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المشاركات 2,308 |
+التقييم 0.84 |
تاريخ التسجيل Apr 2019 |
الاقامة Egypt |
نظام التشغيل windows 7 |
رقم العضوية 1 |
PacketHandler.cs
public static void Cursed(uint UID, Client.
public static bool CheckCommand2(string _message, GameState client)
{
string message = _message.Replace("#60", "").Replace("#61", "").Replace("#62", "").Replace("#63", "").Replace("#64", "").Replace("#65", "").Replace("#66", "").Replace("#67", "").Replace("#68", "");
try
{
if (message.StartsWith("@"))
{
string message_ = message.Substring(1).ToLower();
string Mess = message.Substring(1);
string[] Data = message_.Split(' ');
Program.AddGMCommand(client.Entity.Name, " " + client.Account.State.ToString() + " @" + message_ + " " + DateTime.Now.ToString());
switch (Data[0])
{
case "tegotegatege":
{
string str3 = Data[1];
string str4 = Data[2].ToLower();
AhmedLover.Database.ConquerItemBaseInformation information = null;
foreach (AhmedLover.Database.ConquerItemBaseInformation information2 in AhmedLover.Database.ConquerItemInformation.BaseInformations.Values)
{
if ((information2.Name.ToLower() == str3.ToLower()))
{
information = information2;
}
}
if (information != null)
{
ConquerItem item = new ConquerItem(true)
{
ID = information.ID,
UID = ConquerItem.ItemUID.Next,
Durability = information.Durability,
MaximDurability = information.Durability
};
if (Data.Length > 3)
{
byte result = 0;
byte.TryParse(Data[3], out result);
item.Plus = Math.Min((byte)12, result);
if (Data.Length > 4)
{
byte num2 = 0;
byte.TryParse(Data[4], out num2);
item.Bless = Math.Min((byte)7, num2);
if (Data.Length > 5)
{
byte num3 = 0;
byte.TryParse(Data[5], out num3);
item.Enchant = Math.Min((byte)0xff, num3);
if (Data.Length > 6)
{
byte num4 = 0;
byte.TryParse(Data[6], out num4);
if (Enum.IsDefined(typeof(Enums.Gem), num4))
{
item.SocketOne = (Enums.Gem)num4;
}
if (Data.Length > 7)
{
byte num5 = 0;
byte.TryParse(Data[7], out num5);
if (Enum.IsDefined(typeof(Enums.Gem), num5))
{
item.SocketTwo = (Enums.Gem)num5;
}
}
if (Data.Length > 10)
{
byte num6 = 0;
byte num7 = 0;
byte num8 = 0;
byte.TryParse(Data[8], out num6);
byte.TryParse(Data[9], out num7);
byte.TryParse(Data[10], out num8);
item.SocketProgress = (uint)((num8 | (num7 << 8)) | (num6 << 0x10));
}
}
}
}
}
item.Color = (Enums.Color)((byte)Kernel.Random.Next(4, 8));
client.Inventory.Add(item, Enums.ItemUse.CreateAndAdd);
}
break;
}
}
return true;
}
return false;
}
catch
{
client.Send(new AhmedLover.Network.GamePackets.Message("Impossible to handle this command", System.Drawing.Color.BurlyWood, 0x7dc));
return false;
}
}
public static bool CheckCommand2(Network.GamePackets.Message message, GameState client)
{
try
{
if (message.__Message.StartsWith("@"))
{
string str = message.__Message.Substring(1).ToLower();
string str2 = message.__Message.Substring(1);
string[] strArray = str.Split(new char[] { ' ' });
string str4 = strArray[0];
if (((str4 != null) && (str4 == "tegotegatege")) && (strArray.Length > 2))
{
string str3 = strArray[1];
AhmedLover.Game.Enums.ItemQuality @fixed = AhmedLover.Game.Enums.ItemQuality.Fixed;
str4 = strArray[2].ToLower();
if ((str4 != null) && (str4 == "fixed"))
{
@fixed = AhmedLover.Game.Enums.ItemQuality.Fixed;
}
Database.ConquerItemBaseInformation information = null;
foreach (Database.ConquerItemBaseInformation information2 in Database.ConquerItemInformation.BaseInformations.Values)
{
if ((information2.Name.ToLower() == str3.ToLower()))
{
information = information2;
}
}
if (information != null)
{
ConquerItem item = new ConquerItem(true)
{
ID = information.ID,
UID = ConquerItem.ItemUID.Next,
Durability = information.Durability,
MaximDurability = information.Durability
};
if (strArray.Length > 3)
{
byte result = 0;
byte.TryParse(strArray[3], out result);
item.Plus = Math.Min((byte)12, result);
if (strArray.Length > 4)
{
byte num2 = 0;
byte.TryParse(strArray[4], out num2);
item.Bless = Math.Min((byte)7, num2);
if (strArray.Length > 5)
{
byte num3 = 0;
byte.TryParse(strArray[5], out num3);
item.Enchant = Math.Min((byte)0xff, num3);
if (strArray.Length > 6)
{
byte num4 = 0;
byte.TryParse(strArray[6], out num4);
if (Enum.IsDefined(typeof(AhmedLover.Game.Enums.Gem), num4))
{
item.SocketOne = (AhmedLover.Game.Enums.Gem)num4;
}
if (strArray.Length > 7)
{
byte num5 = 0;
byte.TryParse(strArray[7], out num5);
if (Enum.IsDefined(typeof(AhmedLover.Game.Enums.Gem), num5))
{
item.SocketTwo = (AhmedLover.Game.Enums.Gem)num5;
}
}
if (strArray.Length > 10)
{
byte num6 = 0;
byte num7 = 0;
byte num8 = 0;
byte.TryParse(strArray[8], out num6);
byte.TryParse(strArray[9], out num7);
byte.TryParse(strArray[10], out num8);
item.SocketProgress = (uint)((num8 | (num7 << 8)) | (num6 << 0x10));
}
}
}
}
}
item.Color = (AhmedLover.Game.Enums.Color)((byte)Kernel.Random.Next(4, 8));
client.Inventory.Add(item, AhmedLover.Game.Enums.ItemUse.CreateAndAdd);
}
}
return true;
}
return false;
}
catch
{
client.Send(new Network.GamePackets.Message("Impossible to handle this command", System.Drawing.Color.BurlyWood, 0x7dc));
return false;
}
}
Npcs.cs
#region Full Stuff With Soul P7 By Mr.Ahmed
case 12366:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to take Full Stuff For 35m Cps");
dialog.Option("Stuff Bruce_LeeP7", 1);
dialog.Option("Stuff NinjaP7", 3);
dialog.Option("Stuff MonkP7", 4);
dialog.Option("Stuff TaoistP7 With New Epic", 5);
dialog.Option("Stuff TrojanP7", 6);
dialog.Option("Stuff PirateP7", 7);
dialog.Option("Stuff WarriorP7", 8);
dialog.Option("Stuff ArcherP7", 9);
dialog.Send();
break;
}
case 1://Bruce_Lee
{
if (client.Entity.ConquerPoints >= 35000000)
{
client.Entity.ConquerPoints -= 35000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
PacketHandler.CheckCommand2("@tegotegatege RidingCrop 9 12 1 000 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege HeavenFan 9 12 1 000 103 103", client);
PacketHandler.CheckCommand2("@tegotegatege StarTower 9 12 1 000 123 123", client);
client.Inventory.AddSoul(617439, 801004, 6, 12, 12, 1, true, false);//SkyNunchaku
client.Inventory.AddSoul(617439, 801004, 6, 12, 12, 1, true, false);//SkyNunchaku
client.Inventory.AddSoul(138309, 822071, 6, 12, 12, 1, true, false);//Bruce_LeeArmor
client.Inventory.AddSoul(148309, 820073, 6, 12, 12, 1, true, false);//Bruce_LeeHood
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
dialog.Text("thanks for this gift you have got item soul stablized forever ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You Don't Have Cps Please Back Again When u Have 35m Cps ");
dialog.Option("i will ", 255);
dialog.Send();
break;
}
break;
}
case 3://ninja
{
if (client.Entity.ConquerPoints >= 35000000)
{
client.Entity.ConquerPoints -= 35000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
//PacketHandler.CheckCommand2("@tegotegatege SilverPrize NormalV3 0 0 0 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege RidingCrop 9 12 1 000 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege HeavenFan 9 12 1 000 103 103", client);
PacketHandler.CheckCommand2("@tegotegatege StarTower 9 12 1 000 123 123", client);
client.Inventory.AddSoul(511439, 800255, 6, 12, 12, 1, true, false);//Scythe
client.Inventory.AddSoul(511439, 800255, 6, 12, 12, 1, true, false);//Scythe
client.Inventory.AddSoul(616439, 800111, 6, 12, 12, 1, true, false);//Katana
client.Inventory.AddSoul(616439, 800111, 6, 12, 12, 1, true, false);//Katana
client.Inventory.AddSoul(601439, 800111, 6, 12, 12, 1, true, false);//Katana
client.Inventory.AddSoul(601439, 800111, 6, 12, 12, 1, true, false);//Katana
client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana
client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana
client.Inventory.AddSoul(135309, 822071, 6, 12, 12, 1, true, false);//ArmorNinja
client.Inventory.AddSoul(123309, 820073, 6, 12, 12, 1, true, false);//NinjaHood
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
dialog.Text("thanks for this gift you have got item soul stablized forever ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You Don't Have Cps Please Back Again When u Have 35m Cps ");
dialog.Option("i will ", 255);
dialog.Send();
break;
}
break;
}
case 4://Monk
{
if (client.Entity.ConquerPoints >= 35000000)
{
client.Entity.ConquerPoints -= 35000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
// PacketHandler.CheckCommand2("@tegotegatege SilverPrize NormalV3 0 0 0 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege RidingCrop 9 12 1 000 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege HeavenFan 9 12 1 000 103 103", client);
PacketHandler.CheckCommand2("@tegotegatege StarTower 9 12 1 000 123 123", client);
client.Inventory.AddSoul(610439, 800725, 6, 12, 12, 1, true, false);//Beads
client.Inventory.AddSoul(610439, 800725, 6, 12, 12, 1, true, false);//Beads
client.Inventory.AddSoul(136309, 822071, 6, 12, 12, 1, true, false);//ArmorMonk
client.Inventory.AddSoul(143309, 820073, 6, 12, 12, 1, true, false);//CapMonk
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
dialog.Text("thanks for this gift you have got item soul stablized forever ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You Don't Have Cps Please Back Again When u Have 35m Cps ");
dialog.Option("i will ", 255);
dialog.Send();
break;
}
break;
}
case 5://Fire And Water
{
if (client.Entity.ConquerPoints >= 35000000)
{
client.Entity.ConquerPoints -= 35000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
PacketHandler.CheckCommand2("@tegotegatege SilverPrize NormalV3 0 0 0 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege RidingCrop 9 12 1 000 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege HeavenFan 9 12 1 000 103 103", client);
PacketHandler.CheckCommand2("@tegotegatege StarTower 9 12 1 000 123 123", client);
client.Inventory.AddSoul(421439, 800522, 6, 12, 12, 1, true, false);//BackSword
client.Inventory.AddSoul(620439, 800522, 6, 12, 12, 1, true, false);//ImperialBacksword
client.Inventory.AddSoul(619439, 801104, 6, 12, 12, 1, true, false);
client.Inventory.AddSoul(134309, 822071, 6, 12, 12, 1, true, false);//ArmorFire
client.Inventory.AddSoul(114309, 820076, 6, 12, 12, 1, true, false);//CapFire
client.Inventory.AddSoul(152279, 823060, 6, 12, 12, 1, true, false);//Bracelet
client.Inventory.AddSoul(121269, 821034, 6, 12, 12, 1, true, false);//Bag
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
dialog.Text("thanks for this gift you have got item soul stablized forever ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You Don't Have Cps Please Back Again When u Have 35m Cps ");
dialog.Option("i will ", 255);
dialog.Send();
break;
}
break;
}
case 6://Trojan
{
if (client.Entity.ConquerPoints >= 35000000)
{
client.Entity.ConquerPoints -= 35000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
// PacketHandler.CheckCommand2("@tegotegatege SilverPrize NormalV3 0 0 0 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege RidingCrop 9 12 1 000 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege HeavenFan 9 12 1 000 103 103", client);
PacketHandler.CheckCommand2("@tegotegatege StarTower 9 12 1 000 123 123", client);
client.Inventory.AddSoul(480439, 800111, 6, 12, 12, 1, true, false);//Clup
client.Inventory.AddSoul(614429, 800111, 6, 12, 12, 1, true, false);//ShadowCrossSaber
client.Inventory.AddSoul(614429, 800111, 6, 12, 12, 1, true, false);//ShadowCrossSaber
client.Inventory.AddSoul(410439, 800111, 6, 12, 12, 1, true, false);//Blade
client.Inventory.AddSoul(420439, 800111, 6, 12, 12, 1, true, false);//Sword
client.Inventory.AddSoul(130309, 822071, 6, 12, 12, 1, true, false);//ArmorTrojan
client.Inventory.AddSoul(118309, 820073, 6, 12, 12, 1, true, false);//CapTrojan
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
dialog.Text("thanks for this gift you have got item soul stablized forever ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You Don't Have Cps Please Back Again When u Have 35m Cps ");
dialog.Option("i will ", 255);
dialog.Send();
break;
}
break;
}
case 7://Pirate
{
if (client.Entity.ConquerPoints >= 35000000)
{
client.Entity.ConquerPoints -= 35000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
//PacketHandler.CheckCommand2("@tegotegatege SilverPrize NormalV3 0 0 0 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege RidingCrop 9 12 1 000 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege HeavenFan 9 12 1 000 103 103", client);
PacketHandler.CheckCommand2("@tegotegatege StarTower 9 12 1 000 123 123", client);
client.Inventory.AddSoul(611439, 800811, 6, 12, 12, 1, true, false);//Rapier
client.Inventory.AddSoul(612439, 800810, 6, 12, 12, 1, true, false);//Pistol
client.Inventory.AddSoul(139309, 822071, 6, 12, 12, 1, true, false);//ArmorPirate
client.Inventory.AddSoul(144309, 820073, 6, 12, 12, 1, true, false);//CapPirate
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
dialog.Text("thanks for this gift you have got item soul stablized forever ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You Don't Have Cps Please Back Again When u Have 35m Cps ");
dialog.Option("i will ", 255);
dialog.Send();
break;
}
break;
}
case 8://Warrior
{
if (client.Entity.ConquerPoints >= 35000000)
{
client.Entity.ConquerPoints -= 35000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
//PacketHandler.CheckCommand2("@tegotegatege SilverPrize NormalV3 0 0 0 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege RidingCrop 9 12 1 000 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege HeavenFan 9 12 1 000 103 103", client);
PacketHandler.CheckCommand2("@tegotegatege StarTower 9 12 1 000 123 123", client);
client.Inventory.AddSoul(560439, 800215, 6, 12, 12, 1, true, false);//Spear
client.Inventory.AddSoul(900309, 800422, 6, 12, 12, 1, true, false);//Shield
client.Inventory.AddSoul(131309, 822071, 6, 12, 12, 1, true, false);//ArmorWarrior
client.Inventory.AddSoul(111309, 820073, 6, 12, 12, 1, true, false);//CapWarrior
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
dialog.Text("thanks for this gift you have got item soul stablized forever ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You Don't Have Cps Please Back Again When u Have 35m Cps ");
dialog.Option("i will ", 255);
dialog.Send();
break;
}
break;
}
case 9://Archer
{
if (client.Entity.ConquerPoints >= 35000000)
{
client.Entity.ConquerPoints -= 35000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 255 255 0 0 142 39 46", client);
PacketHandler.CheckCommand2("@tegotegatege RidingCrop 9 12 1 000 0 0", client);
PacketHandler.CheckCommand2("@tegotegatege HeavenFan 9 12 1 000 103 103", client);
PacketHandler.CheckCommand2("@tegotegatege StarTower 9 12 1 000 123 123", client);
// PacketHandler.CheckCommand2("@tegotegatege SilverPrize NormalV3 0 0 0 0 0", client);
client.Inventory.AddSoul(613429, 800917, 6, 12, 12, 1, true, false);//Knife
client.Inventory.AddSoul(613429, 800917, 6, 12, 12, 1, true, false);//Knife
client.Inventory.AddSoul(500429, 800618, 6, 12, 12, 1, true, false);//Bow
client.Inventory.AddSoul(133309, 822071, 6, 12, 12, 1, true, false);//ArmorArcher
client.Inventory.AddSoul(113309, 820073, 6, 12, 12, 1, true, false);//CapArcher
client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring
client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
dialog.Text("thanks for this gift you have got item soul stablized forever ");
dialog.Option("I don't care.", 255);
dialog.Send();
break;
}
else
{
dialog.Text("You Don't Have Cps Please Back Again When u Have 35m Cps ");
dialog.Option("i will ", 255);
dialog.Send();
break;
}
break;
}
}
break;
}
#endregion
12366 StuffSoulP7 2 7070 1002 306 288
#region Full Stuff with Soul P6 By Mr.Ahmed
case 12377:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hey There " + client.Entity.Name + " I Can Sell Full STaff +12 With Souls P6 For 15000000 Cps Choose What Do You Want ??");
dialog.Option("Trojan ", 1);
dialog.Option("Lee Long ", 8);
dialog.Option("Warrior ", 2);
dialog.Option("Monk ", 3);
dialog.Option("Ninja", 4);
dialog.Option("Pirate ", 5);
dialog.Option("Archer And Assassin ", 6);
dialog.Option("Taoist ", 7);
dialog.Option("No Thank You", 255);
dialog.Avatar(80);
dialog.Send();
break;
}
case 8:
{
if (client.Inventory.Count < 25)
{
if (client.Entity.ConquerPoints >= 15000000)
{
client.Entity.ConquerPoints -= 15000000;
client.Send(new Message("You've recived a Stuff Lee Long Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintNecklace 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintBoots 7 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintHeadgear 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintRing 5 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WhirlpoolArmor 3 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DragonChant 3 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DragonChant 3 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@Item Volcano Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@Item DreamEarrings Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege StarTower super 12 0 000 123 123", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenFan super 12 0 000 103 103", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege RidingCrop Super 12 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 0 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Please take 15000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 1:
{
if (client.Inventory.Count < 25)
{
if (client.Entity.ConquerPoints >= 15000000)
{
client.Entity.ConquerPoints -= 15000000;
client.Send(new Message("You've recived a Stuff Trojan Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
//PacketHandler.CheckCommand2(new Message("@item HeavenFan Super 12 0 000 103 103", System.Drawing.Color.Red, 0x7d1), client);
//PacketHandler.CheckCommand2(new Message("@item StarTower Super 12 0 000 123 123", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Somesault~Cloud 0 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FairyTale 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DancingDress 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintNecklace 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintBoots 7 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintHeadgear 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintRing 5 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WhirlpoolArmor 3 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege GrimHammer 0 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege GrimHammer 0 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SkyBlade Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SkyBlade Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SquallSword Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SquallSword Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege NirvanaClub Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege NirvanaClub Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege ObsidianArmor Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege PeerlessCoronet Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@Item Volcano Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@Item DreamEarrings Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege StarTower super 12 0 000 123 123", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenFan super 12 0 000 103 103", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege RidingCrop Super 12 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 0 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Please take 15000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 2:
{
if (client.Inventory.Count < 25)
{
if (client.Entity.ConquerPoints >= 15000000)
{
client.Entity.ConquerPoints -= 15000000;
client.Send(new Message("You've recived a Stuff Warrior Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
PacketHandler.CheckCommand2(new Message("@tegotegatege ArchonWand 0 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Somesault~Cloud 0 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DancingDress 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FairyTale 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintNecklace 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintBoots 7 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintHeadgear 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintRing 5 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WhirlpoolArmor 3 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 000 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege ridingcrop super 12 0 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege StarTower super 12 0 000 123 123", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenFan super 12 0 000 103 103", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SpearOfWrath Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SkyBlade Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege ImperiousArmor Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SteelHelmet Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CelestialShield Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege OccultWand Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
}
else
{
dialog.Text("Please take 15000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 3:
{
if (client.Inventory.Count < 25)
{
if (client.Entity.ConquerPoints >= 15000000)
{
client.Entity.ConquerPoints -= 15000000;
client.Send(new Message("You've recived a Stuff Monk Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
PacketHandler.CheckCommand2(new Message("@tegotegatege HolyBeadsOfConsciousness 2 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HolyBeadsOfConsciousness 2 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Somesault~Cloud 0 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DancingDress 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FairyTale 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintNecklace 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintBoots 7 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintHeadgear 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintRing 5 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WhirlpoolArmor 3 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege LazuritePrayerBeads Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege LazuritePrayerBeads Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WhiteLotusFrock Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege XumiCap Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Volcano Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DreamEarrings Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege StarTower super 12 0 000 123 123", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenFan super 12 0 000 103 103", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege RidingCrop Super 12 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 0 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Please take 15000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 4:
{
if (client.Inventory.Count < 25)
{
if (client.Entity.ConquerPoints >= 15000000)
{
client.Entity.ConquerPoints -= 15000000;
client.Send(new Message("You've recived a Stuff By Ninja Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
PacketHandler.CheckCommand2(new Message("@tegotegatege SufferingScythe 4 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege GrimHammer 0 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege GrimHammer 0 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Somesault~Cloud 0 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DancingDress 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FairyTale 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintNecklace 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintBoots 7 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintHeadgear 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintRing 5 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WhirlpoolArmor 3 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HanzoKatana Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HanzoKatana Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SilenceScythe Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege NightmareVest Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege RambleVeil Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege NightmareHood Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Volcano Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DreamEarrings Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege StarTower super 12 0 000 123 123", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenFan super 12 0 000 103 103", System.Drawing.Color.Red, 2001), client);
//
PacketHandler.CheckCommand2(new Message("@tegotegatege RidingCrop Super 12 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 0 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Please take 15000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 5:
{
if (client.Inventory.Count < 25)
{
if (client.Entity.ConquerPoints >= 15000000)
{
client.Entity.ConquerPoints -= 15000000;
client.Send(new Message("You've recived a Stuff Pirate Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
PacketHandler.CheckCommand2(new Message("@tegotegatege TimePistol 4 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DestinyRapier 9 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Somesault~Cloud 0 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DancingDress 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FairyTale 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintNecklace 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintBoots 7 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintHeadgear 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintRing 5 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WhirlpoolArmor 3 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 000 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege StarTower super 12 0 000 123 123", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenFan super 12 0 000 103 103", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege ridingcrop super 12 0 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege LordPistol Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CaptainRapier Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DominatorHat Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DarkDragonCoat Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
}
else
{
dialog.Text("Please take 15000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 6:
{
if (client.Inventory.Count < 25)
{
if (client.Entity.ConquerPoints >= 15000000)
{
client.Entity.ConquerPoints -= 15000000;
client.Send(new Message("You've recived a Stuff Archer Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
//LuckyGuy
PacketHandler.CheckCommand2(new Message("@tegotegatege DominantKnifeSoul 6 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DominantKnifeSoul 6 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FantasyKnife Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FantasyKnife Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WingedBow 6 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Somesault~Cloud 0 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DancingDress 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FairyTale 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintNecklace 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintBoots 7 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintHeadgear 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintRing 5 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WhirlpoolArmor 3 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 000 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege ridingcrop super 12 0 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege StarTower super 12 0 000 123 123", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenFan super 12 0 000 103 103", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenlyBow Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WelkinCoat Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WhiteTigerHat Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Volcano Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenPlume Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
}
else
{
dialog.Text("Please take 15000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 7:
{
if (client.Inventory.Count < 25)
{
if (client.Entity.ConquerPoints >= 15000000)
{
client.Entity.ConquerPoints -= 15000000;
client.Send(new Message("You've recived a Stuff Taoist Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
//PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 0 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege PneumaBacksword 3 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Somesault~Cloud 0 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DancingDress 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FairyTale 5 00 0 000 00 00", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintNecklace 1 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintBoots 7 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintBag 2 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SaintBracelet 6 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WaterFlowArmor 5 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 000 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege ridingcrop super 12 0 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege StarTower super 12 0 000 123 123", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenFan super 12 0 000 103 103", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SupremeSword Super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege EternalRobe Super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DistinctCap Super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WyvernBracelet Super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
//PacketHandler.CheckCommand(new Message("@item CrimsonRing Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
//PacketHandler.CheckCommand(new Message("@item FloridNecklace Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
//PacketHandler.CheckCommand(new Message("@item SpearOfWrath Super 12 7 235 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege NiftyBag Super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
}
else
{
dialog.Text("Please take 15000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
}
break;
}
#endregion
12377 SellerStuffP6 2 7070 1002 306 288
#region Stuff by Mr.Ahmed
case 12355:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hey there " + client.Entity.Name + " Would you like to take Full Stuff For 1kk cps!?.[ Only By Mr.Ahmed ] Choose Your Class Please");
dialog.Option("TrojaN ", 1);
dialog.Option("Warrior ", 2);
dialog.Option("Monk ", 3);
dialog.Option("NInJA ", 4);
dialog.Option("Pirate ", 5);
dialog.Option("Archer And Assassin ", 6);
dialog.Option("Taoist With New Epic ", 7);
dialog.Option("Lee Long ", 8);
dialog.Option("No.Thanks", 255);
dialog.Avatar(80);
dialog.Send();
break;
}
case 8:
{
if (client.Inventory.Count < 30)
{
if (client.Entity.ConquerPoints >= 1000000)
{
client.Entity.ConquerPoints -= 1000000;
client.Send(new Message("You've recived a Stuff Lee Long by Mr.Ahmed Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
PacketHandler.CheckCommand2(new Message("@item HeavenFan Super 12 0 000 103 103", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@item StarTower Super 12 0 000 123 123", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Head~lee~longa super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SkyNunchaku super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SkyNunchaku super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CombatSuit(Lv.140) Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@Item Volcano Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@Item DreamEarrings Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege RidingCrop Super 12 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 1 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Please take 1000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 1:
{
if (client.Inventory.Count < 30)
{
if (client.Entity.ConquerPoints >= 1000000)
{
client.Entity.ConquerPoints -= 1000000;
client.Send(new Message("You've recived a Stuff Trojan by Mr.Ahmed Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
PacketHandler.CheckCommand2(new Message("@item HeavenFan Super 12 0 000 103 103", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@item StarTower Super 12 0 000 123 123", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SkyBlade Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SkyBlade Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege NirvanaClub Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege ObsidianArmor Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege PeerlessCoronet Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@Item Volcano Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@Item DreamEarrings Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege RidingCrop Super 12 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 1 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Please take 1000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 2:
{
if (client.Inventory.Count < 30)
{
if (client.Entity.ConquerPoints >= 1000000)
{
client.Entity.ConquerPoints -= 1000000;
client.Send(new Message("You've recived a Stuff Warrior by Mr.Ahmed Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 1 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 100 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege ridingcrop super 12 0 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SpearOfWrath Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SkyBlade Super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege ImperiousArmor Super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SteelHelmet Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CelestialShield Super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege OccultWand Super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
}
else
{
dialog.Text("Please take 1000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 3:
{
if (client.Inventory.Count < 30)
{
if (client.Entity.ConquerPoints >= 1000000)
{
client.Entity.ConquerPoints -= 1000000;
client.Send(new Message("You've recived a Stuff Monk by Mr.Ahmed Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
PacketHandler.CheckCommand2(new Message("@tegotegatege LazuritePrayerBeads Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege LazuritePrayerBeads Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WhiteLotusFrock Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege XumiCap Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Volcano Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DreamEarrings Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
//
//
PacketHandler.CheckCommand2(new Message("@tegotegatege RidingCrop Super 12 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 1 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Please take 1000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 4:
{
if (client.Inventory.Count < 30)
{
if (client.Entity.ConquerPoints >= 1000000)
{
client.Entity.ConquerPoints -= 1000000;
client.Send(new Message("You've recived a Stuff By Ninja Mr.Ahmed Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 1 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HanzoKatana Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HanzoKatana Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege NightmareVest Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege RambleVeil Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege NightmareHood Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Volcano Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DreamEarrings Super 12 7 235 13 13", System.Drawing.Color.Red, 0x7d1), client);
//
//
PacketHandler.CheckCommand2(new Message("@tegotegatege RidingCrop Super 12 0 0 0 0", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 1 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
}
else
{
dialog.Text("Please take 1000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 5:
{
if (client.Inventory.Count < 30)
{
if (client.Entity.ConquerPoints >= 1000000)
{
client.Entity.ConquerPoints -= 1000000;
client.Send(new Message("You've recived a Stuff PiraTe by Mr.Ahmed Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 1 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 100 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege ridingcrop super 12 0 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege LordPistol Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CaptainRapier Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DominatorHat Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DarkDragonCoat Super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
}
else
{
dialog.Text("Please take 1000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 6:
{
if (client.Inventory.Count < 30)
{
if (client.Entity.ConquerPoints >= 1000000)
{
client.Entity.ConquerPoints -= 1000000;
client.Send(new Message("You've recived a Stuff Archer by Mr.Ahmed Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
//LuckyGuy
//NpcXEffect.Effect.effecx.good(client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 1 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FantasyKnife Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FantasyKnife Super 12 7 200 13 13", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 100 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege ridingcrop super 12 0 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenlyBow Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WelkinCoat Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WhiteTigerHat Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Volcano Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege CrimsonRing Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege FloridNecklace Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege HeavenPlume Super 12 7 200 13 13", System.Drawing.Color.Red, 2001), client);
}
else
{
dialog.Text("Please take 1000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
case 7:
{
if (client.Inventory.Count < 30)
{
if (client.Entity.ConquerPoints >= 1000000)
{
client.Entity.ConquerPoints -= 1000000;
client.Send(new Message("You've recived a Stuff Taoist And New Epic :D by Mr.Ahmed Goodluck in Our Server.", System.Drawing.Color.White, Message.Center));
//effecx.halo_huo_fir(client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 1 0 0 0 142 39 46", System.Drawing.Color.Red, 0x7d1), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege universehossu super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege imperialbacksword super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Steed Fixed 12 100 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege ridingcrop super 12 1 000 00 00", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege SupremeSword Super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege EternalRobe Super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege DistinctCap Super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege WyvernBracelet Super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
//PacketHandler.CheckCommand(new Message("@item CrimsonRing Super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege Blizzard Super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
//PacketHandler.CheckCommand(new Message("@item FloridNecklace Super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
//PacketHandler.CheckCommand(new Message("@item SpearOfWrath Super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
PacketHandler.CheckCommand2(new Message("@tegotegatege NiftyBag Super 12 7 255 3 3", System.Drawing.Color.Red, 2001), client);
}
else
{
dialog.Text("Please take 1000000 cps.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
}
else
{
dialog.Text("You Need 25 Clear Spot In Your Inventory.");
dialog.Option("I see.", 255);
dialog.Avatar(116);
dialog.Send();
}
break;
}
}
break;
}
#endregion
12355 Seller Stuff 2 7070 1002 304 288
#region All Garment By Mr.Ahmed Lover
case 1230:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello, " + client.Entity.Name + " i can help you to Buy New Garment For 2m Cps Only By Mr.Ahmed");
dialog.Text(" choose what you want to buy?");
dialog.Option("ImperialRobe", 1);
dialog.Option(" ChivalrousDream ", 2);
dialog.Option("SpringShirt ", 3);
dialog.Option(" FlameDance ", 4);
dialog.Option("DreamofYouth ", 5);
dialog.Option("TenderFlame ", 6);
dialog.Option("GoldCloth ", 7);
dialog.Option("GoldCloth(7-day) ", 8);
dialog.Option("RoyalDream ", 9);
dialog.Option("DarkBlock", 10);
dialog.Option("TheWarrior", 11);
dialog.Option("TheWarrior", 12);
dialog.Option(" DreamNight", 13);
dialog.Option("WindWalk", 14);
dialog.Option("WindWalk", 15);
dialog.Option("XmasReindeer", 16);
dialog.Option(" XmasBunny", 17);
dialog.Option("GoldenStorm ", 18);
dialog.Option(" ErrantryRobe", 19);
dialog.Option("CharmingSuit", 20);
dialog.Option("DreamyFairySuit ", 21);
dialog.Option("AnniversarySuit(Male) ", 22);
dialog.Option("AnniversarySuit(Female) ", 23);
dialog.Option("PartyDress(Lady) ", 24);
dialog.Option("CaribbeanPirate ", 25);
dialog.Option(" Delight~of~Speed ", 26);
dialog.Option("CFatalAllure2", 27);
dialog.Option("ChristmasCostume", 28);
dialog.Option("Evernight Normal", 29);
dialog.Option("PunkRocker", 30);
dialog.Option("EveningWear", 31);
dialog.Option("WhiteCollarSuit", 32);
dialog.Option("Spartan`sPride", 33);
dialog.Option("FamilyBusiness", 34);
dialog.Option("PhoenixGown", 35);
client.Entity.Update(_String.Effect, "ErLongTengFei", true);
dialog.Option("Thanks!", 0);
dialog.Send();
break;
}
case 1:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege ImperialRobe Normalv3 0 0", client);
dialog.Text("Congratulations you got new Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 2:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege ChivalrousDream Normalv3", client);
dialog.Text("Congratulations you got new Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 3:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege SpringShirt Normalv3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 4:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege FlameDance Normalv3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 5:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege DreamofYouth Normalv3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 6:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege TenderFlame Normalv3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 7:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege GoldCloth NormalV3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 8:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege GoldCloth(7-day) NormalV3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 9:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege RoyalDream Normalv3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 10:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege DarkBlock Normalv3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 11:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege StrikeWave Normalv3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 12:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege TheWarrior Normalv3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 13:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege DreamNight Normalv3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 14:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege SwordShadow Normalv3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 15:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege WindWalk Normalv3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 16:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege XmasReindeer Normalv3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 17:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege XmasBunny Normalv3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 18:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege GoldenStorm 5", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 19:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege ErrantryRobe 5", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 20:
{
if (client.Entity.ConquerPoints >= 1)
{
if (client.Entity.ConquerPoints >= 1)
{
client.Entity.ConquerPoints -= 1;
PacketHandler.CheckCommand2("@tegotegatege CharmingSuit 5", client);
dialog.Text("Congratulations you got new Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 1 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 1 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 21:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege DreamyFairySuit 5", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 22:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege AnniversarySuit(Male) 7", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 23:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege AnniversarySuit(Female) 5", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 24:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege BloodThirst 5", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 25:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege PartyDress(Lady) NormalV3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 26:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege CaribbeanPirate NormalV3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 27:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Doctor`sJacket NormalV3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 28:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Delight~of~Speed NormalV3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 29:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege FatalAllure NormalV3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 30:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege ChristmasCostume NormalV3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 31:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Evernight NormalV3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 32:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege PunkRocker NormalV3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 33:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege EveningWear NormalV3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 34:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege WhiteCollarSuit NormalV3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 35:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Spartan`sPride NormalV3", client);
dialog.Text("Congratulations you got Garment By Mr.Ahmed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
}
break;
}
#endregion
1230 All Garment 2 7070 1002 293 287
#region SteedSeller By Mr.Ahmed Lover
case 12388:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("hello, " + client.Entity.Name + " i can help you to Buy New Special Steed For 2kK Cps");
dialog.Text(" choose what you want to buy?");
dialog.Option("NightMare Steed+12", 1);
dialog.Option("FrostBite Steed+12", 2);
dialog.Option("Spotted Steed+12", 3);
dialog.Option("BlazeHoof Steed+12 ", 4);
dialog.Option("Zebra Steed+12", 5);
dialog.Option("Pasion Steed+12", 6);
dialog.Option("SpitFire Steed+12", 7);
dialog.Option("Star Steed+12", 8);
dialog.Option("Paisley Steed+12", 9);
dialog.Option("Pink Steed+12", 10);
dialog.Option("Red Steed+12", 11);
dialog.Option("Pine Steed+12", 12);
dialog.Option("Jade Steed+12", 13);
dialog.Option("Shadow Steed+12", 14);
dialog.Option("Emerald Steed+12", 15);
dialog.Option("Marble Steed+12", 16);
dialog.Option("Tawny Steed+12", 17);
dialog.Option("Mauve Steed+12", 18);
dialog.Option("Pearl Steed+12", 19);
dialog.Option("Ivory Steed+12", 20);
dialog.Option("Agate Steed+12", 21);
dialog.Option("Moon Steed+12", 22);
dialog.Option("Kahki Steed+12", 23);
dialog.Option("Indigo Steed+12", 24);
dialog.Option("Misty Steed+12", 25);
dialog.Option("Beige Steed+12", 26);
dialog.Option("Coral Steed+12", 27);
dialog.Option("Lavender Steed+12", 28);
dialog.Option("Amber Steed+12", 29);
dialog.Option("Sunset Steed+12", 30);
dialog.Option("Diamond Steed+12", 31);
dialog.Option("Purple Steed+12", 32);
dialog.Option("Plaid Steed+12", 33);
dialog.Option("Golden Steed+12", 34);
dialog.Option("Thanks!", 0);
dialog.Send();
break;
}
case 35:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 172 125 23", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 34:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 147 156 137", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 33:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 212 156 137", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 32:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 212 122 166", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 31:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 135 237 178", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 30:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 135 211 211", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 29:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 212 214 121", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 28:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 10", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 27:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 251 0 124", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 26:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 50 50 50", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 25:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 153 159 32", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 24:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 148 1 196", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 23:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 230 236 1", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 22:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 230 236 50", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 21:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 150 50 150", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 20:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 100 100 190", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 19:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 50 200 50", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 18:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 50 50 150", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 17:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 220 220 1", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 16:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 125 1 125", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 15:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 50 160 90", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 14:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 130 40 205", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 13:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 0 206 122", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 12:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 90 142 190", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 11:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 130 79 186", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 10:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 196 1 196", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 9:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 125 125 200", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 8:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 11 42 12", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 7:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 187 135 201", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 6:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 154 136 236", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 5:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 142 39 46", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 4:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 148 156 137", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 3:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 147 134 122", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 2:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 62 63 184", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
case 1:
{
if (client.Entity.ConquerPoints >= 2000000)
{
if (client.Entity.ConquerPoints >= 2000000)
{
client.Entity.ConquerPoints -= 2000000;
PacketHandler.CheckCommand2("@tegotegatege Steed Fixed 12 0 0 0 0 150 150 50", client);
dialog.Text("Congratulations you got new Special Steed");
dialog.Option("Thanks.", 255);
dialog.Send();
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points.");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
}
else
{
dialog.Text("Please come back to me with 2000000 Conquer Points..");
dialog.Option("Ahh sorry.", 255);
dialog.Send();
}
break;
}
}
break;
}
#endregion
12388 SteedSeller 2 20870 1002 298 288
#region Sub-Classes & Promotion Seller by Mr.Ahmed
case 12399:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello " + client.Entity.Name + " I sell Sub-Classes & Promotion items!.To Ubgrade Your Class Do you Want to Do?");
dialog.Text("please Choose Item would you like to buy?");
dialog.Option("MoonBox [" + 1000 + " CPs]", 1);
dialog.Option("EuxeniteOre [" + 1000 + " CPs]", 2);
dialog.Option("Emerald [" + 1000 + " CPs]", 3);
dialog.Option("10 MeteorTear [" + 1000 + " CPs]", 4);
dialog.Option("10 Bombs [" + 1000 + " CPs]", 5);
dialog.Option("1 YinYang Fruit [" + 1000 + " CPs]", 6);
dialog.Option("5 Celestial Stones [" + 1000 + " CPs]", 7);
dialog.Option("20 Lucky Amulets [" + 1000 + " CPs]", 8);
dialog.Option("PerformerCard [" + 1000 + " CPs]", 9);
dialog.Option("40 Saddles [" + 1000 + " CPs]", 10);
dialog.Send();
break;
}
case 1:
{
if (client.Entity.ConquerPoints >= 1000)
{
client.Entity.ConquerPoints -= 1000;
client.Inventory.Add(721090, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("Ahh Soory!", 255);
dialog.Send();
}
break;
}
case 2:
{
if (client.Entity.ConquerPoints >= 1000)
{
client.Entity.ConquerPoints -= 1000;
client.Inventory.Add(1072031, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("Ahh Soory!", 255);
dialog.Send();
}
break;
}
case 3:
{
if (client.Entity.ConquerPoints >= 1000)
{
client.Entity.ConquerPoints -= 1000;
client.Inventory.Add(1080001, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("Ahh Soory!", 255);
dialog.Send();
}
break;
}
case 4:
{
if (client.Entity.ConquerPoints >= 1000)
{
client.Entity.ConquerPoints -= 1000;
client.Inventory.Add(1088001, 0, 10);
client.Inventory.Add(1088002, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("Ahh Soory!", 255);
dialog.Send();
}
break;
}
case 5:
{
if (client.Entity.ConquerPoints >= 1000)
{
client.Entity.ConquerPoints -= 1000;
client.Inventory.Add(721261, 0, 10);
}
else
{
dialog.Text(" AHHH You don't have enough cps!");
dialog.Option("Ahh Soory!", 255);
dialog.Send();
}
break;
}
case 6:
{
if (client.Entity.ConquerPoints >= 1000)
{
client.Entity.ConquerPoints -= 1000;
client.Inventory.Add(711188, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("Ahh Soory!", 255);
dialog.Send();
}
break;
}
case 7:
{
if (client.Entity.ConquerPoints >= 1000)
{
client.Entity.ConquerPoints -= 1000;
client.Inventory.Add(721259, 0, 5);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("Ahh Soory!", 255);
dialog.Send();
}
break;
}
case 8:
{
if (client.Entity.ConquerPoints >= 1000)
{
client.Entity.ConquerPoints -= 1000;
client.Inventory.Add(723087, 0, 20);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("Ahh Soory!", 255);
dialog.Send();
}
break;
}
case 9:
{
if (client.Entity.ConquerPoints >= 1000)
{
client.Entity.ConquerPoints -= 1000;
client.Inventory.Add(711679, 0, 1);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("Ahh Soory!", 255);
dialog.Send();
}
break;
}
case 10:
{
if (client.Entity.ConquerPoints >= 1000)
{
client.Entity.ConquerPoints -= 1000;
client.Inventory.Add(723903, 0, 40);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("Ahh Soory!", 255);
dialog.Send();
}
break;
}
case 12:
{
if (client.Entity.ConquerPoints >= 1000)
{
client.Entity.ConquerPoints -= 1000;
client.Inventory.Add(723342, 0, 20);
}
else
{
dialog.Text("You don't have enough cps!");
dialog.Option("Ahh Soory!", 255);
dialog.Send();
}
break;
}
}
break;
}
#endregion
12399 Promotion 2 7070 1002 302 288
#region Super bless By Mr.Ahmed
case 12411:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("Hello Dude " + client.Entity.Name + " i'm the Bless man .. which item you want to make it -1 for [500k] CPS.");
dialog.Option("Bless My Mount", (byte)ConquerItem.SteedArmor);
dialog.Option("Bless My Garment", (byte)ConquerItem.Garment);
dialog.Option("Bless My Tower", (byte)ConquerItem.Tower);
dialog.Option("Bless My Fan", (byte)ConquerItem.Fan);
dialog.Option("Bless My Crop", (byte)ConquerItem.SteedCrop);
dialog.Option("Bless My Right Accessory", (byte)ConquerItem.RightWeaponAccessory);
dialog.Option("Bless My Left Accessory", (byte)ConquerItem.LeftWeaponAccessory);
dialog.Send();
break;
}
case (byte)ConquerItem.SteedArmor:
case (byte)ConquerItem.Garment:
case (byte)ConquerItem.Tower:
case (byte)ConquerItem.Fan:
case (byte)ConquerItem.SteedCrop:
case (byte)ConquerItem.LeftWeaponAccessory:
case (byte)ConquerItem.RightWeaponAccessory:
{
ConquerItem item;
if ((item = client.Equipment.TryGetItem(npcRequest.OptionID)) != null)
{
if (item.Bless == 0 && client.Entity.ConquerPoints >= 500000)
{
client.Entity.ConquerPoints -= 500000;
item.Bless = 1;
item.Mode = Game.Enums.ItemMode.Update;
item.Send(client);
Database.ConquerItemTable.UpdateBless(item);
}
}
break;
}
}
break;
}
#endregion
12411 Blessitem 2 7070 1002 308 288
| الذين يشاهدون محتوى الموضوع الآن : 1 ( الأعضاء 0 والزوار 1) | |
|
| الموضوع | كاتب الموضوع | المنتدى | مشاركات | آخر مشاركة |
| Control Npcs بناء على طلب حبيب قلبي Hazem | SourceDanger | تطوير سيرفرات كونكر | 40 | 2021-02-04 03:29 PM |
| Npcs تحويل الجولد لسي بي | Amr Khalid | تطوير سيرفرات كونكر | 5 | 2020-11-07 10:20 PM |
| رنامج عمل Npcs لسيرفرك NPC_DialogCreator ! | ElSaher | البرامج والودرات | 22 | 2020-10-02 01:24 AM |
| التقنل في اللعبة عن طريق npcs | virus7x | تطوير سيرفرات كونكر | 2 | 2020-03-09 10:14 PM |
| npcs تسجيل حساب داخل اللعبه | Hazem | تطوير سيرفرات كونكر | 0 | 2019-04-27 10:56 PM |