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Hazem
.:: المدير العام::.

    متواجد  الان

المشاركات
2,308

+التقييم
0.84

تاريخ التسجيل
Apr 2019

الاقامة
Egypt

نظام التشغيل
windows 7

رقم العضوية
1
2021-08-26, 11:33 AM
المشاركة 1
2021-08-26, 11:33 AM
المشاركة 1
افتراضي Full System ChampionPoints 100% By BOSS



شرح الوضوع في الاخر ,,

نخش علي الاضافه عطول

1.هتفتح كلاس Arena ...


كود:
public class Arena 

في اول الكلاس ضيف دا عندك ,,

تحت القوس بتع public class Arena ..


كود:
  public static ConcurrentDictionary<uint, ChampionPoints> ChampionArenaStatistics = new ConcurrentDictionary<uint, ChampionPoints>(); 





تاني حاجه هتبحث عن ,,

كود:
SaveArenaStats 


وبدل بي دا ,,

كود:
        private static void SaveArenaStats()
        {
            var array = 
ArenaStatistics.Values.ToArray();
            var 
array2 = ChampionArenaStatistics.Values.ToArray();
            foreach (
ArenaStatistic stats in array)
                if (
stats != null)
                    
Database.ArenaTable.SaveArenaStatistics(stats, null);
            foreach (
ChampionPoints stats in array2)
                if (
stats != null)
                    
Database.ArenaTable.SaveArenaStatistics(null, stats);
        } 

بعد كدا هتبحث عن ,,

كود:
winner.Inventory.Add(723912, 0, 1); 

تحت القوس ضيف دول ,,

كود:
#region ChampionPoints
                
if (winner.ArenaStatistic.TodayWin == 7)
                {
                    
winner.ChampionPoints += 250;
                    
                }
                if (
loser.ArenaStatistic.TodayBattles == 1)
                {
                    
loser.ChampionPoints += 100;
                    
                }
                if (
winner.ArenaStatistic.TodayBattles == 1)
                {
                    
winner.ChampionPoints += 100;
                    
                }
                if (
loser.ArenaStatistic.TodayBattles == 3)
                {
                    
loser.ChampionPoints += 150;
                    
                }
                if (
winner.ArenaStatistic.TodayBattles == 3)
                {
                    
winner.ChampionPoints += 150;
                    
                }
                if (
loser.ArenaStatistic.TodayBattles == 5)
                {
                    
loser.ChampionPoints += 200;
                }
                if (
winner.ArenaStatistic.TodayBattles == 5)
                {
                    
winner.ChampionPoints += 200;
                }
                if (
loser.ArenaStatistic.TodayBattles == 7)
                {
                    
loser.ChampionPoints += 200;
                }
                if (
winner.ArenaStatistic.TodayBattles == 7)
                {
                    
winner.ChampionPoints += 200;
                }
                
#endregion 

بعد كدا هتبحث عن ..

كود:
public static void Reset() 

وبدل بي دا ,,

كود:
        public static void Reset()
        {
            if (!
DayPassed)
            {
                if (
DateTime.Now.DayOfYear != StartDateTime.DayOfYear)
                {
                    
DayPassed = true;
                    var array = 
ArenaStatistics.Values.ToArray();
                    foreach (
ArenaStatistic stat in array)
                    {
                        try
                        {
                            if (
Kernel.GamePool.ContainsKey(stat.EntityID))
                            {
                                
Client.GameClient client = Kernel.GamePool[stat.EntityID];
                                
Database.ArenaTable.Reset(client, stat, null);
                                
client.Send(stat);
                            }
                            else
                                
Database.ArenaTable.Reset(null, stat, null);
                        }
                        catch { }
                    }
                    var 
array2 = ChampionArenaStatistics.Values.ToArray();
                    foreach (
ChampionPoints stat in array2)
                    {
                        try
                        {
                            if (
Kernel.GamePool.ContainsKey(stat.EntityID))
                            {
                                
Client.GameClient client = Kernel.GamePool[stat.EntityID];
                                
Database.ArenaTable.Reset(client, null, stat);
                                
client.Send(stat);
                            }
                            else
                                
Database.ArenaTable.Reset(null, null, stat);
                        }
                        catch { }
                    }
                    try 
                    {
                        
SaveArenaStats();
                    }
                    catch 
                    {
                    }
                    
YesterdaySort();
                }
            }
            else
            {
                if (
DateTime.Now.DayOfYear == StartDateTime.DayOfYear)
                {
                    
DayPassed = false;
                    
StartDateTime = DateTime.Now;
                }
            }
        } 

في كلاس التيم ارينا هتبحث عن ,,

كود:
foreach (var teammate in winner.Team.Teammates) 


تحت القوس ضيف دول ,,

كود:
#region ChampionPoints
                            
if (teammate.ArenaStatistic.TodayWin == 7)
                            {
                                
teammate.ChampionPoints += 250;
                            }
                            if (
teammate.ArenaStatistic.TodayBattles == 1)
                            {
                                
teammate.ChampionPoints += 100;
                                
                            }

                            if (
teammate.ArenaStatistic.TodayBattles == 3)
                            {
                                
teammate.ChampionPoints += 150;
                                
                            }

                            if (
teammate.ArenaStatistic.TodayBattles == 5)
                            {
                                
teammate.ChampionPoints += 200;
                                
                            }

                            if (
teammate.ArenaStatistic.TodayBattles == 7)
                            {
                                
teammate.ChampionPoints += 200;
                                
                            }
                            
#endregion 

في نفس الكلاس هتنزل لحد ,,

كود:
foreach (var teammate in loser.Team.Teammates) 

وضيف دول بردو ,,

كود:
#region ChampionPoints
                            
if (teammate.ArenaStatistic.TodayWin == 7)
                            {
                                
teammate.ChampionPoints += 250;
                            }
                            if (
teammate.ArenaStatistic.TodayBattles == 1)
                            {
                                
teammate.ChampionPoints += 100;
                                
                            }

                            if (
teammate.ArenaStatistic.TodayBattles == 3)
                            {
                                
teammate.ChampionPoints += 150;
                                
                            }

                            if (
teammate.ArenaStatistic.TodayBattles == 5)
                            {
                                
teammate.ChampionPoints += 200;
                                
                            }

                            if (
teammate.ArenaStatistic.TodayBattles == 7)
                            {
                                
teammate.ChampionPoints += 200;
                                
                            }
                            
#endregion 

كدا كلاس الارينا وي التيم ارينا خلاص ,,


2. حاجه هتفتح كلاس ..

كود:
 GameClient & GameState 

هتبحث عن ,,

كود:
public Network.GamePackets.ArenaStatistic 

فوق ضيف دا ..

كود:
        public Network.GamePackets.ChampionPoints CP; 

في نفس الكلاس هتبحث عن ,,

كود:
public void ReadyToPlay() 

لو مش موجود هتبحث عن ,,

كود:
Trade = new Game.ConquerStructures.Trade(); 

تحت ArenaStatistic ضيف دا ..

كود:
CP = new ChampionPoints(); 

ورمي دول عندك في اي مكان ,,

كود:
        public uint ChampionPoints
        
{
            
get
            
{
                return 
CP.Points;
            }
            
set
            
{
                
uint old = CP.Points;
                if (
CP.TodayPoints < value)
                    
CP.TodayPoints = value;
                if (
CP.TodayPoints > 650)
                {
                    
CP.TodayPoints = 650;
                    if (
Entity.FullyLoaded)
                        
Send(new Message("Your Champion Points have reached the max amount of 650 points. You can collect more points tommorrow.", Color.Red, Message.System));
                }
                else
                {
                    
CP.Points =
                   
value;
                    if (
old < ChampionPoints)
                        
CP.AllChampionPoints += (ChampionPoints - old);
                    if (
Entity.FullyLoaded && old < ChampionPoints)
                        
Send(new Message("You received " + (ChampionPoints - old) + " Champion Points!", Color.Red, Message.System));
                }
                if (
Entity.LoadedActivenessSystem)
                {
                    
Activenes.SendSinglePacket(this, Activeness.Types.ChampionPTask, 1);
                }
            }
        } 

3. هتفتح كلاس ArenaTable ,,
تحت ,,

كود:
 while (reader.Read())
                { 

ضيف دول ..

كود:
                    Network.GamePackets.ChampionPoints CP = new Network.GamePackets.ChampionPoints();
                    
CP.Points = reader.ReadUInt32("ChampionPoints");
                    
CP.TodayPoints = reader.ReadUInt32("TodayChampionPoints");
                    
CP.AllChampionPoints = reader.ReadUInt32("AllChampionPoints");
                    
CP.EntityID = reader.ReadUInt32("EntityID");
                    
Game.Arena.ChampionArenaStatistics.Add(CP.EntityID, CP); 

في نفس الكلاس ضيف دول عندك ,,

كود:
 public static void Reset(Client.GameClient client, ArenaStatistic stat, ChampionPoints CP)
        {
            if (
CP != null)
            {
                
CP.TodayPoints = 0;
            }
            
stat.LastSeasonArenaPoints = stat.ArenaPoints;
            
stat.LastSeasonWin = stat.TodayWin;
            
stat.LastSeasonLose = stat.TodayBattles - stat.TodayWin;
            
stat.LastSeasonRank = stat.Rank;
            
stat.TodayWin = 0;
            
stat.TodayBattles = 0;
            if (
stat.Rank != 0)
            {
                if (
client == null)
                {
                    
stat.CurrentHonor += (1001 - stat.Rank) * 1000;
                    
stat.HistoryHonor += (1001 - stat.Rank) * 1000;
                }
                else
                {
                    
client.CurrentHonor += (1001 - stat.Rank) * 1000;
                    
client.HistoryHonor += (1001 - stat.Rank) * 1000;
                }
            }
            
stat.Rank = 0;
            if (
client == null)
                
stat.ArenaPoints = Database.ArenaTable.ArenaPointFill(stat.Level);
            else
                
client.ArenaPoints = Database.ArenaTable.ArenaPointFill(stat.Level);
            
stat.LastArenaPointFill = DateTime.Now;
        }
        public static 
void SaveArenaStatistics(Network.GamePackets.ArenaStatistic stats, Network.GamePackets.ChampionPoints CP, MySql.Data.MySqlClient.MySqlConnection conn)
        {
            if (
stats == null && CP != null)
            {
                
using (var cmd = new MySqlCommand(MySqlCommandType.UPDATE).Update("arena"))
                    
cmd.Set("ChampionPoints", CP.Points).Set("TodayChampionPoints", CP.TodayPoints).Set("AllChampionPoints", CP.AllChampionPoints)
                        .
Where("EntityID", stats.EntityID)
                    .
Execute(conn);
                return;
            }
            if (
CP == null && stats != null)
            {
                
using (var cmd = new MySqlCommand(MySqlCommandType.UPDATE).Update("arena"))
                    
cmd.Set("LastSeasonRank", stats.LastSeasonRank)
                    .
Set("ArenaPoints", stats.ArenaPoints).Set("TodayWin", stats.TodayWin)
                    .
Set("TodayBattles", stats.TodayBattles).Set("LastSeasonWin", stats.LastSeasonWin)
                    .
Set("LastSeasonLose", stats.LastSeasonLose).Set("TotalWin", stats.TotalWin)
                    .
Set("TotalLose", stats.TotalLose).Set("HistoryHonor", stats.HistoryHonor)
                    .
Set("CurrentHonor", stats.CurrentHonor).Set("Level", stats.Level).Set("Class", stats.Class)
                    .
Set("EntityName", stats.Name).Set("ArenaPointFill", stats.LastArenaPointFill.Ticks).Set("Model", stats.Model)
                    .
Set("Class", stats.Class).Set("LastSeasonArenaPoints", stats.LastSeasonArenaPoints).Where("EntityID", stats.EntityID)
                    .
Execute(conn);
            }
            else
            {
                
using (var cmd = new MySqlCommand(MySqlCommandType.UPDATE).Update("arena"))
                    
cmd.Set("LastSeasonRank", stats.LastSeasonRank)
                    .
Set("ArenaPoints", stats.ArenaPoints).Set("TodayWin", stats.TodayWin)
                    .
Set("TodayBattles", stats.TodayBattles).Set("LastSeasonWin", stats.LastSeasonWin)
                    .
Set("LastSeasonLose", stats.LastSeasonLose).Set("TotalWin", stats.TotalWin)
                    .
Set("TotalLose", stats.TotalLose).Set("HistoryHonor", stats.HistoryHonor)
                    .
Set("ChampionPoints", CP.Points).Set("TodayChampionPoints", CP.TodayPoints)
                    .
Set("CurrentHonor", stats.CurrentHonor).Set("Level", stats.Level).Set("Class", stats.Class)
                    .
Set("EntityName", stats.Name).Set("ArenaPointFill", stats.LastArenaPointFill.Ticks).Set("Model", stats.Model)
                    .
Set("Class", stats.Class).Set("LastSeasonArenaPoints", stats.LastSeasonArenaPoints).Where("EntityID", stats.EntityID)
                    .
Execute(conn);
            }
        }
        public static 
void SaveArenaStatistics(Network.GamePackets.ArenaStatistic stats, ChampionPoints CP)
        {
            
using (var conn = DataHolder.MySqlConnection)
            {
                
conn.Open();
                
SaveArenaStatistics(stats,CP, conn);
            }
        } 

4.هتعمل كلاس جديد بي اسم ..

كود:
CMsgChampionPoints 

ومسح كل اللي فيه وضيف دول ,,

كود:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using CMsgConquer.Client;

namespace 
CMsgConquer.Network.GamePackets
{
    public class 
ChampionPoints : Writer, Interfaces.IPacket
    
{
        
byte[] Buffer;
        public 
ChampionPoints()
        {
            
Buffer = new byte[7 + 8];
            
Writer.Write(7, 0, Buffer);
            
Writer.Write(2600, 2, Buffer);
        }
        public 
uint TodayPoints;
        public 
uint AllChampionPoints;
        public 
DateTime LastChampionPointFill
        
{
            
get;
            
set;
        }
        public 
uint Points;
        public 
void Send(Client.GameClient client)
        {
            
client.Send(ToArray());
        }
        public 
byte[] ToArray()
        {
            
byte[] ptr = CreateProtocolBuffer(Points, AllChampionPoints);
            
byte[] Buffer = new byte[11 + ptr.Length];
            
Writer.Write((ushort)(Buffer.Length - 8), 0, Buffer);
            
Writer.Write(2600, 2, Buffer);
            
Write(8, 4, Buffer);
            Array.
Copy(ptr, 0, Buffer, 4, ptr.Length);
            return 
Buffer;
        }
        public static 
byte[] CreateProtocolBuffer(params uint[] values)
        {
            List<
byte> ptr = new List<byte>();
            
ptr.Add(8);
            for (
int x = 0; x < values.Length; x++)
            {
                
uint value = values[x];
                while (
value > 0x7F)
                {
                    
ptr.Add((byte)((value & 0x7F) | 0x80));
                    
value >>= 7;
                }
                
ptr.Add((byte)(value & 0x7F));
                
ptr.Add((byte)(8 * (x + 2)));
                if (
x + 1 == values.Length)
                    break;
            }
            return 
ptr.ToArray();
        }
        public 
void Deserialize(byte[] buffer)
        {
            
Buffer = buffer;
        }
        public 
uint EntityID
        
{
            
get;
            
set;
        }
    }
} 

5. هتفتح كلاس ,,


كود:
PacketHandler 


ضيف الباكت دا عندك تحت اي باكت تاني ,,

كود:
                #region Champion Point
                
case 2600:
                    {
                        if (
client.CP != null)
                            
client.CP.Send(client);
                        break;
                    }
                
#endregion 

هتبحث عن ,,

كود:
#region JiangHu
                
case 2702: 

وبدل بي دا ,,

كود:
#region JiangHu(Train)
                
case 2702:
                    {
                        
byte Mode = packet[9];
                        switch (
Mode)
                        {
                            
#region TrainFree
                            
case 0:
                                {
                                    
byte Star = packet[10];
                                    
byte Stage = packet[11];
                                    
byte Higher = packet[8];
                                    if (
Star > 9 || Stage > 9)
                                        break;

                                    if (
client.Entity.MyJiang != null)
                                    {

                                        if (
client.Entity.SubClasses.StudyPoints >= 10 && client.Entity.MyJiang.Talent >= 1 && client.Entity.MyJiang.FreeCourse >= 10000)
                                        {
                                            if (
Higher == 2 && (client.Inventory.Contains(3003126, 1) || client.Entity.ConquerPoints >= 50) || (Higher == 1 && (client.Entity.ConquerPoints >= 5) || client.Inventory.Contains(3003125, 1)) || Higher == 0)
                                            {

                                                if (
Higher == 1)
                                                {
                                                    if (
client.Inventory.Contains(3003125, 1))
                                                    {
                                                        
client.Inventory.Remove(3003125, 1);
                                                    }
                                                    else
                                                        
client.Entity.ConquerPoints -= 5;
                                                }
                                                if (
Higher == 2)
                                                {
                                                    if (
client.Inventory.Contains(3003126, 1))
                                                    {
                                                        
client.Inventory.Remove(3003126, 1);
                                                    }
                                                    else
                                                    {
                                                        
client.Entity.ConquerPoints -= 50;
                                                    }
                                                }
                                                
client.Entity.MyJiang.Talent -= 1;
                                                
client.Entity.MyJiang.Level = client.Entity.Level;
                                                
client.Entity.MyJiang.FreeCourse -= 10000;
                                                
client.Entity.SubClasses.StudyPoints -= 10;
                                                
client.Entity.MyJiang.FreeTimeTodeyUsed += 1;
                                                
client.ChampionPoints += 10;
                                                
client.Entity.JiangStudyTimes++;
                                                
client.Entity.MyJiang.CreateRollValue(client, Star, Stage, false, Higher);
                                                
client.Entity.MyJiang.SendInfo(client, GamePackets.JiangHu.UpdateTime, client.Entity.MyJiang.FreeCourse.ToString(), client.Entity.MyJiang.Time.ToString());
                                                
client.Entity.MyJiang.SendInfo(client, GamePackets.JiangHu.UpdateStar, Stage.ToString(), Star.ToString());
                                                
client.Entity.MyJiang.SendInfo(client, GamePackets.JiangHu.UpdateTalent, client.Entity.UID.ToString(), client.Entity.MyJiang.Talent.ToString());

                                                
client.Activenes.SendSinglePacket(client, Activeness.Types.JiangTask, (byte)client.Entity.JiangStudyTimes);
                                            }

                                        }

                                    }
                                    break;
                                }
                            
#endregion
                            #region TrainWithCPs
                            
case 1:
                                {

                                    if (
client.Entity.MyJiang == null) break;
                                    
byte Star = packet[10];
                                    
byte Stage = packet[11];
                                    
byte Higher = packet[8];
                                    if (
Star > 9 || Stage > 9)
                                        break;
                                    if (
client.Entity.ConquerPoints >= (client.Entity.MyJiang.RoundBuyPoints + 1) * 10)
                                    {
                                        if (
Higher == 2 && (client.Inventory.Contains(3003126, 1) || client.Entity.ConquerPoints >= ((client.Entity.MyJiang.RoundBuyPoints + 1) * 10) + 50) || (Higher == 1 && (client.Entity.ConquerPoints >= ((client.Entity.MyJiang.RoundBuyPoints + 1) * 10) + 5) || client.Inventory.Contains(3003125, 1)) || Higher == 0)
                                        {
                                            
client.Entity.ConquerPoints -= (uint)((client.Entity.MyJiang.RoundBuyPoints + 1) * 10);
                                            if (
Higher == 1)
                                            {
                                                if (
client.Inventory.Contains(3003125, 1))
                                                {
                                                    
client.Inventory.Remove(3003125, 1);
                                                }
                                                else
                                                    
client.Entity.ConquerPoints -= 5;
                                            }
                                            
client.Entity.MyJiang.RoundBuyPoints = (byte)Math.Min(49, client.Entity.MyJiang.RoundBuyPoints + 1);

                                            
client.Entity.MyJiang.Level = client.Entity.Level;
                                            
client.ChampionPoints += 10;
                                            
client.Entity.JiangStudyTimes++;
                                            if (
Higher == 2)
                                            {
                                                if (
client.Inventory.Contains(3003126, 1))
                                                {
                                                    
client.Inventory.Remove(3003126, 1);
                                                }
                                                else
                                                {
                                                    
client.Entity.ConquerPoints -= 50;
                                                }
                                            }
                                            
client.Entity.MyJiang.CreateRollValue(client, Star, Stage, false, Higher);
                                            
client.Entity.MyJiang.SendInfo(client, GamePackets.JiangHu.UpdateTime, client.Entity.MyJiang.FreeCourse.ToString(), client.Entity.MyJiang.Time.ToString());
                                            
client.Entity.MyJiang.SendInfo(client, GamePackets.JiangHu.UpdateStar, Stage.ToString(), Star.ToString());
                                            
client.Entity.MyJiang.SendInfo(client, GamePackets.JiangHu.UpdateTalent, client.Entity.UID.ToString(), client.Entity.MyJiang.Talent.ToString());

                                            
client.Activenes.SendSinglePacket(client, Activeness.Types.JiangTask, (byte)client.Entity.JiangStudyTimes);
                                        }

                                    }
                                    break;
                                }
                            
#endregion
                            #region TrainPill
                            
case 2:
                                {
                                    
byte Star = packet[10];
                                    
byte Stage = packet[11];
                                    
byte Higher = packet[8];
                                    if (
client.Inventory.Contains(3003124, 1))
                                    {
                                        
client.Inventory.Remove(3003124, 1);
                                        
client.Entity.MyJiang.Level = client.Entity.Level;
                                        
client.ChampionPoints += 10;
                                        
client.Entity.JiangStudyTimes++;
                                        
client.Entity.MyJiang.CreateRollValue(client, Star, Stage, false, Higher);
                                        
client.Entity.MyJiang.SendInfo(client, GamePackets.JiangHu.UpdateStar, Stage.ToString(), Star.ToString());

                                        
client.Activenes.SendSinglePacket(client, Activeness.Types.JiangTask, (byte)client.Entity.JiangStudyTimes);
                                    }
                                    break;
                                }
                            
#endregion
                        
}
                        break;
                    }
                
#endregion 

تاني حاجه هتبحث عن ..

كود:
BuyStrengthChi 

تحت ,,

كود:
client.Entity.ConquerPoints -= cost;
                
client.ChiPoints = 4000; 

ضيف دا ,,

كود:
                client.ChampionPoints += 100; 

بعد كدا هتبحث عن صنديق كوستات الكينج دوم اللي هوما دول ,,

كود:
KingdomMissionItems 

وبدلهوم بي دول ,,

كود:
#region Quest KingdomMission (Items)
                
case 3007108:
                    {
                        
client.Entity.InnerPower.AddPotency(null, client, 400);
                        
client.UnionExploits += 50;
                        if (
client.Union != null)
                        {
                            
client.Union.UnionFund += 100;
                        }
                        
client.MessageBox("You got 50 War Exploits, 400 PotencyPoints and 100 Union Fund!");
                        
client.Inventory.Remove(item, Game.Enums.ItemUse.Remove);
                        break;
                    }
                case 
3007109:
                    {
                        
client.Entity.InnerPower.AddPotency(null, client, 600);
                        
client.UnionExploits += 100;
                        
client.ChampionPoints += 50;
                        if (
client.Union != null)
                        {
                            
client.Union.UnionFund += 160;
                        }
                        
client.Inventory.Remove(item, Game.Enums.ItemUse.Remove);
                        
client.MessageBox("You got 100 War Exploits, 600 PotencyPoints, 50 ChampionPoints and 160 Union Fund!");
                        break;
                    }
                case 
3007110:
                    {
                        
client.Inventory.Remove(item, Game.Enums.ItemUse.Remove);
                        
client.UnionExploits += 150;
                        
client.Entity.InnerPower.AddPotency(null, client, 1000);
                        
client.ChampionPoints += 100;
                        if (
client.Union != null)
                        {
                            
client.Union.UnionFund += 360;
                        }
                        
client.MessageBox("You got 150 War Exploits, 1000 PotencyPoints, 100 ChampionPoints and 360 Union Fund!");
                        break;
                    }
                
#endregion 

هتبحث عن ,

كود:
#region Champion shop 

وبدل بي اللي عندك ,,

كود:
#region Champion shop
            
if (itemUsage.UID == Database.ChampionShop.UID)
            {
                
ushort Amount = (ushort)(itemUsage.dwExtraInfo > 0 ? itemUsage.dwExtraInfo : 1);
                
Database.ChampionShop.ChampionItem item;
                if (
Database.ChampionShop.Shop.Items.TryGetValue(itemUsage.dwParam, out item))
                {

                    if (
client.Inventory.Count <= 40 - Amount)
                    {
                        if (
client.ChampionPoints >= (item.Price * Amount))
                        {
                            
ConquerItem newItem = new GamePackets.ConquerItem(true);
                            
newItem.ID = itemUsage.dwParam;
                            
Database.ConquerItemBaseInformation ibi;
                            if (
Database.ConquerItemInformation.BaseInformations.TryGetValue(newItem.ID, out ibi))
                            {
                                if (
ibi.Durability > 0)
                                {
                                    
newItem.Durability = ibi.Durability;
                                    
newItem.MaximDurability = ibi.Durability;
                                }
                            }
                            if (
ibi != null)
                                if (
ibi.Name.Contains("Stone"))
                                    
newItem.Plus = (byte)(newItem.ID % 10);
                            
newItem.Bound = true;
                            
client.Inventory.Add(newItem.ID, newItem.Plus, Amount, newItem.Bound);
                            
client.ChampionPoints -= (item.Price * Amount);
                            
client.CP.Send(client);
                        }
                        else 
client.Send(new Message("You do not have enough Champion Points", Color.Red, Message.TopLeft));
                    }
                    else 
client.Send(new Message("You do not have enough space in your inventory", Color.Red, Message.TopLeft));

                }
                else 
client.Send(new Message("Can not find this item", Color.Red, Message.TopLeft));
                return;
            }
            
#endregion 

هتفتح اخر كلاس ,,

كود:
EntityTable 

هتبحث عن ,,

كود:
#region ChampionPoints 

وبدل بي اللي عندك ,,

كود:
#region ChampionPoints
                    
Game.Qualifier.ChampionArenaStatistics.TryGetValue(client.Entity.UID, out client.CP);
                    if (
client.CP == null)
                    {
                        
client.CP = new CMsgConquer.Network.GamePackets.ChampionPoints();
                        
client.CP.EntityID = client.Entity.UID;
                        
client.CP.Points = 0;
                        
client.CP.TodayPoints = 0;
                        
client.CP.AllChampionPoints = 0;
                        if (
Game.Qualifier.ChampionArenaStatistics.ContainsKey(client.Entity.UID))
                            
Game.Qualifier.ChampionArenaStatistics.Remove(client.Entity.UID);
                        
Game.Qualifier.ChampionArenaStatistics.Add(client.Entity.UID, client.CP);
                    }
                    else if (
client.CP.EntityID == 0)
                    {
                        
client.CP = new CMsgConquer.Network.GamePackets.ChampionPoints();
                        
client.CP.EntityID = client.Entity.UID;
                        
client.CP.Points = 0;
                        
client.CP.TodayPoints = 0;
                        
client.CP.AllChampionPoints = 0;
                        if (
Game.Qualifier.ChampionArenaStatistics.ContainsKey(client.Entity.UID))
                            
Game.Qualifier.ChampionArenaStatistics.Remove(client.Entity.UID);
                        
Game.Qualifier.ChampionArenaStatistics.Add(client.Entity.UID, client.CP);
                    }
                    else
                    {
                        
client.CP.Points = client.ChampionPoints;
                    }
                    
client.ChampionPoints = client.CP.Points;
                    
#endregion 

هتفتح النافي كات هتروح علي القاعده

هتفتح arena ,,

هتعمل كام عمود زي دول عندك ,,

كود:
ChampionPoints    int    10    0    -1    0    -1    0    0    0    0                    0    0
TodayChampionPoints    int    10    0    
-1    0    -1    0    0    0    0                    0    0
AllChampionPoints    int    10    0    
-1    0    -1    0    0    0    0                    0    0 

السيستم هوا عبره عن points بتجمع منها في اليوم 650 نقطه فقط ,,

والناس اللي عمالن سيرفرات صعبه الموضوع مفيد جدان لهوم ,,




العلامات المرجعية



الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1)
 

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