احصائياتى

الردود
3

المشاهدات
601
 
ابو مروان
.:: عضو مميز ::.
الإجابات المقدمة: 17

المشاركات
394

+التقييم
0.15

تاريخ التسجيل
Jul 2019

الاقامة

نظام التشغيل

رقم العضوية
486
2019-09-20, 09:42 PM
المشاركة 1
2019-09-20, 09:42 PM
المشاركة 1
افتراضي تمت الإجابة بعد اذن الرجاله محتاج كود يقلل ضربة ال Bot بتاح الحروب
بعد اذن الرجاله محتاج كود يقلل ضربة ال Bot بتاع الحروب


أفضل جواب - كتبه Rider
افتح GameState.cs
سيرش

كود:
 public void SpawnElitePKBot( 

بدله

كود:
 public void SpawnElitePKBot(uint UID)
        {
            if (!
Kernel.GamePool.ContainsKey(UID))
            {
                
ReadyToPlay();
                
this.Account = new Database.AccountTable(null);
                
this.Account.EntityID = UID;
                {
                    
#region Load Entity
                    
this.Entity = new Game.Entity(EntityFlag.Entity, false);
                    
this.Entity.Name = "ElitePK`Bot";
                    
this.Entity.Owner = this;
                    
this.Entity.UID = UID;
                    
this.Entity.Body = EliteBody();
                    
this.Entity.Face = (ushort)Kernel.Random.Next(1, 50);
                    
byte Color = (byte)Kernel.Random.Next(4, 8);
                    
this.Entity.HairStyle = (ushort)(Color * 100 + 10 + (byte)Kernel.Random.Next(4, 9));
                    
this.Entity.Level = 140;
                    
this.Entity.Class = 55;
                    
this.Entity.Reborn = 2;
                    
this.Entity.Titles = new System.Collections.Concurrent.ConcurrentDictionary<TitlePacket.Titles, DateTime>();
                    
this.Entity.MyTitle = (TitlePacket.Titles)16;
                    
this.Entity.MapID = ElitePKTournament.WaitingAreaID;
                    if (
this.VendingDisguise == 0)
                        
this.VendingDisguise = 0xdf;
                    
this.Entity.X = 50;
                    
this.Entity.Y = 50;
                    
uint WeaponR = 601439;
                    
uint WeaponL = 601439;
                    
uint Armor = 135309;
                    
uint Head = 123309;
                    
uint Garment = 192685;
                    
this.ElitePKStats = new ElitePK.FighterStats(this.Entity.UID, this.Entity.Name, this.Entity.Mesh);
                    if (!
Game.ConquerStructures.Nobility.Board.TryGetValue(this.Entity.UID, out this.NobilityInformation))
                    {
                        
this.NobilityInformation = new NobilityInformation();
                        
this.NobilityInformation.EntityUID = this.Entity.UID;
                        
this.NobilityInformation.Name = this.Entity.Name;
                        
this.NobilityInformation.Donation = 0L;
                        
this.NobilityInformation.Rank = NobilityRank.Serf;
                        
this.NobilityInformation.Position = -1;
                        
this.NobilityInformation.Gender = 1;
                        
this.NobilityInformation.Mesh = this.Entity.Mesh;
                        if ((
this.Entity.Body % 10) >= 3)
                        {
                            
this.NobilityInformation.Gender = 0;
                        }
                    }
                    else
                    {
                        
this.Entity.NobilityRank = this.NobilityInformation.Rank;
                    }
                    
Arena.ArenaStatistics.TryGetValue(this.Entity.UID, out this.ArenaStatistic);
                    if ((
this.ArenaStatistic == null) || (this.ArenaStatistic.EntityID == 0))
                    {
                        
this.ArenaStatistic = new ArenaStatistic(true);
                        
this.ArenaStatistic.EntityID = this.Entity.UID;
                        
this.ArenaStatistic.Name = this.Entity.Name;
                        
this.ArenaStatistic.Level = this.Entity.Level;
                        
this.ArenaStatistic.Class = this.Entity.Class;
                        
this.ArenaStatistic.Model = this.Entity.Mesh;
                        
this.ArenaStatistic.ArenaPoints = Database.ArenaTable.ArenaPointFill(this.Entity.Level);
                        
this.ArenaStatistic.LastArenaPointFill = DateTime.Now;
                        
Database.ArenaTable.InsertArenaStatistic(this);
                        
this.ArenaStatistic.Status = 0;
                        
Arena.ArenaStatistics.Add(this.Entity.UID, this.ArenaStatistic);
                    }
                    else
                    {
                        
this.ArenaStatistic.Level = this.Entity.Level;
                        
this.ArenaStatistic.Class = this.Entity.Class;
                        
this.ArenaStatistic.Model = this.Entity.Mesh;
                        if (
DateTime.Now.DayOfYear != this.ArenaStatistic.LastArenaPointFill.DayOfYear)
                        {
                            
this.ArenaStatistic.LastSeasonArenaPoints = this.ArenaStatistic.ArenaPoints;
                            
this.ArenaStatistic.LastSeasonWin = this.ArenaStatistic.TodayWin;
                            
this.ArenaStatistic.LastSeasonLose = this.ArenaStatistic.TodayBattles - this.ArenaStatistic.TodayWin;
                            
this.ArenaStatistic.ArenaPoints = Database.ArenaTable.ArenaPointFill(this.Entity.Level);
                            
this.ArenaStatistic.LastArenaPointFill = DateTime.Now;
                            
this.ArenaStatistic.TodayWin = 0;
                            
this.ArenaStatistic.TodayBattles = 0;
                            
Arena.Sort();
                            
Arena.YesterdaySort();
                        }
                    }
                    
TeamArena.ArenaStatistics.TryGetValue(this.Entity.UID, out this.TeamArenaStatistic);
                    if (
this.TeamArenaStatistic == null)
                    {
                        
this.TeamArenaStatistic = new TeamArenaStatistic(true);
                        
this.TeamArenaStatistic.EntityID = this.Entity.UID;
                        
this.TeamArenaStatistic.Name = this.Entity.Name;
                        
this.TeamArenaStatistic.Level = this.Entity.Level;
                        
this.TeamArenaStatistic.Class = this.Entity.Class;
                        
this.TeamArenaStatistic.Model = this.Entity.Mesh;
                        
Database.TeamArenaTable.InsertArenaStatistic(this);
                        
this.TeamArenaStatistic.Status = 0;
                        if (
TeamArena.ArenaStatistics.ContainsKey(this.Entity.UID))
                        {
                            
TeamArena.ArenaStatistics.Remove(this.Entity.UID);
                        }
                        
TeamArena.ArenaStatistics.Add(this.Entity.UID, this.TeamArenaStatistic);
                    }
                    else if (
this.TeamArenaStatistic.EntityID == 0)
                    {
                        
this.TeamArenaStatistic = new TeamArenaStatistic(true);
                        
this.TeamArenaStatistic.EntityID = this.Entity.UID;
                        
this.TeamArenaStatistic.Name = this.Entity.Name;
                        
this.TeamArenaStatistic.Level = this.Entity.Level;
                        
this.TeamArenaStatistic.Class = this.Entity.Class;
                        
this.TeamArenaStatistic.Model = this.Entity.Mesh;
                        
Database.TeamArenaTable.InsertArenaStatistic(this);
                        
this.TeamArenaStatistic.Status = 0;
                        if (
TeamArena.ArenaStatistics.ContainsKey(this.Entity.UID))
                        {
                            
TeamArena.ArenaStatistics.Remove(this.Entity.UID);
                        }
                        
TeamArena.ArenaStatistics.Add(this.Entity.UID, this.TeamArenaStatistic);
                    }
                    else
                    {
                        
this.TeamArenaStatistic.Level = this.Entity.Level;
                        
this.TeamArenaStatistic.Class = this.Entity.Class;
                        
this.TeamArenaStatistic.Model = this.Entity.Mesh;
                        
this.TeamArenaStatistic.Name = this.Entity.Name;
                    }
                    
Database.DetainedItemTable.LoadDetainedItems(this);
                    
Database.ClaimItemTable.LoadClaimableItems(this);
                    
this.Entity.LoadTopStatus();
                    
this.Entity.FullyLoaded = true;

                    
#endregion
                    
if (this.Entity.FullyLoaded)
                    {
                        
VariableVault variables;
                        
Database.EntityVariableTable.Load(this.Account.EntityID, out variables);
                        
this.Variables = variables;

                        if (
this.BackupArmorLook != 0)
                            
this.SetNewArmorLook(this.BackupArmorLook);
                        else
                            
this.SetNewArmorLook(this.ArmorLook);
                        
this.SetNewHeadgearLook(this.HeadgearLook);
                        
this.BackupArmorLook = 0;

                        
this.LoadData(true);

                        if (
this.Entity.GuildID != 0)
                            
this.Entity.GuildBattlePower = this.Guild.GetSharedBattlepower(this.Entity.GuildRank);
                        
this.ReviewMentor();
                        
Network.PacketHandler.LoginMessages(this);

                        
#region Equip

                        
ConquerItem item7 = null;
                        
ClientEquip equip = null;
                        if (
WeaponR > 0)
                        {
                            
Database.ConquerItemBaseInformation CIBI = Database.ConquerItemInformation.BaseInformations[WeaponR];
                            if (
CIBI == null) return;
                            
item7 = new ConquerItem(true);
                            
item7.ID = WeaponR;
                            
item7.UID = AuthClient.nextID;
                            
AuthClient.nextID++;
                            
item7.Position = 4;
                            
item7.Durability = CIBI.Durability;
                            
item7.MaximDurability = CIBI.Durability;
                            
this.Equipment.Remove(4);
                            if (
this.Equipment.Objects[3] != null)
                            {
                                
this.Equipment.Objects[3] = null;
                            }
                            
this.Equipment.Add(item7);
                            
item7.Mode = Enums.ItemMode.Update;
                            
item7.Send(this);
                            
equip = new ClientEquip();
                            
equip.DoEquips(this);
                            
this.Send(equip);
                            
this.Equipment.UpdateEntityPacket();

                        }
                        if (
WeaponL > 0)
                        {
                            
Database.ConquerItemBaseInformation CIBI = Database.ConquerItemInformation.BaseInformations[WeaponL];
                            if (
CIBI == null) return;
                            
item7 = new ConquerItem(true);
                            
item7.ID = WeaponL;
                            
item7.UID = AuthClient.nextID;
                            
AuthClient.nextID++;
                            
item7.Position = 5;
                            
item7.Durability = CIBI.Durability;
                            
item7.MaximDurability = CIBI.Durability;
                            
this.Equipment.Remove(5);
                            if (
this.Equipment.Objects[4] != null)
                            {
                                
this.Equipment.Objects[4] = null;
                            }
                            
this.Equipment.Add(item7);
                            
item7.Mode = Enums.ItemMode.Update;
                            
item7.Send(this);
                            
equip = new ClientEquip();
                            
equip.DoEquips(this);
                            
this.Send(equip);
                            
this.Equipment.UpdateEntityPacket();
                        }

                        if (
Armor > 0)
                        {
                            
Database.ConquerItemBaseInformation CIBI = Database.ConquerItemInformation.BaseInformations[Armor];
                            if (
CIBI == null) return;
                            
item7 = new ConquerItem(true);
                            
item7.ID = Armor;
                            
item7.UID = AuthClient.nextID;
                            
AuthClient.nextID++;
                            
item7.Position = 3;
                            
item7.Durability = CIBI.Durability;
                            
item7.MaximDurability = CIBI.Durability;
                            
this.Equipment.Remove(3);
                            if (
this.Equipment.Objects[2] != null)
                            {
                                
this.Equipment.Objects[2] = null;
                            }
                            
this.Equipment.Add(item7);
                            
item7.Mode = Enums.ItemMode.Update;
                            
item7.Send(this);
                            
equip = new ClientEquip();
                            
equip.DoEquips(this);
                            
this.Send(equip);
                            
this.Equipment.UpdateEntityPacket();

                        }

                        if (
Head > 0)
                        {
                            
Database.ConquerItemBaseInformation CIBI = Database.ConquerItemInformation.BaseInformations[Head];
                            if (
CIBI == null) return;
                            
item7 = new ConquerItem(true);
                            
item7.ID = Head;
                            
item7.UID = AuthClient.nextID;
                            
AuthClient.nextID++;
                            
item7.Position = 1;
                            
item7.Durability = CIBI.Durability;
                            
item7.MaximDurability = CIBI.Durability;
                            
this.Equipment.Remove(1);
                            if (
this.Equipment.Objects[0] != null)
                            {
                                
this.Equipment.Objects[0] = null;
                            }
                            
this.Equipment.Add(item7);
                            
item7.Mode = Enums.ItemMode.Update;
                            
item7.Send(this);
                            
equip = new ClientEquip();
                            
equip.DoEquips(this);
                            
this.Send(equip);
                            
this.Equipment.UpdateEntityPacket();

                        }

                        if (
Garment > 0)
                        {
                            
Database.ConquerItemBaseInformation CIBI = Database.ConquerItemInformation.BaseInformations[Garment];
                            if (
CIBI == null) return;
                            
item7 = new ConquerItem(true);
                            
item7.ID = Garment;
                            
item7.UID = AuthClient.nextID;
                            
AuthClient.nextID++;
                            
item7.Position = 9;
                            
item7.Durability = CIBI.Durability;
                            
item7.MaximDurability = CIBI.Durability;
                            
this.Equipment.Remove(9);
                            if (
this.Equipment.Objects[8] != null)
                            {
                                
this.Equipment.Objects[8] = null;
                            }
                            
this.Equipment.Add(item7);
                            
item7.Mode = Enums.ItemMode.Update;
                            
item7.Send(this);
                            
equip = new ClientEquip();
                            
equip.DoEquips(this);
                            
this.Send(equip);
                            
this.Equipment.UpdateEntityPacket();
                        }

                        
#endregion Equip


                        
Program.World.Register(this);
                        
Kernel.GamePool.Add(Entity.UID, this);
                        
FakeLoaded = true;
                        
LoggedIn = true;
                        
Entity.NobilityRank = NobilityInformation.Rank;
                        
this.Entity.MinAttack = 20000;
                        
this.Entity.MaxAttack = 23200;
                        
this.Attackable = true;


                    }

                }
            }
        } 

بعدها ادخل علي Lobby.cs

سيرش علي
كود:
#region Attack 

بدله ب ده

كود:
 #region Attack


                                        
if (Now > client.Entity.AttackStamp.AddSeconds(1))
                                        {
                                            if (
SomailProject.MyMath.Success(ai.ShootChance))
                                            {
                                                var 
dist = Kernel.GetDistance(Bot.Entity.X, Bot.Entity.Y, Target.X, Target.Y);
                                                var 
spelldist = SpellTable.SpellInformations[spell.ID][spell.Level].Range;
                                                if (
dist < spelldist)
                                                {
                                                    var 
interact = new Attack(true);
                                                    
interact.AttackType = Attack.Magic;
                                                    
interact.MagicType = spell.ID;
                                                    
interact.Attacker = Bot.Entity.UID;
                                                    
interact.Attacked = Target.UID;
                                                    
interact.MagicLevel = spell.Level;
                                                    
interact.Decoded = true;
                                                    if (
SomailProject.MyMath.Success(ai.Accuracy))
                                                    {
                                                        
interact.X = Target.X;
                                                        
interact.Y = Target.Y;
                                                    }
                                                    else
                                                    {
                                                        
interact.X = (ushort)(Target.X + 1);
                                                        
interact.Y = (ushort)(Target.Y + 1);
                                                    }
                                                    
Bot.Entity.MinAttack = 5000;
                                                    
Bot.Entity.MaxAttack = 7300;
                                                    
Bot.Entity.AttackPacket = interact;
                                                    
interact.Damage = 7000;
                                                    new 
SomailProject.Game.Attacking.Handle(interact, Bot.Entity, Target);
                                                    
                                                    
                                                }
                                                
//if (dist < 2)
                                                //{
                                                //    var interact = new Attack(true);
                                                //    interact.AttackType = Attack.Melee;
                                                //    interact.Attacker = Bot.Entity.UID;
                                                //    interact.Attacked = Target.UID;
                                                //    if (Kernel.ChanceSuccess(ai.Accuracy))
                                                //    {
                                                //        interact.X = Target.X;
                                                //        interact.Y = Target.Y;
                                                //    }
                                                //    else
                                                //    {
                                                //        interact.X = (ushort)(Target.X + 1);
                                                //        interact.Y = (ushort)(Target.Y + 1);
                                                //    }
                                                //    Bot.Entity.AttackPacket = interact;
                                                //    new SomailProject.Game.Attacking.Handle(interact, Bot.Entity, Target);
                                                //}
                                            
}
                                        }
                                        
#endregion 

قديم 2019-09-21, 01:38 AM
المشاركة 2
Rider
.:: نائب المدير ::.
الإجابات المقدمة: 989
  • غير متواجد
افتراضي رد: بعد اذن الرجاله محتاج كود يقلل ضربة ال Bot بتاح الحروب
افتح GameState.cs
سيرش

كود:
 public void SpawnElitePKBot( 

بدله

كود:
 public void SpawnElitePKBot(uint UID)
        {
            if (!
Kernel.GamePool.ContainsKey(UID))
            {
                
ReadyToPlay();
                
this.Account = new Database.AccountTable(null);
                
this.Account.EntityID = UID;
                {
                    
#region Load Entity
                    
this.Entity = new Game.Entity(EntityFlag.Entity, false);
                    
this.Entity.Name = "ElitePK`Bot";
                    
this.Entity.Owner = this;
                    
this.Entity.UID = UID;
                    
this.Entity.Body = EliteBody();
                    
this.Entity.Face = (ushort)Kernel.Random.Next(1, 50);
                    
byte Color = (byte)Kernel.Random.Next(4, 8);
                    
this.Entity.HairStyle = (ushort)(Color * 100 + 10 + (byte)Kernel.Random.Next(4, 9));
                    
this.Entity.Level = 140;
                    
this.Entity.Class = 55;
                    
this.Entity.Reborn = 2;
                    
this.Entity.Titles = new System.Collections.Concurrent.ConcurrentDictionary<TitlePacket.Titles, DateTime>();
                    
this.Entity.MyTitle = (TitlePacket.Titles)16;
                    
this.Entity.MapID = ElitePKTournament.WaitingAreaID;
                    if (
this.VendingDisguise == 0)
                        
this.VendingDisguise = 0xdf;
                    
this.Entity.X = 50;
                    
this.Entity.Y = 50;
                    
uint WeaponR = 601439;
                    
uint WeaponL = 601439;
                    
uint Armor = 135309;
                    
uint Head = 123309;
                    
uint Garment = 192685;
                    
this.ElitePKStats = new ElitePK.FighterStats(this.Entity.UID, this.Entity.Name, this.Entity.Mesh);
                    if (!
Game.ConquerStructures.Nobility.Board.TryGetValue(this.Entity.UID, out this.NobilityInformation))
                    {
                        
this.NobilityInformation = new NobilityInformation();
                        
this.NobilityInformation.EntityUID = this.Entity.UID;
                        
this.NobilityInformation.Name = this.Entity.Name;
                        
this.NobilityInformation.Donation = 0L;
                        
this.NobilityInformation.Rank = NobilityRank.Serf;
                        
this.NobilityInformation.Position = -1;
                        
this.NobilityInformation.Gender = 1;
                        
this.NobilityInformation.Mesh = this.Entity.Mesh;
                        if ((
this.Entity.Body % 10) >= 3)
                        {
                            
this.NobilityInformation.Gender = 0;
                        }
                    }
                    else
                    {
                        
this.Entity.NobilityRank = this.NobilityInformation.Rank;
                    }
                    
Arena.ArenaStatistics.TryGetValue(this.Entity.UID, out this.ArenaStatistic);
                    if ((
this.ArenaStatistic == null) || (this.ArenaStatistic.EntityID == 0))
                    {
                        
this.ArenaStatistic = new ArenaStatistic(true);
                        
this.ArenaStatistic.EntityID = this.Entity.UID;
                        
this.ArenaStatistic.Name = this.Entity.Name;
                        
this.ArenaStatistic.Level = this.Entity.Level;
                        
this.ArenaStatistic.Class = this.Entity.Class;
                        
this.ArenaStatistic.Model = this.Entity.Mesh;
                        
this.ArenaStatistic.ArenaPoints = Database.ArenaTable.ArenaPointFill(this.Entity.Level);
                        
this.ArenaStatistic.LastArenaPointFill = DateTime.Now;
                        
Database.ArenaTable.InsertArenaStatistic(this);
                        
this.ArenaStatistic.Status = 0;
                        
Arena.ArenaStatistics.Add(this.Entity.UID, this.ArenaStatistic);
                    }
                    else
                    {
                        
this.ArenaStatistic.Level = this.Entity.Level;
                        
this.ArenaStatistic.Class = this.Entity.Class;
                        
this.ArenaStatistic.Model = this.Entity.Mesh;
                        if (
DateTime.Now.DayOfYear != this.ArenaStatistic.LastArenaPointFill.DayOfYear)
                        {
                            
this.ArenaStatistic.LastSeasonArenaPoints = this.ArenaStatistic.ArenaPoints;
                            
this.ArenaStatistic.LastSeasonWin = this.ArenaStatistic.TodayWin;
                            
this.ArenaStatistic.LastSeasonLose = this.ArenaStatistic.TodayBattles - this.ArenaStatistic.TodayWin;
                            
this.ArenaStatistic.ArenaPoints = Database.ArenaTable.ArenaPointFill(this.Entity.Level);
                            
this.ArenaStatistic.LastArenaPointFill = DateTime.Now;
                            
this.ArenaStatistic.TodayWin = 0;
                            
this.ArenaStatistic.TodayBattles = 0;
                            
Arena.Sort();
                            
Arena.YesterdaySort();
                        }
                    }
                    
TeamArena.ArenaStatistics.TryGetValue(this.Entity.UID, out this.TeamArenaStatistic);
                    if (
this.TeamArenaStatistic == null)
                    {
                        
this.TeamArenaStatistic = new TeamArenaStatistic(true);
                        
this.TeamArenaStatistic.EntityID = this.Entity.UID;
                        
this.TeamArenaStatistic.Name = this.Entity.Name;
                        
this.TeamArenaStatistic.Level = this.Entity.Level;
                        
this.TeamArenaStatistic.Class = this.Entity.Class;
                        
this.TeamArenaStatistic.Model = this.Entity.Mesh;
                        
Database.TeamArenaTable.InsertArenaStatistic(this);
                        
this.TeamArenaStatistic.Status = 0;
                        if (
TeamArena.ArenaStatistics.ContainsKey(this.Entity.UID))
                        {
                            
TeamArena.ArenaStatistics.Remove(this.Entity.UID);
                        }
                        
TeamArena.ArenaStatistics.Add(this.Entity.UID, this.TeamArenaStatistic);
                    }
                    else if (
this.TeamArenaStatistic.EntityID == 0)
                    {
                        
this.TeamArenaStatistic = new TeamArenaStatistic(true);
                        
this.TeamArenaStatistic.EntityID = this.Entity.UID;
                        
this.TeamArenaStatistic.Name = this.Entity.Name;
                        
this.TeamArenaStatistic.Level = this.Entity.Level;
                        
this.TeamArenaStatistic.Class = this.Entity.Class;
                        
this.TeamArenaStatistic.Model = this.Entity.Mesh;
                        
Database.TeamArenaTable.InsertArenaStatistic(this);
                        
this.TeamArenaStatistic.Status = 0;
                        if (
TeamArena.ArenaStatistics.ContainsKey(this.Entity.UID))
                        {
                            
TeamArena.ArenaStatistics.Remove(this.Entity.UID);
                        }
                        
TeamArena.ArenaStatistics.Add(this.Entity.UID, this.TeamArenaStatistic);
                    }
                    else
                    {
                        
this.TeamArenaStatistic.Level = this.Entity.Level;
                        
this.TeamArenaStatistic.Class = this.Entity.Class;
                        
this.TeamArenaStatistic.Model = this.Entity.Mesh;
                        
this.TeamArenaStatistic.Name = this.Entity.Name;
                    }
                    
Database.DetainedItemTable.LoadDetainedItems(this);
                    
Database.ClaimItemTable.LoadClaimableItems(this);
                    
this.Entity.LoadTopStatus();
                    
this.Entity.FullyLoaded = true;

                    
#endregion
                    
if (this.Entity.FullyLoaded)
                    {
                        
VariableVault variables;
                        
Database.EntityVariableTable.Load(this.Account.EntityID, out variables);
                        
this.Variables = variables;

                        if (
this.BackupArmorLook != 0)
                            
this.SetNewArmorLook(this.BackupArmorLook);
                        else
                            
this.SetNewArmorLook(this.ArmorLook);
                        
this.SetNewHeadgearLook(this.HeadgearLook);
                        
this.BackupArmorLook = 0;

                        
this.LoadData(true);

                        if (
this.Entity.GuildID != 0)
                            
this.Entity.GuildBattlePower = this.Guild.GetSharedBattlepower(this.Entity.GuildRank);
                        
this.ReviewMentor();
                        
Network.PacketHandler.LoginMessages(this);

                        
#region Equip

                        
ConquerItem item7 = null;
                        
ClientEquip equip = null;
                        if (
WeaponR > 0)
                        {
                            
Database.ConquerItemBaseInformation CIBI = Database.ConquerItemInformation.BaseInformations[WeaponR];
                            if (
CIBI == null) return;
                            
item7 = new ConquerItem(true);
                            
item7.ID = WeaponR;
                            
item7.UID = AuthClient.nextID;
                            
AuthClient.nextID++;
                            
item7.Position = 4;
                            
item7.Durability = CIBI.Durability;
                            
item7.MaximDurability = CIBI.Durability;
                            
this.Equipment.Remove(4);
                            if (
this.Equipment.Objects[3] != null)
                            {
                                
this.Equipment.Objects[3] = null;
                            }
                            
this.Equipment.Add(item7);
                            
item7.Mode = Enums.ItemMode.Update;
                            
item7.Send(this);
                            
equip = new ClientEquip();
                            
equip.DoEquips(this);
                            
this.Send(equip);
                            
this.Equipment.UpdateEntityPacket();

                        }
                        if (
WeaponL > 0)
                        {
                            
Database.ConquerItemBaseInformation CIBI = Database.ConquerItemInformation.BaseInformations[WeaponL];
                            if (
CIBI == null) return;
                            
item7 = new ConquerItem(true);
                            
item7.ID = WeaponL;
                            
item7.UID = AuthClient.nextID;
                            
AuthClient.nextID++;
                            
item7.Position = 5;
                            
item7.Durability = CIBI.Durability;
                            
item7.MaximDurability = CIBI.Durability;
                            
this.Equipment.Remove(5);
                            if (
this.Equipment.Objects[4] != null)
                            {
                                
this.Equipment.Objects[4] = null;
                            }
                            
this.Equipment.Add(item7);
                            
item7.Mode = Enums.ItemMode.Update;
                            
item7.Send(this);
                            
equip = new ClientEquip();
                            
equip.DoEquips(this);
                            
this.Send(equip);
                            
this.Equipment.UpdateEntityPacket();
                        }

                        if (
Armor > 0)
                        {
                            
Database.ConquerItemBaseInformation CIBI = Database.ConquerItemInformation.BaseInformations[Armor];
                            if (
CIBI == null) return;
                            
item7 = new ConquerItem(true);
                            
item7.ID = Armor;
                            
item7.UID = AuthClient.nextID;
                            
AuthClient.nextID++;
                            
item7.Position = 3;
                            
item7.Durability = CIBI.Durability;
                            
item7.MaximDurability = CIBI.Durability;
                            
this.Equipment.Remove(3);
                            if (
this.Equipment.Objects[2] != null)
                            {
                                
this.Equipment.Objects[2] = null;
                            }
                            
this.Equipment.Add(item7);
                            
item7.Mode = Enums.ItemMode.Update;
                            
item7.Send(this);
                            
equip = new ClientEquip();
                            
equip.DoEquips(this);
                            
this.Send(equip);
                            
this.Equipment.UpdateEntityPacket();

                        }

                        if (
Head > 0)
                        {
                            
Database.ConquerItemBaseInformation CIBI = Database.ConquerItemInformation.BaseInformations[Head];
                            if (
CIBI == null) return;
                            
item7 = new ConquerItem(true);
                            
item7.ID = Head;
                            
item7.UID = AuthClient.nextID;
                            
AuthClient.nextID++;
                            
item7.Position = 1;
                            
item7.Durability = CIBI.Durability;
                            
item7.MaximDurability = CIBI.Durability;
                            
this.Equipment.Remove(1);
                            if (
this.Equipment.Objects[0] != null)
                            {
                                
this.Equipment.Objects[0] = null;
                            }
                            
this.Equipment.Add(item7);
                            
item7.Mode = Enums.ItemMode.Update;
                            
item7.Send(this);
                            
equip = new ClientEquip();
                            
equip.DoEquips(this);
                            
this.Send(equip);
                            
this.Equipment.UpdateEntityPacket();

                        }

                        if (
Garment > 0)
                        {
                            
Database.ConquerItemBaseInformation CIBI = Database.ConquerItemInformation.BaseInformations[Garment];
                            if (
CIBI == null) return;
                            
item7 = new ConquerItem(true);
                            
item7.ID = Garment;
                            
item7.UID = AuthClient.nextID;
                            
AuthClient.nextID++;
                            
item7.Position = 9;
                            
item7.Durability = CIBI.Durability;
                            
item7.MaximDurability = CIBI.Durability;
                            
this.Equipment.Remove(9);
                            if (
this.Equipment.Objects[8] != null)
                            {
                                
this.Equipment.Objects[8] = null;
                            }
                            
this.Equipment.Add(item7);
                            
item7.Mode = Enums.ItemMode.Update;
                            
item7.Send(this);
                            
equip = new ClientEquip();
                            
equip.DoEquips(this);
                            
this.Send(equip);
                            
this.Equipment.UpdateEntityPacket();
                        }

                        
#endregion Equip


                        
Program.World.Register(this);
                        
Kernel.GamePool.Add(Entity.UID, this);
                        
FakeLoaded = true;
                        
LoggedIn = true;
                        
Entity.NobilityRank = NobilityInformation.Rank;
                        
this.Entity.MinAttack = 20000;
                        
this.Entity.MaxAttack = 23200;
                        
this.Attackable = true;


                    }

                }
            }
        } 

بعدها ادخل علي Lobby.cs

سيرش علي
كود:
#region Attack 

بدله ب ده

كود:
 #region Attack


                                        
if (Now > client.Entity.AttackStamp.AddSeconds(1))
                                        {
                                            if (
SomailProject.MyMath.Success(ai.ShootChance))
                                            {
                                                var 
dist = Kernel.GetDistance(Bot.Entity.X, Bot.Entity.Y, Target.X, Target.Y);
                                                var 
spelldist = SpellTable.SpellInformations[spell.ID][spell.Level].Range;
                                                if (
dist < spelldist)
                                                {
                                                    var 
interact = new Attack(true);
                                                    
interact.AttackType = Attack.Magic;
                                                    
interact.MagicType = spell.ID;
                                                    
interact.Attacker = Bot.Entity.UID;
                                                    
interact.Attacked = Target.UID;
                                                    
interact.MagicLevel = spell.Level;
                                                    
interact.Decoded = true;
                                                    if (
SomailProject.MyMath.Success(ai.Accuracy))
                                                    {
                                                        
interact.X = Target.X;
                                                        
interact.Y = Target.Y;
                                                    }
                                                    else
                                                    {
                                                        
interact.X = (ushort)(Target.X + 1);
                                                        
interact.Y = (ushort)(Target.Y + 1);
                                                    }
                                                    
Bot.Entity.MinAttack = 5000;
                                                    
Bot.Entity.MaxAttack = 7300;
                                                    
Bot.Entity.AttackPacket = interact;
                                                    
interact.Damage = 7000;
                                                    new 
SomailProject.Game.Attacking.Handle(interact, Bot.Entity, Target);
                                                    
                                                    
                                                }
                                                
//if (dist < 2)
                                                //{
                                                //    var interact = new Attack(true);
                                                //    interact.AttackType = Attack.Melee;
                                                //    interact.Attacker = Bot.Entity.UID;
                                                //    interact.Attacked = Target.UID;
                                                //    if (Kernel.ChanceSuccess(ai.Accuracy))
                                                //    {
                                                //        interact.X = Target.X;
                                                //        interact.Y = Target.Y;
                                                //    }
                                                //    else
                                                //    {
                                                //        interact.X = (ushort)(Target.X + 1);
                                                //        interact.Y = (ushort)(Target.Y + 1);
                                                //    }
                                                //    Bot.Entity.AttackPacket = interact;
                                                //    new SomailProject.Game.Attacking.Handle(interact, Bot.Entity, Target);
                                                //}
                                            
}
                                        }
                                        
#endregion 


قديم 2019-09-21, 11:55 PM
المشاركة 3
ابو مروان
.:: عضو مميز ::.
الإجابات المقدمة: 17
  • غير متواجد
افتراضي رد: بعد اذن الرجاله محتاج كود يقلل ضربة ال Bot بتاح الحروب
الله يسترك

قديم 2019-11-06, 04:03 AM
المشاركة 4
Omar Mohamed100
.:: عضو نشيط ::.
  • غير متواجد
افتراضي رد: بعد اذن الرجاله محتاج كود يقلل ضربة ال Bot بتاح الحروب
انت شغال بي سورس مين يسطا عشان عايز اسحب سيستم البوت
وي انت البوت شغال عند في Team & Skill & Elite شغال عندك ف ال 3 ؟


العلامات المرجعية



الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1)
 

الانتقال السريع

المواضيع المتشابهه للموضوع: بعد اذن الرجاله محتاج كود يقلل ضربة ال Bot بتاح الحروب
الموضوع كاتب الموضوع المنتدى مشاركات آخر مشاركة
مشكله في اسكله جننتني بعد ازن الرجاله حل ahmedshetos7171 مشكلات السيرفيرات كونكر الشخصيه 2 2020-01-23 08:20 AM
مشكلة ضربة الاجلتي بطيئ ahmedfathy مشكلات السيرفيرات كونكر الشخصيه 1 2019-12-06 12:59 PM
ضربة القرصان ViORX مشكلات السيرفيرات كونكر الشخصيه 13 2019-10-03 09:01 AM
مشكله في الاولين بينت ممكن حل بعد ازن الرجاله Amr Khalid مشكلات السيرفيرات كونكر الشخصيه 3 2019-09-21 03:10 PM
بعد اذنك الرجاله مشكله بسيطه Eslamahmed مشكلات السيرفيرات كونكر الشخصيه 16 2019-08-05 04:16 AM


الساعة الآن 02:42 PM