احصائياتى

الردود
5

المشاهدات
353
 
ahmed Eldep
.:: عضو نشيط ::.
الإجابات المقدمة: 3

    غير متواجد

المشاركات
137

+التقييم
0.06

تاريخ التسجيل
Jun 2020

الاقامة

نظام التشغيل

رقم العضوية
4137
2020-06-25, 02:27 AM
المشاركة 1
2020-06-25, 02:27 AM
المشاركة 1
افتراضي تمت الإجابة مشكلة في الجيمات او الجواهر
السلام عليكم يا شباب انا كنت نزلت المشكلة دي وللاسف مفيش حد حاول يجيب حل المشكلة فتسيف الجيمات لو انا حاطت علي الاصطف 2 دراجون جيم وغيرتهم بحاجة تانية باخد مميزات الاتنين لازم اقفل وافتح او اقلع حتي والبسها علشان تتظبط عاوز حل يخليها تتسيف علي طول


أفضل جواب - كتبه ToRWadA
يا شباب محدش هيلاقي حل لتسيف الجيمات دي
PacketHundler.cs

كود:
public static void SocketItem(EmbedSocket 

بدل بدا

كود:
        public static void SocketItem(EmbedSocket socket, Client.GameState client)
        {
            
ConquerItem Item = null;
            
ConquerItem Gem = null;
            if (
client.Inventory.TryGetItem(socket.ItemUID, out Item) || client.Equipment.TryGetItem(socket.ItemUID) != null)
            {
                if (
client.Equipment.TryGetItem(socket.ItemUID) != null)
                    
Item = client.Equipment.TryGetItem(socket.ItemUID);
                
ushort sock = ItemPosition(Item.ID);
                if (
sock == 7 || sock == 9 || sock == 12 || sock == 15 || sock == 16 || sock == 17 || sock == 18 || sock > 19)
                {
                    
client.Send(new Message("Sorry can't make socket in this item !", System.Drawing.Color.Red, Message.Talk));
                    return;
                }
                if (
client.Inventory.TryGetItem(socket.GemUID, out Gem) || socket.Mode == EmbedSocket.Remove)
                {
                    switch (
socket.Mode)
                    {
                        case 
EmbedSocket.Add:
                            {
                                
byte gemBase = (byte)(Gem.ID % 1000);
                                if (
Enum.IsDefined(typeof(Game.Enums.Gem), gemBase))
                                {
                                    switch (
socket.Slot)
                                    {
                                        case 
EmbedSocket.SlotOne:
                                            {
                                                if ((
byte)Item.SocketOne == 255)
                                                {
                                                    var 
gem = (Game.Enums.Gem)(Gem.ID % 1000);
                                                    if ((
Item.ID >= 201003 && Item.ID <= 201009) && gem != Enums.Gem.NormalThunderGem && gem != Enums.Gem.RefinedThunderGem && gem != Enums.Gem.SuperThunderGem) return;
                                                    if ((
Item.ID >= 202003 && Item.ID <= 202009) && gem != Enums.Gem.NormalGloryGem && gem != Enums.Gem.RefinedGloryGem && gem != Enums.Gem.SuperGloryGem) return;
                                                    if ((
Item.ID >= 204003 && Item.ID <= 204009) && gem != Enums.Gem.NormalThunderGem && gem != Enums.Gem.RefinedThunderGem && gem != Enums.Gem.SuperThunderGem) return;
                                                    
Item.SocketOne = gem;
                                                    
Item.Mode = Game.Enums.ItemMode.Update;
                                                    
Item.Send(client);
                                                    
Database.ConquerItemTable.UpdateSockets(Item);
                                                    
client.Inventory.Remove(Gem, Game.Enums.ItemUse.Remove);
                                                    break;
                                                }
                                                break;
                                            }
                                        case 
EmbedSocket.SlotTwo:
                                            {
                                                var 
gem = (Game.Enums.Gem)(Gem.ID % 1000);
                                                if ((
Item.ID >= 201003 && Item.ID <= 201009) && gem != Enums.Gem.NormalThunderGem && gem != Enums.Gem.RefinedThunderGem && gem != Enums.Gem.SuperThunderGem) return;
                                                if ((
Item.ID >= 202003 && Item.ID <= 202009) && gem != Enums.Gem.NormalGloryGem && gem != Enums.Gem.RefinedGloryGem && gem != Enums.Gem.SuperGloryGem) return;
                                                if ((
Item.ID >= 204003 && Item.ID <= 204009) && gem != Enums.Gem.NormalGloryGem && gem != Enums.Gem.RefinedGloryGem && gem != Enums.Gem.SuperGloryGem) return;
                                                
Item.SocketTwo = gem;
                                                
Item.Mode = Game.Enums.ItemMode.Update;
                                                
Item.Send(client);
                                                
Database.ConquerItemTable.UpdateSockets(Item);
                                                
client.Inventory.Remove(Gem, Game.Enums.ItemUse.Remove);
                                                break;
                                            }
                                    }
                                }
                                break;
                            }
                        case 
EmbedSocket.Remove:
                            {
                                switch (
socket.Slot)
                                {
                                    case 
EmbedSocket.SlotOne:
                                        {
                                            if ((
byte)Item.SocketOne != 0)
                                            {
                                                
Item.SocketOne = Game.Enums.Gem.EmptySocket;
                                                if ((
byte)Item.SocketTwo != 0 && (byte)Item.SocketTwo != 255)
                                                {
                                                    
Item.SocketTwo = Item.SocketTwo;
                                                    
Item.SocketOne = Game.Enums.Gem.EmptySocket;
                                                }
                                                
Item.Mode = Game.Enums.ItemMode.Update;
                                                
Item.Send(client);
                                                
Database.ConquerItemTable.UpdateSockets(Item);
                                                break;
                                            }
                                            break;
                                        }
                                    case 
EmbedSocket.SlotTwo:
                                        {
                                            if ((
byte)Item.SocketTwo != 0 && (byte)Item.SocketTwo != 255)
                                            {
                                                
Item.SocketOne = Game.Enums.Gem.EmptySocket;
                                                
Item.SocketTwo = Item.SocketTwo;
                                                
Item.SocketTwo = Game.Enums.Gem.EmptySocket;
                                                
Item.Mode = Game.Enums.ItemMode.Update;
                                                
Item.Send(client);
                                                
Database.ConquerItemTable.UpdateSockets(Item);
                                            }
                                            else
                                            {
                                                if ((
byte)Item.SocketOne != 0)
                                                {
                                                    
Item.SocketOne = Game.Enums.Gem.EmptySocket;
                                                    
Item.Mode = Game.Enums.ItemMode.Update;
                                                    
Item.Send(client);
                                                    
Database.ConquerItemTable.UpdateSockets(Item);
                                                }
                                            }
                                            break;
                                        }
                                }
                                break;
                            }
                    }
                }
                
client.Send(socket);
                
System.Threading.Thread.Sleep(500);
            }
        } 

قديم 2020-06-25, 03:38 AM
المشاركة 2
ElSaher
.:: مشرف اقسام كونكر ::.
الإجابات المقدمة: 509
  • غير متواجد
افتراضي رد: مشكلة في الجيمات او الجواهر
طيب جرب غير اضافت الbin items وغيرها في البدش itemType

قديم 2020-06-25, 04:22 AM
المشاركة 3
ahmed Eldep
.:: عضو نشيط ::.
الإجابات المقدمة: 3
  • غير متواجد
افتراضي رد: مشكلة في الجيمات او الجواهر
طيب جرب غير اضافت الbin items وغيرها في البدش itemtype
اولا الف الف الف الف شكر ليك يغالي تسلملي ولله .. بس ايه العلاقة بالباتش ؟؟ انا اصلا لسة مش عامل باتش مخصوص للسورس الخاص بيا حاولت كتير صراحتا ومشتغلش معايا الا لما دمجت 500 باتش فبعض

قديم 2020-06-26, 07:50 PM
المشاركة 4
ahmed Eldep
.:: عضو نشيط ::.
الإجابات المقدمة: 3
  • غير متواجد
افتراضي رد: مشكلة في الجيمات او الجواهر
يا شباب محدش هيلاقي حل لتسيف الجيمات دي

قديم 2020-06-28, 05:45 AM
المشاركة 5
ToRWadA
.:: عضو نشيط ::.
الإجابات المقدمة: 7
  • غير متواجد
افتراضي رد: مشكلة في الجيمات او الجواهر
يا شباب محدش هيلاقي حل لتسيف الجيمات دي
PacketHundler.cs

كود:
public static void SocketItem(EmbedSocket 

بدل بدا

كود:
        public static void SocketItem(EmbedSocket socket, Client.GameState client)
        {
            
ConquerItem Item = null;
            
ConquerItem Gem = null;
            if (
client.Inventory.TryGetItem(socket.ItemUID, out Item) || client.Equipment.TryGetItem(socket.ItemUID) != null)
            {
                if (
client.Equipment.TryGetItem(socket.ItemUID) != null)
                    
Item = client.Equipment.TryGetItem(socket.ItemUID);
                
ushort sock = ItemPosition(Item.ID);
                if (
sock == 7 || sock == 9 || sock == 12 || sock == 15 || sock == 16 || sock == 17 || sock == 18 || sock > 19)
                {
                    
client.Send(new Message("Sorry can't make socket in this item !", System.Drawing.Color.Red, Message.Talk));
                    return;
                }
                if (
client.Inventory.TryGetItem(socket.GemUID, out Gem) || socket.Mode == EmbedSocket.Remove)
                {
                    switch (
socket.Mode)
                    {
                        case 
EmbedSocket.Add:
                            {
                                
byte gemBase = (byte)(Gem.ID % 1000);
                                if (
Enum.IsDefined(typeof(Game.Enums.Gem), gemBase))
                                {
                                    switch (
socket.Slot)
                                    {
                                        case 
EmbedSocket.SlotOne:
                                            {
                                                if ((
byte)Item.SocketOne == 255)
                                                {
                                                    var 
gem = (Game.Enums.Gem)(Gem.ID % 1000);
                                                    if ((
Item.ID >= 201003 && Item.ID <= 201009) && gem != Enums.Gem.NormalThunderGem && gem != Enums.Gem.RefinedThunderGem && gem != Enums.Gem.SuperThunderGem) return;
                                                    if ((
Item.ID >= 202003 && Item.ID <= 202009) && gem != Enums.Gem.NormalGloryGem && gem != Enums.Gem.RefinedGloryGem && gem != Enums.Gem.SuperGloryGem) return;
                                                    if ((
Item.ID >= 204003 && Item.ID <= 204009) && gem != Enums.Gem.NormalThunderGem && gem != Enums.Gem.RefinedThunderGem && gem != Enums.Gem.SuperThunderGem) return;
                                                    
Item.SocketOne = gem;
                                                    
Item.Mode = Game.Enums.ItemMode.Update;
                                                    
Item.Send(client);
                                                    
Database.ConquerItemTable.UpdateSockets(Item);
                                                    
client.Inventory.Remove(Gem, Game.Enums.ItemUse.Remove);
                                                    break;
                                                }
                                                break;
                                            }
                                        case 
EmbedSocket.SlotTwo:
                                            {
                                                var 
gem = (Game.Enums.Gem)(Gem.ID % 1000);
                                                if ((
Item.ID >= 201003 && Item.ID <= 201009) && gem != Enums.Gem.NormalThunderGem && gem != Enums.Gem.RefinedThunderGem && gem != Enums.Gem.SuperThunderGem) return;
                                                if ((
Item.ID >= 202003 && Item.ID <= 202009) && gem != Enums.Gem.NormalGloryGem && gem != Enums.Gem.RefinedGloryGem && gem != Enums.Gem.SuperGloryGem) return;
                                                if ((
Item.ID >= 204003 && Item.ID <= 204009) && gem != Enums.Gem.NormalGloryGem && gem != Enums.Gem.RefinedGloryGem && gem != Enums.Gem.SuperGloryGem) return;
                                                
Item.SocketTwo = gem;
                                                
Item.Mode = Game.Enums.ItemMode.Update;
                                                
Item.Send(client);
                                                
Database.ConquerItemTable.UpdateSockets(Item);
                                                
client.Inventory.Remove(Gem, Game.Enums.ItemUse.Remove);
                                                break;
                                            }
                                    }
                                }
                                break;
                            }
                        case 
EmbedSocket.Remove:
                            {
                                switch (
socket.Slot)
                                {
                                    case 
EmbedSocket.SlotOne:
                                        {
                                            if ((
byte)Item.SocketOne != 0)
                                            {
                                                
Item.SocketOne = Game.Enums.Gem.EmptySocket;
                                                if ((
byte)Item.SocketTwo != 0 && (byte)Item.SocketTwo != 255)
                                                {
                                                    
Item.SocketTwo = Item.SocketTwo;
                                                    
Item.SocketOne = Game.Enums.Gem.EmptySocket;
                                                }
                                                
Item.Mode = Game.Enums.ItemMode.Update;
                                                
Item.Send(client);
                                                
Database.ConquerItemTable.UpdateSockets(Item);
                                                break;
                                            }
                                            break;
                                        }
                                    case 
EmbedSocket.SlotTwo:
                                        {
                                            if ((
byte)Item.SocketTwo != 0 && (byte)Item.SocketTwo != 255)
                                            {
                                                
Item.SocketOne = Game.Enums.Gem.EmptySocket;
                                                
Item.SocketTwo = Item.SocketTwo;
                                                
Item.SocketTwo = Game.Enums.Gem.EmptySocket;
                                                
Item.Mode = Game.Enums.ItemMode.Update;
                                                
Item.Send(client);
                                                
Database.ConquerItemTable.UpdateSockets(Item);
                                            }
                                            else
                                            {
                                                if ((
byte)Item.SocketOne != 0)
                                                {
                                                    
Item.SocketOne = Game.Enums.Gem.EmptySocket;
                                                    
Item.Mode = Game.Enums.ItemMode.Update;
                                                    
Item.Send(client);
                                                    
Database.ConquerItemTable.UpdateSockets(Item);
                                                }
                                            }
                                            break;
                                        }
                                }
                                break;
                            }
                    }
                }
                
client.Send(socket);
                
System.Threading.Thread.Sleep(500);
            }
        } 


قديم 2020-06-28, 06:39 AM
المشاركة 6
ahmed Eldep
.:: عضو نشيط ::.
الإجابات المقدمة: 3
  • غير متواجد
افتراضي رد: مشكلة في الجيمات او الجواهر
packethundler.cs

كود:
public static void socketitem(embedsocket 

بدل بدا

كود:
        public static void socketitem(embedsocket socket, client.gamestate client)
        {
            
conqueritem item = null;
            
conqueritem gem = null;
            if (
client.inventory.trygetitem(socket.itemuid, out item) || client.equipment.trygetitem(socket.itemuid) != null)
            {
                if (
client.equipment.trygetitem(socket.itemuid) != null)
                    
item = client.equipment.trygetitem(socket.itemuid);
                
ushort sock = itemposition(item.id);
                if (
sock == 7 || sock == 9 || sock == 12 || sock == 15 || sock == 16 || sock == 17 || sock == 18 || sock > 19)
                {
                    
client.send(new message("sorry can't make socket in this item !", system.drawing.color.red, message.talk));
                    return;
                }
                if (
client.inventory.trygetitem(socket.gemuid, out gem) || socket.mode == embedsocket.remove)
                {
                    switch (
socket.mode)
                    {
                        case 
embedsocket.add:
                            {
                                
byte gembase = (byte)(gem.id % 1000);
                                if (
enum.isdefined(typeof(game.enums.gem), gembase))
                                {
                                    switch (
socket.slot)
                                    {
                                        case 
embedsocket.slotone:
                                            {
                                                if ((
byte)item.socketone == 255)
                                                {
                                                    var 
gem = (game.enums.gem)(gem.id % 1000);
                                                    if ((
item.id >= 201003 && item.id <= 201009) && gem != enums.gem.normalthundergem && gem != enums.gem.refinedthundergem && gem != enums.gem.superthundergem) return;
                                                    if ((
item.id >= 202003 && item.id <= 202009) && gem != enums.gem.normalglorygem && gem != enums.gem.refinedglorygem && gem != enums.gem.superglorygem) return;
                                                    if ((
item.id >= 204003 && item.id <= 204009) && gem != enums.gem.normalthundergem && gem != enums.gem.refinedthundergem && gem != enums.gem.superthundergem) return;
                                                    
item.socketone = gem;
                                                    
item.mode = game.enums.itemmode.update;
                                                    
item.send(client);
                                                    
database.conqueritemtable.updatesockets(item);
                                                    
client.inventory.remove(gem, game.enums.itemuse.remove);
                                                    break;
                                                }
                                                break;
                                            }
                                        case 
embedsocket.slottwo:
                                            {
                                                var 
gem = (game.enums.gem)(gem.id % 1000);
                                                if ((
item.id >= 201003 && item.id <= 201009) && gem != enums.gem.normalthundergem && gem != enums.gem.refinedthundergem && gem != enums.gem.superthundergem) return;
                                                if ((
item.id >= 202003 && item.id <= 202009) && gem != enums.gem.normalglorygem && gem != enums.gem.refinedglorygem && gem != enums.gem.superglorygem) return;
                                                if ((
item.id >= 204003 && item.id <= 204009) && gem != enums.gem.normalglorygem && gem != enums.gem.refinedglorygem && gem != enums.gem.superglorygem) return;
                                                
item.sockettwo = gem;
                                                
item.mode = game.enums.itemmode.update;
                                                
item.send(client);
                                                
database.conqueritemtable.updatesockets(item);
                                                
client.inventory.remove(gem, game.enums.itemuse.remove);
                                                break;
                                            }
                                    }
                                }
                                break;
                            }
                        case 
embedsocket.remove:
                            {
                                switch (
socket.slot)
                                {
                                    case 
embedsocket.slotone:
                                        {
                                            if ((
byte)item.socketone != 0)
                                            {
                                                
item.socketone = game.enums.gem.emptysocket;
                                                if ((
byte)item.sockettwo != 0 && (byte)item.sockettwo != 255)
                                                {
                                                    
item.sockettwo = item.sockettwo;
                                                    
item.socketone = game.enums.gem.emptysocket;
                                                }
                                                
item.mode = game.enums.itemmode.update;
                                                
item.send(client);
                                                
database.conqueritemtable.updatesockets(item);
                                                break;
                                            }
                                            break;
                                        }
                                    case 
embedsocket.slottwo:
                                        {
                                            if ((
byte)item.sockettwo != 0 && (byte)item.sockettwo != 255)
                                            {
                                                
item.socketone = game.enums.gem.emptysocket;
                                                
item.sockettwo = item.sockettwo;
                                                
item.sockettwo = game.enums.gem.emptysocket;
                                                
item.mode = game.enums.itemmode.update;
                                                
item.send(client);
                                                
database.conqueritemtable.updatesockets(item);
                                            }
                                            else
                                            {
                                                if ((
byte)item.socketone != 0)
                                                {
                                                    
item.socketone = game.enums.gem.emptysocket;
                                                    
item.mode = game.enums.itemmode.update;
                                                    
item.send(client);
                                                    
database.conqueritemtable.updatesockets(item);
                                                }
                                            }
                                            break;
                                        }
                                }
                                break;
                            }
                    }
                }
                
client.send(socket);
                
system.threading.thread.sleep(500);
            }
        } 
الف الف شكر جاري التجربة .


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الساعة الآن 10:53 PM