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المشاركات 2,308 |
+التقييم 0.84 |
تاريخ التسجيل Apr 2019 |
الاقامة Egypt |
نظام التشغيل windows 7 |
رقم العضوية 1 |
#region Lv6Refinary All Rights Reserved © Ąbdṳallah Môhsen
case 35245:
{
dialog.Avatar(84);
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello. You can chose a Lve.6 Refinery.");
dialog.Option("[1]-handed.", 29);
dialog.Option("[2]-handed.", 30);
dialog.Option("Armor.", 40);
dialog.Option("Boots.", 31);
dialog.Option("Ring.", 32);
dialog.Option("Necklace.", 33);
dialog.Option("Headgear.", 34);
dialog.Option("Shield.", 35);
dialog.Option("Bracelet.", 36);
dialog.Option("Bag.", 37);
dialog.Option("Bow.", 38);
dialog.Option("Backsword.", 39);
dialog.Option("No, thanks.", 255);
dialog.Avatar(0);
dialog.Send();
break;
}
case 29:
{
dialog.Text("Choose the its you want to gets!");
dialog.Option("CriticalStrike.", 15);
dialog.Option("Breakthrough.", 17);
dialog.Option("Let~me~think.", 255);
dialog.Send();
break;
}
case 30:
{
dialog.Text("Choose the its you want to gets!");
dialog.Option("CriticalStrike.", 16);
dialog.Option("Breakthrough.", 18);
dialog.Option("Let~me~think.", 255);
dialog.Send();
break;
}
case 31:
{
dialog.Text("Choose the its you want to gets!");
dialog.Option("Detoxication.", 23);
dialog.Option("Immunity.", 6);
dialog.Option("Let~me~think.", 255);
dialog.Send();
break;
}
case 32:
{
dialog.Text("Choose the its you want to gets!");
dialog.Option("CriticalStrike.", 10);
dialog.Option("Breakthrough.", 12);
dialog.Option("M-Defense.", 8);
dialog.Option("Let~me~think.", 255);
dialog.Send();
break;
}
case 33:
{
dialog.Text("Choose the its you want to gets!");
dialog.Option("Counteraction.", 11);
dialog.Option("Detoxication.", 24);
dialog.Option("M-Defense.", 1);
dialog.Option("Let~me~think.", 255);
dialog.Send();
break;
}
case 34:
{
dialog.Text("Choose the its you want to gets!");
dialog.Option("Intensification.", 41);
dialog.Option("Block.", 4);
dialog.Option("Detoxication.", 21);
dialog.Option("Penetration.", 25);
dialog.Option("Let~me~think.", 255);
dialog.Send();
break;
}
case 35:
{
dialog.Text("Choose the its you want to gets!");
dialog.Option("Block.", 20);
dialog.Option("Let~me~think.", 255);
dialog.Send();
break;
}
case 36:
{
dialog.Text("Choose the its you want to gets!");
dialog.Option("Breakthrough.", 13);
dialog.Option("Penetration.", 27);
dialog.Option("M-Defense.", 9);
dialog.Option("Let~me~think.", 255);
dialog.Send();
break;
}
case 37:
{
dialog.Text("Choose the its you want to gets!");
dialog.Option("Detoxication.", 26);
dialog.Option("Penetration.", 7);
dialog.Option("M-Defense.", 5);
dialog.Option("Let~me~think.", 255);
dialog.Send();
break;
}
case 38:
{
dialog.Text("Choose the its you want to gets!");
dialog.Option("CriticalStrike.", 14);
dialog.Option("Breakthrough.", 19);
dialog.Option("Let~me~think.", 255);
dialog.Send();
break;
}
case 39:
{
dialog.Text("Choose the its you want to gets!");
dialog.Option("SkillC.Strike.", 28);
dialog.Option("Let~me~think.", 255);
dialog.Send();
break;
}
case 40:
{
dialog.Text("Choose the its you want to gets!");
dialog.Option("Counteraction.", 3);
dialog.Option("Detoxication.", 22);
dialog.Option("Immunity.", 2);
dialog.Option("Let~me~think.", 255);
dialog.Send();
break;
}
case 2:
{
client.Entity.IDs = 3004139;
GiveItemIDs(client);
break;
}
case 3:
{
client.Entity.IDs = 3004142;
GiveItemIDs(client);
break;
}
case 4:
{
client.Entity.IDs = 3004144;
GiveItemIDs(client);
break;
}
case 5:
{
client.Entity.IDs = 3004146;
GiveItemIDs(client);
break;
}
case 6:
{
client.Entity.IDs = 3004149;
GiveItemIDs(client);
break;
}
case 7:
{
client.Entity.IDs = 3004154;
GiveItemIDs(client);
break;
}
case 8:
{
client.Entity.IDs = 3004155;
GiveItemIDs(client);
break;
}
case 9:
{
client.Entity.IDs = 3004157;
GiveItemIDs(client);
break;
}
case 10:
{
client.Entity.IDs = 3004158;
GiveItemIDs(client);
break;
}
case 11:
{
client.Entity.IDs = 3004160;
GiveItemIDs(client);
break;
}
case 12:
{
client.Entity.IDs = 3004163;
GiveItemIDs(client);
break;
}
case 13:
{
client.Entity.IDs = 3004164;
GiveItemIDs(client);
break;
}
case 14:
{
client.Entity.IDs = 3004281;
GiveItemIDs(client);
break;
}
case 15:
{
client.Entity.IDs = 3004282;
GiveItemIDs(client);
break;
}
case 16:
{
client.Entity.IDs = 3004283;
GiveItemIDs(client);
break;
}
case 17:
{
client.Entity.IDs = 3004284;
GiveItemIDs(client);
break;
}
case 18:
{
client.Entity.IDs = 3004285;
GiveItemIDs(client);
break;
}
case 19:
{
client.Entity.IDs = 3004286;
GiveItemIDs(client);
break;
}
case 20:
{
client.Entity.IDs = 3004287;
GiveItemIDs(client);
break;
}
case 21:
{
client.Entity.IDs = 3004288;
GiveItemIDs(client);
break;
}
case 22:
{
client.Entity.IDs = 3004289;
GiveItemIDs(client);
break;
}
case 23:
{
client.Entity.IDs = 3004290;
GiveItemIDs(client);
break;
}
case 24:
{
client.Entity.IDs = 3004291;
GiveItemIDs(client);
break;
}
case 25:
{
client.Entity.IDs = 3004292;
GiveItemIDs(client);
break;
}
case 26:
{
client.Entity.IDs = 3004293;
GiveItemIDs(client);
break;
}
case 27:
{
client.Entity.IDs = 3004294;
GiveItemIDs(client);
break;
}
case 28:
{
client.Entity.IDs = 3004295;
GiveItemIDs(client);
break;
}
case 41:
{
client.Entity.IDs = 3004140;
GiveItemIDs(client);
break;
}
}
break;
}
#endregion
public class Npcs
{
private static void GiveItemIDs(GameClient client)
{
/*
*All Rights Reserved © Ąbdṳallah Môhsen.
*/
if (client.Inventory.Count != 40)
{
if (client.Entity.ConquerPoints >= 20000)
{
client.Entity.ConquerPoints -= 20000;
ConquerItem _item = new ConquerItem(true);
_item.ID = client.Entity.IDs;
_item.Durability = _item.MaximDurability = WarthOfEmperor.Database.ConquerItemInformation.BaseInformations[client.Entity.IDs].Durability;
client.Inventory.Add(_item, Game.Enums.ItemUse.CreateAndAdd);
client.Entity.IDs = 0;
}
else
{
client.Send("You don't have 20,000 CPs.");
}
}
else
{
client.Send("Your inventory is full, Please make some place empty.");
}
}
public uint IDs;