, 6, 1, true, false);//Katana
                                        
client.Inventory.AddSoul(616439, 800111, 6, 12, 6, 1, true, false);//Katana
                                        
client.Inventory.AddSoul(601439, 800111, 6, 12, 6, 1, true, false);//Katana
                                        
client.Inventory.AddSoul(601439, 800111, 6, 12, 6, 1, true, false);//Katana
                                        
client.Inventory.AddSoul(601439, 800142, 6, 12, 6, 1, true, false);//Katana  
                                        
client.Inventory.AddSoul(601439, 800142, 6, 12, 6, 1, true, false);//Katana  
                                        
client.Inventory.AddSoul(135309, 822071, 6, 12, 6, 1, true, false);//ArmorNinja  
                                        
client.Inventory.AddSoul(123309, 820073, 6, 12, 6, 1, true, false);//NinjaHood  
                                        
client.Inventory.AddSoul(120269, 821033, 6, 12, 6, 1, true, false);//Necklace  
                                        
client.Inventory.AddSoul(150269, 823058, 6, 12, 6, 1, true, false);//Ring  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 6, 1, true, false);//Boot  
                                        
dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                                
#endregion
                                #region Items Monk
                                
case 4:
                                    {

                                        
client.Inventory.AddSoul(622439, 800725, 6, 12, 6, 1, true, false);//AlmightyEmperor's  
                                        
client.Inventory.AddSoul(622439, 800725, 6, 12, 6, 1, true, false);//AlmightyEmperor's  
                                        
client.Inventory.AddSoul(610439, 800725, 6, 12, 6, 1, true, false);//Beads  
                                        
client.Inventory.AddSoul(610439, 800725, 6, 12, 6, 1, true, false);//Beads 
                                        
client.Inventory.AddSoul(136309, 822071, 6, 12, 6, 1, true, false);//ArmorMonk  
                                        
client.Inventory.AddSoul(143309, 820073, 6, 12, 6, 1, true, false);//CapMonk  
                                        
client.Inventory.AddSoul(120269, 821033, 6, 12, 6, 1, true, false);//Necklace  
                                        
client.Inventory.AddSoul(150269, 823058, 6, 12, 6, 1, true, false);//Ring  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 6, 1, true, false);//Boot  
                                        
dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                                
#endregion
                                #region Items Trojan
                                
case 5:
                                    {

                                        
client.Inventory.AddSoul(480439, 800111, 6, 12, 6, 1, true, false);//Clup
                                        
client.Inventory.AddSoul(614439, 800111, 6, 12, 6, 1, true, false);//ShadowCrossSaber
                                        
client.Inventory.AddSoul(614439, 800111, 6, 12, 6, 1, true, false);//ShadowCrossSaber
                                        
client.Inventory.AddSoul(490439, 800111, 6, 12, 6, 1, true, false);//Dagger
                                        
client.Inventory.AddSoul(410439, 800111, 6, 12, 6, 1, true, false);//Blade  
                                        
client.Inventory.AddSoul(420439, 800111, 6, 12, 6, 1, true, false);//Sword  
                                        
client.Inventory.AddSoul(130309, 822071, 6, 12, 6, 1, true, false);//ArmorTrojan  
                                        
client.Inventory.AddSoul(118309, 820073, 6, 12, 6, 1, true, false);//CapTrojan  
                                        
client.Inventory.AddSoul(120269, 821033, 6, 12, 6, 1, true, false);//Necklace  
                                        
client.Inventory.AddSoul(150269, 823058, 6, 12, 6, 1, true, false);//Ring  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 6, 1, true, false);//Boot 
                                        
dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                                
#endregion
                                #region Items Pirate
                                
case 6:
                                    {

                                        
client.Inventory.AddSoul(611439, 800811, 6, 12, 6, 1, true, false);//Rapier  
                                        
client.Inventory.AddSoul(612439, 800810, 6, 12, 6, 1, true, false);//Pistol  
                                        
client.Inventory.AddSoul(139309, 822071, 6, 12, 6, 1, true, false);//ArmorPirate  
                                        
client.Inventory.AddSoul(144309, 820073, 6, 12, 6, 1, true, false);//CapPirate  
                                        
client.Inventory.AddSoul(120269, 821033, 6, 12, 6, 1, true, false);//Necklace  
                                        
client.Inventory.AddSoul(150269, 823058, 6, 12, 6, 1, true, false);//Ring  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 6, 1, true, false);//Boot  
                                        
dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                                
#endregion
                                #region Items Taoist
                                
case 7:
                                    {

                                        
client.Inventory.AddSoul(620439, 800522, 6, 12, 6, 1, true, false);//BackSword 
                                        
client.Inventory.AddSoul(619439, 801104, 6, 12, 6, 1, true, false);//UniverseHossu
                                        
client.Inventory.AddSoul(134309, 822071, 6, 12, 6, 1, true, false);//ArmorFire  
                                        
client.Inventory.AddSoul(114309, 820076, 6, 12, 6, 1, true, false);//CapFire  
                                        
client.Inventory.AddSoul(152279, 823060, 6, 12, 6, 1, true, false);//Bracelet  
                                        
client.Inventory.AddSoul(121269, 821034, 6, 12, 6, 1, true, false);//Bag  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 6, 1, true, false);//Boot 
                                        
dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                                
#endregion
                                #region Items Dragonwarrior
                                
case 8:
                                    {


                                        
client.Inventory.AddSoul(617439, 801004, 6, 12, 6, 1, true, false);//SkyNunchaku 
                                        
client.Inventory.AddSoul(617439, 801004, 6, 12, 6, 1, true, false);//SkyNunchaku  
                                        
client.Inventory.AddSoul(138309, 822071, 6, 12, 6, 1, true, false);//Bruce_LeeArmor  
                                        
client.Inventory.AddSoul(148309, 820073, 6, 12, 6, 1, true, false);//Bruce_LeeHood  
                                        
client.Inventory.AddSoul(120269, 821033, 6, 12, 6, 1, true, false);//Necklace  
                                        
client.Inventory.AddSoul(150269, 823058, 6, 12, 6, 1, true, false);//Ring  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 6, 1, true, false);//Boot  
                                        
dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                                
#endregion
                                #region Items Windwalker
                                
case 9:
                                    {

                                        
client.Inventory.AddSoul(626439, 801308, 6, 12, 6, 1, true, false);//Rapier  
                                        
client.Inventory.AddSoul(626439, 801308, 6, 12, 6, 1, true, false);//Pistol  
                                        
client.Inventory.AddSoul(101309, 822071, 6, 12, 6, 1, true, false);//ArmorPirate  
                                        
client.Inventory.AddSoul(170309, 820073, 6, 12, 6, 1, true, false);//CapPirate  
                                        
client.Inventory.AddSoul(120269, 821033, 6, 12, 6, 1, true, false);//Necklace  
                                        
client.Inventory.AddSoul(150269, 823058, 6, 12, 6, 1, true, false);//Ring  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 6, 1, true, false);//Boot  
                                        
dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                                
#endregion
                            
}
                            break;
                        }
                    
#
endregion 

تفضل
قديم 2019-11-30, 03:18 AM
المشاركة 2
Hassan Emprator
.:: مشرف قسم المشاكل ::.
الإجابات المقدمة: 301
  • غير متواجد
افتراضي رد: حد يا رجاله يرفعلي انبسي استفا +12 msg عشان معنديش ولا سورس اسحبه منو

كود:
#region  Sell Stuff Full //by Emprator
                    
case 52147:
                        {
                            
dialog.Avatar(218);
                            switch (
npcRequest.OptionID)
                            {
                                case 
0:
                                    {
                                        
dialog.Text("Welcome at " + Constants.ServerName + " server You Can buy ");
                                        
dialog.Option("Warrior item's", 1);
                                        
dialog.Option("Archer item's", 2);
                                        
dialog.Option("Ninja item's", 3);
                                        
dialog.Option("Monk item's", 4);
                                        
dialog.Option("Trojan item's", 5);
                                        
dialog.Option("Pirate item's", 6);
                                        
dialog.Option("Water..Fire item's", 7);
                                        
dialog.Option("DragonWarrior item's", 8);
                                        
dialog.Option("Windwalker items", 9);
                                        
dialog.Option("Steed > tower > fan > wing > Crop", 10);
                                        
dialog.Option("thanks", 255);
                                        
dialog.Avatar(218);
                                        
dialog.Send();
                                        break;
//Weapon
                                    
}
                                
#region Steed > tower > fan > wing >
                                
case 10:
                                    {
                                        
uint itemid1 = 300000;//Steed    
                                        
uint itemid2 = 202009;//Tower   
                                        
uint itemid3 = 201009;//Fan    
                                        
uint itemid4 = 204009;//Wing   
                                        
uint itemid5 = 203009;//Crop   
                                        //uint itemid6 = 2100065;//Cup   

                                        
MsgItemInfo item1 = new MsgItemInfo(true);
                                        
item1.ID = itemid1;
                                        
item1.Color = Game.Enums.Color.White;
                                        
item1.Plus = 12;
                                        
item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
                                        
client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
                                        
Database.ConquerItemTable.UpdatePerfection(item1);

                                        
MsgItemInfo item2 = new MsgItemInfo(true);
                                        
item2.ID = itemid2;
                                        
item2.Color = Game.Enums.Color.White;
                                        
item2.Plus = 6;
                                        
item2.Bless = 1;
                                        
item2.SocketOne = Game.Enums.Gem.SuperGloryGem;
                                        
item2.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                        
item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
                                        
client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
                                        
Database.ConquerItemTable.UpdatePerfection(item2);

                                        
MsgItemInfo item3 = new MsgItemInfo(true);
                                        
item3.ID = itemid3;
                                        
item3.Color = Game.Enums.Color.White;
                                        
item3.Plus = 6;
                                        
item3.Bless = 1;
                                        
item3.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                        
item3.SocketTwo = Game.Enums.Gem.SuperThunderGem;
                                        
item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
                                        
client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
                                        
Database.ConquerItemTable.UpdatePerfection(item3);

                                        
MsgItemInfo item4 = new MsgItemInfo(true);
                                        
item4.ID = itemid4;
                                        
item4.Color = Game.Enums.Color.White;
                                        
item4.Plus = 6;
                                        
item4.Bless = 0;
                                        
item4.SocketOne = Game.Enums.Gem.SuperThunderGem;
                                        
item4.SocketTwo = Game.Enums.Gem.SuperGloryGem;
                                        
item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
                                        
client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
                                        
Database.ConquerItemTable.UpdatePerfection(item4);

                                        
MsgItemInfo item5 = new MsgItemInfo(true);
                                        
item5.ID = itemid5;
                                        
item5.Color = Game.Enums.Color.White;
                                        
item5.Plus = 6;
                                        
item5.Bless = 1;
                                        
item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
                                        
client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
                                        
Database.ConquerItemTable.UpdatePerfection(item5);

                                        
MsgItemInfo item6 = new MsgItemInfo(true);
                                        
//item6.ID = itemid6;
                                        
item6.Color = Game.Enums.Color.White;
                                        
item6.Plus = 0;
                                        
item6.Bless = 1;
                                        
item6.SocketOne = 0;
                                        
item6.SocketTwo = 0;
                                        
//item6.Durability = item6.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
                                        
client.Inventory.Add(item6, Game.Enums.ItemUse.CreateAndAdd);
                                        break;
                                    }
                                
#endregion
                                #region Items Warrior
                                
case 1:
                                    {

                                        
client.Inventory.AddSoul(624439, 801218, 6, 12, 6, 1, true, false);//Fist  
                                        
client.Inventory.AddSoul(624439, 801218, 6, 12, 6, 1, true, false);//Fist
                                        
client.Inventory.AddSoul(560439, 800215, 6, 12, 6, 1, true, false);//Spear  
                                        
client.Inventory.AddSoul(900309, 800422, 6, 12, 6, 1, true, false);//Shield  
                                        
client.Inventory.AddSoul(131309, 822071, 6, 12, 6, 1, true, false);//ArmorWarrior  
                                        
client.Inventory.AddSoul(111309, 820073, 6, 12, 6, 1, true, false);//CapWarrior  
                                        
client.Inventory.AddSoul(120269, 821033, 6, 12, 6, 1, true, false);//Necklace  
                                        
client.Inventory.AddSoul(150269, 823058, 6, 12, 6, 1, true, false);//Ring  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 6, 1, true, false);//Boot  
                                        
dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                                
#endregion
                                #region Items Archer
                                
case 2:
                                    {

                                        
client.Inventory.AddSoul(613429, 800917, 6, 12, 6, 1, true, false);//Knife  
                                        
client.Inventory.AddSoul(613429, 800917, 6, 12, 6, 1, true, false);//Knife  
                                        
client.Inventory.AddSoul(500429, 800618, 6, 12, 6, 1, true, false);//Bow  
                                        
client.Inventory.AddSoul(133309, 822071, 6, 12, 6, 1, true, false);//ArmorArcher  
                                        
client.Inventory.AddSoul(113309, 820073, 6, 12, 6, 1, true, false);//CapArcher  
                                        
client.Inventory.AddSoul(120269, 821033, 6, 12, 6, 1, true, false);//Necklace  
                                        
client.Inventory.AddSoul(150269, 823058, 6, 12, 6, 1, true, false);//Ring  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 6, 1, true, false);//Boot 
                                        
dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                                
#endregion
                                #region Items Ninja
                                
case 3:
                                    {

                                        
client.Inventory.AddSoul(511439, 800255, 6, 12, 6, 1, true, false);//Scythe
                                        
client.Inventory.AddSoul(616439, 800111, 6, 12, 6, 1, true, false);//Katana
                                        
client.Inventory.AddSoul(616439, 800111, 6, 12, 6, 1, true, false);//Katana
                                        
client.Inventory.AddSoul(601439, 800111, 6, 12, 6, 1, true, false);//Katana
                                        
client.Inventory.AddSoul(601439, 800111, 6, 12, 6, 1, true, false);//Katana
                                        
client.Inventory.AddSoul(601439, 800142, 6, 12, 6, 1, true, false);//Katana  
                                        
client.Inventory.AddSoul(601439, 800142, 6, 12, 6, 1, true, false);//Katana  
                                        
client.Inventory.AddSoul(135309, 822071, 6, 12, 6, 1, true, false);//ArmorNinja  
                                        
client.Inventory.AddSoul(123309, 820073, 6, 12, 6, 1, true, false);//NinjaHood  
                                        
client.Inventory.AddSoul(120269, 821033, 6, 12, 6, 1, true, false);//Necklace  
                                        
client.Inventory.AddSoul(150269, 823058, 6, 12, 6, 1, true, false);//Ring  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 6, 1, true, false);//Boot  
                                        
dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                                
#endregion
                                #region Items Monk
                                
case 4:
                                    {

                                        
client.Inventory.AddSoul(622439, 800725, 6, 12, 6, 1, true, false);//AlmightyEmperor's  
                                        
client.Inventory.AddSoul(622439, 800725, 6, 12, 6, 1, true, false);//AlmightyEmperor's  
                                        
client.Inventory.AddSoul(610439, 800725, 6, 12, 6, 1, true, false);//Beads  
                                        
client.Inventory.AddSoul(610439, 800725, 6, 12, 6, 1, true, false);//Beads 
                                        
client.Inventory.AddSoul(136309, 822071, 6, 12, 6, 1, true, false);//ArmorMonk  
                                        
client.Inventory.AddSoul(143309, 820073, 6, 12, 6, 1, true, false);//CapMonk  
                                        
client.Inventory.AddSoul(120269, 821033, 6, 12, 6, 1, true, false);//Necklace  
                                        
client.Inventory.AddSoul(150269, 823058, 6, 12, 6, 1, true, false);//Ring  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 6, 1, true, false);//Boot  
                                        
dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                                
#endregion
                                #region Items Trojan
                                
case 5:
                                    {

                                        
client.Inventory.AddSoul(480439, 800111, 6, 12, 6, 1, true, false);//Clup
                                        
client.Inventory.AddSoul(614439, 800111, 6, 12, 6, 1, true, false);//ShadowCrossSaber
                                        
client.Inventory.AddSoul(614439, 800111, 6, 12, 6, 1, true, false);//ShadowCrossSaber
                                        
client.Inventory.AddSoul(490439, 800111, 6, 12, 6, 1, true, false);//Dagger
                                        
client.Inventory.AddSoul(410439, 800111, 6, 12, 6, 1, true, false);//Blade  
                                        
client.Inventory.AddSoul(420439, 800111, 6, 12, 6, 1, true, false);//Sword  
                                        
client.Inventory.AddSoul(130309, 822071, 6, 12, 6, 1, true, false);//ArmorTrojan  
                                        
client.Inventory.AddSoul(118309, 820073, 6, 12, 6, 1, true, false);//CapTrojan  
                                        
client.Inventory.AddSoul(120269, 821033, 6, 12, 6, 1, true, false);//Necklace  
                                        
client.Inventory.AddSoul(150269, 823058, 6, 12, 6, 1, true, false);//Ring  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 6, 1, true, false);//Boot 
                                        
dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                                
#endregion
                                #region Items Pirate
                                
case 6:
                                    {

                                        
client.Inventory.AddSoul(611439, 800811, 6, 12, 6, 1, true, false);//Rapier  
                                        
client.Inventory.AddSoul(612439, 800810, 6, 12, 6, 1, true, false);//Pistol  
                                        
client.Inventory.AddSoul(139309, 822071, 6, 12, 6, 1, true, false);//ArmorPirate  
                                        
client.Inventory.AddSoul(144309, 820073, 6, 12, 6, 1, true, false);//CapPirate  
                                        
client.Inventory.AddSoul(120269, 821033, 6, 12, 6, 1, true, false);//Necklace  
                                        
client.Inventory.AddSoul(150269, 823058, 6, 12, 6, 1, true, false);//Ring  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 6, 1, true, false);//Boot  
                                        
dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                                
#endregion
                                #region Items Taoist
                                
case 7:
                                    {

                                        
client.Inventory.AddSoul(620439, 800522, 6, 12, 6, 1, true, false);//BackSword 
                                        
client.Inventory.AddSoul(619439, 801104, 6, 12, 6, 1, true, false);//UniverseHossu
                                        
client.Inventory.AddSoul(134309, 822071, 6, 12, 6, 1, true, false);//ArmorFire  
                                        
client.Inventory.AddSoul(114309, 820076, 6, 12, 6, 1, true, false);//CapFire  
                                        
client.Inventory.AddSoul(152279, 823060, 6, 12, 6, 1, true, false);//Bracelet  
                                        
client.Inventory.AddSoul(121269, 821034, 6, 12, 6, 1, true, false);//Bag  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 6, 1, true, false);//Boot 
                                        
dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                                
#endregion
                                #region Items Dragonwarrior
                                
case 8:
                                    {


                                        
client.Inventory.AddSoul(617439, 801004, 6, 12, 6, 1, true, false);//SkyNunchaku 
                                        
client.Inventory.AddSoul(617439, 801004, 6, 12, 6, 1, true, false);//SkyNunchaku  
                                        
client.Inventory.AddSoul(138309, 822071, 6, 12, 6, 1, true, false);//Bruce_LeeArmor  
                                        
client.Inventory.AddSoul(148309, 820073, 6, 12, 6, 1, true, false);//Bruce_LeeHood  
                                        
client.Inventory.AddSoul(120269, 821033, 6, 12, 6, 1, true, false);//Necklace  
                                        
client.Inventory.AddSoul(150269, 823058, 6, 12, 6, 1, true, false);//Ring  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 6, 1, true, false);//Boot  
                                        
dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                                
#endregion
                                #region Items Windwalker
                                
case 9:
                                    {

                                        
client.Inventory.AddSoul(626439, 801308, 6, 12, 6, 1, true, false);//Rapier  
                                        
client.Inventory.AddSoul(626439, 801308, 6, 12, 6, 1, true, false);//Pistol  
                                        
client.Inventory.AddSoul(101309, 822071, 6, 12, 6, 1, true, false);//ArmorPirate  
                                        
client.Inventory.AddSoul(170309, 820073, 6, 12, 6, 1, true, false);//CapPirate  
                                        
client.Inventory.AddSoul(120269, 821033, 6, 12, 6, 1, true, false);//Necklace  
                                        
client.Inventory.AddSoul(150269, 823058, 6, 12, 6, 1, true, false);//Ring  
                                        
client.Inventory.AddSoul(160249, 824018, 6, 12, 6, 1, true, false);//Boot  
                                        
dialog.Text("thanks for this gift you have got item soul stablized forever ");
                                        
dialog.Option("I don't care.", 255);
                                        
dialog.Send();
                                        break;

                                    }
                                
#endregion
                            
}
                            break;
                        }
                    
#
endregion 

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الانتقال السريع

المواضيع المتشابهه للموضوع: حد يا رجاله يرفعلي انبسي استفا +12 msg عشان معنديش ولا سورس اسحبه منو
الموضوع كاتب الموضوع المنتدى مشاركات آخر مشاركة
محتاج بس رئيكم عشان شغالين انا وزيزو علي سورس هيولع الدنيا كلها ahmedfathy سورسات كونكر 16 2020-04-11 06:18 AM
طلب في انبسي مجدى مشكلات السيرفيرات كونكر الشخصيه 8 2020-01-29 04:39 AM
يا رجاله انا لسه جديد في البناري وعايز سورس 5095 ahmedfathy مشكلات السيرفيرات كونكر الشخصيه 1 2019-08-25 03:21 PM
انا معنديش مشكلة بس انا عاوز طلب kotb مشكلات السيرفيرات كونكر الشخصيه 4 2019-07-11 01:07 PM
ونبي يا رجاله انا عايز كود يجي معيا شريك انا شاري سورس وي هيركبهولي بس teto مشكلات السيرفيرات كونكر الشخصيه 2 2019-04-28 09:54 AM


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