احصائياتى

الردود
16

المشاهدات
1846
 
Hazem
.:: المدير العام::.

    غير متواجد

المشاركات
2,308

+التقييم
0.84

تاريخ التسجيل
Apr 2019

الاقامة
Egypt

نظام التشغيل
windows 7

رقم العضوية
1
2019-10-24, 12:05 AM
المشاركة 1
2019-10-24, 12:05 AM
المشاركة 1
افتراضي WarDrobe System

السلام عليكم ورحمة الله وبركاته
لناس الي بتعمل سيرفيره من الكلاسيك لحد ال 3d فاكيد اتحتاج سستم WarDrobe System
ده المخزن او دولاب الملابس والاجنحه والالقاب



خش علي ,
Network/GamePacket

اعمل كلاس جديد بـ اسم ,
WarDrobe.cs

امسح كل اللي في الكلاس و ضيف دول ,

كود:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProtoBuf;
using System.IO;
namespace 
Conquer_Online_Server.Network.GamePackets
{
    [
ProtoContract]
    public class 
ItemPacket
    
{
        [
ProtoMember(1, IsRequired = true)]
        public 
uint UID;
        [
ProtoMember(2, IsRequired = true)]
        public 
uint ID;
        [
ProtoMember(3, IsRequired = true)]
        public 
uint Unknowen1;
        [
ProtoMember(4, IsRequired = true)]
        public 
uint Socket1;
        [
ProtoMember(5, IsRequired = true)]
        public 
uint Socket2;
        [
ProtoMember(6, IsRequired = true)]
        public 
uint Unknowen4;
        [
ProtoMember(7, IsRequired = true)]
        public 
uint Unknowen5;
        [
ProtoMember(8, IsRequired = true)]
        public 
uint Plus;
        [
ProtoMember(9, IsRequired = true)]
        public 
uint Bless;
        [
ProtoMember(10, IsRequired = true)]
        public 
uint Bound;
        [
ProtoMember(11, IsRequired = true)]
        public 
uint HP;
        [
ProtoMember(12, IsRequired = true)]
        public 
uint Unknowen10;
        [
ProtoMember(13, IsRequired = true)]
        public 
uint Unknowen11;
        [
ProtoMember(14, IsRequired = true)]
        public 
uint Lock;
        [
ProtoMember(15, IsRequired = true)]
        public 
uint Unknowen13;
        [
ProtoMember(16, IsRequired = true)]
        public 
uint Unknowen14;
        [
ProtoMember(17, IsRequired = true)]
        public 
uint Unknowen15;
        [
ProtoMember(18, IsRequired = true)]
        public 
uint Unknowen16;
        [
ProtoMember(19, IsRequired = true)]
        public 
uint Unknowen17;
        [
ProtoMember(20, IsRequired = true)]
        public 
uint Unknowen18;
        [
ProtoMember(21, IsRequired = true)]
        public 
uint Unknowen19;
        [
ProtoMember(22, IsRequired = true)]
        public 
uint Dura;
        [
ProtoMember(23, IsRequired = true)]
        public 
uint MaxDura;

    }
    [
ProtoContract]
    public class 
WarDrobePacket
    
{
        [
ProtoMember(1, IsRequired = true)]
        public 
WarDrobe.ActionType Action;
        [
ProtoMember(2, IsRequired = true)]
        public 
uint UID;
        [
ProtoMember(3, IsRequired = true)]
        public 
uint Data;
        [
ProtoMember(4, IsRequired = true)]
        public 
uint Unknowen;
    }
    [
ProtoContract]
    public class 
StoragePacket
    
{
        [
ProtoMember(1, IsRequired = true)]
        public 
uint Action;
        [
ProtoMember(2, IsRequired = true)]
        public 
uint Param;
        [
ProtoMember(3, IsRequired = true)]
        public 
uint Param1;
        [
ProtoMember(4, IsRequired = true)]
        public 
ulong Param2;
        [
ProtoMember(5, IsRequired = true)]
        public 
ulong Param3;
    }
    public class 
WarDrobe
    
{
        public 
enum ActionType : uint
        
{
            Default = 
0,
            
Add = 1,
            
Remove = 2,
            
Equip = 5,
            
UnEquip = 6
        
}
        public 
ActionType Action;
        public 
uint UID;
        public 
uint Data;
        public 
uint Unknowen;
        public 
byte[] Buffer;
        public 
WarDrobe(byte[] buff)
        {
            
Buffer = buff;
        }
        public 
void Deserialize()
        {
            
byte[] Packet = new byte[Buffer.Length - 12];
            
System.Buffer.BlockCopy(Buffer, 4, Packet, 0, Buffer.Length - 12);
            var 
result = Serializer.Deserialize<WarDrobePacket>(new MemoryStream(Packet));
            
this.Action = result.Action;
            
this.UID = result.UID;
            
this.Data = result.Data;
            
this.Unknowen = result.Unknowen;

        }
        public 
void Serialize()
        {
            
WarDrobePacket Packet = new WarDrobePacket();
            
Packet.Action = this.Action;
            
Packet.UID = this.UID;
            
Packet.Data = this.Data;
            
Packet.Unknowen = this.Unknowen;
            
byte[] buffer;
            
using (var ms = new MemoryStream())
            {
                
Serializer.Serialize(ms, Packet);
                
buffer = ms.ToArray();
            }
            
byte[] Array = new byte[buffer.Length + 12];
            
System.Buffer.BlockCopy(buffer, 0, Array, 4, buffer.Length);
            
Writer.WriteUInt16((ushort)(Array.Length - 8), 0, Array);
            
Writer.WriteUInt16(3300, 2, Array);
            
this.Buffer = Array;
        }
        public static 
void Process(byte[] Data, Client.GameState client)
        {

            
WarDrobe Packet = new WarDrobe(Data);
            
Packet.Deserialize();
            switch (
Packet.Action)
            {
                case 
ActionType.Add:
                    {
                        
ConquerItem item;
                        if (
client.Inventory.TryGetItem(Packet.UID, out item))
                        {
                            if (
client.WarDrobe.Add(item))
                            {
                                
WarDrobe res = new WarDrobe(null);
                                
res.Action = ActionType.Add;
                                
res.UID = item.UID;
                                
res.Data = item.ID;
                                
res.Unknowen = 0;
                                
res.Serialize();
                                
client.Send(res.Buffer);
                            }
                        }
                        break;
                    }
                case 
ActionType.Remove:
                    {
                        
ConquerItem item = null;
                        if (
client.WarDrobe.TryGetItem(Packet.UID, out item))
                        {
                            if (
client.WarDrobe.Remove(item))
                            {
                                
WarDrobe res = new WarDrobe(null);
                                
res.Action = ActionType.Remove;
                                
res.UID = item.UID;
                                
res.Data = item.ID;
                                
res.Unknowen = 0;
                                
res.Serialize();
                                
client.Send(res.Buffer);
                            }
                        }
                        break;
                    }
                case 
ActionType.Equip:
                    {
                        
ConquerItem item = null;
                        if (
client.WarDrobe.TryGetItem(Packet.UID, out item))
                        {
                            if (
PacketHandler.Equipable(item, client))
                            {
                                
WarDrobe res = new WarDrobe(null);
                                
res.Action = ActionType.Equip;
                                
res.UID = item.UID;
                                
res.Data = item.ID;
                                
res.Unknowen = 0;
                                
res.Serialize();
                                
client.Send(res.Buffer);
                                
ItemUsage usage = new ItemUsage(true);
                                
usage.dwParam = Packet.Data;
                                
usage.UID = Packet.UID;
                                
PacketHandler.EquipItem(usage, client);

                            }
                        }
                        break;
                    }
                case 
ActionType.UnEquip:
                    {
                        
ConquerItem item = null;
                        if (
client.WarDrobe.TryGetItem(Packet.UID, out item))
                        {
                            
WarDrobe res = new WarDrobe(null);
                            
res.Action = ActionType.UnEquip;
                            
res.UID = item.UID;
                            
res.Data = item.ID;
                            
res.Unknowen = 0;
                            
res.Serialize();
                            
client.Send(res.Buffer);
                            
ItemUsage usage = new ItemUsage(true);
                            
usage.dwParam = Packet.Data;
                            
PacketHandler.UnequipItem(usage, client);
                        }
                        break;
                    }
                default:
                    {
                        
client.Entity.SendSysMesage("3300: unknowen type " + Packet.Action);
                        break;
                    }
            }
        }
        public static 
void SendItems(Client.GameState client)
        {

            var 
Items = client.WarDrobe.Objects.ToList();
            
int i = 0;
            
i = Items.Count;
        
laple_121:
            
byte[] buffer = null;
            
int done = 1;
            List<
ItemPacket> packets = new List<ItemPacket>();
            while (
i > 0 && done < 10)
            {
                var 
Wrap = client.WarDrobe.Objects[i - 1];
                if (
Wrap.Position == 0)
                {
                    
ItemPacket item = new ItemPacket();
                    
item.ID = Wrap.ID;
                    
item.Socket1 = (uint)Wrap.SocketOne;
                    
item.Socket2 = (uint)Wrap.SocketTwo;
                    
item.Plus = (uint)Wrap.Plus;
                    
item.Bless = (uint)Wrap.Bless;
                    
item.Bound = (uint)(Wrap.Bound ? 1 : 0);
                    
item.HP = Wrap.Enchant;
                    
item.Lock = Wrap.Lock;
                    
item.UID = Wrap.UID;
                    
item.Dura = Wrap.Durability;
                    
item.MaxDura = Wrap.MaximDurability;
                    
packets.Add(item);
                }
                
done++;
                
i--;
            }
            
WarDrobe wardrobe = new WarDrobe(null);
            
wardrobe.Action = ActionType.Default;
            
wardrobe.Unknowen = 0;
            
wardrobe.Serialize();
            if (
packets.Count > 0)
            {
                
using (var ms = new System.IO.MemoryStream())
                {
                    
ProtoBuf.Serializer.Serialize<List<ItemPacket>>(ms, packets);
                    
buffer = ms.ToArray();
                    
uint value = buffer[1];
                    
int offset = 2;
                    while (
offset < buffer.Length)
                    {
                        
buffer[offset - 2] = 42;
                        
offset += buffer[offset - 1] + 2;
                    }
                }
            }
            if (
buffer != null)
            {
                
byte[] array = new byte[wardrobe.Buffer.Length + buffer.Length];
                
System.Buffer.BlockCopy(wardrobe.Buffer, 0, array, 0, wardrobe.Buffer.Length);
                
System.Buffer.BlockCopy(buffer, 0, array, wardrobe.Buffer.Length - 8, buffer.Length);
                
Writer.WriteUInt16((ushort)(array.Length - 8), 0, array);
                
client.Send(array);
            }
            else
            {
                
client.Send(wardrobe.Buffer);
            }
            if (
i > 0)
            {
                goto 
laple_121;
            }
        }
    }
    public class 
Storage
    
{

        public 
uint Action;
        public 
uint Param;
        public 
uint Param1;
        public 
ulong Param2;
        public 
byte[] Buffer;
        public 
Storage(byte[] buff)
        {
            
Buffer = buff;
        }
        public 
void Deserialize()
        {
            
byte[] Packet = new byte[Buffer.Length - 12];
            
System.Buffer.BlockCopy(Buffer, 4, Packet, 0, Buffer.Length - 12);
            var 
result = Serializer.Deserialize<StoragePacket>(new MemoryStream(Packet));
            
this.Action = (uint)result.Action;
            
this.Param = result.Param;
            
this.Param1 = result.Param1;
            
this.Param2 = result.Param2;

        }
        public static 
void Send(Client.GameState client)
        {
            
uint Points = 0;

            
byte[] buffer = null;
            List<
StoragePacket> packets = new List<StoragePacket>();
            foreach (var 
item in client.StorageItems.Values)
            {
                
StoragePacket packet = new StoragePacket()
                {

                    
Action = (uint)item.Type,
                    
Param = item.ID,
                    
Param1 = 0,
                    
Param2 = 0,
                    
Param3 = 0,
                };
                if (
client.Entity.TitleID == (uint)item.Type * 10000 + item.ID)
                {
                    
packet.Param1 = 1;
                }
                if (
client.Entity.WingID == (uint)item.Type * 10000 + item.ID)
                {
                    
packet.Param1 = 1;
                }
                if (
item.Type == Database.WarDrobe.StorageType.Conqueror || item.Type == Database.WarDrobe.StorageType.RisingStar)
                {
                    
Points += 300;
                }
                if (
item.Type == Database.WarDrobe.StorageType.GrandMaster)
                {
                    
Points += 500;
                }
                if (
item.Type == Database.WarDrobe.StorageType.Fashionist || item.Type == Database.WarDrobe.StorageType.OverLord
                    
|| item.Type == Database.WarDrobe.StorageType.Talent
                    
|| item.Type == Database.WarDrobe.StorageType.Victor
                    
|| item.Type == Database.WarDrobe.StorageType.SwiftChaser)
                {
                    
Points += 150;
                }
                
packets.Add(packet);
            }

            
Storage wardrobe = new Storage(null);
            
wardrobe.Action = 0;
            
wardrobe.Param = Points;
            
wardrobe.Param1 = 0;
            
wardrobe.Param2 = 0;
            
wardrobe.Serialize();
            if (
packets.Count > 0)
            {
                
using (var ms = new System.IO.MemoryStream())
                {
                    
ProtoBuf.Serializer.Serialize<List<StoragePacket>>(ms, packets);
                    
buffer = ms.ToArray();
                    
uint value = buffer[1];
                    
int offset = 2;
                    while (
offset < buffer.Length)
                    {
                        
buffer[offset - 2] = 42;
                        
offset += buffer[offset - 1] + 2;
                    }
                }
            }
            if (
buffer != null)
            {
                
byte[] array = new byte[wardrobe.Buffer.Length + buffer.Length];
                
System.Buffer.BlockCopy(wardrobe.Buffer, 0, array, 0, wardrobe.Buffer.Length);
                
System.Buffer.BlockCopy(buffer, 0, array, wardrobe.Buffer.Length - 8, buffer.Length);
                
Writer.WriteUInt16((ushort)(array.Length - 8), 0, array);
                
client.Send(array);
            }
            else
            {
                
client.Send(wardrobe.Buffer);
            }
        }
        public 
void Serialize()
        {
            
StoragePacket Packet = new StoragePacket();
            
Packet.Action = this.Action;
            
Packet.Param = this.Param;
            
Packet.Param1 = this.Param1;
            
Packet.Param2 = this.Param2;
            
byte[] buffer;
            
using (var ms = new MemoryStream())
            {
                
Serializer.Serialize(ms, Packet);
                
buffer = ms.ToArray();
            }
            
byte[] Array = new byte[buffer.Length + 12];
            
System.Buffer.BlockCopy(buffer, 0, Array, 4, buffer.Length);
            
Writer.WriteUInt16((ushort)(Array.Length - 8), 0, Array);
            
Writer.WriteUInt16(3301, 2, Array);
            
this.Buffer = Array;
        }
        public static 
void Process(byte[] packet, Client.GameState client)
        {
            
Storage Packet = new Storage(packet);
            
Packet.Deserialize();
            switch (
Packet.Action)
            {
                case 
4:
                    {
                        if (
client.StorageItems.ContainsKey((Database.WarDrobe.StorageType)Packet.Param1))
                        {
                            if (
Packet.Param1 == 4001 ||
                                
Packet.Param1 == 6001 ||
                                
Packet.Param1 == 6002 ||
                                
Packet.Param1 == 6003 ||
                                
Packet.Param1 == 6004)
                            {
                                
client.Entity.WingID = (uint)((Packet.Param1 * 10000) + Packet.Param2);
                                
client.Send(packet);
                            }
                            else
                            {
                                
client.Entity.TitleID = (uint)((Packet.Param1 * 10000) + Packet.Param2);
                                
client.Send(packet);
                            }
                        }
                        break;
                    }
                case 
5:
                    {
                        if (
client.StorageItems.ContainsKey((Database.WarDrobe.StorageType)Packet.Param1))
                        {
                            if (
Packet.Param1 == 4001 ||
                                
Packet.Param1 == 6001 ||
                                
Packet.Param1 == 6002 ||
                                
Packet.Param1 == 6003 ||
                                
Packet.Param1 == 6004)
                            {
                                
client.Entity.WingID = 0;
                                
client.Send(packet);
                            }
                            else
                            {
                                
client.Entity.TitleID = 0;
                                
client.Send(packet);
                            }
                        }
                        break;
                    }
            }

        }
    }

} 

بعد كدة روح عـ Database ,

اعمل كلاس جديد بـ اسم ,
Wrap
امسح كل اللي فـ الكلاس و ضيف دول ,

كود:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 
Conquer_Online_Server.Database
{
    public class 
WarDrobe
    
{
        public static 
Dictionary<StorageType, StorageItems> Storage = new Dictionary<StorageType, StorageItems>();
        public static 
Dictionary<string, Wrap> Items = new Dictionary<string, Wrap>();
        public static 
void Load()
        {
            
string File = "database\\WrapTypeData.ini";
            
IniFile IniFile = new IniFile(File);
            var 
Count = IniFile.ReadUInt32("Wrap", "WrapCount");
            for (
uint i = 0; i < Count; i++)
            {
                
Wrap Wrap = new Wrap();
                
Wrap.ID = IniFile.ReadUInt16(i.ToString(), "WrapID");
                
Wrap.Type = (WrapType)IniFile.ReadByte(i.ToString(), "WrapType", 0);
                
Wrap.ItemID = IniFile.ReadUInt32(i.ToString(), "ItemType");
                var 
item = Database.ConquerItemInformation.BaseInformations.Values.Where(p => p.ID == Wrap.ItemID).FirstOrDefault();
                if (
item != null)
                {
                    if (!
Items.ContainsKey(item.Name.ToLower()))
                    {
                        
Items.Add(item.Name.ToLower(), Wrap);
                    }
                }
                else
                {
                    
Console.WriteLine("[Wrap] Couldn't Load item ID : [ " + Wrap.ItemID + " ] ! ");
                }
            }
            
LoadStorage();
        }
        public static 
void LoadStorage()
        {
            
string File = "database\\Storage.ini";
            
IniFile IniFile = new IniFile(File);
            var 
Count = IniFile.ReadUInt32("Storage", "StorageTypeCount");
            for (
uint i = 1; i < Count + 1; i++)
            {

                
StorageItems item = new StorageItems();
                
item.Type = (StorageType)IniFile.ReadUInt16(i.ToString(), "Type");
                
item.ID = IniFile.ReadUInt32(i.ToString() + "-1", "ID");
                
Storage.Add(item.Type, item);
            }
        }
        public 
struct Wrap
        
{
            public 
ushort ID;
            public 
WrapType Type;
            public 
uint ItemID;
        }
        public 
enum WrapType : byte
        
{
            
Garment = 1,
            
Mount = 2
        
}
        public 
struct StorageItems
        
{
            public 
StorageType Type;
            public 
uint ID;
            public 
ulong Time;
        }
        public 
enum StorageType : uint
        
{
            
OverLord = 1,
            
GrandMaster = 2018,
            
RisingStar = 2001,
            
Victor = 2002,
            
Conqueror = 2003,
            
Talent = 2004,
            
Fashionist = 2005,
            
SwiftChaser = 2006,
            
SolarDragon = 4001,
            
InfernalBeast = 6001,
            
RadiantWings = 6002,
            
StarlightWings = 6003,
            
MoonlightWings = 6004
        
}
    }

} 

حمل الملفين دول و حطهوم فـ المسار ده ,
Source\bin\Debug\database
عفواً لايمكن عرض الرابط إلا بعد الرد على الموضوع
روح عـ كلاس ,
ConquerItemTable.cs

ابحث عن ,

كود:
public static void LoadItems(Client.GameState client) 

اقفله مـ السالب و بدله كله بـ ده ,

كود:
public static void LoadItems(Client.GameState client)
        {
            
using (var cmd = new MySqlCommand(MySqlCommandType.SELECT).Select("items").Where("EntityID", client.Entity.UID))
            
using (var reader = new MySqlReader(cmd))
            {
                while (
reader.Read())
                {
                    var 
item = deserialzeItem(reader);
                    if (
item.IsWrap == true || item.Position == 17 || item.Position == 9)
                    {
                        if (
item.IsWrap == false)
                        {
                            
item.IsWrap = true;
                            
UpdateWrap(item);
                        }
                        
client.WarDrobe.Add(item);
                        switch (
item.Position)
                        {
                            case 
9:
                            case 
17:
                                {
                                    if (!
client.Equipment.Free((byte)item.Position))
                                    {
                                        break;
                                    }
                                    
client.Equipment.Add(item, Game.Enums.ItemUse.None);
                                    break;
                                }
                        }
                    }
                    else
                    {
                        if (!
ConquerItemInformation.BaseInformations.ContainsKey(item.ID))
                            continue;
                        
HandleInscribing(item, client);
                        
ItemAddingTable.GetAddingsForItem(item);
                        if ((
byte)Network.PacketHandler.GetPositionFromID(item.ID) == ConquerItem.Garment || (byte)Network.PacketHandler.GetPositionFromID(item.UID) == ConquerItem.SteedCrop || (byte)Network.PacketHandler.GetPositionFromID(item.UID) == ConquerItem.SteedArmor || (byte)Network.PacketHandler.GetPositionFromID(item.UID) == ConquerItem.Bottle)
                        {
                            if (
item.SocketOne != Game.Enums.Gem.NoSocket || item.SocketTwo != Game.Enums.Gem.NoSocket)
                            {
                                
item.SocketOne = Game.Enums.Gem.NoSocket;
                                
item.SocketTwo = Game.Enums.Gem.NoSocket;
                            }

                        }
                        
#region WareHouse
                        
if (item.Warehouse == 0)
                        {
                            switch (
item.Position)
                            {
                                case 
0: client.Inventory.Add(item, Game.Enums.ItemUse.None); break;
                                default:
                                    if (
item.Position > 29) continue;
                                    if (
client.Equipment.Free((byte)item.Position))
                                        
client.Equipment.Add(item, Game.Enums.ItemUse.None);
                                    else
                                    {
                                        if (
client.Inventory.Count < 40)
                                        {
                                            
item.Position = 0;
                                            
client.Inventory.Add(item, Game.Enums.ItemUse.None);
                                            if (
client.Warehouses[ProJectJexOnline.Game.ConquerStructures.Warehouse.WarehouseID.Market].Count < 20)
                                                
client.Warehouses[ProJectJexOnline.Game.ConquerStructures.Warehouse.WarehouseID.Market].Add(item);
                                            
UpdatePosition(item);
                                        }
                                    }
                                    break;
                            }
                        }
                        else
                        {
                            if (
item != null)
                            {
                                
ProJectJexOnline.Game.ConquerStructures.Warehouse.WarehouseID whID = (Game.ConquerStructures.Warehouse.WarehouseID)item.Warehouse;
                                if (
client.Warehouses.ContainsKey(whID))
                                {
                                    
client.Warehouses[whID].Add(item);
                                }
                                else
                                {
                                    
using (var cmdx = new MySqlCommand(MySqlCommandType.SELECT).Select("items").Where("Uid", (uint)item.Warehouse))
                                    
using (var readerx = new MySqlReader(cmdx))
                                        if (
readerx.Read())
                                        {
                                            
client.Warehouses.Add((ProJectJexOnline.Game.ConquerStructures.Warehouse.WarehouseID)(uint)item.Warehouse, new ProJectJexOnline.Game.ConquerStructures.Warehouse(client, (ProJectJexOnline.Game.ConquerStructures.Warehouse.WarehouseID)(uint)item.Warehouse));
                                            
client.Warehouses[(ProJectJexOnline.Game.ConquerStructures.Warehouse.WarehouseID)(uint)whID].Add(item);
                                        }
                                }
                            }
                        }
                        
#endregion WareHouse
                        
if (item.ID == 720828)
                        {
                            
string str = reader.ReadString("agate");
                            
uint key = 0;
                            
string[] strArray = str.Split(new char[] { '#' });
                            foreach (
string str2 in strArray)
                            {
                                if (
str2.Length > 6)
                                {
                                    
item.Agate_map.Add(key, str2);
                                    
key++;
                                }
                            }
                        }
                    }
                }
            }
        } 

فـ نفس الكلاس برضه ,
ابحث عن ,

كود:
public static ConquerItem deserialzeItem(MySqlReader reader) 

ضيف فيها السطرين دول ,

كود:
item.IsWrap = reader.ReadBoolean("IsWrap");
item.Agate = reader.ReadString("Agate"); 

روح علي Program.cs

روح عند الـ Load ,

ضيف اللود بتاعه ,

كود:
Database.WarDrobe.Load(); 

كدة الاضافة خلصت ,

بالتوفيق لـ الجميع ,

تحياتي ,





قديم 2019-10-24, 12:30 AM
المشاركة 2
Hassan Emprator
.:: مشرف قسم المشاكل ::.
  • غير متواجد
افتراضي رد: WarDrobe System
ههههه عاش ولله عامل زيي في انك بتحرف تسحب اتلحاجه من سورس لي سورس
اانا ممتاز جدا في السحب هههه

قديم 2019-10-24, 10:25 PM
المشاركة 3
ALz3em
.:: عضو مميز ::.
  • غير متواجد
افتراضي رد: WarDrobe System
عاش تسلم

قديم 2019-11-11, 02:13 AM
المشاركة 4
Adel Abd El Hay
.:: عضو نشيط ::.
  • غير متواجد
افتراضي رد: WarDrobe System
طيب السيستم دا لو ضيفتو يخلي كل الاجنحه والالقاب مفتوحه ؟

قديم 2019-11-11, 02:51 AM
المشاركة 5
zezonever
.:: عضو نشيط ::.
  • غير متواجد
افتراضي رد: WarDrobe System
عفواً لايمكن عرض الرابط إلا بعد الرد على الموضوع
طيب السيستم دا لو ضيفتو يخلي كل الاجنحه والالقاب مفتوحه ؟
حضرتك الانبسي ملهوش علاقه ان الاجنه تبقا مفتوح لما تقفل الاميل او لا المووضوع في word.cs و Entirycs. و GameStatas.cs هما دول ال بيعملو سيف في السورس نفسه انما الانبسي لا

قديم 2019-12-18, 09:04 PM
المشاركة 6
Omar
.:: عضو نشيط ::.
  • غير متواجد
افتراضي رد: WarDrobe System
good jop brooo gedan

قديم 2020-02-24, 02:27 PM
المشاركة 7
asd201230099
.:: عضو نشيط ::.
  • غير متواجد
افتراضي رد: WarDrobe System
asdfasf

قديم 2020-03-07, 12:49 PM
المشاركة 8
uncelsam
.:: عضو مميز ::.
  • غير متواجد
افتراضي رد: WarDrobe System
عااااااش

قديم 2020-04-23, 09:52 AM
المشاركة 9
medo2020
.:: عضو نشيط ::.
  • غير متواجد
افتراضي رد: WarDrobe System
دى اضيفها فين بالظبط
Database.WarDrobe.Load();
فى كلاسك
Program

قديم 2020-06-01, 05:37 PM
المشاركة 10
Hardconquer02
.:: عضو نشيط ::.
  • غير متواجد
افتراضي رد: WarDrobe System
vamos a tratar de agregar esto


العلامات المرجعية



الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1)
 

الانتقال السريع

المواضيع المتشابهه للموضوع: WarDrobe System
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بخصوص WarDrobe Mostafa Shalby مشكلات السيرفيرات كونكر الشخصيه 3 2019-11-02 01:58 AM
system language Hazem تطوير سيرفرات كونكر 3 2019-06-25 05:43 PM


الساعة الآن 06:51 PM