احصائياتى

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5

المشاهدات
926
 
MohamedModyAdel
.:: عضو مميز ::.

    غير متواجد

المشاركات
492

+التقييم
0.18

تاريخ التسجيل
May 2019

الاقامة

نظام التشغيل

رقم العضوية
131
2019-06-14, 04:14 PM
المشاركة 1
2019-06-14, 04:14 PM
المشاركة 1
افتراضي انبسي يعملك برفكشن مرا وحده
للسورسات المسج

كود:
#region PerfectionL
                    
case 3523:
                        {
                            switch (
npcRequest.OptionID)
                            {
                                case 
0:
                                    {
                                        
dialog.Text("Hello Pro I Am Here To PerfectionLevel Blur-Online.");

                                        
dialog.Option("Add Perfectionlevel All Items", 5);
                                        
dialog.Send();
                                        break;
                                    }
                                case 
5:
                                    {

                                        
ConquerItem item1;
                                        
ConquerItem item2;
                                        
ConquerItem item3;
                                        
ConquerItem item4;
                                        
ConquerItem item5;
                                        
ConquerItem item6;
                                        
ConquerItem item7;
                                        
ConquerItem item8;
                                        
ConquerItem item9;
                                        
ConquerItem item10;
                                        
ConquerItem item11;
                                        
ConquerItem item12;
                                        
item1 = client.Equipment.TryGetItem(ConquerItem.Necklace);
                                        
item2 = client.Equipment.TryGetItem(ConquerItem.Armor);
                                        
item3 = client.Equipment.TryGetItem(ConquerItem.Ring);
                                        
item4 = client.Equipment.TryGetItem(ConquerItem.Boots);
                                        
item5 = client.Equipment.TryGetItem(ConquerItem.Head);
                                        
item6 = client.Equipment.TryGetItem(ConquerItem.Tower);
                                        
item7 = client.Equipment.TryGetItem(ConquerItem.Fan);
                                        
item8 = client.Equipment.TryGetItem(ConquerItem.SteedCrop);
                                        
item9 = client.Equipment.TryGetItem(ConquerItem.Steed);
                                        
item10 = client.Equipment.TryGetItem(ConquerItem.RightWeapon);
                                        
item11 = client.Equipment.TryGetItem(ConquerItem.LeftWeapon);
                                        
item12 = client.Equipment.TryGetItem(ConquerItem.Wing);

                                        {
                                            {

                                                if (
client.Player.ConquerPoints >= 1)
                                                {
                                                    
client.Player.ConquerPoints -= 1;
                                                }
                                                else
                                                {
                                                    
dialog.Text("Please come back to me with 1 Conquer Points.");
                                                    
dialog.Option("Ahh sorry.", 255);
                                                    
dialog.Send();
                                                }

                                                if ((
item1 = client.Equipment.TryGetItem(ConquerItem.Necklace)) != null)
                                                {
                                                    
item1.Stars = 54;
                                                    
item1.PerfectionProgress = 0;
                                                    
item1.Owner = client.Player.Name;
                                                    
item1.OwnerUID = client.Player.UID;
                                                    
item1.Mode = Game.Enums.ItemMode.Update;
                                                    
item1.Send(client);
                                                    
Database.ConquerItemTable.UpdatePerfection(item1);
                                                }
                                                else
                                                {
                                                    return;
                                                }

                                                if ((
item2 = client.Equipment.TryGetItem(ConquerItem.Armor)) != null)
                                                {
                                                    
item2.Stars = 54;
                                                    
item2.PerfectionProgress = 0;
                                                    
item2.Owner = client.Player.Name;
                                                    
item2.OwnerUID = client.Player.UID;
                                                    
item2.Mode = Game.Enums.ItemMode.Update;
                                                    
item2.Send(client);
                                                    
Database.ConquerItemTable.UpdatePerfection(item2);
                                                }
                                                else
                                                {
                                                    return;
                                                }

                                                if ((
item3 = client.Equipment.TryGetItem(ConquerItem.Ring)) != null)
                                                {
                                                    
item3.Stars = 54;
                                                    
item3.PerfectionProgress = 0;
                                                    
item3.Owner = client.Player.Name;
                                                    
item3.OwnerUID = client.Player.UID;
                                                    
item3.Mode = Game.Enums.ItemMode.Update;
                                                    
item3.Send(client);
                                                    
Database.ConquerItemTable.UpdatePerfection(item3);
                                                }
                                                else
                                                {
                                                    return;
                                                }

                                                if ((
item4 = client.Equipment.TryGetItem(ConquerItem.Boots)) != null)
                                                {
                                                    
item4.Stars = 54;
                                                    
item4.PerfectionProgress = 0;
                                                    
item4.Owner = client.Player.Name;
                                                    
item4.OwnerUID = client.Player.UID;
                                                    
item4.Mode = Game.Enums.ItemMode.Update;
                                                    
item4.Send(client);
                                                    
Database.ConquerItemTable.UpdatePerfection(item4);
                                                }
                                                else
                                                {
                                                    return;
                                                }

                                                if ((
item5 = client.Equipment.TryGetItem(ConquerItem.Head)) != null)
                                                {
                                                    
item5.Stars = 54;
                                                    
item5.PerfectionProgress = 0;
                                                    
item5.Owner = client.Player.Name;
                                                    
item5.OwnerUID = client.Player.UID;
                                                    
item5.Mode = Game.Enums.ItemMode.Update;
                                                    
item5.Send(client);
                                                    
Database.ConquerItemTable.UpdatePerfection(item5);
                                                }
                                                else
                                                {
                                                    return;
                                                }

                                                if ((
item6 = client.Equipment.TryGetItem(ConquerItem.Tower)) != null)
                                                {
                                                    
item6.Stars = 54;
                                                    
item6.PerfectionProgress = 0;
                                                    
item6.Owner = client.Player.Name;
                                                    
item6.OwnerUID = client.Player.UID;
                                                    
item6.Mode = Game.Enums.ItemMode.Update;
                                                    
item6.Send(client);
                                                    
Database.ConquerItemTable.UpdatePerfection(item6);
                                                }
                                                else
                                                {
                                                    return;
                                                }

                                                if ((
item7 = client.Equipment.TryGetItem(ConquerItem.Fan)) != null)
                                                {
                                                    
item7.Stars = 54;
                                                    
item7.PerfectionProgress = 0;
                                                    
item7.Owner = client.Player.Name;
                                                    
item7.OwnerUID = client.Player.UID;
                                                    
item7.Mode = Game.Enums.ItemMode.Update;
                                                    
item7.Send(client);
                                                    
Database.ConquerItemTable.UpdatePerfection(item7);
                                                }
                                                else
                                                {
                                                    return;
                                                }

                                                if ((
item8 = client.Equipment.TryGetItem(ConquerItem.SteedCrop)) != null)
                                                {
                                                    
item8.Stars = 54;
                                                    
item8.PerfectionProgress = 0;
                                                    
item8.Owner = client.Player.Name;
                                                    
item8.OwnerUID = client.Player.UID;
                                                    
item8.Mode = Game.Enums.ItemMode.Update;
                                                    
item8.Send(client);
                                                    
Database.ConquerItemTable.UpdatePerfection(item8);
                                                }
                                                else
                                                {
                                                    return;
                                                }

                                                if ((
item9 = client.Equipment.TryGetItem(ConquerItem.Steed)) != null)
                                                {
                                                    
item9.Stars = 54;
                                                    
item9.PerfectionProgress = 0;
                                                    
item9.Owner = client.Player.Name;
                                                    
item9.OwnerUID = client.Player.UID;
                                                    
item9.Mode = Game.Enums.ItemMode.Update;
                                                    
item9.Send(client);
                                                    
Database.ConquerItemTable.UpdatePerfection(item9);
                                                }
                                                else
                                                {
                                                    return;
                                                }

                                                if ((
item10 = client.Equipment.TryGetItem(ConquerItem.RightWeapon)) != null)
                                                {
                                                    
item10.Stars = 54;
                                                    
item10.PerfectionProgress = 0;
                                                    
item10.Owner = client.Player.Name;
                                                    
item10.OwnerUID = client.Player.UID;
                                                    
item10.Mode = Game.Enums.ItemMode.Update;
                                                    
item10.Send(client);
                                                    
Database.ConquerItemTable.UpdatePerfection(item10);
                                                }
                                                else
                                                {
                                                    return;
                                                }

                                                if ((
item11 = client.Equipment.TryGetItem(ConquerItem.LeftWeapon)) != null)
                                                {
                                                    
item11.Stars = 54;
                                                    
item11.PerfectionProgress = 0;
                                                    
item11.Owner = client.Player.Name;
                                                    
item11.OwnerUID = client.Player.UID;
                                                    
item11.Mode = Game.Enums.ItemMode.Update;
                                                    
item11.Send(client);
                                                    
Database.ConquerItemTable.UpdatePerfection(item11);
                                                }
                                                else
                                                {
                                                    return;
                                                }

                                                if ((
item12 = client.Equipment.TryGetItem(ConquerItem.Wing)) != null)
                                                {
                                                    
item12.Stars = 54;
                                                    
item12.PerfectionProgress = 0;
                                                    
item12.Owner = client.Player.Name;
                                                    
item12.OwnerUID = client.Player.UID;
                                                    
item12.Mode = Game.Enums.ItemMode.Update;
                                                    
item12.Send(client);
                                                    
Database.ConquerItemTable.UpdatePerfection(item12);
                                                }
                                                else
                                                {
                                                    return;
                                                }
                                                
client.Player.Update(_String.Effect, "dakaishengzhi", true);
                                            }
                                        }
                                        break;
                                    }
                            }
                            break;
                        }
                    
#endregion 

للسورسات العادية


كود:
#region PerfectionL 
                    
case 3523: 
                        { 
                            switch (
npcRequest.OptionID) 
                            { 
                                case 
0: 
                                    { 
                                        
dialog.Text("Hello Pro I Am Here To PerfectionLevel Blur-Online."); 

                                        
dialog.Option("Add Perfectionlevel All Items", 5); 
                                        
dialog.Send(); 
                                        break; 
                                    } 
                                case 
5: 
                                    { 

                                        
ConquerItem item1; 
                                        
ConquerItem item2; 
                                        
ConquerItem item3; 
                                        
ConquerItem item4; 
                                        
ConquerItem item5; 
                                        
ConquerItem item6; 
                                        
ConquerItem item7; 
                                        
ConquerItem item8; 
                                        
ConquerItem item9; 
                                        
ConquerItem item10; 
                                        
ConquerItem item11; 
                                        
ConquerItem item12; 
                                        
item1 = client.Equipment.TryGetItem(ConquerItem.Necklace); 
                                        
item2 = client.Equipment.TryGetItem(ConquerItem.Armor); 
                                        
item3 = client.Equipment.TryGetItem(ConquerItem.Ring); 
                                        
item4 = client.Equipment.TryGetItem(ConquerItem.Boots); 
                                        
item5 = client.Equipment.TryGetItem(ConquerItem.Head); 
                                        
item6 = client.Equipment.TryGetItem(ConquerItem.Tower); 
                                        
item7 = client.Equipment.TryGetItem(ConquerItem.Fan); 
                                        
item8 = client.Equipment.TryGetItem(ConquerItem.SteedCrop); 
                                        
item9 = client.Equipment.TryGetItem(ConquerItem.Steed); 
                                        
item10 = client.Equipment.TryGetItem(ConquerItem.RightWeapon); 
                                        
item11 = client.Equipment.TryGetItem(ConquerItem.LeftWeapon); 
                                        
item12 = client.Equipment.TryGetItem(ConquerItem.Wing); 

                                        { 
                                            { 

                                                if (
client.Entity.ConquerPoints >= 1) 
                                                { 
                                                    
client.Entity.ConquerPoints -= 1; 
                                                } 
                                                else 
                                                { 
                                                    
dialog.Text("Please come back to me with 1 Conquer Points."); 
                                                    
dialog.Option("Ahh sorry.", 255); 
                                                    
dialog.Send(); 
                                                } 

                                                if ((
item1 = client.Equipment.TryGetItem(ConquerItem.Necklace)) != null) 
                                                { 
                                                    
item1.Stars = 54; 
                                                    
item1.PerfectionProgress = 0; 
                                                    
item1.Owner = client.Entity.Name; 
                                                    
item1.OwnerUID = client.Entity.UID; 
                                                    
item1.Mode = Game.Enums.ItemMode.Update; 
                                                    
item1.Send(client); 
                                                    
Database.ConquerItemTable.UpdatePerfection(item1); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item2 = client.Equipment.TryGetItem(ConquerItem.Armor)) != null) 
                                                { 
                                                    
item2.Stars = 54; 
                                                    
item2.PerfectionProgress = 0; 
                                                    
item2.Owner = client.Entity.Name; 
                                                    
item2.OwnerUID = client.Entity.UID; 
                                                    
item2.Mode = Game.Enums.ItemMode.Update; 
                                                    
item2.Send(client); 
                                                    
Database.ConquerItemTable.UpdatePerfection(item2); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item3 = client.Equipment.TryGetItem(ConquerItem.Ring)) != null) 
                                                { 
                                                    
item3.Stars = 54; 
                                                    
item3.PerfectionProgress = 0; 
                                                    
item3.Owner = client.Entity.Name; 
                                                    
item3.OwnerUID = client.Entity.UID; 
                                                    
item3.Mode = Game.Enums.ItemMode.Update; 
                                                    
item3.Send(client); 
                                                    
Database.ConquerItemTable.UpdatePerfection(item3); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item4 = client.Equipment.TryGetItem(ConquerItem.Boots)) != null) 
                                                { 
                                                    
item4.Stars = 54; 
                                                    
item4.PerfectionProgress = 0; 
                                                    
item4.Owner = client.Entity.Name; 
                                                    
item4.OwnerUID = client.Entity.UID; 
                                                    
item4.Mode = Game.Enums.ItemMode.Update; 
                                                    
item4.Send(client); 
                                                    
Database.ConquerItemTable.UpdatePerfection(item4); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item5 = client.Equipment.TryGetItem(ConquerItem.Head)) != null) 
                                                { 
                                                    
item5.Stars = 54; 
                                                    
item5.PerfectionProgress = 0; 
                                                    
item5.Owner = client.Entity.Name; 
                                                    
item5.OwnerUID = client.Entity.UID; 
                                                    
item5.Mode = Game.Enums.ItemMode.Update; 
                                                    
item5.Send(client); 
                                                    
Database.ConquerItemTable.UpdatePerfection(item5); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item6 = client.Equipment.TryGetItem(ConquerItem.Tower)) != null) 
                                                { 
                                                    
item6.Stars = 54; 
                                                    
item6.PerfectionProgress = 0; 
                                                    
item6.Owner = client.Entity.Name; 
                                                    
item6.OwnerUID = client.Entity.UID; 
                                                    
item6.Mode = Game.Enums.ItemMode.Update; 
                                                    
item6.Send(client); 
                                                    
Database.ConquerItemTable.UpdatePerfection(item6); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item7 = client.Equipment.TryGetItem(ConquerItem.Fan)) != null) 
                                                { 
                                                    
item7.Stars = 54; 
                                                    
item7.PerfectionProgress = 0; 
                                                    
item7.Owner = client.Entity.Name; 
                                                    
item7.OwnerUID = client.Entity.UID; 
                                                    
item7.Mode = Game.Enums.ItemMode.Update; 
                                                    
item7.Send(client); 
                                                    
Database.ConquerItemTable.UpdatePerfection(item7); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item8 = client.Equipment.TryGetItem(ConquerItem.SteedCrop)) != null) 
                                                { 
                                                    
item8.Stars = 54; 
                                                    
item8.PerfectionProgress = 0; 
                                                    
item8.Owner = client.Entity.Name; 
                                                    
item8.OwnerUID = client.Entity.UID; 
                                                    
item8.Mode = Game.Enums.ItemMode.Update; 
                                                    
item8.Send(client); 
                                                    
Database.ConquerItemTable.UpdatePerfection(item8); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item9 = client.Equipment.TryGetItem(ConquerItem.Steed)) != null) 
                                                { 
                                                    
item9.Stars = 54; 
                                                    
item9.PerfectionProgress = 0; 
                                                    
item9.Owner = client.Entity.Name; 
                                                    
item9.OwnerUID = client.Entity.UID; 
                                                    
item9.Mode = Game.Enums.ItemMode.Update; 
                                                    
item9.Send(client); 
                                                    
Database.ConquerItemTable.UpdatePerfection(item9); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item10 = client.Equipment.TryGetItem(ConquerItem.RightWeapon)) != null) 
                                                { 
                                                    
item10.Stars = 54; 
                                                    
item10.PerfectionProgress = 0; 
                                                    
item10.Owner = client.Entity.Name; 
                                                    
item10.OwnerUID = client.Entity.UID; 
                                                    
item10.Mode = Game.Enums.ItemMode.Update; 
                                                    
item10.Send(client); 
                                                    
Database.ConquerItemTable.UpdatePerfection(item10); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item11 = client.Equipment.TryGetItem(ConquerItem.LeftWeapon)) != null) 
                                                { 
                                                    
item11.Stars = 54; 
                                                    
item11.PerfectionProgress = 0; 
                                                    
item11.Owner = client.Entity.Name; 
                                                    
item11.OwnerUID = client.Entity.UID; 
                                                    
item11.Mode = Game.Enums.ItemMode.Update; 
                                                    
item11.Send(client); 
                                                    
Database.ConquerItemTable.UpdatePerfection(item11); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 

                                                if ((
item12 = client.Equipment.TryGetItem(ConquerItem.Wing)) != null) 
                                                { 
                                                    
item12.Stars = 54; 
                                                    
item12.PerfectionProgress = 0; 
                                                    
item12.Owner = client.Entity.Name; 
                                                    
item12.OwnerUID = client.Entity.UID; 
                                                    
item12.Mode = Game.Enums.ItemMode.Update; 
                                                    
item12.Send(client); 
                                                    
Database.ConquerItemTable.UpdatePerfection(item12); 
                                                } 
                                                else 
                                                { 
                                                    return; 
                                                } 
                                                
client.Entity.Update(_String.Effect, "dakaishengzhi", true); 
                                            } 
                                        } 
                                        break; 
                                    } 
                            } 
                            break; 
                        } 
                    
#endregion 







التعديل الأخير تم بواسطة Mahmoud ; 2019-06-14 الساعة 06:08 PM سبب آخر: عدم وضع الان بي سي للسورسات العادية
قديم 2019-06-14, 04:36 PM
المشاركة 2
Hazem
.:: المدير العام::.
  • غير متواجد
افتراضي رد: انبسي يعملك برفكشن مرا وحده
فكره حلوه وجديده الله ينور

قديم 2019-06-14, 05:32 PM
المشاركة 3
Mahmoud
.:: عضو نشيط ::.
  • غير متواجد
افتراضي رد: انبسي يعملك برفكشن مرا وحده
فكرة جميلة الله ينور عليك

قديم 2019-06-15, 05:51 AM
المشاركة 4
Nitro
.:: عضو جديد ::.
  • غير متواجد
افتراضي رد: انبسي يعملك برفكشن مرا وحده
لا بجد حاجه تحغه

قديم 2019-07-10, 09:24 PM
المشاركة 5
virus7x
.:: عضو خبير ::.
  • غير متواجد
افتراضي رد: انبسي يعملك برفكشن مرا وحده


الله دة الموضوع دة طلع جميل


قديم 2019-07-29, 02:22 AM
المشاركة 6
kotb
.:: عضو نشيط ::.
  • غير متواجد
افتراضي رد: انبسي يعملك برفكشن مرا وحده
احطو فين بظبط فهمني


العلامات المرجعية



الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1)
 

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مشكاله في برفكشن مصطفي سمير مشكلات السيرفيرات كونكر الشخصيه 2 2019-08-27 02:20 AM
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الساعة الآن 09:11 AM