احصائياتى

الردود
2

المشاهدات
463
 
ElSaher
.:: مشرف اقسام كونكر ::.
الإجابات المقدمة: 509

المشاركات
3,131

+التقييم
1.17

تاريخ التسجيل
Jun 2019

الاقامة
الزقازيق

نظام التشغيل
ويندوز 0

رقم العضوية
279
2019-07-25, 06:04 PM
المشاركة 1
2019-07-25, 06:04 PM
المشاركة 1
Distinctive تمت الإجابة محتاج راجل بتاع اني بور كامل وا راجل بتاع جانج full a
محتاج راجل بتاع اني بور كامل وا راجل بتاع جانج full a


أفضل جواب - كتبه Rider
جيانج ايبك

كود:
 #region Jiang Npc
                            
case 88855:
                                {
                                    switch (
npcRequest.OptionID)
                                    {
                                        case 
0:
                                            {
                                                if (
client.Entity.MyJiang == null)
                                                {
                                                    
dialog.Text("Sorry But You Don't Have Jiang Yet.");
                                                    
dialog.Option("I'll think about it!", 255);
                                                    
dialog.Send();
                                                    return;
                                                }
                                                
dialog.Text("Hello Messi Jiang Seller.");
                                                for (
int i = 0; i < client.Entity.MyJiang.Stagers.Length; i++)
                                                {
                                                    var 
stage = client.Entity.MyJiang.Stagers[i];
                                                    if (
stage.Activate)
                                                        
dialog.Option("Stage [" + (byte)(i + 1) + "]", (byte)(i + 1));

                                                }
                                                
dialog.Option("I'll think about it!", 255);
                                                
dialog.Send();
                                                break;
                                            }
                                        default:
                                            {
                                                
int mStage = npcRequest.OptionID;
                                                if (
mStage >= 1 && mStage <= 9)
                                                {
                                                    foreach (var 
item in Database.JiangHu.CultivateStatus[(byte)mStage])
                                                    {
                                                        
dialog.Option(((Game.JiangHu.JiangStages.AtributesType)item).ToString(), (byte)((item * 10) + mStage));
                                                    }

                                                }
                                                else
                                                {

                                                   
                                                    var 
typex = mStage / 10;
                                                    
mStage = mStage % 10;
                                                    
byte stageno = (byte)Math.Min(9, mStage);
                                                    
byte level = 6;
                                                    var 
type = (Game.JiangHu.JiangStages.AtributesType)Math.Min(15, typex);
                                                    if (
client.Entity.MyJiang.Stagers.Length >= stageno)
                                                    {
                                                        var 
stage = client.Entity.MyJiang.Stagers[(stageno - 1)];
                                                        for (
byte i = 1; i < stage.Stars.Length + 1; i++)
                                                        {
                                                            
client.Entity.MyJiang.MyNewStart = new Game.JiangHu.GetNewStar();
                                                            
client.Entity.MyJiang.MyNewStart.PositionStar = i;
                                                            
client.Entity.MyJiang.MyNewStart.Stage = stageno;
                                                            
client.Entity.MyJiang.MyNewStart.Star = new Game.JiangHu.JiangStages.Star();
                                                            
client.Entity.MyJiang.MyNewStart.Star.Activate = true;
                                                            
client.Entity.MyJiang.MyNewStart.Star.Level = level;
                                                            
client.Entity.MyJiang.MyNewStart.Star.Typ = type;
                                                            
client.Entity.MyJiang.MyNewStart.Star.UID = client.Entity.MyJiang.ValueToRoll(client.Entity.MyJiang.MyNewStart.Star.Typ, client.Entity.MyJiang.MyNewStart.Star.Level);
                                                            
Network.GamePackets.JiangHuUpdate upd = new Network.GamePackets.JiangHuUpdate();
                                                            
upd.Atribute = client.Entity.MyJiang.MyNewStart.Star.UID;
                                                            
upd.FreeCourse = client.Entity.MyJiang.FreeCourse;
                                                            
upd.Stage = stageno;
                                                            
upd.Star = i;
                                                            
upd.FreeTimeTodeyUsed = (byte)client.Entity.MyJiang.FreeTimeTodeyUsed;
                                                            
upd.RoundBuyPoints = client.Entity.MyJiang.RoundBuyPoints;
                                                            
client.Send(upd.ToArray());
                                                            
client.Entity.MyJiang.ApplayNewStar(client);
                                                        }
                                                        if (
client.Entity.MyJiang != null)
                                                            
client.Entity.MyJiang.SendStatus(client, client);
                                                    }

                                                }
                                                break;
                                            }
                                    }
                                    break;
                                }
                            
#endregion 

انر بور

كود:
#region System InnerPower +items-Check
                
case 1547:
                    {
                        switch (
npcRequest.OptionID)
                        {
                            case 
0:
                                {
                            
dialog.Text("Hey [" + client.Entity.Name + "] I can sell Items InnerPower. all you have to choose and Check your Points.");
                            
dialog.Text("Your~InnerPower~Count~is: ");
                            
dialog.Text("<tip color=d7ff41 desc=Inner#Power>[" + client.Entity.InnerPower.Potency + "]</tip>: \n");
                            
dialog.Option("UniversalConcept(A)&(B) For " + CPanal.itemsInnerPower + " CPS", 1);
                            
dialog.Option("SecretofBreath(A)&(B) For " + CPanal.itemsInnerPower + " CPS", 2);
                            
dialog.Option("DragonTactics(A)&(B) For " + CPanal.itemsInnerPower + " CPS", 3);
                            
dialog.Option("DoctrineofDeity(A)(B)(C) For " + CPanal.itemsInnerPower + " CPS", 4);
                            
dialog.Option("DemonRider(A)(B) For " + CPanal.itemsInnerPower + " CPS", 5);
                            
dialog.Option("BoundlessHeart(A)(B)(C) For " + CPanal.itemsInnerPower + " CPS", 6);
                            
dialog.Option("PuzzleofLife(A)(B)(C) For " + CPanal.itemsInnerPower + " CPS", 7);
                            
dialog.Option("Points Inner For " + CPanal.itemsInnerPower + " CPS", 8);
                            
dialog.Option("Let~me~think.", 255); 
                            break;
                                }
                            
#region UniversalConcept(A)&(B)
                            
case 1:
                                {
                                    if (
client.Entity.ConquerPoints >= CPanal.itemsInnerPower)
                                    {
                                        
client.Entity.ConquerPoints -= CPanal.itemsInnerPower;
                                        
client.Inventory.AddBoundItem(3005365, 0, 1);
                                        
client.Inventory.AddBoundItem(3005366, 0, 1);
                                        
_String str = new _String(true);
                                        
str.UID = client.Entity.UID;
                                        
str.Type = _String.Effect;
                                        
str.Texts.Add("eidolon");
                                        
str.TextsCount = 1;
                                        
client.Entity.SendScreen(str);
                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a UniversalConcept(A)(B) in your inventory.");
                                        
npc.OptionID = 255;
                                        
client.Send(npc.ToArray());
                                    }
                                    else
                                    {
                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + CPanal.itemsInnerPower + "] Cps.");
                                        
npc.OptionID = 255;
                                        
client.Send(npc.ToArray());
                                    }
                                    break;
                                }
                            
#endregion
                            #region SecretofBreath(A)&(B)
                            
case 2:
                                {
                                    if (
client.Entity.ConquerPoints >= CPanal.itemsInnerPower)
                                    {
                                        
client.Entity.ConquerPoints -= CPanal.itemsInnerPower;
                                        
client.Inventory.AddBoundItem(3005395, 0, 1);
                                        
client.Inventory.AddBoundItem(3005396, 0, 1);
                                        
_String str = new _String(true);
                                        
str.UID = client.Entity.UID;
                                        
str.Type = _String.Effect;
                                        
str.Texts.Add("eidolon");
                                        
str.TextsCount = 1;
                                        
client.Entity.SendScreen(str);
                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a SecretofBreath(A)(B) in your inventory.");
                                        
npc.OptionID = 255;
                                        
client.Send(npc.ToArray());
                                    }
                                    else
                                    {
                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + CPanal.itemsInnerPower + "] Cps.");
                                        
npc.OptionID = 255;
                                        
client.Send(npc.ToArray());
                                    }
                                    break;
                                }
                            
#endregion
                            #region DragonTactics(A)&(B)
                            
case 3:
                                {
                                    if (
client.Entity.ConquerPoints >= CPanal.itemsInnerPower)
                                    {
                                        
client.Entity.ConquerPoints -= CPanal.itemsInnerPower;
                                        
client.Inventory.AddBoundItem(3005397, 0, 1);
                                        
client.Inventory.AddBoundItem(3005398, 0, 1);
                                        
_String str = new _String(true);
                                        
str.UID = client.Entity.UID;
                                        
str.Type = _String.Effect;
                                        
str.Texts.Add("eidolon");
                                        
str.TextsCount = 1;
                                        
client.Entity.SendScreen(str);
                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a DragonTactics(A)(B) in your inventory.");
                                        
npc.OptionID = 255;
                                        
client.Send(npc.ToArray());
                                    }
                                    else
                                    {
                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + CPanal.itemsInnerPower + "] Cps.");
                                        
npc.OptionID = 255;
                                        
client.Send(npc.ToArray());
                                    }
                                    break;
                                }
                            
#endregion
                            #region DoctrineofDeity(A)(B)(C)
                            
case 4:
                                {
                                    if (
client.Entity.ConquerPoints >= CPanal.itemsInnerPower)
                                    {
                                        
client.Entity.ConquerPoints -= CPanal.itemsInnerPower;
                                        
client.Inventory.AddBoundItem(3005399, 0, 1);
                                        
client.Inventory.AddBoundItem(3005400, 0, 1);
                                        
client.Inventory.AddBoundItem(3005401, 0, 1);
                                        
_String str = new _String(true);
                                        
str.UID = client.Entity.UID;
                                        
str.Type = _String.Effect;
                                        
str.Texts.Add("eidolon");
                                        
str.TextsCount = 1;
                                        
client.Entity.SendScreen(str);
                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a DoctrineofDeity(A)(B)(C) in your inventory.");
                                        
npc.OptionID = 255;
                                        
client.Send(npc.ToArray());
                                    }
                                    else
                                    {
                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + CPanal.itemsInnerPower + "] Cps.");
                                        
npc.OptionID = 255;
                                        
client.Send(npc.ToArray());
                                    }
                                    break;
                                }
                            
#endregion
                            #region DemonRider(A)(B)
                            
case 5:
                                {
                                    if (
client.Entity.ConquerPoints >= CPanal.itemsInnerPower)
                                    {
                                        
client.Entity.ConquerPoints -= CPanal.itemsInnerPower;
                                        
client.Inventory.AddBoundItem(3007113, 0, 1);
                                        
client.Inventory.AddBoundItem(3007114, 0, 1);
                                        
_String str = new _String(true);
                                        
str.UID = client.Entity.UID;
                                        
str.Type = _String.Effect;
                                        
str.Texts.Add("eidolon");
                                        
str.TextsCount = 1;
                                        
client.Entity.SendScreen(str);
                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a DemonRider(A)(B) in your inventory.");
                                        
npc.OptionID = 255;
                                        
client.Send(npc.ToArray());
                                    }
                                    else
                                    {
                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + CPanal.itemsInnerPower + "] Cps.");
                                        
npc.OptionID = 255;
                                        
client.Send(npc.ToArray());
                                    }
                                    break;
                                }
                            
#endregion
                            #region BoundlessHeart(A)(B)(C)
                            
case 6:
                                {
                                    if (
client.Entity.ConquerPoints >= CPanal.itemsInnerPower)
                                    {
                                        
client.Entity.ConquerPoints -= CPanal.itemsInnerPower;
                                        
client.Inventory.AddBoundItem(3007115, 0, 1);
                                        
client.Inventory.AddBoundItem(3007116, 0, 1);
                                        
client.Inventory.AddBoundItem(3007117, 0, 1);
                                        
_String str = new _String(true);
                                        
str.UID = client.Entity.UID;
                                        
str.Type = _String.Effect;
                                        
str.Texts.Add("eidolon");
                                        
str.TextsCount = 1;
                                        
client.Entity.SendScreen(str);
                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a BoundlessHeart(A)(B)(C) in your inventory.");
                                        
npc.OptionID = 255;
                                        
client.Send(npc.ToArray());
                                    }
                                    else
                                    {
                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + CPanal.itemsInnerPower + "] Cps.");
                                        
npc.OptionID = 255;
                                        
client.Send(npc.ToArray());
                                    }
                                    break;
                                }
                            
#endregion
                            #region PuzzleofLife(A)(B)(C)
                            
case 7:
                                {
                                    if (
client.Entity.ConquerPoints >= CPanal.itemsInnerPower)
                                    {
                                        
client.Entity.ConquerPoints -= CPanal.itemsInnerPower;
                                        
client.Inventory.AddBoundItem(3007230, 0, 1);
                                        
client.Inventory.AddBoundItem(3007231, 0, 1);
                                        
client.Inventory.AddBoundItem(3007232, 0, 1);
                                        
_String str = new _String(true);
                                        
str.UID = client.Entity.UID;
                                        
str.Type = _String.Effect;
                                        
str.Texts.Add("eidolon");
                                        
str.TextsCount = 1;
                                        
client.Entity.SendScreen(str);
                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a PuzzleofLife(A)(B)(C) in your inventory.");
                                        
npc.OptionID = 255;
                                        
client.Send(npc.ToArray());
                                    }
                                    else
                                    {
                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + CPanal.itemsInnerPower + "] Cps.");
                                        
npc.OptionID = 255;
                                        
client.Send(npc.ToArray());
                                    }
                                    break;
                                }
                            
#endregion
                            #region PackPointsInner
                            
case 8:
                                {
                                    if (
client.Entity.ConquerPoints >= CPanal.itemsInnerPower)
                                    {
                                        
client.Entity.ConquerPoints -= CPanal.itemsInnerPower;
                                        
client.Inventory.AddBoundItem(3007110, 0, 1);
                                        
_String str = new _String(true);
                                        
str.UID = client.Entity.UID;
                                        
str.Type = _String.Effect;
                                        
str.Texts.Add("eidolon");
                                        
str.TextsCount = 1;
                                        
client.Entity.SendScreen(str);
                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a PackPointsInner in your inventory.");
                                        
npc.OptionID = 255;
                                        
client.Send(npc.ToArray());
                                    }
                                    else
                                    {
                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + CPanal.itemsInnerPower + "] Cps.");
                                        
npc.OptionID = 255;
                                        
client.Send(npc.ToArray());
                                    }
                                    break;
                                }
                            
#endregion
                        
}
                        break;
                    }
                
#endregion 

هيجيلك ايرور في
CPanal.itemsInnerPower
امسحها و حط الكبس الي عايز الايتم تتباع بيه
لو عايز انر بور شوب booth
دي اضافتها

كود:
[booth7]
ID=70000095
Name
=InnerPower
Mesh
=2512
Map
=11511
Type
=16
X
=61
Y
=42
ItemAmount
=18
Item1
=3007110@@10000
Item2
=3005365@@10000
Item3
=3005366@@20000
Item4
=3005395@@10000
Item5
=3005396@@20000
Item6
=3005397@@10000
Item7
=3005398@@20000
Item8
=3005399@@10000
Item9
=3005400@@20000
Item10
=3005401@@30000
Item11
=3007113@@10000
Item12
=3007114@@20000
Item13
=3007115@@10000
Item14
=3007116@@20000
Item15
=3007117@@30000
Item16
=3007230@@10000
Item17
=3007231@@20000
Item18
=3007232@@30000 

قديم 2019-07-25, 06:14 PM
المشاركة 2
Hazem
.:: المدير العام::.
الإجابات المقدمة: 181
  • غير متواجد
افتراضي رد: محتاج راجل بتاع اني بور كامل وا راجل بتاع جانج full a
ده اخر مره انقل فيه الموضوع لقسم المشاكل ياريت تخلي بالك وانت بتنزل الموضوع

قديم 2019-07-25, 07:03 PM
المشاركة 3
Rider
.:: نائب المدير ::.
الإجابات المقدمة: 989
  • غير متواجد
افتراضي رد: محتاج راجل بتاع اني بور كامل وا راجل بتاع جانج full a
جيانج ايبك

كود:
 #region Jiang Npc
                            
case 88855:
                                {
                                    switch (
npcRequest.OptionID)
                                    {
                                        case 
0:
                                            {
                                                if (
client.Entity.MyJiang == null)
                                                {
                                                    
dialog.Text("Sorry But You Don't Have Jiang Yet.");
                                                    
dialog.Option("I'll think about it!", 255);
                                                    
dialog.Send();
                                                    return;
                                                }
                                                
dialog.Text("Hello Messi Jiang Seller.");
                                                for (
int i = 0; i < client.Entity.MyJiang.Stagers.Length; i++)
                                                {
                                                    var 
stage = client.Entity.MyJiang.Stagers[i];
                                                    if (
stage.Activate)
                                                        
dialog.Option("Stage [" + (byte)(i + 1) + "]", (byte)(i + 1));

                                                }
                                                
dialog.Option("I'll think about it!", 255);
                                                
dialog.Send();
                                                break;
                                            }
                                        default:
                                            {
                                                
int mStage = npcRequest.OptionID;
                                                if (
mStage >= 1 && mStage <= 9)
                                                {
                                                    foreach (var 
item in Database.JiangHu.CultivateStatus[(byte)mStage])
                                                    {
                                                        
dialog.Option(((Game.JiangHu.JiangStages.AtributesType)item).ToString(), (byte)((item * 10) + mStage));
                                                    }

                                                }
                                                else
                                                {

                                                   
                                                    var 
typex = mStage / 10;
                                                    
mStage = mStage % 10;
                                                    
byte stageno = (byte)Math.Min(9, mStage);
                                                    
byte level = 6;
                                                    var 
type = (Game.JiangHu.JiangStages.AtributesType)Math.Min(15, typex);
                                                    if (
client.Entity.MyJiang.Stagers.Length >= stageno)
                                                    {
                                                        var 
stage = client.Entity.MyJiang.Stagers[(stageno - 1)];
                                                        for (
byte i = 1; i < stage.Stars.Length + 1; i++)
                                                        {
                                                            
client.Entity.MyJiang.MyNewStart = new Game.JiangHu.GetNewStar();
                                                            
client.Entity.MyJiang.MyNewStart.PositionStar = i;
                                                            
client.Entity.MyJiang.MyNewStart.Stage = stageno;
                                                            
client.Entity.MyJiang.MyNewStart.Star = new Game.JiangHu.JiangStages.Star();
                                                            
client.Entity.MyJiang.MyNewStart.Star.Activate = true;
                                                            
client.Entity.MyJiang.MyNewStart.Star.Level = level;
                                                            
client.Entity.MyJiang.MyNewStart.Star.Typ = type;
                                                            
client.Entity.MyJiang.MyNewStart.Star.UID = client.Entity.MyJiang.ValueToRoll(client.Entity.MyJiang.MyNewStart.Star.Typ, client.Entity.MyJiang.MyNewStart.Star.Level);
                                                            
Network.GamePackets.JiangHuUpdate upd = new Network.GamePackets.JiangHuUpdate();
                                                            
upd.Atribute = client.Entity.MyJiang.MyNewStart.Star.UID;
                                                            
upd.FreeCourse = client.Entity.MyJiang.FreeCourse;
                                                            
upd.Stage = stageno;
                                                            
upd.Star = i;
                                                            
upd.FreeTimeTodeyUsed = (byte)client.Entity.MyJiang.FreeTimeTodeyUsed;
                                                            
upd.RoundBuyPoints = client.Entity.MyJiang.RoundBuyPoints;
                                                            
client.Send(upd.ToArray());
                                                            
client.Entity.MyJiang.ApplayNewStar(client);
                                                        }
                                                        if (
client.Entity.MyJiang != null)
                                                            
client.Entity.MyJiang.SendStatus(client, client);
                                                    }

                                                }
                                                break;
                                            }
                                    }
                                    break;
                                }
                            
#endregion 

انر بور

كود:
#region System InnerPower +items-Check
                
case 1547:
                    {
                        switch (
npcRequest.OptionID)
                        {
                            case 
0:
                                {
                            
dialog.Text("Hey [" + client.Entity.Name + "] I can sell Items InnerPower. all you have to choose and Check your Points.");
                            
dialog.Text("Your~InnerPower~Count~is: ");
                            
dialog.Text("<tip color=d7ff41 desc=Inner#Power>[" + client.Entity.InnerPower.Potency + "]</tip>: \n");
                            
dialog.Option("UniversalConcept(A)&(B) For " + CPanal.itemsInnerPower + " CPS", 1);
                            
dialog.Option("SecretofBreath(A)&(B) For " + CPanal.itemsInnerPower + " CPS", 2);
                            
dialog.Option("DragonTactics(A)&(B) For " + CPanal.itemsInnerPower + " CPS", 3);
                            
dialog.Option("DoctrineofDeity(A)(B)(C) For " + CPanal.itemsInnerPower + " CPS", 4);
                            
dialog.Option("DemonRider(A)(B) For " + CPanal.itemsInnerPower + " CPS", 5);
                            
dialog.Option("BoundlessHeart(A)(B)(C) For " + CPanal.itemsInnerPower + " CPS", 6);
                            
dialog.Option("PuzzleofLife(A)(B)(C) For " + CPanal.itemsInnerPower + " CPS", 7);
                            
dialog.Option("Points Inner For " + CPanal.itemsInnerPower + " CPS", 8);
                            
dialog.Option("Let~me~think.", 255); 
                            break;
                                }
                            
#region UniversalConcept(A)&(B)
                            
case 1:
                                {
                                    if (
client.Entity.ConquerPoints >= CPanal.itemsInnerPower)
                                    {
                                        
client.Entity.ConquerPoints -= CPanal.itemsInnerPower;
                                        
client.Inventory.AddBoundItem(3005365, 0, 1);
                                        
client.Inventory.AddBoundItem(3005366, 0, 1);
                                        
_String str = new _String(true);
                                        
str.UID = client.Entity.UID;
                                        
str.Type = _String.Effect;
                                        
str.Texts.Add("eidolon");
                                        
str.TextsCount = 1;
                                        
client.Entity.SendScreen(str);
                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a UniversalConcept(A)(B) in your inventory.");
                                        
npc.OptionID = 255;
                                        
client.Send(npc.ToArray());
                                    }
                                    else
                                    {
                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + CPanal.itemsInnerPower + "] Cps.");
                                        
npc.OptionID = 255;
                                        
client.Send(npc.ToArray());
                                    }
                                    break;
                                }
                            
#endregion
                            #region SecretofBreath(A)&(B)
                            
case 2:
                                {
                                    if (
client.Entity.ConquerPoints >= CPanal.itemsInnerPower)
                                    {
                                        
client.Entity.ConquerPoints -= CPanal.itemsInnerPower;
                                        
client.Inventory.AddBoundItem(3005395, 0, 1);
                                        
client.Inventory.AddBoundItem(3005396, 0, 1);
                                        
_String str = new _String(true);
                                        
str.UID = client.Entity.UID;
                                        
str.Type = _String.Effect;
                                        
str.Texts.Add("eidolon");
                                        
str.TextsCount = 1;
                                        
client.Entity.SendScreen(str);
                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a SecretofBreath(A)(B) in your inventory.");
                                        
npc.OptionID = 255;
                                        
client.Send(npc.ToArray());
                                    }
                                    else
                                    {
                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + CPanal.itemsInnerPower + "] Cps.");
                                        
npc.OptionID = 255;
                                        
client.Send(npc.ToArray());
                                    }
                                    break;
                                }
                            
#endregion
                            #region DragonTactics(A)&(B)
                            
case 3:
                                {
                                    if (
client.Entity.ConquerPoints >= CPanal.itemsInnerPower)
                                    {
                                        
client.Entity.ConquerPoints -= CPanal.itemsInnerPower;
                                        
client.Inventory.AddBoundItem(3005397, 0, 1);
                                        
client.Inventory.AddBoundItem(3005398, 0, 1);
                                        
_String str = new _String(true);
                                        
str.UID = client.Entity.UID;
                                        
str.Type = _String.Effect;
                                        
str.Texts.Add("eidolon");
                                        
str.TextsCount = 1;
                                        
client.Entity.SendScreen(str);
                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a DragonTactics(A)(B) in your inventory.");
                                        
npc.OptionID = 255;
                                        
client.Send(npc.ToArray());
                                    }
                                    else
                                    {
                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + CPanal.itemsInnerPower + "] Cps.");
                                        
npc.OptionID = 255;
                                        
client.Send(npc.ToArray());
                                    }
                                    break;
                                }
                            
#endregion
                            #region DoctrineofDeity(A)(B)(C)
                            
case 4:
                                {
                                    if (
client.Entity.ConquerPoints >= CPanal.itemsInnerPower)
                                    {
                                        
client.Entity.ConquerPoints -= CPanal.itemsInnerPower;
                                        
client.Inventory.AddBoundItem(3005399, 0, 1);
                                        
client.Inventory.AddBoundItem(3005400, 0, 1);
                                        
client.Inventory.AddBoundItem(3005401, 0, 1);
                                        
_String str = new _String(true);
                                        
str.UID = client.Entity.UID;
                                        
str.Type = _String.Effect;
                                        
str.Texts.Add("eidolon");
                                        
str.TextsCount = 1;
                                        
client.Entity.SendScreen(str);
                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a DoctrineofDeity(A)(B)(C) in your inventory.");
                                        
npc.OptionID = 255;
                                        
client.Send(npc.ToArray());
                                    }
                                    else
                                    {
                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + CPanal.itemsInnerPower + "] Cps.");
                                        
npc.OptionID = 255;
                                        
client.Send(npc.ToArray());
                                    }
                                    break;
                                }
                            
#endregion
                            #region DemonRider(A)(B)
                            
case 5:
                                {
                                    if (
client.Entity.ConquerPoints >= CPanal.itemsInnerPower)
                                    {
                                        
client.Entity.ConquerPoints -= CPanal.itemsInnerPower;
                                        
client.Inventory.AddBoundItem(3007113, 0, 1);
                                        
client.Inventory.AddBoundItem(3007114, 0, 1);
                                        
_String str = new _String(true);
                                        
str.UID = client.Entity.UID;
                                        
str.Type = _String.Effect;
                                        
str.Texts.Add("eidolon");
                                        
str.TextsCount = 1;
                                        
client.Entity.SendScreen(str);
                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a DemonRider(A)(B) in your inventory.");
                                        
npc.OptionID = 255;
                                        
client.Send(npc.ToArray());
                                    }
                                    else
                                    {
                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + CPanal.itemsInnerPower + "] Cps.");
                                        
npc.OptionID = 255;
                                        
client.Send(npc.ToArray());
                                    }
                                    break;
                                }
                            
#endregion
                            #region BoundlessHeart(A)(B)(C)
                            
case 6:
                                {
                                    if (
client.Entity.ConquerPoints >= CPanal.itemsInnerPower)
                                    {
                                        
client.Entity.ConquerPoints -= CPanal.itemsInnerPower;
                                        
client.Inventory.AddBoundItem(3007115, 0, 1);
                                        
client.Inventory.AddBoundItem(3007116, 0, 1);
                                        
client.Inventory.AddBoundItem(3007117, 0, 1);
                                        
_String str = new _String(true);
                                        
str.UID = client.Entity.UID;
                                        
str.Type = _String.Effect;
                                        
str.Texts.Add("eidolon");
                                        
str.TextsCount = 1;
                                        
client.Entity.SendScreen(str);
                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a BoundlessHeart(A)(B)(C) in your inventory.");
                                        
npc.OptionID = 255;
                                        
client.Send(npc.ToArray());
                                    }
                                    else
                                    {
                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + CPanal.itemsInnerPower + "] Cps.");
                                        
npc.OptionID = 255;
                                        
client.Send(npc.ToArray());
                                    }
                                    break;
                                }
                            
#endregion
                            #region PuzzleofLife(A)(B)(C)
                            
case 7:
                                {
                                    if (
client.Entity.ConquerPoints >= CPanal.itemsInnerPower)
                                    {
                                        
client.Entity.ConquerPoints -= CPanal.itemsInnerPower;
                                        
client.Inventory.AddBoundItem(3007230, 0, 1);
                                        
client.Inventory.AddBoundItem(3007231, 0, 1);
                                        
client.Inventory.AddBoundItem(3007232, 0, 1);
                                        
_String str = new _String(true);
                                        
str.UID = client.Entity.UID;
                                        
str.Type = _String.Effect;
                                        
str.Texts.Add("eidolon");
                                        
str.TextsCount = 1;
                                        
client.Entity.SendScreen(str);
                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a PuzzleofLife(A)(B)(C) in your inventory.");
                                        
npc.OptionID = 255;
                                        
client.Send(npc.ToArray());
                                    }
                                    else
                                    {
                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + CPanal.itemsInnerPower + "] Cps.");
                                        
npc.OptionID = 255;
                                        
client.Send(npc.ToArray());
                                    }
                                    break;
                                }
                            
#endregion
                            #region PackPointsInner
                            
case 8:
                                {
                                    if (
client.Entity.ConquerPoints >= CPanal.itemsInnerPower)
                                    {
                                        
client.Entity.ConquerPoints -= CPanal.itemsInnerPower;
                                        
client.Inventory.AddBoundItem(3007110, 0, 1);
                                        
_String str = new _String(true);
                                        
str.UID = client.Entity.UID;
                                        
str.Type = _String.Effect;
                                        
str.Texts.Add("eidolon");
                                        
str.TextsCount = 1;
                                        
client.Entity.SendScreen(str);
                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a PackPointsInner in your inventory.");
                                        
npc.OptionID = 255;
                                        
client.Send(npc.ToArray());
                                    }
                                    else
                                    {
                                        
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + CPanal.itemsInnerPower + "] Cps.");
                                        
npc.OptionID = 255;
                                        
client.Send(npc.ToArray());
                                    }
                                    break;
                                }
                            
#endregion
                        
}
                        break;
                    }
                
#endregion 

هيجيلك ايرور في
CPanal.itemsInnerPower
امسحها و حط الكبس الي عايز الايتم تتباع بيه
لو عايز انر بور شوب booth
دي اضافتها

كود:
[booth7]
ID=70000095
Name
=InnerPower
Mesh
=2512
Map
=11511
Type
=16
X
=61
Y
=42
ItemAmount
=18
Item1
=3007110@@10000
Item2
=3005365@@10000
Item3
=3005366@@20000
Item4
=3005395@@10000
Item5
=3005396@@20000
Item6
=3005397@@10000
Item7
=3005398@@20000
Item8
=3005399@@10000
Item9
=3005400@@20000
Item10
=3005401@@30000
Item11
=3007113@@10000
Item12
=3007114@@20000
Item13
=3007115@@10000
Item14
=3007116@@20000
Item15
=3007117@@30000
Item16
=3007230@@10000
Item17
=3007231@@20000
Item18
=3007232@@30000 



العلامات المرجعية



الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1)
 

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الساعة الآن 06:46 AM